{-# LANGUAGE DeriveGeneric #-} {-# LANGUAGE DuplicateRecordFields #-} {-# LANGUAGE NamedFieldPuns #-} {-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE RecordWildCards #-} {-# LANGUAGE StrictData #-} {-# LANGUAGE TypeFamilies #-} {-# LANGUAGE NoImplicitPrelude #-} {-# OPTIONS_GHC -fno-warn-unused-binds #-} {-# OPTIONS_GHC -fno-warn-unused-imports #-} {-# OPTIONS_GHC -fno-warn-unused-matches #-} -- Derived from AWS service descriptions, licensed under Apache 2.0. -- | -- Module : Amazonka.GamesParks.GetGameConfiguration -- Copyright : (c) 2013-2023 Brendan Hay -- License : Mozilla Public License, v. 2.0. -- Maintainer : Brendan Hay -- Stability : auto-generated -- Portability : non-portable (GHC extensions) -- -- Gets the configuration of the game. module Amazonka.GamesParks.GetGameConfiguration ( -- * Creating a Request GetGameConfiguration (..), newGetGameConfiguration, -- * Request Lenses getGameConfiguration_sections, getGameConfiguration_gameName, -- * Destructuring the Response GetGameConfigurationResponse (..), newGetGameConfigurationResponse, -- * Response Lenses getGameConfigurationResponse_gameConfiguration, getGameConfigurationResponse_httpStatus, ) where import qualified Amazonka.Core as Core import qualified Amazonka.Core.Lens.Internal as Lens import qualified Amazonka.Data as Data import Amazonka.GamesParks.Types import qualified Amazonka.Prelude as Prelude import qualified Amazonka.Request as Request import qualified Amazonka.Response as Response -- | /See:/ 'newGetGameConfiguration' smart constructor. data GetGameConfiguration = GetGameConfiguration' { -- | The list of sections to return. sections :: Prelude.Maybe (Prelude.NonEmpty Prelude.Text), -- | The name of the game. gameName :: Prelude.Text } deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic) -- | -- Create a value of 'GetGameConfiguration' with all optional fields omitted. -- -- Use or to modify other optional fields. -- -- The following record fields are available, with the corresponding lenses provided -- for backwards compatibility: -- -- 'sections', 'getGameConfiguration_sections' - The list of sections to return. -- -- 'gameName', 'getGameConfiguration_gameName' - The name of the game. newGetGameConfiguration :: -- | 'gameName' Prelude.Text -> GetGameConfiguration newGetGameConfiguration pGameName_ = GetGameConfiguration' { sections = Prelude.Nothing, gameName = pGameName_ } -- | The list of sections to return. getGameConfiguration_sections :: Lens.Lens' GetGameConfiguration (Prelude.Maybe (Prelude.NonEmpty Prelude.Text)) getGameConfiguration_sections = Lens.lens (\GetGameConfiguration' {sections} -> sections) (\s@GetGameConfiguration' {} a -> s {sections = a} :: GetGameConfiguration) Prelude.. Lens.mapping Lens.coerced -- | The name of the game. getGameConfiguration_gameName :: Lens.Lens' GetGameConfiguration Prelude.Text getGameConfiguration_gameName = Lens.lens (\GetGameConfiguration' {gameName} -> gameName) (\s@GetGameConfiguration' {} a -> s {gameName = a} :: GetGameConfiguration) instance Core.AWSRequest GetGameConfiguration where type AWSResponse GetGameConfiguration = GetGameConfigurationResponse request overrides = Request.get (overrides defaultService) response = Response.receiveJSON ( \s h x -> GetGameConfigurationResponse' Prelude.<$> (x Data..?> "GameConfiguration") Prelude.<*> (Prelude.pure (Prelude.fromEnum s)) ) instance Prelude.Hashable GetGameConfiguration where hashWithSalt _salt GetGameConfiguration' {..} = _salt `Prelude.hashWithSalt` sections `Prelude.hashWithSalt` gameName instance Prelude.NFData GetGameConfiguration where rnf GetGameConfiguration' {..} = Prelude.rnf sections `Prelude.seq` Prelude.rnf gameName instance Data.ToHeaders GetGameConfiguration where toHeaders = Prelude.const ( Prelude.mconcat [ "Content-Type" Data.=# ( "application/x-amz-json-1.1" :: Prelude.ByteString ) ] ) instance Data.ToPath GetGameConfiguration where toPath GetGameConfiguration' {..} = Prelude.mconcat ["/game/", Data.toBS gameName, "/configuration"] instance Data.ToQuery GetGameConfiguration where toQuery GetGameConfiguration' {..} = Prelude.mconcat [ "Sections" Data.=: Data.toQuery (Data.toQueryList "member" Prelude.<$> sections) ] -- | /See:/ 'newGetGameConfigurationResponse' smart constructor. data GetGameConfigurationResponse = GetGameConfigurationResponse' { -- | Details about the game configuration. gameConfiguration :: Prelude.Maybe GameConfigurationDetails, -- | The response's http status code. httpStatus :: Prelude.Int } deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic) -- | -- Create a value of 'GetGameConfigurationResponse' with all optional fields omitted. -- -- Use or to modify other optional fields. -- -- The following record fields are available, with the corresponding lenses provided -- for backwards compatibility: -- -- 'gameConfiguration', 'getGameConfigurationResponse_gameConfiguration' - Details about the game configuration. -- -- 'httpStatus', 'getGameConfigurationResponse_httpStatus' - The response's http status code. newGetGameConfigurationResponse :: -- | 'httpStatus' Prelude.Int -> GetGameConfigurationResponse newGetGameConfigurationResponse pHttpStatus_ = GetGameConfigurationResponse' { gameConfiguration = Prelude.Nothing, httpStatus = pHttpStatus_ } -- | Details about the game configuration. getGameConfigurationResponse_gameConfiguration :: Lens.Lens' GetGameConfigurationResponse (Prelude.Maybe GameConfigurationDetails) getGameConfigurationResponse_gameConfiguration = Lens.lens (\GetGameConfigurationResponse' {gameConfiguration} -> gameConfiguration) (\s@GetGameConfigurationResponse' {} a -> s {gameConfiguration = a} :: GetGameConfigurationResponse) -- | The response's http status code. getGameConfigurationResponse_httpStatus :: Lens.Lens' GetGameConfigurationResponse Prelude.Int getGameConfigurationResponse_httpStatus = Lens.lens (\GetGameConfigurationResponse' {httpStatus} -> httpStatus) (\s@GetGameConfigurationResponse' {} a -> s {httpStatus = a} :: GetGameConfigurationResponse) instance Prelude.NFData GetGameConfigurationResponse where rnf GetGameConfigurationResponse' {..} = Prelude.rnf gameConfiguration `Prelude.seq` Prelude.rnf httpStatus