chiphunk: Haskell bindings for Chipmunk2D physics engine

[ bsd3, library, physics ] [ Propose Tags ]

Please see the README on GitHub at https://github.com/CthulhuDen/chiphunk#readme


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Versions [RSS] 0.1.0.0, 0.1.0.1, 0.1.0.2, 0.1.0.3, 0.1.1.0, 0.1.2.0, 0.1.2.1, 0.1.2.2, 0.1.3.0, 0.1.4.0
Dependencies base (>=4.7 && <5), hashable (>=1.2.6.0 && <1.4), safe-exceptions (>=0.1.7.0 && <0.2), StateVar (>=1.1.1.1 && <1.3), vector-space (>=0.13 && <0.17) [details]
License BSD-3-Clause
Copyright Cthulhu (c) 2018
Author Cthulhu
Maintainer cthulhu.den@gmail.com, lemmih@gmail.com
Category Physics
Home page https://github.com/CthulhuDen/chiphunk#readme
Uploaded by CthulhuDen at 2020-12-07T21:47:49Z
Distributions
Reverse Dependencies 1 direct, 8 indirect [details]
Executables chiphunk
Downloads 3863 total (26 in the last 30 days)
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Status Docs available [build log]
Last success reported on 2020-12-07 [all 1 reports]

Readme for chiphunk-0.1.4.0

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chiphunk

Chiphunk is a Haskell bindings for Chipmunk2D physics library. See Chiphunk.Low module for documentation.

See app/Main.hs for quick example of usage. Rendering is done by NanoVG, you will need pkg-config to have GLU and GLEW files (e.g. aptitude install libglu-dev libglew-dev on Ubuntu),