{-# LANGUAGE DeriveGeneric #-} {-# LANGUAGE DuplicateRecordFields #-} {-# LANGUAGE NamedFieldPuns #-} {-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE RecordWildCards #-} {-# LANGUAGE StrictData #-} {-# LANGUAGE NoImplicitPrelude #-} {-# OPTIONS_GHC -fno-warn-unused-imports #-} {-# OPTIONS_GHC -fno-warn-unused-matches #-} -- Derived from AWS service descriptions, licensed under Apache 2.0. -- | -- Module : Amazonka.GameLift.Types.ServerProcess -- Copyright : (c) 2013-2023 Brendan Hay -- License : Mozilla Public License, v. 2.0. -- Maintainer : Brendan Hay -- Stability : auto-generated -- Portability : non-portable (GHC extensions) module Amazonka.GameLift.Types.ServerProcess where import qualified Amazonka.Core as Core import qualified Amazonka.Core.Lens.Internal as Lens import qualified Amazonka.Data as Data import qualified Amazonka.Prelude as Prelude -- | A set of instructions for launching server processes on each instance in -- a fleet. Server processes run either an executable in a custom game -- build or a Realtime Servers script. Server process configurations are -- part of a fleet\'s runtime configuration. -- -- /See:/ 'newServerProcess' smart constructor. data ServerProcess = ServerProcess' { -- | An optional list of parameters to pass to the server executable or -- Realtime script on launch. parameters :: Prelude.Maybe Prelude.Text, -- | The location of a game build executable or the Realtime script file that -- contains the @Init()@ function. Game builds and Realtime scripts are -- installed on instances at the root: -- -- - Windows (custom game builds only): @C:\\game@. Example: -- \"@C:\\game\\MyGame\\server.exe@\" -- -- - Linux: @\/local\/game@. Examples: -- \"@\/local\/game\/MyGame\/server.exe@\" or -- \"@\/local\/game\/MyRealtimeScript.js@\" launchPath :: Prelude.Text, -- | The number of server processes using this configuration that run -- concurrently on each instance. concurrentExecutions :: Prelude.Natural } deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic) -- | -- Create a value of 'ServerProcess' with all optional fields omitted. -- -- Use or to modify other optional fields. -- -- The following record fields are available, with the corresponding lenses provided -- for backwards compatibility: -- -- 'parameters', 'serverProcess_parameters' - An optional list of parameters to pass to the server executable or -- Realtime script on launch. -- -- 'launchPath', 'serverProcess_launchPath' - The location of a game build executable or the Realtime script file that -- contains the @Init()@ function. Game builds and Realtime scripts are -- installed on instances at the root: -- -- - Windows (custom game builds only): @C:\\game@. Example: -- \"@C:\\game\\MyGame\\server.exe@\" -- -- - Linux: @\/local\/game@. Examples: -- \"@\/local\/game\/MyGame\/server.exe@\" or -- \"@\/local\/game\/MyRealtimeScript.js@\" -- -- 'concurrentExecutions', 'serverProcess_concurrentExecutions' - The number of server processes using this configuration that run -- concurrently on each instance. newServerProcess :: -- | 'launchPath' Prelude.Text -> -- | 'concurrentExecutions' Prelude.Natural -> ServerProcess newServerProcess pLaunchPath_ pConcurrentExecutions_ = ServerProcess' { parameters = Prelude.Nothing, launchPath = pLaunchPath_, concurrentExecutions = pConcurrentExecutions_ } -- | An optional list of parameters to pass to the server executable or -- Realtime script on launch. serverProcess_parameters :: Lens.Lens' ServerProcess (Prelude.Maybe Prelude.Text) serverProcess_parameters = Lens.lens (\ServerProcess' {parameters} -> parameters) (\s@ServerProcess' {} a -> s {parameters = a} :: ServerProcess) -- | The location of a game build executable or the Realtime script file that -- contains the @Init()@ function. Game builds and Realtime scripts are -- installed on instances at the root: -- -- - Windows (custom game builds only): @C:\\game@. Example: -- \"@C:\\game\\MyGame\\server.exe@\" -- -- - Linux: @\/local\/game@. Examples: -- \"@\/local\/game\/MyGame\/server.exe@\" or -- \"@\/local\/game\/MyRealtimeScript.js@\" serverProcess_launchPath :: Lens.Lens' ServerProcess Prelude.Text serverProcess_launchPath = Lens.lens (\ServerProcess' {launchPath} -> launchPath) (\s@ServerProcess' {} a -> s {launchPath = a} :: ServerProcess) -- | The number of server processes using this configuration that run -- concurrently on each instance. serverProcess_concurrentExecutions :: Lens.Lens' ServerProcess Prelude.Natural serverProcess_concurrentExecutions = Lens.lens (\ServerProcess' {concurrentExecutions} -> concurrentExecutions) (\s@ServerProcess' {} a -> s {concurrentExecutions = a} :: ServerProcess) instance Data.FromJSON ServerProcess where parseJSON = Data.withObject "ServerProcess" ( \x -> ServerProcess' Prelude.<$> (x Data..:? "Parameters") Prelude.<*> (x Data..: "LaunchPath") Prelude.<*> (x Data..: "ConcurrentExecutions") ) instance Prelude.Hashable ServerProcess where hashWithSalt _salt ServerProcess' {..} = _salt `Prelude.hashWithSalt` parameters `Prelude.hashWithSalt` launchPath `Prelude.hashWithSalt` concurrentExecutions instance Prelude.NFData ServerProcess where rnf ServerProcess' {..} = Prelude.rnf parameters `Prelude.seq` Prelude.rnf launchPath `Prelude.seq` Prelude.rnf concurrentExecutions instance Data.ToJSON ServerProcess where toJSON ServerProcess' {..} = Data.object ( Prelude.catMaybes [ ("Parameters" Data..=) Prelude.<$> parameters, Prelude.Just ("LaunchPath" Data..= launchPath), Prelude.Just ( "ConcurrentExecutions" Data..= concurrentExecutions ) ] )