{-# LANGUAGE DeriveGeneric #-} {-# LANGUAGE DuplicateRecordFields #-} {-# LANGUAGE NamedFieldPuns #-} {-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE RecordWildCards #-} {-# LANGUAGE StrictData #-} {-# LANGUAGE TypeFamilies #-} {-# LANGUAGE NoImplicitPrelude #-} {-# OPTIONS_GHC -fno-warn-unused-binds #-} {-# OPTIONS_GHC -fno-warn-unused-imports #-} {-# OPTIONS_GHC -fno-warn-unused-matches #-} -- Derived from AWS service descriptions, licensed under Apache 2.0. -- | -- Module : Amazonka.GameLift.ListGameServers -- Copyright : (c) 2013-2023 Brendan Hay -- License : Mozilla Public License, v. 2.0. -- Maintainer : Brendan Hay -- Stability : auto-generated -- Portability : non-portable (GHC extensions) -- -- __This operation is used with the GameLift FleetIQ solution and game -- server groups.__ -- -- Retrieves information on all game servers that are currently active in a -- specified game server group. You can opt to sort the list by game server -- age. Use the pagination parameters to retrieve results in a set of -- sequential segments. -- -- __Learn more__ -- -- -- -- This operation returns paginated results. module Amazonka.GameLift.ListGameServers ( -- * Creating a Request ListGameServers (..), newListGameServers, -- * Request Lenses listGameServers_limit, listGameServers_nextToken, listGameServers_sortOrder, listGameServers_gameServerGroupName, -- * Destructuring the Response ListGameServersResponse (..), newListGameServersResponse, -- * Response Lenses listGameServersResponse_gameServers, listGameServersResponse_nextToken, listGameServersResponse_httpStatus, ) where import qualified Amazonka.Core as Core import qualified Amazonka.Core.Lens.Internal as Lens import qualified Amazonka.Data as Data import Amazonka.GameLift.Types import qualified Amazonka.Prelude as Prelude import qualified Amazonka.Request as Request import qualified Amazonka.Response as Response -- | /See:/ 'newListGameServers' smart constructor. data ListGameServers = ListGameServers' { -- | The maximum number of results to return. Use this parameter with -- @NextToken@ to get results as a set of sequential pages. limit :: Prelude.Maybe Prelude.Natural, -- | A token that indicates the start of the next sequential page of results. -- Use the token that is returned with a previous call to this operation. -- To start at the beginning of the result set, do not specify a value. nextToken :: Prelude.Maybe Prelude.Text, -- | Indicates how to sort the returned data based on game server -- registration timestamp. Use @ASCENDING@ to retrieve oldest game servers -- first, or use @DESCENDING@ to retrieve newest game servers first. If -- this parameter is left empty, game servers are returned in no particular -- order. sortOrder :: Prelude.Maybe SortOrder, -- | An identifier for the game server group to retrieve a list of game -- servers from. Use either the name or ARN value. gameServerGroupName :: Prelude.Text } deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic) -- | -- Create a value of 'ListGameServers' with all optional fields omitted. -- -- Use or to modify other optional fields. -- -- The following record fields are available, with the corresponding lenses provided -- for backwards compatibility: -- -- 'limit', 'listGameServers_limit' - The maximum number of results to return. Use this parameter with -- @NextToken@ to get results as a set of sequential pages. -- -- 'nextToken', 'listGameServers_nextToken' - A token that indicates the start of the next sequential page of results. -- Use the token that is returned with a previous call to this operation. -- To start at the beginning of the result set, do not specify a value. -- -- 'sortOrder', 'listGameServers_sortOrder' - Indicates how to sort the returned data based on game server -- registration timestamp. Use @ASCENDING@ to retrieve oldest game servers -- first, or use @DESCENDING@ to retrieve newest game servers first. If -- this parameter is left empty, game servers are returned in no particular -- order. -- -- 'gameServerGroupName', 'listGameServers_gameServerGroupName' - An identifier for the game server group to retrieve a list of game -- servers from. Use either the name or ARN value. newListGameServers :: -- | 'gameServerGroupName' Prelude.Text -> ListGameServers newListGameServers pGameServerGroupName_ = ListGameServers' { limit = Prelude.Nothing, nextToken = Prelude.Nothing, sortOrder = Prelude.Nothing, gameServerGroupName = pGameServerGroupName_ } -- | The maximum number of results to return. Use this parameter with -- @NextToken@ to get results as a set of sequential pages. listGameServers_limit :: Lens.Lens' ListGameServers (Prelude.Maybe Prelude.Natural) listGameServers_limit = Lens.lens (\ListGameServers' {limit} -> limit) (\s@ListGameServers' {} a -> s {limit = a} :: ListGameServers) -- | A token that indicates the start of the next sequential page of results. -- Use the token that is returned with a previous call to this operation. -- To start at the beginning of the result set, do not specify a value. listGameServers_nextToken :: Lens.Lens' ListGameServers (Prelude.Maybe Prelude.Text) listGameServers_nextToken = Lens.lens (\ListGameServers' {nextToken} -> nextToken) (\s@ListGameServers' {} a -> s {nextToken = a} :: ListGameServers) -- | Indicates how to sort the returned data based on game server -- registration timestamp. Use @ASCENDING@ to retrieve oldest game servers -- first, or use @DESCENDING@ to retrieve newest game servers first. If -- this parameter is left empty, game servers are returned in no particular -- order. listGameServers_sortOrder :: Lens.Lens' ListGameServers (Prelude.Maybe SortOrder) listGameServers_sortOrder = Lens.lens (\ListGameServers' {sortOrder} -> sortOrder) (\s@ListGameServers' {} a -> s {sortOrder = a} :: ListGameServers) -- | An identifier for the game server group to retrieve a list of game -- servers from. Use either the name or ARN value. listGameServers_gameServerGroupName :: Lens.Lens' ListGameServers Prelude.Text listGameServers_gameServerGroupName = Lens.lens (\ListGameServers' {gameServerGroupName} -> gameServerGroupName) (\s@ListGameServers' {} a -> s {gameServerGroupName = a} :: ListGameServers) instance Core.AWSPager ListGameServers where page rq rs | Core.stop ( rs Lens.