{-# LANGUAGE DeriveGeneric #-} {-# LANGUAGE DuplicateRecordFields #-} {-# LANGUAGE NamedFieldPuns #-} {-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE RecordWildCards #-} {-# LANGUAGE StrictData #-} {-# LANGUAGE TypeFamilies #-} {-# LANGUAGE NoImplicitPrelude #-} {-# OPTIONS_GHC -fno-warn-unused-binds #-} {-# OPTIONS_GHC -fno-warn-unused-imports #-} {-# OPTIONS_GHC -fno-warn-unused-matches #-} -- Derived from AWS service descriptions, licensed under Apache 2.0. -- | -- Module : Amazonka.GamesParks.StartGeneratedCodeJob -- Copyright : (c) 2013-2023 Brendan Hay -- License : Mozilla Public License, v. 2.0. -- Maintainer : Brendan Hay -- Stability : auto-generated -- Portability : non-portable (GHC extensions) -- -- Starts an asynchronous process that generates client code for -- system-defined and custom messages. The resulting code is collected as a -- .zip file and uploaded to a pre-signed Amazon S3 URL. module Amazonka.GamesParks.StartGeneratedCodeJob ( -- * Creating a Request StartGeneratedCodeJob (..), newStartGeneratedCodeJob, -- * Request Lenses startGeneratedCodeJob_gameName, startGeneratedCodeJob_generator, startGeneratedCodeJob_snapshotId, -- * Destructuring the Response StartGeneratedCodeJobResponse (..), newStartGeneratedCodeJobResponse, -- * Response Lenses startGeneratedCodeJobResponse_generatedCodeJobId, startGeneratedCodeJobResponse_httpStatus, ) where import qualified Amazonka.Core as Core import qualified Amazonka.Core.Lens.Internal as Lens import qualified Amazonka.Data as Data import Amazonka.GamesParks.Types import qualified Amazonka.Prelude as Prelude import qualified Amazonka.Request as Request import qualified Amazonka.Response as Response -- | /See:/ 'newStartGeneratedCodeJob' smart constructor. data StartGeneratedCodeJob = StartGeneratedCodeJob' { -- | The name of the game. gameName :: Prelude.Text, -- | Properties of the generator to use for the job. generator :: Generator, -- | The identifier of the snapshot for which to generate code. snapshotId :: Prelude.Text } deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic) -- | -- Create a value of 'StartGeneratedCodeJob' with all optional fields omitted. -- -- Use or to modify other optional fields. -- -- The following record fields are available, with the corresponding lenses provided -- for backwards compatibility: -- -- 'gameName', 'startGeneratedCodeJob_gameName' - The name of the game. -- -- 'generator', 'startGeneratedCodeJob_generator' - Properties of the generator to use for the job. -- -- 'snapshotId', 'startGeneratedCodeJob_snapshotId' - The identifier of the snapshot for which to generate code. newStartGeneratedCodeJob :: -- | 'gameName' Prelude.Text -> -- | 'generator' Generator -> -- | 'snapshotId' Prelude.Text -> StartGeneratedCodeJob newStartGeneratedCodeJob pGameName_ pGenerator_ pSnapshotId_ = StartGeneratedCodeJob' { gameName = pGameName_, generator = pGenerator_, snapshotId = pSnapshotId_ } -- | The name of the game. startGeneratedCodeJob_gameName :: Lens.Lens' StartGeneratedCodeJob Prelude.Text startGeneratedCodeJob_gameName = Lens.lens (\StartGeneratedCodeJob' {gameName} -> gameName) (\s@StartGeneratedCodeJob' {} a -> s {gameName = a} :: StartGeneratedCodeJob) -- | Properties of the generator to use for the job. startGeneratedCodeJob_generator :: Lens.Lens' StartGeneratedCodeJob Generator startGeneratedCodeJob_generator = Lens.lens (\StartGeneratedCodeJob' {generator} -> generator) (\s@StartGeneratedCodeJob' {} a -> s {generator = a} :: StartGeneratedCodeJob) -- | The identifier of the snapshot for which to generate code. startGeneratedCodeJob_snapshotId :: Lens.Lens' StartGeneratedCodeJob Prelude.Text startGeneratedCodeJob_snapshotId = Lens.lens (\StartGeneratedCodeJob' {snapshotId} -> snapshotId) (\s@StartGeneratedCodeJob' {} a -> s {snapshotId = a} :: StartGeneratedCodeJob) instance Core.AWSRequest StartGeneratedCodeJob where type AWSResponse StartGeneratedCodeJob = StartGeneratedCodeJobResponse request overrides = Request.postJSON (overrides defaultService) response = Response.receiveJSON ( \s h x -> StartGeneratedCodeJobResponse' Prelude.