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Graphics.Animation.Cal3D.Model |
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Synopsis |
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Documentation |
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Create a new Model instance from a CoreModel.
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Destroy a Model.
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Attach a mesh to a Model.
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Set the level of detail for a Model (between 0 and 1).
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Apply a material set to a Model.
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Get a Mixer which can animate the Model.
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:: Model | | -> Float | elapsed time in seconds
| -> IO () | | Let the current animations of a Model run for a specified time.
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Get a Renderer for the Model, which can provide information
needed for a graphics API.
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Produced by Haddock version 2.4.2 |