module Keyboard where
{-| Library for working with keyboard input.
# Representing Keys
@docs KeyCode
# Directions
@docs arrows, wasd, directions
# Specific Keys
The following signals are `True` when the particular key is pressed and `False`
otherwise.
@docs enter, space, ctrl, shift, alt, meta
# General Keypresses
@docs isDown, keysDown, lastPressed
-}
import Signal (Signal)
import Native.Keyboard
{-| Type alias to make it clearer what integers are supposed to represent
in this library. Use `Char.toCode` and `Char.fromCode` to convert key codes
to characters. Use the uppercase character with `toCode`.
-}
type alias KeyCode = Int
{-| Custom key directions to support different locales. The order is up, down,
left, right.
-}
directions : KeyCode -> KeyCode -> KeyCode -> KeyCode -> Signal { x:Int, y:Int }
directions = Native.Keyboard.directions
{-| A signal of records indicating which arrow keys are pressed.
`{ x = 0, y = 0 }` when pressing no arrows.
`{ x =-1, y = 0 }` when pressing the left arrow.
`{ x = 1, y = 1 }` when pressing the up and right arrows.
`{ x = 0, y =-1 }` when pressing the down, left, and right arrows.
-}
arrows : Signal { x:Int, y:Int }
arrows = directions 38 40 37 39
{-| Just like the arrows signal, but this uses keys w, a, s, and d,
which are common controls for many computer games.
-}
wasd : Signal { x:Int, y:Int }
wasd = directions 87 83 65 68
{-| Whether an arbitrary key is pressed. -}
isDown : KeyCode -> Signal Bool
isDown = Native.Keyboard.isDown
alt : Signal Bool
alt = Native.Keyboard.alt
ctrl : Signal Bool
ctrl = isDown 17
{-| The meta key is the Windows key on Windows and the Command key on Mac.
-}
meta : Signal Bool
meta = Native.Keyboard.meta
shift : Signal Bool
shift = isDown 16
space : Signal Bool
space = isDown 32
enter : Signal Bool
enter = isDown 13
{-| List of keys that are currently down. -}
keysDown : Signal (List KeyCode)
keysDown = Native.Keyboard.keysDown
{-| The latest key that has been pressed. -}
lastPressed : Signal KeyCode
lastPressed = Native.Keyboard.lastPressed