Safe Haskell | None |
---|---|
Language | Haskell2010 |
Draw and update line graphs with OpenGL.
Based on: https://en.wikibooks.org/wiki/OpenGL_Programming/Scientific_OpenGL_Tutorial_02
Example usage:
import Control.Monad import Control.Monad.Trans.Except import Control.Error.Util import Control.Concurrent import Control.Applicative import Pipes import qualified Pipes.Prelude as P import System.Random import Graphics.Rendering.OpenGL import Graphics.DynamicGraph.Line import Graphics.DynamicGraph.Window randomVect :: Producer [GLfloat] IO () randomVect = P.repeatM $ do res <- replicateM 1000 randomIO threadDelay 10000 return res main = exceptT putStrLn return $ do res <- lift setupGLFW unless res (throwE "Unable to initilize GLFW") lineGraph <- window 1024 480 $ pipeify <$> renderLine 1000 1024 lift $ runEffect $ randomVect >-> lineGraph
Synopsis
- renderLine :: IsPixelData a => Int -> Int -> IO (a -> IO ())
Documentation
:: IsPixelData a | |
=> Int | The number of samples in each buffer passed to the rendering function. |
-> Int | The number of vertices in the plotted graph. |
-> IO (a -> IO ()) | The function that does the rendering. Takes an instance of |
Returns a function that renders a line graph into the current OpenGL context.
All OpenGL based initialization of the rendering function (loading of shaders, etc) is performed before the function is returned.
This function must be called with an OpenGL context currently set.