module Graphics.Formats.Collada.Transformations where import Graphics.Formats.Collada.ColladaTypes import Graphics.Formats.Collada.GenerateObjects import Graphics.Formats.Collada.Vector2D3D import Data.Vector (Vector) import qualified Data.Vector as V import Data.Tuple.Select translate :: V3 -> Geometry -> Geometry translate v (Geometry name prims (Vertices vname ps ns)) = Geometry name prims (Vertices vname (V.map (+ v) ps) ns) -- |extrude a 2d polygon to 3d, the same points are added again with extrusion direction v extrude :: V3 -> Geometry -> Geometry extrude v (Geometry name prims (Vertices vname ps _)) = Geometry name (map addIndices prims) (Vertices vname (addNewPoints ps) (fourN ns) ) where addNewPoints :: Vector V3 -> Vector V3 addNewPoints vs | V.null vs = V.empty | otherwise = V.cons (V.head vs) $ V.cons ((V.head vs)+v) (addNewPoints (V.tail vs)) fourN :: Vector V3 -> Vector V3 fourN vs | V.null vs = V.empty | otherwise = V.cons (V.head vs) $ V.cons (V.head vs) $ V.cons (V.head vs) $ V.cons (V.head vs) (fourN (V.tail vs)) addIndices (LP (LinePrimitive points normals tex color)) = PL (LinePrimitive (p points) (p points) tex color) ns = V.map (normalsFrom v) (cycleNeighbours ps) p :: Vector (Vector Int) -> Vector (Vector Int) p several_outlines = V.foldr (V.++) V.empty (V.map extr_outline several_outlines) extr_outline :: Vector Int -> Vector (Vector Int) extr_outline points = V.map quads (cycleNeighbours points) where quads xs = V.cons ((V.head xs)*2) $ -- [x*2,y*2,x*2+1,y*2+1] V.cons ((V.head (V.tail xs))*2) $ V.cons ((V.head (V.tail xs))*2+1) $ V.singleton ((V.head xs)*2+1) normalsFrom (V3 x0 y0 z0) xs = crosspr (v1x-x0,v1y-y0,v1z-z0) (v1x-v2x,v1y-v2y,v1z-v2z) where (V3 v1x v1y v1z ,V3 v2x v2y v2z) = (V.head xs, V.head (V.tail xs)) :: (V3,V3) crosspr (v0,v1,v2) (w0,w1,w2) = (V3 (v1*w2-v2*w1) (v2*w0-v0*w2) (v0*w1-v1*w0)) -- |return a list containing lists of every element with its neighbour -- i.e. [e1,e2,e3] -> [ [e1,e2], [e2,e3], [e3, e1] ] cycleNeighbours :: Vector a -> Vector (Vector a) cycleNeighbours xs | V.null xs = V.empty | otherwise = cycleN (V.head xs) xs cycleN :: a -> Vector a -> Vector (Vector a) cycleN f xs | V.length xs >= 2 = V.cons (V.fromList [V.head xs, V.head (V.tail xs)]) (cycleN f (V.tail xs)) | otherwise = V.singleton (V.fromList [V.head xs, f ]) -- if the upper doesn't match close cycle atop :: Geometry -> Geometry -> Geometry atop (Geometry name0 prims0 (Vertices vname0 ps0 ns0)) (Geometry name1 prims1 (Vertices vname1 ps1 ns1)) = Geometry name0 ( prims0 ++ (map (changeIndices l) prims1) ) ( Vertices vname0 (ps0 V.++ ps1) (ns0 V.++ ns1) ) where changeIndices l (LP (LinePrimitive points normals texCoord mat)) = LP (LinePrimitive (V.map (V.map (l+)) points) (V.map (V.map (l+)) normals) texCoord mat) changeIndices l (LS (LinePrimitive points normals texCoord mat)) = LS (LinePrimitive (V.map (V.map (l+)) points) (V.map (V.map (l+)) normals) texCoord mat) changeIndices l (PL (LinePrimitive points normals texCoord mat)) = PL (LinePrimitive (V.map (V.map (l+)) points) (V.map (V.map (l+)) normals) texCoord mat) changeIndices l (Tr (LinePrimitive points normals texCoord mat)) = Tr (LinePrimitive (V.map (V.map (l+)) points) (V.map (V.map (l+)) normals) texCoord mat) l = V.length ps0 changeDiffuseColor :: String -> V4 -> Geometry -> Geometry changeDiffuseColor str color (Geometry name prims (Vertices vname ps ns)) = (Geometry name (map (c color) prims) (Vertices vname ps ns)) where c col (LP (LinePrimitive ps ns texCoord mat)) = LP (LinePrimitive ps ns texCoord (map (diffuse col str) mat)) c col (LS (LinePrimitive ps ns texCoord mat)) = LS (LinePrimitive ps ns texCoord (map (diffuse col str) mat)) c col (PL (LinePrimitive ps ns texCoord mat)) = PL (LinePrimitive ps ns texCoord (map (diffuse col str) mat)) c col (Tr (LinePrimitive ps ns texCoord mat)) = Tr (LinePrimitive ps ns texCoord (map (diffuse col str) mat)) changeAmbientColor :: String -> V4 -> Geometry -> Geometry changeAmbientColor str color (Geometry name prims (Vertices vname ps ns)) = (Geometry name (map (c color) prims) (Vertices vname ps ns)) where c col (LP (LinePrimitive ps ns texCoord mat)) = LP (LinePrimitive ps ns texCoord (map (ambient col str) mat) ) c col (LS (LinePrimitive ps ns texCoord mat)) = LS (LinePrimitive ps ns texCoord (map (ambient col str) mat) ) c col (PL (LinePrimitive ps ns texCoord mat)) = PL (LinePrimitive ps ns texCoord (map (ambient col str) mat) ) c col (Tr (LinePrimitive ps ns texCoord mat)) = Tr (LinePrimitive ps ns texCoord (map (ambient col str) mat) )