//======================================================================== // GLFW 3.1 WinMM - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Convert axis value to the [-1,1] range // static float normalizeAxis(DWORD pos, DWORD min, DWORD max) { float fpos = (float) pos; float fmin = (float) min; float fmax = (float) max; return (2.f * (fpos - fmin) / (fmax - fmin)) - 1.f; } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialize joystick interface // void _glfwInitJoysticks(void) { } // Close all opened joystick handles // void _glfwTerminateJoysticks(void) { int i; for (i = 0; i < GLFW_JOYSTICK_LAST; i++) free(_glfw.winmm_js[i].name); } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformJoystickPresent(int joy) { JOYINFO ji; if (_glfw_joyGetPos(joy, &ji) != JOYERR_NOERROR) return GL_FALSE; return GL_TRUE; } const float* _glfwPlatformGetJoystickAxes(int joy, int* count) { JOYCAPS jc; JOYINFOEX ji; float* axes = _glfw.winmm_js[joy].axes; if (_glfw_joyGetDevCaps(joy, &jc, sizeof(JOYCAPS)) != JOYERR_NOERROR) return NULL; ji.dwSize = sizeof(JOYINFOEX); ji.dwFlags = JOY_RETURNX | JOY_RETURNY | JOY_RETURNZ | JOY_RETURNR | JOY_RETURNU | JOY_RETURNV; if (_glfw_joyGetPosEx(joy, &ji) != JOYERR_NOERROR) return NULL; axes[(*count)++] = normalizeAxis(ji.dwXpos, jc.wXmin, jc.wXmax); axes[(*count)++] = normalizeAxis(ji.dwYpos, jc.wYmin, jc.wYmax); if (jc.wCaps & JOYCAPS_HASZ) axes[(*count)++] = normalizeAxis(ji.dwZpos, jc.wZmin, jc.wZmax); if (jc.wCaps & JOYCAPS_HASR) axes[(*count)++] = normalizeAxis(ji.dwRpos, jc.wRmin, jc.wRmax); if (jc.wCaps & JOYCAPS_HASU) axes[(*count)++] = normalizeAxis(ji.dwUpos, jc.wUmin, jc.wUmax); if (jc.wCaps & JOYCAPS_HASV) axes[(*count)++] = normalizeAxis(ji.dwVpos, jc.wVmin, jc.wVmax); return axes; } const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count) { JOYCAPS jc; JOYINFOEX ji; unsigned char* buttons = _glfw.winmm_js[joy].buttons; if (_glfw_joyGetDevCaps(joy, &jc, sizeof(JOYCAPS)) != JOYERR_NOERROR) return NULL; ji.dwSize = sizeof(JOYINFOEX); ji.dwFlags = JOY_RETURNBUTTONS | JOY_RETURNPOV; if (_glfw_joyGetPosEx(joy, &ji) != JOYERR_NOERROR) return NULL; while (*count < (int) jc.wNumButtons) { buttons[*count] = (unsigned char) (ji.dwButtons & (1UL << *count) ? GLFW_PRESS : GLFW_RELEASE); (*count)++; } // Virtual buttons - Inject data from hats // Each hat is exposed as 4 buttons which exposes 8 directions with // concurrent button presses // NOTE: this API exposes only one hat if ((jc.wCaps & JOYCAPS_HASPOV) && (jc.wCaps & JOYCAPS_POV4DIR)) { int i, value = ji.dwPOV / 100 / 45; // Bit fields of button presses for each direction, including nil const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 }; if (value < 0 || value > 8) value = 8; for (i = 0; i < 4; i++) { if (directions[value] & (1 << i)) buttons[(*count)++] = GLFW_PRESS; else buttons[(*count)++] = GLFW_RELEASE; } } return buttons; } const char* _glfwPlatformGetJoystickName(int joy) { JOYCAPS jc; if (_glfw_joyGetDevCaps(joy, &jc, sizeof(JOYCAPS)) != JOYERR_NOERROR) return NULL; free(_glfw.winmm_js[joy].name); _glfw.winmm_js[joy].name = _glfwCreateUTF8FromWideString(jc.szPname); return _glfw.winmm_js[joy].name; }