{-# LANGUAGE PatternSynonyms, ForeignFunctionInterface, JavaScriptFFI #-} module GHCJS.DOM.JSFFI.Generated.WebGLDebugShaders (js_getTranslatedShaderSource, getTranslatedShaderSource, getTranslatedShaderSource_, getTranslatedShaderSourceUnchecked, WebGLDebugShaders, castToWebGLDebugShaders, gTypeWebGLDebugShaders) where import Prelude ((.), (==), (>>=), return, IO, Int, Float, Double, Bool(..), Maybe, maybe, fromIntegral, round, fmap, Show, Read, Eq, Ord) import Data.Typeable (Typeable) import GHCJS.Types (JSVal(..), JSString) import GHCJS.Foreign (jsNull) import GHCJS.Foreign.Callback (syncCallback, asyncCallback, syncCallback1, asyncCallback1, syncCallback2, asyncCallback2, OnBlocked(..)) import GHCJS.Marshal (ToJSVal(..), FromJSVal(..)) import GHCJS.Marshal.Pure (PToJSVal(..), PFromJSVal(..)) import Control.Monad (void) import Control.Monad.IO.Class (MonadIO(..)) import Data.Int (Int64) import Data.Word (Word, Word64) import Data.Maybe (fromJust) import GHCJS.DOM.Types import Control.Applicative ((<$>)) import GHCJS.DOM.EventTargetClosures (EventName, unsafeEventName) import GHCJS.DOM.JSFFI.Generated.Enums foreign import javascript unsafe "$1[\"getTranslatedShaderSource\"]($2)" js_getTranslatedShaderSource :: WebGLDebugShaders -> Nullable WebGLShader -> IO (Nullable JSString) -- | getTranslatedShaderSource :: (MonadIO m, FromJSString result) => WebGLDebugShaders -> Maybe WebGLShader -> m (Maybe result) getTranslatedShaderSource self shader = liftIO (fromMaybeJSString <$> (js_getTranslatedShaderSource (self) (maybeToNullable shader))) -- | getTranslatedShaderSource_ :: (MonadIO m) => WebGLDebugShaders -> Maybe WebGLShader -> m () getTranslatedShaderSource_ self shader = liftIO (void (js_getTranslatedShaderSource (self) (maybeToNullable shader))) -- | getTranslatedShaderSourceUnchecked :: (MonadIO m, FromJSString result) => WebGLDebugShaders -> Maybe WebGLShader -> m result getTranslatedShaderSourceUnchecked self shader = liftIO (fromJust . fromMaybeJSString <$> (js_getTranslatedShaderSource (self) (maybeToNullable shader)))