module Graphics.GL.Raw.Extension.ARB.TextureCompression (
gl_ARB_texture_compression
, glCompressedTexImage1DARB
, glCompressedTexImage2DARB
, glCompressedTexImage3DARB
, glCompressedTexSubImage1DARB
, glCompressedTexSubImage2DARB
, glCompressedTexSubImage3DARB
, glGetCompressedTexImageARB
, pattern GL_COMPRESSED_ALPHA_ARB
, pattern GL_COMPRESSED_INTENSITY_ARB
, pattern GL_COMPRESSED_LUMINANCE_ALPHA_ARB
, pattern GL_COMPRESSED_LUMINANCE_ARB
, pattern GL_COMPRESSED_RGBA_ARB
, pattern GL_COMPRESSED_RGB_ARB
, pattern GL_COMPRESSED_TEXTURE_FORMATS_ARB
, pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
, pattern GL_TEXTURE_COMPRESSED_ARB
, pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB
, pattern GL_TEXTURE_COMPRESSION_HINT_ARB
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Raw.Internal.FFI
import Graphics.GL.Raw.Internal.Proc
import Graphics.GL.Raw.Types
import System.IO.Unsafe
gl_ARB_texture_compression :: Bool
gl_ARB_texture_compression = member "GL_ARB_texture_compression" extensions
glCompressedTexImage1DARB :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr () -> m ()
glCompressedTexImage1DARB = ffienumintenumsizeiintsizeiPtrVIOV glCompressedTexImage1DARBFunPtr
glCompressedTexImage1DARBFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr () -> IO ())
glCompressedTexImage1DARBFunPtr = unsafePerformIO (getProcAddress "glCompressedTexImage1DARB")
glCompressedTexImage2DARB :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> m ()
glCompressedTexImage2DARB = ffienumintenumsizeisizeiintsizeiPtrVIOV glCompressedTexImage2DARBFunPtr
glCompressedTexImage2DARBFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> IO ())
glCompressedTexImage2DARBFunPtr = unsafePerformIO (getProcAddress "glCompressedTexImage2DARB")
glCompressedTexImage3DARB :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> m ()
glCompressedTexImage3DARB = ffienumintenumsizeisizeisizeiintsizeiPtrVIOV glCompressedTexImage3DARBFunPtr
glCompressedTexImage3DARBFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> IO ())
glCompressedTexImage3DARBFunPtr = unsafePerformIO (getProcAddress "glCompressedTexImage3DARB")
glCompressedTexSubImage1DARB :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
glCompressedTexSubImage1DARB = ffienumintintsizeienumsizeiPtrVIOV glCompressedTexSubImage1DARBFunPtr
glCompressedTexSubImage1DARBFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
glCompressedTexSubImage1DARBFunPtr = unsafePerformIO (getProcAddress "glCompressedTexSubImage1DARB")
glCompressedTexSubImage2DARB :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
glCompressedTexSubImage2DARB = ffienumintintintsizeisizeienumsizeiPtrVIOV glCompressedTexSubImage2DARBFunPtr
glCompressedTexSubImage2DARBFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
glCompressedTexSubImage2DARBFunPtr = unsafePerformIO (getProcAddress "glCompressedTexSubImage2DARB")
glCompressedTexSubImage3DARB :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
glCompressedTexSubImage3DARB = ffienumintintintintsizeisizeisizeienumsizeiPtrVIOV glCompressedTexSubImage3DARBFunPtr
glCompressedTexSubImage3DARBFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())
glCompressedTexSubImage3DARBFunPtr = unsafePerformIO (getProcAddress "glCompressedTexSubImage3DARB")
glGetCompressedTexImageARB :: MonadIO m => GLenum -> GLint -> Ptr () -> m ()
glGetCompressedTexImageARB = ffienumintPtrVIOV glGetCompressedTexImageARBFunPtr
glGetCompressedTexImageARBFunPtr :: FunPtr (GLenum -> GLint -> Ptr () -> IO ())
glGetCompressedTexImageARBFunPtr = unsafePerformIO (getProcAddress "glGetCompressedTexImageARB")
pattern GL_COMPRESSED_ALPHA_ARB = 0x84E9 :: GLenum
pattern GL_COMPRESSED_INTENSITY_ARB = 0x84EC :: GLenum
pattern GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB :: GLenum
pattern GL_COMPRESSED_LUMINANCE_ARB = 0x84EA :: GLenum
pattern GL_COMPRESSED_RGBA_ARB = 0x84EE :: GLenum
pattern GL_COMPRESSED_RGB_ARB = 0x84ED :: GLenum
pattern GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3 :: GLenum
pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2 :: GLenum
pattern GL_TEXTURE_COMPRESSED_ARB = 0x86A1 :: GLenum
pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0 :: GLenum
pattern GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF :: GLenum