deterministic-game-engine: Simple deterministic game engine
Haskell library for creating simple deterministic games, such as tic-tac-toe. The engine requires a minimal set of actions related to the game, and then will run the game until a terminal state is reached.
Downloads
- deterministic-game-engine-0.4.0.tar.gz [browse] (Cabal source package)
- Package description (as included in the package)
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Versions [RSS] | 0.1.0.0, 0.2.0, 0.2.1, 0.3.0, 0.3.1, 0.4.0 |
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Dependencies | base (<5.0), mtl [details] |
License | MIT |
Author | Tyler Olson |
Maintainer | tydotg@gmail.com |
Category | Game Engine |
Home page | https://github.com/TGOlson/deterministic-game-engine |
Bug tracker | https://github.com/TGOlson/deterministic-game-engine/issues |
Source repo | head: git clone https://github.com/TGOlson/deterministic-game-engine |
Uploaded | by tgolson at 2015-08-02T01:00:43Z |
Distributions | |
Reverse Dependencies | 1 direct, 0 indirect [details] |
Downloads | 3908 total (18 in the last 30 days) |
Rating | 2.0 (votes: 1) [estimated by Bayesian average] |
Your Rating | |
Status | Docs available [build log] Last success reported on 2015-08-02 [all 1 reports] |