Safe Haskell | None |
---|---|
Language | Haskell2010 |
Documentation
parallelX0 :: Deformation R3 Source
The parallel projection onto the plane x=0
perspectiveX1 :: Deformation R3 Source
The perspective division onto the plane x=1 along lines going through the origin.
parallelY0 :: Deformation R3 Source
The parallel projection onto the plane y=0
perspectiveY1 :: Deformation R3 Source
The perspective division onto the plane y=1 along lines going through the origin.
parallelZ0 :: Deformation R3 Source
The parallel projection onto the plane z=0
perspectiveZ1 :: Deformation R3 Source
The perspective division onto the plane z=1 along lines going through the origin.
facingX :: Deformation R3 Source
The viewing transform for a viewer facing along the positive X
axis. X coördinates stay fixed, while Y coördinates are compressed
with increasing distance. asDeformation (translation unitX) <>
parallelX0 <> frustrumX = perspectiveX1