#include "chipmunk/cpVect.h" // This is a private header for functions (currently just one) that need strict floating point results. // It was easier to put this in it's own file than to fiddle with 4 different compiler specific pragmas or attributes. // "Fast math" should be disabled here. // Check if c is to the left of segment (a, b). cpBool cpCheckPointGreater(const cpVect a, const cpVect b, const cpVect c); // Check if p is behind one of v0 or v1 on axis n. cpBool cpCheckAxis(cpVect v0, cpVect v1, cpVect p, cpVect n);