{-# LANGUAGE BangPatterns, GeneralizedNewtypeDeriving #-} module Data.SearchEngine.DocIdSet ( DocId(..), DocIdSet(..), null, size, empty, singleton, fromList, toList, toSet, insert, delete, union, unions, intersection, invariant, ) where import Data.Word import qualified Data.Vector.Unboxed as Vec import qualified Data.Vector.Unboxed.Mutable as MVec import qualified Data.Vector.Generic.Base as VecGen import qualified Data.Vector.Unboxed.Base as VecBase import qualified Data.Vector.Generic.Mutable as VecMut import Control.Monad.ST import Data.Set (Set) import qualified Data.Set as Set import Data.List (foldl', sortBy) import Data.Function (on) import Prelude hiding (null) newtype DocId = DocId Word32 deriving (Eq, Ord, Show, Enum, Bounded, Vec.Unbox, VecGen.Vector VecBase.Vector, VecMut.MVector VecBase.MVector) newtype DocIdSet = DocIdSet (Vec.Vector DocId) deriving (Eq, Show) -- represented as a sorted sequence of ids invariant :: DocIdSet -> Bool invariant (DocIdSet vec) = strictlyAscending (Vec.toList vec) where strictlyAscending (a:xs@(b:_)) = a < b && strictlyAscending xs strictlyAscending _ = True size :: DocIdSet -> Int size (DocIdSet vec) = Vec.length vec null :: DocIdSet -> Bool null (DocIdSet vec) = Vec.null vec empty :: DocIdSet empty = DocIdSet Vec.empty singleton :: DocId -> DocIdSet singleton = DocIdSet . Vec.singleton fromList :: [DocId] -> DocIdSet fromList = DocIdSet . Vec.fromList . Set.toAscList . Set.fromList toList :: DocIdSet -> [DocId] toList (DocIdSet vec) = Vec.toList vec toSet :: DocIdSet -> Set DocId toSet (DocIdSet vec) = Set.fromDistinctAscList (Vec.toList vec) insert :: DocId -> DocIdSet -> DocIdSet insert x (DocIdSet vec) = case binarySearch vec 0 (Vec.length vec - 1) x of (_, True) -> DocIdSet vec (i, False) -> case Vec.splitAt i vec of (before, after) -> DocIdSet (Vec.concat [before, Vec.singleton x, after]) delete :: DocId -> DocIdSet -> DocIdSet delete x (DocIdSet vec) = case binarySearch vec 0 (Vec.length vec - 1) x of (_, False) -> DocIdSet vec (i, True) -> case Vec.splitAt i vec of (before, after) -> DocIdSet (before Vec.++ Vec.tail after) binarySearch :: Vec.Vector DocId -> Int -> Int -> DocId -> (Int, Bool) binarySearch vec !a !b !key | a > b = (a, False) | otherwise = let mid = (a + b) `div` 2 in case compare key (vec Vec.! mid) of LT -> binarySearch vec a (mid-1) key EQ -> (mid, True) GT -> binarySearch vec (mid+1) b key unions :: [DocIdSet] -> DocIdSet unions = foldl' union empty -- a bit more effecient if we merge small ones first . sortBy (compare `on` size) union :: DocIdSet -> DocIdSet -> DocIdSet union x y | null x = y | null y = x union (DocIdSet xs) (DocIdSet ys) = DocIdSet (Vec.create (MVec.new sizeBound >>= writeMergedUnion xs ys)) where sizeBound = Vec.length xs + Vec.length ys writeMergedUnion :: Vec.Vector DocId -> Vec.Vector DocId -> MVec.MVector s DocId -> ST s (MVec.MVector s DocId) writeMergedUnion xs0 ys0 !out = do i <- go xs0 ys0 0 return $! MVec.take i out where go !xs !ys !i | Vec.null xs = do Vec.copy (MVec.slice i (Vec.length ys) out) ys return (i + Vec.length ys) | Vec.null ys = do Vec.copy (MVec.slice i (Vec.length xs) out) xs return (i + Vec.length xs) | otherwise = let x = Vec.head xs; y = Vec.head ys in case compare x y of GT -> do MVec.write out i y go xs (Vec.tail ys) (i+1) EQ -> do MVec.write out i x go (Vec.tail xs) (Vec.tail ys) (i+1) LT -> do MVec.write out i x go (Vec.tail xs) ys (i+1) intersection :: DocIdSet -> DocIdSet -> DocIdSet intersection x y | null x = empty | null y = empty intersection (DocIdSet xs) (DocIdSet ys) = DocIdSet (Vec.create (MVec.new sizeBound >>= writeMergedIntersection xs ys)) where sizeBound = max (Vec.length xs) (Vec.length ys) writeMergedIntersection :: Vec.Vector DocId -> Vec.Vector DocId -> MVec.MVector s DocId -> ST s (MVec.MVector s DocId) writeMergedIntersection xs0 ys0 !out = do i <- go xs0 ys0 0 return $! MVec.take i out where go !xs !ys !i | Vec.null xs = return i | Vec.null ys = return i | otherwise = let x = Vec.head xs; y = Vec.head ys in case compare x y of GT -> go xs (Vec.tail ys) i EQ -> do MVec.write out i x go (Vec.tail xs) (Vec.tail ys) (i+1) LT -> go (Vec.tail xs) ys i