module Graphics.UI.FLTK.LowLevel.Progress
(
progressNew
)
where
import C2HS hiding (cFromEnum, cFromBool, cToBool,cToEnum)
import Foreign.C.Types
import Graphics.UI.FLTK.LowLevel.Fl_Types
import Graphics.UI.FLTK.LowLevel.Utils
import Graphics.UI.FLTK.LowLevel.Hierarchy
import Graphics.UI.FLTK.LowLevel.Dispatch
progressNew' :: (Int) -> (Int) -> (Int) -> (Int) -> IO ((Ptr ()))
progressNew' a1 a2 a3 a4 =
let {a1' = fromIntegral a1} in
let {a2' = fromIntegral a2} in
let {a3' = fromIntegral a3} in
let {a4' = fromIntegral a4} in
progressNew''_ a1' a2' a3' a4' >>= \res ->
let {res' = id res} in
return (res')
progressNewWithLabel' :: (Int) -> (Int) -> (Int) -> (Int) -> (String) -> IO ((Ptr ()))
progressNewWithLabel' a1 a2 a3 a4 a5 =
let {a1' = fromIntegral a1} in
let {a2' = fromIntegral a2} in
let {a3' = fromIntegral a3} in
let {a4' = fromIntegral a4} in
let {a5' = unsafeToCString a5} in
progressNewWithLabel''_ a1' a2' a3' a4' a5' >>= \res ->
let {res' = id res} in
return (res')
progressNew :: Rectangle -> Maybe String -> IO (Ref Progress)
progressNew rectangle l'=
let (x_pos, y_pos, width, height) = fromRectangle rectangle
in case l' of
Nothing -> progressNew' x_pos y_pos width height >>=
toRef
Just l -> progressNewWithLabel' x_pos y_pos width height l >>=
toRef
progressDestroy' :: (Ptr ()) -> IO ((()))
progressDestroy' a1 =
let {a1' = id a1} in
progressDestroy''_ a1' >>= \res ->
let {res' = supressWarningAboutRes res} in
return (res')
instance (impl ~ ( IO ())) => Op (Destroy ()) Progress orig impl where
runOp _ _ win = swapRef win $ \winPtr -> do
progressDestroy' winPtr
return nullPtr
setMaximum' :: (Ptr ()) -> (Float) -> IO ()
setMaximum' a1 a2 =
let {a1' = id a1} in
let {a2' = realToFrac a2} in
setMaximum''_ a1' a2' >>
return ()
instance (impl ~ (Float -> IO ())) => Op (SetMaximum ()) Progress orig impl where
runOp _ _ progress v = withRef progress $ \progressPtr -> setMaximum' progressPtr v
maximum' :: (Ptr ()) -> IO ((Float))
maximum' a1 =
let {a1' = id a1} in
maximum''_ a1' >>= \res ->
let {res' = realToFrac res} in
return (res')
instance (impl ~ ( IO (Float))) => Op (GetMaximum ()) Progress orig impl where
runOp _ _ progress = withRef progress $ \progressPtr -> maximum' progressPtr
setMinimum' :: (Ptr ()) -> (Float) -> IO ()
setMinimum' a1 a2 =
let {a1' = id a1} in
let {a2' = realToFrac a2} in
setMinimum''_ a1' a2' >>
return ()
instance (impl ~ (Float -> IO ())) => Op (SetMinimum ()) Progress orig impl where
runOp _ _ progress v = withRef progress $ \progressPtr -> setMinimum' progressPtr v
minimum' :: (Ptr ()) -> IO ((Float))
minimum' a1 =
let {a1' = id a1} in
minimum''_ a1' >>= \res ->
let {res' = realToFrac res} in
return (res')
instance (impl ~ ( IO (Float))) => Op (GetMinimum ()) Progress orig impl where
runOp _ _ progress = withRef progress $ \progressPtr -> minimum' progressPtr
setValue' :: (Ptr ()) -> (Float) -> IO ()
setValue' a1 a2 =
let {a1' = id a1} in
let {a2' = realToFrac a2} in
setValue''_ a1' a2' >>
return ()
instance (impl ~ (Float -> IO ())) => Op (SetValue ()) Progress orig impl where
runOp _ _ progress v = withRef progress $ \progressPtr -> setValue' progressPtr v
value' :: (Ptr ()) -> IO ((Float))
value' a1 =
let {a1' = id a1} in
value''_ a1' >>= \res ->
let {res' = realToFrac res} in
return (res')
instance (impl ~ ( IO (Float))) => Op (GetValue ()) Progress orig impl where
runOp _ _ progress = withRef progress $ \progressPtr -> value' progressPtr
foreign import ccall safe "Graphics/UI/FLTK/LowLevel/Progress.chs.h Fl_Progress_New"
progressNew''_ :: (CInt -> (CInt -> (CInt -> (CInt -> (IO (Ptr ()))))))
foreign import ccall safe "Graphics/UI/FLTK/LowLevel/Progress.chs.h Fl_Progress_New_WithLabel"
progressNewWithLabel''_ :: (CInt -> (CInt -> (CInt -> (CInt -> ((Ptr CChar) -> (IO (Ptr ())))))))
foreign import ccall safe "Graphics/UI/FLTK/LowLevel/Progress.chs.h Fl_Progress_Destroy"
progressDestroy''_ :: ((Ptr ()) -> (IO ()))
foreign import ccall safe "Graphics/UI/FLTK/LowLevel/Progress.chs.h Fl_Progress_set_maximum"
setMaximum''_ :: ((Ptr ()) -> (CFloat -> (IO ())))
foreign import ccall safe "Graphics/UI/FLTK/LowLevel/Progress.chs.h Fl_Progress_maximum"
maximum''_ :: ((Ptr ()) -> (IO CFloat))
foreign import ccall safe "Graphics/UI/FLTK/LowLevel/Progress.chs.h Fl_Progress_set_minimum"
setMinimum''_ :: ((Ptr ()) -> (CFloat -> (IO ())))
foreign import ccall safe "Graphics/UI/FLTK/LowLevel/Progress.chs.h Fl_Progress_minimum"
minimum''_ :: ((Ptr ()) -> (IO CFloat))
foreign import ccall safe "Graphics/UI/FLTK/LowLevel/Progress.chs.h Fl_Progress_set_value"
setValue''_ :: ((Ptr ()) -> (CFloat -> (IO ())))
foreign import ccall safe "Graphics/UI/FLTK/LowLevel/Progress.chs.h Fl_Progress_value"
value''_ :: ((Ptr ()) -> (IO CFloat))