{-# LANGUAGE DeriveGeneric #-} {-# LANGUAGE DuplicateRecordFields #-} {-# LANGUAGE NamedFieldPuns #-} {-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE RecordWildCards #-} {-# LANGUAGE StrictData #-} {-# LANGUAGE NoImplicitPrelude #-} {-# OPTIONS_GHC -fno-warn-unused-imports #-} {-# OPTIONS_GHC -fno-warn-unused-matches #-} -- Derived from AWS service descriptions, licensed under Apache 2.0. -- | -- Module : Amazonka.GamesParks.Types.GameSummary -- Copyright : (c) 2013-2023 Brendan Hay -- License : Mozilla Public License, v. 2.0. -- Maintainer : Brendan Hay -- Stability : auto-generated -- Portability : non-portable (GHC extensions) module Amazonka.GamesParks.Types.GameSummary where import qualified Amazonka.Core as Core import qualified Amazonka.Core.Lens.Internal as Lens import qualified Amazonka.Data as Data import Amazonka.GamesParks.Types.GameState import qualified Amazonka.Prelude as Prelude -- | The summary of the properties of a game. -- -- /See:/ 'newGameSummary' smart constructor. data GameSummary = GameSummary' { -- | The description of the game. description :: Prelude.Maybe Prelude.Text, -- | The name of the game. name :: Prelude.Maybe Prelude.Text, -- | The state of the game. state :: Prelude.Maybe GameState, -- | The tags associated with the game. tags :: Prelude.Maybe (Prelude.HashMap Prelude.Text Prelude.Text) } deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic) -- | -- Create a value of 'GameSummary' with all optional fields omitted. -- -- Use or to modify other optional fields. -- -- The following record fields are available, with the corresponding lenses provided -- for backwards compatibility: -- -- 'description', 'gameSummary_description' - The description of the game. -- -- 'name', 'gameSummary_name' - The name of the game. -- -- 'state', 'gameSummary_state' - The state of the game. -- -- 'tags', 'gameSummary_tags' - The tags associated with the game. newGameSummary :: GameSummary newGameSummary = GameSummary' { description = Prelude.Nothing, name = Prelude.Nothing, state = Prelude.Nothing, tags = Prelude.Nothing } -- | The description of the game. gameSummary_description :: Lens.Lens' GameSummary (Prelude.Maybe Prelude.Text) gameSummary_description = Lens.lens (\GameSummary' {description} -> description) (\s@GameSummary' {} a -> s {description = a} :: GameSummary) -- | The name of the game. gameSummary_name :: Lens.Lens' GameSummary (Prelude.Maybe Prelude.Text) gameSummary_name = Lens.lens (\GameSummary' {name} -> name) (\s@GameSummary' {} a -> s {name = a} :: GameSummary) -- | The state of the game. gameSummary_state :: Lens.Lens' GameSummary (Prelude.Maybe GameState) gameSummary_state = Lens.lens (\GameSummary' {state} -> state) (\s@GameSummary' {} a -> s {state = a} :: GameSummary) -- | The tags associated with the game. gameSummary_tags :: Lens.Lens' GameSummary (Prelude.Maybe (Prelude.HashMap Prelude.Text Prelude.Text)) gameSummary_tags = Lens.lens (\GameSummary' {tags} -> tags) (\s@GameSummary' {} a -> s {tags = a} :: GameSummary) Prelude.. Lens.mapping Lens.coerced instance Data.FromJSON GameSummary where parseJSON = Data.withObject "GameSummary" ( \x -> GameSummary' Prelude.<$> (x Data..:? "Description") Prelude.<*> (x Data..:? "Name") Prelude.<*> (x Data..:? "State") Prelude.<*> (x Data..:? "Tags" Data..!= Prelude.mempty) ) instance Prelude.Hashable GameSummary where hashWithSalt _salt GameSummary' {..} = _salt `Prelude.hashWithSalt` description `Prelude.hashWithSalt` name `Prelude.hashWithSalt` state `Prelude.hashWithSalt` tags instance Prelude.NFData GameSummary where rnf GameSummary' {..} = Prelude.rnf description `Prelude.seq` Prelude.rnf name `Prelude.seq` Prelude.rnf state `Prelude.seq` Prelude.rnf tags