{-# LANGUAGE DeriveGeneric #-} {-# LANGUAGE DuplicateRecordFields #-} {-# LANGUAGE NamedFieldPuns #-} {-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE RecordWildCards #-} {-# LANGUAGE StrictData #-} {-# LANGUAGE TypeFamilies #-} {-# LANGUAGE NoImplicitPrelude #-} {-# OPTIONS_GHC -fno-warn-unused-binds #-} {-# OPTIONS_GHC -fno-warn-unused-imports #-} {-# OPTIONS_GHC -fno-warn-unused-matches #-} -- Derived from AWS service descriptions, licensed under Apache 2.0. -- | -- Module : Amazonka.GameLift.StopGameSessionPlacement -- Copyright : (c) 2013-2023 Brendan Hay -- License : Mozilla Public License, v. 2.0. -- Maintainer : Brendan Hay -- Stability : auto-generated -- Portability : non-portable (GHC extensions) -- -- Cancels a game session placement that is in @PENDING@ status. To stop a -- placement, provide the placement ID values. If successful, the placement -- is moved to @CANCELLED@ status. module Amazonka.GameLift.StopGameSessionPlacement ( -- * Creating a Request StopGameSessionPlacement (..), newStopGameSessionPlacement, -- * Request Lenses stopGameSessionPlacement_placementId, -- * Destructuring the Response StopGameSessionPlacementResponse (..), newStopGameSessionPlacementResponse, -- * Response Lenses stopGameSessionPlacementResponse_gameSessionPlacement, stopGameSessionPlacementResponse_httpStatus, ) where import qualified Amazonka.Core as Core import qualified Amazonka.Core.Lens.Internal as Lens import qualified Amazonka.Data as Data import Amazonka.GameLift.Types import qualified Amazonka.Prelude as Prelude import qualified Amazonka.Request as Request import qualified Amazonka.Response as Response -- | /See:/ 'newStopGameSessionPlacement' smart constructor. data StopGameSessionPlacement = StopGameSessionPlacement' { -- | A unique identifier for a game session placement to stop. placementId :: Prelude.Text } deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic) -- | -- Create a value of 'StopGameSessionPlacement' with all optional fields omitted. -- -- Use or to modify other optional fields. -- -- The following record fields are available, with the corresponding lenses provided -- for backwards compatibility: -- -- 'placementId', 'stopGameSessionPlacement_placementId' - A unique identifier for a game session placement to stop. newStopGameSessionPlacement :: -- | 'placementId' Prelude.Text -> StopGameSessionPlacement newStopGameSessionPlacement pPlacementId_ = StopGameSessionPlacement' { placementId = pPlacementId_ } -- | A unique identifier for a game session placement to stop. stopGameSessionPlacement_placementId :: Lens.Lens' StopGameSessionPlacement Prelude.Text stopGameSessionPlacement_placementId = Lens.lens (\StopGameSessionPlacement' {placementId} -> placementId) (\s@StopGameSessionPlacement' {} a -> s {placementId = a} :: StopGameSessionPlacement) instance Core.AWSRequest StopGameSessionPlacement where type AWSResponse StopGameSessionPlacement = StopGameSessionPlacementResponse request overrides = Request.postJSON (overrides defaultService) response = Response.receiveJSON ( \s h x -> StopGameSessionPlacementResponse' Prelude.<$> (x Data..?> "GameSessionPlacement") Prelude.<*> (Prelude.pure (Prelude.fromEnum s)) ) instance Prelude.Hashable StopGameSessionPlacement where hashWithSalt _salt StopGameSessionPlacement' {..} = _salt `Prelude.hashWithSalt` placementId instance Prelude.NFData StopGameSessionPlacement where rnf StopGameSessionPlacement' {..} = Prelude.rnf placementId instance Data.ToHeaders StopGameSessionPlacement where toHeaders = Prelude.const ( Prelude.mconcat [ "X-Amz-Target" Data.=# ( "GameLift.StopGameSessionPlacement" :: Prelude.ByteString ), "Content-Type" Data.=# ( "application/x-amz-json-1.1" :: Prelude.ByteString ) ] ) instance Data.ToJSON StopGameSessionPlacement where toJSON StopGameSessionPlacement' {..} = Data.object ( Prelude.catMaybes [Prelude.Just ("PlacementId" Data..= placementId)] ) instance Data.ToPath StopGameSessionPlacement where toPath = Prelude.const "/" instance Data.ToQuery StopGameSessionPlacement where toQuery = Prelude.const Prelude.mempty -- | /See:/ 'newStopGameSessionPlacementResponse' smart constructor. data StopGameSessionPlacementResponse = StopGameSessionPlacementResponse' { -- | Object that describes the canceled game session placement, with -- @CANCELLED@ status and an end time stamp. gameSessionPlacement :: Prelude.Maybe GameSessionPlacement, -- | The response's http status code. httpStatus :: Prelude.Int } deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic) -- | -- Create a value of 'StopGameSessionPlacementResponse' with all optional fields omitted. -- -- Use or to modify other optional fields. -- -- The following record fields are available, with the corresponding lenses provided -- for backwards compatibility: -- -- 'gameSessionPlacement', 'stopGameSessionPlacementResponse_gameSessionPlacement' - Object that describes the canceled game session placement, with -- @CANCELLED@ status and an end time stamp. -- -- 'httpStatus', 'stopGameSessionPlacementResponse_httpStatus' - The response's http status code. newStopGameSessionPlacementResponse :: -- | 'httpStatus' Prelude.Int -> StopGameSessionPlacementResponse newStopGameSessionPlacementResponse pHttpStatus_ = StopGameSessionPlacementResponse' { gameSessionPlacement = Prelude.Nothing, httpStatus = pHttpStatus_ } -- | Object that describes the canceled game session placement, with -- @CANCELLED@ status and an end time stamp. stopGameSessionPlacementResponse_gameSessionPlacement :: Lens.Lens' StopGameSessionPlacementResponse (Prelude.Maybe GameSessionPlacement) stopGameSessionPlacementResponse_gameSessionPlacement = Lens.lens (\StopGameSessionPlacementResponse' {gameSessionPlacement} -> gameSessionPlacement) (\s@StopGameSessionPlacementResponse' {} a -> s {gameSessionPlacement = a} :: StopGameSessionPlacementResponse) -- | The response's http status code. stopGameSessionPlacementResponse_httpStatus :: Lens.Lens' StopGameSessionPlacementResponse Prelude.Int stopGameSessionPlacementResponse_httpStatus = Lens.lens (\StopGameSessionPlacementResponse' {httpStatus} -> httpStatus) (\s@StopGameSessionPlacementResponse' {} a -> s {httpStatus = a} :: StopGameSessionPlacementResponse) instance Prelude.NFData StopGameSessionPlacementResponse where rnf StopGameSessionPlacementResponse' {..} = Prelude.rnf gameSessionPlacement `Prelude.seq` Prelude.rnf httpStatus