-- | -- Module : Simulation.Aivika.Var -- Copyright : Copyright (c) 2009-2017, David Sorokin -- License : BSD3 -- Maintainer : David Sorokin -- Stability : experimental -- Tested with: GHC 8.0.1 -- -- This module defines a variable that is bound up with the event queue and -- that keeps the history of changes storing the values in arrays, which -- allows using the variable in differential and difference equations of -- System Dynamics within hybrid discrete-continuous simulation. -- -- Because of using the arrays, it would usually be a logical mistake to -- use this variable for collecting statistics. In most cases, -- the statistics can actually be collected with a very small footprint -- by updating immutable 'SamplingStats' and 'TimingStats' values in -- a mutable 'Ref' reference. -- module Simulation.Aivika.Var (Var, varChanged, varChanged_, newVar, readVar, varMemo, writeVar, modifyVar, freezeVar) where import Data.Array import Data.Array.IO.Safe import Simulation.Aivika.Internal.Specs import Simulation.Aivika.Internal.Simulation import Simulation.Aivika.Internal.Dynamics import Simulation.Aivika.Internal.Event import Simulation.Aivika.Ref import Simulation.Aivika.Signal import Simulation.Aivika.Statistics import qualified Simulation.Aivika.Vector as V import qualified Simulation.Aivika.Vector.Unboxed as UV -- | Like the 'Ref' reference but keeps the history of changes in -- different time points. The 'Var' variable is safe to be used in -- the hybrid discrete-continuous simulation. Only this variable is -- much slower than the reference. -- -- For example, the memoised values of the variable can be used in -- the differential and difference equations of System Dynamics, while -- the variable iself can be updated within the discrete event simulation. -- -- Because of using arrays under the hood, it would usually be a logical -- mistake to use the variable for collecting statistics. In most cases, -- the statistics can actually be collected with a very small footprint -- by updating immutable 'SamplingStats' and 'TimingStats' values in -- a mutable @Ref@ reference. data Var a = Var { varXS :: UV.Vector Double, varMS :: V.Vector a, varYS :: V.Vector a, varChangedSource :: SignalSource a } -- | Create a new variable. newVar :: a -> Simulation (Var a) newVar a = Simulation $ \r -> do xs <- UV.newVector ms <- V.newVector ys <- V.newVector UV.appendVector xs $ spcStartTime $ runSpecs r V.appendVector ms a V.appendVector ys a s <- invokeSimulation r newSignalSource return Var { varXS = xs, varMS = ms, varYS = ms, varChangedSource = s } -- | Read the first actual, i.e. memoised, value of a variable for the requested time -- actuating the current events from the queue if needed. -- -- This computation can be used in the ordinary differential and -- difference equations of System Dynamics. varMemo :: Var a -> Dynamics a varMemo v = runEventWith CurrentEventsOrFromPast $ Event $ \p -> do let xs = varXS v ms = varMS v ys = varYS v t = pointTime p count <- UV.vectorCount xs let i = count - 1 x <- UV.readVector xs i if x < t then do a <- V.readVector ys i UV.appendVector xs t V.appendVector ms a V.appendVector ys a return a else if x == t then V.readVector ms i else do i <- UV.vectorBinarySearch xs t if i >= 0 then V.readVector ms i else V.readVector ms $ - (i + 1) - 1 -- | Read the recent actual value of a variable for the requested time. -- -- This computation is destined to be used within discrete event simulation. readVar :: Var a -> Event a readVar v = Event $ \p -> do let xs = varXS v ys = varYS v t = pointTime p count <- UV.vectorCount xs let i = count - 1 x <- UV.readVector xs i if x <= t then V.readVector ys i else do i <- UV.vectorBinarySearch xs t if i >= 0 then V.readVector ys i else V.readVector ys $ - (i + 1) - 1 -- | Write a new value into the variable. writeVar :: Var a -> a -> Event () writeVar v a = Event $ \p -> do let xs = varXS v ms = varMS v ys = varYS v t = pointTime p s = varChangedSource v count <- UV.vectorCount xs let i = count - 1 x <- UV.readVector xs i if t < x then error "Cannot update the past data: writeVar." else if t == x then V.writeVector ys i $! a else do UV.appendVector xs t V.appendVector ms $! a V.appendVector ys $! a invokeEvent p $ triggerSignal s a -- | Mutate the contents of the variable. modifyVar :: Var a -> (a -> a) -> Event () modifyVar v f = Event $ \p -> do let xs = varXS v ms = varMS v ys = varYS v t = pointTime p s = varChangedSource v count <- UV.vectorCount xs let i = count - 1 x <- UV.readVector xs i if t < x then error "Cannot update the past data: modifyVar." else if t == x then do a <- V.readVector ys i let b = f a V.writeVector ys i $! b invokeEvent p $ triggerSignal s b else do a <- V.readVector ys i let b = f a UV.appendVector xs t V.appendVector ms $! b V.appendVector ys $! b invokeEvent p $ triggerSignal s b -- | Freeze the variable and return in arrays the time points and the corresponding -- first and last values when the variable had changed or had been memoised in -- different time points: (1) the time points are sorted in ascending order; -- (2) the first and last actual values per each time point are provided. -- -- If you need to get all changes including those ones that correspond to the same -- simulation time points then you can use the 'newSignalHistory' function passing -- in the 'varChanged' signal to it and then call function 'readSignalHistory'. freezeVar :: Var a -> Event (Array Int Double, Array Int a, Array Int a) freezeVar v = Event $ \p -> do xs <- UV.freezeVector (varXS v) ms <- V.freezeVector (varMS v) ys <- V.freezeVector (varYS v) return (xs, ms, ys) -- | Return a signal that notifies about every change of the variable state. varChanged :: Var a -> Signal a varChanged v = publishSignal (varChangedSource v) -- | Return a signal that notifies about every change of the variable state. varChanged_ :: Var a -> Signal () varChanged_ v = mapSignal (const ()) $ varChanged v