//======================================================================== // GLFW 3.1 Win32 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// int _glfwInitTLS(void) { _glfw.win32_tls.context = TlsAlloc(); if (_glfw.win32_tls.context == TLS_OUT_OF_INDEXES) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to allocate TLS index"); return GL_FALSE; } _glfw.win32_tls.allocated = GL_TRUE; return GL_TRUE; } void _glfwTerminateTLS(void) { if (_glfw.win32_tls.allocated) TlsFree(_glfw.win32_tls.context); } void _glfwSetCurrentContext(_GLFWwindow* context) { TlsSetValue(_glfw.win32_tls.context, context); } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// _GLFWwindow* _glfwPlatformGetCurrentContext(void) { return TlsGetValue(_glfw.win32_tls.context); }