import Math.Topology.CubeCmplx.DirCubeCmplx import Math.Topology.CubeCmplx.CornerReduce import Control.DeepSeq cx = vsCmplx $ vsCoordsUnsafe (replicate 3 1) (replicate 3 10) main = print $ cx `deepseq` cmplxReduce cx [vsVert $ vertexUnsafe (replicate 3 1), vsVert $ vertexUnsafe (replicate 3 10)]