-- This file was automatically generated. {-# LANGUAGE ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Raw.Extension.EXT.TessellationShader ( -- * Extension Support gl_EXT_tessellation_shader -- * GL_EXT_tessellation_shader , glPatchParameteriEXT , pattern GL_CCW , pattern GL_CW , pattern GL_EQUAL , pattern GL_FRACTIONAL_EVEN_EXT , pattern GL_FRACTIONAL_ODD_EXT , pattern GL_ISOLINES_EXT , pattern GL_IS_PER_PATCH_EXT , pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT , pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT , pattern GL_MAX_PATCH_VERTICES_EXT , pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT , pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT , pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT , pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT , pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT , pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT , pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT , pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT , pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT , pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT , pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT , pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT , pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT , pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT , pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT , pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT , pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT , pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT , pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT , pattern GL_MAX_TESS_GEN_LEVEL_EXT , pattern GL_MAX_TESS_PATCH_COMPONENTS_EXT , pattern GL_PATCHES_EXT , pattern GL_PATCH_VERTICES_EXT , pattern GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED , pattern GL_QUADS_EXT , pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT , pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT , pattern GL_TESS_CONTROL_OUTPUT_VERTICES_EXT , pattern GL_TESS_CONTROL_SHADER_BIT_EXT , pattern GL_TESS_CONTROL_SHADER_EXT , pattern GL_TESS_EVALUATION_SHADER_BIT_EXT , pattern GL_TESS_EVALUATION_SHADER_EXT , pattern GL_TESS_GEN_MODE_EXT , pattern GL_TESS_GEN_POINT_MODE_EXT , pattern GL_TESS_GEN_SPACING_EXT , pattern GL_TESS_GEN_VERTEX_ORDER_EXT , pattern GL_TRIANGLES ) where import Control.Monad.IO.Class import Data.Set import Foreign.Ptr import Graphics.GL.Raw.Internal.FFI import Graphics.GL.Raw.Internal.Proc import Graphics.GL.Raw.Internal.Shared import Graphics.GL.Raw.Types import System.IO.Unsafe gl_EXT_tessellation_shader :: Bool gl_EXT_tessellation_shader = member "GL_EXT_tessellation_shader" extensions glPatchParameteriEXT :: MonadIO m => GLenum -> GLint -> m () glPatchParameteriEXT = ffienumintIOV glPatchParameteriEXTFunPtr glPatchParameteriEXTFunPtr :: FunPtr (GLenum -> GLint -> IO ()) glPatchParameteriEXTFunPtr = unsafePerformIO (getProcAddress "glPatchParameteriEXT") {-# NOINLINE glPatchParameteriEXTFunPtr #-} pattern GL_FRACTIONAL_EVEN_EXT = 0x8E7C :: GLenum pattern GL_FRACTIONAL_ODD_EXT = 0x8E7B :: GLenum pattern GL_ISOLINES_EXT = 0x8E7A :: GLenum pattern GL_IS_PER_PATCH_EXT = 0x92E7 :: GLenum pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E1E :: GLenum pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E1F :: GLenum pattern GL_MAX_PATCH_VERTICES_EXT = 0x8E7D :: GLenum pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT = 0x92D3 :: GLenum pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CD :: GLenum pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT = 0x90CB :: GLenum pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT = 0x886C :: GLenum pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT = 0x8E83 :: GLenum pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT = 0x90D8 :: GLenum pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT = 0x8E81 :: GLenum pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8E85 :: GLenum pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT = 0x8E89 :: GLenum pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E7F :: GLenum pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT = 0x92D4 :: GLenum pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CE :: GLenum pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT = 0x90CC :: GLenum pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT = 0x886D :: GLenum pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT = 0x8E86 :: GLenum pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT = 0x90D9 :: GLenum pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT = 0x8E82 :: GLenum pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT = 0x8E8A :: GLenum pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E80 :: GLenum pattern GL_MAX_TESS_GEN_LEVEL_EXT = 0x8E7E :: GLenum pattern GL_MAX_TESS_PATCH_COMPONENTS_EXT = 0x8E84 :: GLenum pattern GL_PATCHES_EXT = 0x000E :: GLenum pattern GL_PATCH_VERTICES_EXT = 0x8E72 :: GLenum pattern GL_QUADS_EXT = 0x0007 :: GLenum pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT = 0x9307 :: GLenum pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT = 0x9308 :: GLenum pattern GL_TESS_CONTROL_OUTPUT_VERTICES_EXT = 0x8E75 :: GLenum pattern GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 :: GLenum pattern GL_TESS_CONTROL_SHADER_EXT = 0x8E88 :: GLenum pattern GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 :: GLenum pattern GL_TESS_EVALUATION_SHADER_EXT = 0x8E87 :: GLenum pattern GL_TESS_GEN_MODE_EXT = 0x8E76 :: GLenum pattern GL_TESS_GEN_POINT_MODE_EXT = 0x8E79 :: GLenum pattern GL_TESS_GEN_SPACING_EXT = 0x8E77 :: GLenum pattern GL_TESS_GEN_VERTEX_ORDER_EXT = 0x8E78 :: GLenum