<$> (x Data..?> "GeneratedCodeJobId") Prelude.<*> (Prelude.pure (Prelude.fromEnum s)) ) instance Prelude.Hashable StartGeneratedCodeJob where hashWithSalt _salt StartGeneratedCodeJob' {..} = _salt `Prelude.hashWithSalt` gameName `Prelude.hashWithSalt` generator `Prelude.hashWithSalt` snapshotId instance Prelude.NFData StartGeneratedCodeJob where rnf StartGeneratedCodeJob' {..} = Prelude.rnf gameName `Prelude.seq` Prelude.rnf generator `Prelude.seq` Prelude.rnf snapshotId instance Data.ToHeaders StartGeneratedCodeJob where toHeaders = Prelude.const ( Prelude.mconcat [ "Content-Type" Data.=# ( "application/x-amz-json-1.1" :: Prelude.ByteString ) ] ) instance Data.ToJSON StartGeneratedCodeJob where toJSON StartGeneratedCodeJob' {..} = Data.object ( Prelude.catMaybes [Prelude.Just ("Generator" Data..= generator)] ) instance Data.ToPath StartGeneratedCodeJob where toPath StartGeneratedCodeJob' {..} = Prelude.mconcat [ "/game/", Data.toBS gameName, "/snapshot/", Data.toBS snapshotId, "/generated-sdk-code-job" ] instance Data.ToQuery StartGeneratedCodeJob where toQuery = Prelude.const Prelude.mempty -- | /See:/ 'newStartGeneratedCodeJobResponse' smart constructor. data StartGeneratedCodeJobResponse = StartGeneratedCodeJobResponse' { -- | The identifier of the code generation job. You can use this identifier -- in the @GetGeneratedCodeJob@ operation. generatedCodeJobId :: Prelude.Maybe Prelude.Text, -- | The response's http status code. httpStatus :: Prelude.Int } deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic) -- | -- Create a value of 'StartGeneratedCodeJobResponse' with all optional fields omitted. -- -- Use or to modify other optional fields. -- -- The following record fields are available, with the corresponding lenses provided -- for backwards compatibility: -- -- 'generatedCodeJobId', 'startGeneratedCodeJobResponse_generatedCodeJobId' - The identifier of the code generation job. You can use this identifier -- in the @GetGeneratedCodeJob@ operation. -- -- 'httpStatus', 'startGeneratedCodeJobResponse_httpStatus' - The response's http status code. newStartGeneratedCodeJobResponse :: -- | 'httpStatus' Prelude.Int -> StartGeneratedCodeJobResponse newStartGeneratedCodeJobResponse pHttpStatus_ = StartGeneratedCodeJobResponse' { generatedCodeJobId = Prelude.Nothing, httpStatus = pHttpStatus_ } -- | The identifier of the code generation job. You can use this identifier -- in the @GetGeneratedCodeJob@ operation. startGeneratedCodeJobResponse_generatedCodeJobId :: Lens.Lens' StartGeneratedCodeJobResponse (Prelude.Maybe Prelude.Text) startGeneratedCodeJobResponse_generatedCodeJobId = Lens.lens (\StartGeneratedCodeJobResponse' {generatedCodeJobId} -> generatedCodeJobId) (\s@StartGeneratedCodeJobResponse' {} a -> s {generatedCodeJobId = a} :: StartGeneratedCodeJobResponse) -- | The response's http status code. startGeneratedCodeJobResponse_httpStatus :: Lens.Lens' StartGeneratedCodeJobResponse Prelude.Int startGeneratedCodeJobResponse_httpStatus = Lens.lens (\StartGeneratedCodeJobResponse' {httpStatus} -> httpStatus) (\s@StartGeneratedCodeJobResponse' {} a -> s {httpStatus = a} :: StartGeneratedCodeJobResponse) instance Prelude.NFData StartGeneratedCodeJobResponse where rnf StartGeneratedCodeJobResponse' {..} = Prelude.rnf generatedCodeJobId `Prelude.seq` Prelude.rnf httpStatus