^? listGameServersResponse_nextToken Prelude.. Lens._Just ) = Prelude.Nothing | Core.stop ( rs Lens.^? listGameServersResponse_gameServers Prelude.. Lens._Just ) = Prelude.Nothing | Prelude.otherwise = Prelude.Just Prelude.$ rq Prelude.& listGameServers_nextToken Lens..~ rs Lens.^? listGameServersResponse_nextToken Prelude.. Lens._Just instance Core.AWSRequest ListGameServers where type AWSResponse ListGameServers = ListGameServersResponse request overrides = Request.postJSON (overrides defaultService) response = Response.receiveJSON ( \s h x -> ListGameServersResponse' Prelude.<$> (x Data..?> "GameServers" Core..!@ Prelude.mempty) Prelude.<*> (x Data..?> "NextToken") Prelude.<*> (Prelude.pure (Prelude.fromEnum s)) ) instance Prelude.Hashable ListGameServers where hashWithSalt _salt ListGameServers' {..} = _salt `Prelude.hashWithSalt` limit `Prelude.hashWithSalt` nextToken `Prelude.hashWithSalt` sortOrder `Prelude.hashWithSalt` gameServerGroupName instance Prelude.NFData ListGameServers where rnf ListGameServers' {..} = Prelude.rnf limit `Prelude.seq` Prelude.rnf nextToken `Prelude.seq` Prelude.rnf sortOrder `Prelude.seq` Prelude.rnf gameServerGroupName instance Data.ToHeaders ListGameServers where toHeaders = Prelude.const ( Prelude.mconcat [ "X-Amz-Target" Data.=# ("GameLift.ListGameServers" :: Prelude.ByteString), "Content-Type" Data.=# ( "application/x-amz-json-1.1" :: Prelude.ByteString ) ] ) instance Data.ToJSON ListGameServers where toJSON ListGameServers' {..} = Data.object ( Prelude.catMaybes [ ("Limit" Data..=) Prelude.<$> limit, ("NextToken" Data..=) Prelude.<$> nextToken, ("SortOrder" Data..=) Prelude.<$> sortOrder, Prelude.Just ("GameServerGroupName" Data..= gameServerGroupName) ] ) instance Data.ToPath ListGameServers where toPath = Prelude.const "/" instance Data.ToQuery ListGameServers where toQuery = Prelude.const Prelude.mempty -- | /See:/ 'newListGameServersResponse' smart constructor. data ListGameServersResponse = ListGameServersResponse' { -- | A collection of game server objects that match the request. gameServers :: Prelude.Maybe [GameServer], -- | A token that indicates where to resume retrieving results on the next -- call to this operation. If no token is returned, these results represent -- the end of the list. nextToken :: Prelude.Maybe Prelude.Text, -- | The response's http status code. httpStatus :: Prelude.Int } deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic) -- | -- Create a value of 'ListGameServersResponse' with all optional fields omitted. -- -- Use or to modify other optional fields. -- -- The following record fields are available, with the corresponding lenses provided -- for backwards compatibility: -- -- 'gameServers', 'listGameServersResponse_gameServers' - A collection of game server objects that match the request. -- -- 'nextToken', 'listGameServersResponse_nextToken' - A token that indicates where to resume retrieving results on the next -- call to this operation. If no token is returned, these results represent -- the end of the list. -- -- 'httpStatus', 'listGameServersResponse_httpStatus' - The response's http status code. newListGameServersResponse :: -- | 'httpStatus' Prelude.Int -> ListGameServersResponse newListGameServersResponse pHttpStatus_ = ListGameServersResponse' { gameServers = Prelude.Nothing, nextToken = Prelude.Nothing, httpStatus = pHttpStatus_ } -- | A collection of game server objects that match the request. listGameServersResponse_gameServers :: Lens.Lens' ListGameServersResponse (Prelude.Maybe [GameServer]) listGameServersResponse_gameServers = Lens.lens (\ListGameServersResponse' {gameServers} -> gameServers) (\s@ListGameServersResponse' {} a -> s {gameServers = a} :: ListGameServersResponse) Prelude.. Lens.mapping Lens.coerced -- | A token that indicates where to resume retrieving results on the next -- call to this operation. If no token is returned, these results represent -- the end of the list. listGameServersResponse_nextToken :: Lens.Lens' ListGameServersResponse (Prelude.Maybe Prelude.Text) listGameServersResponse_nextToken = Lens.lens (\ListGameServersResponse' {nextToken} -> nextToken) (\s@ListGameServersResponse' {} a -> s {nextToken = a} :: ListGameServersResponse) -- | The response's http status code. listGameServersResponse_httpStatus :: Lens.Lens' ListGameServersResponse Prelude.Int listGameServersResponse_httpStatus = Lens.lens (\ListGameServersResponse' {httpStatus} -> httpStatus) (\s@ListGameServersResponse' {} a -> s {httpStatus = a} :: ListGameServersResponse) instance Prelude.NFData ListGameServersResponse where rnf ListGameServersResponse' {..} = Prelude.rnf gameServers `Prelude.seq` Prelude.rnf nextToken `Prelude.seq` Prelude.rnf httpStatus