{-# LANGUAGE DeriveGeneric #-} {-# LANGUAGE DuplicateRecordFields #-} {-# LANGUAGE NamedFieldPuns #-} {-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE RecordWildCards #-} {-# LANGUAGE StrictData #-} {-# LANGUAGE TypeFamilies #-} {-# LANGUAGE NoImplicitPrelude #-} {-# OPTIONS_GHC -fno-warn-unused-binds #-} {-# OPTIONS_GHC -fno-warn-unused-imports #-} {-# OPTIONS_GHC -fno-warn-unused-matches #-} -- Derived from AWS service descriptions, licensed under Apache 2.0. -- | -- Module : Amazonka.GamesParks.UpdateGameConfiguration -- Copyright : (c) 2013-2023 Brendan Hay -- License : Mozilla Public License, v. 2.0. -- Maintainer : Brendan Hay -- Stability : auto-generated -- Portability : non-portable (GHC extensions) -- -- Updates one or more sections of the game configuration. module Amazonka.GamesParks.UpdateGameConfiguration ( -- * Creating a Request UpdateGameConfiguration (..), newUpdateGameConfiguration, -- * Request Lenses updateGameConfiguration_gameName, updateGameConfiguration_modifications, -- * Destructuring the Response UpdateGameConfigurationResponse (..), newUpdateGameConfigurationResponse, -- * Response Lenses updateGameConfigurationResponse_gameConfiguration, updateGameConfigurationResponse_httpStatus, ) where import qualified Amazonka.Core as Core import qualified Amazonka.Core.Lens.Internal as Lens import qualified Amazonka.Data as Data import Amazonka.GamesParks.Types import qualified Amazonka.Prelude as Prelude import qualified Amazonka.Request as Request import qualified Amazonka.Response as Response -- | /See:/ 'newUpdateGameConfiguration' smart constructor. data UpdateGameConfiguration = UpdateGameConfiguration' { -- | The name of the game. gameName :: Prelude.Text, -- | The list of modifications to make. modifications :: Prelude.NonEmpty SectionModification } deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic) -- | -- Create a value of 'UpdateGameConfiguration' with all optional fields omitted. -- -- Use or to modify other optional fields. -- -- The following record fields are available, with the corresponding lenses provided -- for backwards compatibility: -- -- 'gameName', 'updateGameConfiguration_gameName' - The name of the game. -- -- 'modifications', 'updateGameConfiguration_modifications' - The list of modifications to make. newUpdateGameConfiguration :: -- | 'gameName' Prelude.Text -> -- | 'modifications' Prelude.NonEmpty SectionModification -> UpdateGameConfiguration newUpdateGameConfiguration pGameName_ pModifications_ = UpdateGameConfiguration' { gameName = pGameName_, modifications = Lens.coerced Lens.# pModifications_ } -- | The name of the game. updateGameConfiguration_gameName :: Lens.Lens' UpdateGameConfiguration Prelude.Text updateGameConfiguration_gameName = Lens.lens (\UpdateGameConfiguration' {gameName} -> gameName) (\s@UpdateGameConfiguration' {} a -> s {gameName = a} :: UpdateGameConfiguration) -- | The list of modifications to make. updateGameConfiguration_modifications :: Lens.Lens' UpdateGameConfiguration (Prelude.NonEmpty SectionModification) updateGameConfiguration_modifications = Lens.lens (\UpdateGameConfiguration' {modifications} -> modifications) (\s@UpdateGameConfiguration' {} a -> s {modifications = a} :: UpdateGameConfiguration) Prelude.. Lens.coerced instance Core.AWSRequest UpdateGameConfiguration where type AWSResponse UpdateGameConfiguration = UpdateGameConfigurationResponse request overrides = Request.patchJSON (overrides defaultService) response = Response.receiveJSON ( \s h x -> UpdateGameConfigurationResponse' Prelude.<$> (x Data..?> "GameConfiguration") Prelude.<*> (Prelude.pure (Prelude.fromEnum s)) ) instance Prelude.Hashable UpdateGameConfiguration where hashWithSalt _salt UpdateGameConfiguration' {..} = _salt `Prelude.hashWithSalt` gameName `Prelude.hashWithSalt` modifications instance Prelude.NFData UpdateGameConfiguration where rnf UpdateGameConfiguration' {..} = Prelude.rnf gameName `Prelude.seq` Prelude.rnf modifications instance Data.ToHeaders UpdateGameConfiguration where toHeaders = Prelude.const ( Prelude.mconcat [ "Content-Type" Data.=# ( "application/x-amz-json-1.1" :: Prelude.ByteString ) ] ) instance Data.ToJSON UpdateGameConfiguration where toJSON UpdateGameConfiguration' {..} = Data.object ( Prelude.catMaybes [ Prelude.Just ("Modifications" Data..= modifications) ] ) instance Data.ToPath UpdateGameConfiguration where toPath UpdateGameConfiguration' {..} = Prelude.mconcat ["/game/", Data.toBS gameName, "/configuration"] instance Data.ToQuery UpdateGameConfiguration where toQuery = Prelude.const Prelude.mempty -- | /See:/ 'newUpdateGameConfigurationResponse' smart constructor. data UpdateGameConfigurationResponse = UpdateGameConfigurationResponse' { -- | Details about the game configuration. gameConfiguration :: Prelude.Maybe GameConfigurationDetails, -- | The response's http status code. httpStatus :: Prelude.Int } deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic) -- | -- Create a value of 'UpdateGameConfigurationResponse' with all optional fields omitted. -- -- Use or to modify other optional fields. -- -- The following record fields are available, with the corresponding lenses provided -- for backwards compatibility: -- -- 'gameConfiguration', 'updateGameConfigurationResponse_gameConfiguration' - Details about the game configuration. -- -- 'httpStatus', 'updateGameConfigurationResponse_httpStatus' - The response's http status code. newUpdateGameConfigurationResponse :: -- | 'httpStatus' Prelude.Int -> UpdateGameConfigurationResponse newUpdateGameConfigurationResponse pHttpStatus_ = UpdateGameConfigurationResponse' { gameConfiguration = Prelude.Nothing, httpStatus = pHttpStatus_ } -- | Details about the game configuration. updateGameConfigurationResponse_gameConfiguration :: Lens.Lens' UpdateGameConfigurationResponse (Prelude.Maybe GameConfigurationDetails) updateGameConfigurationResponse_gameConfiguration = Lens.lens (\UpdateGameConfigurationResponse' {gameConfiguration} -> gameConfiguration) (\s@UpdateGameConfigurationResponse' {} a -> s {gameConfiguration = a} :: UpdateGameConfigurationResponse) -- | The response's http status code. updateGameConfigurationResponse_httpStatus :: Lens.Lens' UpdateGameConfigurationResponse Prelude.Int updateGameConfigurationResponse_httpStatus = Lens.lens (\UpdateGameConfigurationResponse' {httpStatus} -> httpStatus) (\s@UpdateGameConfigurationResponse' {} a -> s {httpStatus = a} :: UpdateGameConfigurationResponse) instance Prelude.NFData UpdateGameConfigurationResponse where rnf UpdateGameConfigurationResponse' {..} = Prelude.rnf gameConfiguration `Prelude.seq` Prelude.rnf httpStatus