{-# LANGUAGE DeriveGeneric #-} {-# LANGUAGE DerivingStrategies #-} {-# LANGUAGE GeneralizedNewtypeDeriving #-} {-# LANGUAGE LambdaCase #-} {-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE PatternSynonyms #-} {-# LANGUAGE StrictData #-} {-# LANGUAGE NoImplicitPrelude #-} {-# OPTIONS_GHC -fno-warn-unused-imports #-} -- Derived from AWS service descriptions, licensed under Apache 2.0. -- | -- Module : Amazonka.GameLift.Types.GameSessionPlacementState -- Copyright : (c) 2013-2023 Brendan Hay -- License : Mozilla Public License, v. 2.0. -- Maintainer : Brendan Hay -- Stability : auto-generated -- Portability : non-portable (GHC extensions) module Amazonka.GameLift.Types.GameSessionPlacementState ( GameSessionPlacementState ( .., GameSessionPlacementState_CANCELLED, GameSessionPlacementState_FAILED, GameSessionPlacementState_FULFILLED, GameSessionPlacementState_PENDING, GameSessionPlacementState_TIMED_OUT ), ) where import qualified Amazonka.Core as Core import qualified Amazonka.Data as Data import qualified Amazonka.Prelude as Prelude newtype GameSessionPlacementState = GameSessionPlacementState' { fromGameSessionPlacementState :: Data.Text } deriving stock ( Prelude.Show, Prelude.Read, Prelude.Eq, Prelude.Ord, Prelude.Generic ) deriving newtype ( Prelude.Hashable, Prelude.NFData, Data.FromText, Data.ToText, Data.ToByteString, Data.ToLog, Data.ToHeader, Data.ToQuery, Data.FromJSON, Data.FromJSONKey, Data.ToJSON, Data.ToJSONKey, Data.FromXML, Data.ToXML ) pattern GameSessionPlacementState_CANCELLED :: GameSessionPlacementState pattern GameSessionPlacementState_CANCELLED = GameSessionPlacementState' "CANCELLED" pattern GameSessionPlacementState_FAILED :: GameSessionPlacementState pattern GameSessionPlacementState_FAILED = GameSessionPlacementState' "FAILED" pattern GameSessionPlacementState_FULFILLED :: GameSessionPlacementState pattern GameSessionPlacementState_FULFILLED = GameSessionPlacementState' "FULFILLED" pattern GameSessionPlacementState_PENDING :: GameSessionPlacementState pattern GameSessionPlacementState_PENDING = GameSessionPlacementState' "PENDING" pattern GameSessionPlacementState_TIMED_OUT :: GameSessionPlacementState pattern GameSessionPlacementState_TIMED_OUT = GameSessionPlacementState' "TIMED_OUT" {-# COMPLETE GameSessionPlacementState_CANCELLED, GameSessionPlacementState_FAILED, GameSessionPlacementState_FULFILLED, GameSessionPlacementState_PENDING, GameSessionPlacementState_TIMED_OUT, GameSessionPlacementState' #-}