-- This file was automatically generated. {-# LANGUAGE ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Raw.Extension.ARB.GeometryShader4 ( -- * Extension Support gl_ARB_geometry_shader4 -- * GL_ARB_geometry_shader4 , glFramebufferTextureARB , glFramebufferTextureFaceARB , glFramebufferTextureLayerARB , glProgramParameteriARB , pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB , pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER , pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB , pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB , pattern GL_GEOMETRY_INPUT_TYPE_ARB , pattern GL_GEOMETRY_OUTPUT_TYPE_ARB , pattern GL_GEOMETRY_SHADER_ARB , pattern GL_GEOMETRY_VERTICES_OUT_ARB , pattern GL_LINES_ADJACENCY_ARB , pattern GL_LINE_STRIP_ADJACENCY_ARB , pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB , pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB , pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB , pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB , pattern GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB , pattern GL_MAX_VARYING_COMPONENTS , pattern GL_MAX_VERTEX_VARYING_COMPONENTS_ARB , pattern GL_PROGRAM_POINT_SIZE_ARB , pattern GL_TRIANGLES_ADJACENCY_ARB , pattern GL_TRIANGLE_STRIP_ADJACENCY_ARB ) where import Control.Monad.IO.Class import Data.Set import Foreign.Ptr import Graphics.GL.Raw.Internal.FFI import Graphics.GL.Raw.Internal.Proc import Graphics.GL.Raw.Internal.Shared import Graphics.GL.Raw.Types import System.IO.Unsafe gl_ARB_geometry_shader4 :: Bool gl_ARB_geometry_shader4 = member "GL_ARB_geometry_shader4" extensions glFramebufferTextureARB :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> m () glFramebufferTextureARB = ffienumenumuintintIOV glFramebufferTextureARBFunPtr glFramebufferTextureARBFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> IO ()) glFramebufferTextureARBFunPtr = unsafePerformIO (getProcAddress "glFramebufferTextureARB") {-# NOINLINE glFramebufferTextureARBFunPtr #-} glFramebufferTextureFaceARB :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> GLenum -> m () glFramebufferTextureFaceARB = ffienumenumuintintenumIOV glFramebufferTextureFaceARBFunPtr glFramebufferTextureFaceARBFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLenum -> IO ()) glFramebufferTextureFaceARBFunPtr = unsafePerformIO (getProcAddress "glFramebufferTextureFaceARB") {-# NOINLINE glFramebufferTextureFaceARBFunPtr #-} glFramebufferTextureLayerARB :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> GLint -> m () glFramebufferTextureLayerARB = ffienumenumuintintintIOV glFramebufferTextureLayerARBFunPtr glFramebufferTextureLayerARBFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()) glFramebufferTextureLayerARBFunPtr = unsafePerformIO (getProcAddress "glFramebufferTextureLayerARB") {-# NOINLINE glFramebufferTextureLayerARBFunPtr #-} glProgramParameteriARB :: MonadIO m => GLuint -> GLenum -> GLint -> m () glProgramParameteriARB = ffiuintenumintIOV glProgramParameteriARBFunPtr glProgramParameteriARBFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> IO ()) glProgramParameteriARBFunPtr = unsafePerformIO (getProcAddress "glProgramParameteriARB") {-# NOINLINE glProgramParameteriARBFunPtr #-} pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7 :: GLenum pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9 :: GLenum pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8 :: GLenum pattern GL_GEOMETRY_INPUT_TYPE_ARB = 0x8DDB :: GLenum pattern GL_GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC :: GLenum pattern GL_GEOMETRY_SHADER_ARB = 0x8DD9 :: GLenum pattern GL_GEOMETRY_VERTICES_OUT_ARB = 0x8DDA :: GLenum pattern GL_LINES_ADJACENCY_ARB = 0x000A :: GLenum pattern GL_LINE_STRIP_ADJACENCY_ARB = 0x000B :: GLenum pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0 :: GLenum pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29 :: GLenum pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1 :: GLenum pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF :: GLenum pattern GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD :: GLenum pattern GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE :: GLenum pattern GL_PROGRAM_POINT_SIZE_ARB = 0x8642 :: GLenum pattern GL_TRIANGLES_ADJACENCY_ARB = 0x000C :: GLenum pattern GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D :: GLenum