fwgl-0.1.0.3: FRP 2D/3D game engine

Safe HaskellNone
LanguageHaskell2010

FWGL.Shader.Stages

Documentation

type VertexShader g i o = Shader g i (VertexShaderOutput : o) () Source

type FragmentShader g i = Shader g i (FragmentShaderOutput : []) () Source

putVertex :: Member VertexShaderOutput o => V4 -> Shader g i o () Source

putFragment :: Member FragmentShaderOutput o => V4 -> Shader g i o () Source