module Darcs.Patch.V1.Apply () where
import Prelude ()
import Darcs.Prelude
import Darcs.Patch.Apply ( ApplyState, Apply, apply )
import Darcs.Patch.Prim ( PrimPatch, applyPrimFL )
import Darcs.Patch.Repair ( RepairToFL, applyAndTryToFixFL,
mapMaybeSnd )
import Darcs.Patch.Effect ( effect )
import Darcs.Patch.V1.Commute ()
import Darcs.Patch.V1.Core ( RepoPatchV1(..) )
import Darcs.Patch.Witnesses.Ordered ( mapFL_FL )
instance PrimPatch prim => Apply (RepoPatchV1 prim) where
type ApplyState (RepoPatchV1 prim) = ApplyState prim
apply p = applyPrimFL $ effect p
instance PrimPatch prim => RepairToFL (RepoPatchV1 prim) where
applyAndTryToFixFL (PP x) = mapMaybeSnd (mapFL_FL PP) `fmap` applyAndTryToFixFL x
applyAndTryToFixFL x = do apply x; return Nothing