{-# LANGUAGE RecursiveDo #-}

-- |
-- Module     : Simulation.Aivika.Internal.Event
-- Copyright  : Copyright (c) 2009-2014, David Sorokin <david.sorokin@gmail.com>
-- License    : BSD3
-- Maintainer : David Sorokin <david.sorokin@gmail.com>
-- Stability  : experimental
-- Tested with: GHC 7.8.3
--
-- The module defines the 'Event' monad which is very similar to the 'Dynamics'
-- monad but only now the computation is strongly synchronized with the event queue.
--
module Simulation.Aivika.Internal.Event
       (-- * Event Monad
        Event(..),
        EventLift(..),
        EventProcessing(..),
        invokeEvent,
        runEvent,
        runEventWith,
        runEventInStartTime,
        runEventInStopTime,
        -- * Event Queue
        enqueueEvent,
        enqueueEventWithCancellation,
        enqueueEventWithTimes,
        enqueueEventWithPoints,
        enqueueEventWithIntegTimes,
        yieldEvent,
        eventQueueCount,
        -- * Cancelling Event
        EventCancellation,
        cancelEvent,
        eventCancelled,
        eventFinished,
        -- * Error Handling
        catchEvent,
        finallyEvent,
        throwEvent,
        -- * Memoization
        memoEvent,
        memoEventInTime,
        -- * Disposable
        DisposableEvent(..)) where

import Data.IORef
import Data.Monoid

import Control.Exception
import Control.Monad
import Control.Monad.Trans
import Control.Monad.Fix
import Control.Applicative

import qualified Simulation.Aivika.PriorityQueue as PQ

import Simulation.Aivika.Internal.Specs
import Simulation.Aivika.Internal.Parameter
import Simulation.Aivika.Internal.Simulation
import Simulation.Aivika.Internal.Dynamics

-- | A value in the 'Event' monad represents a polymorphic time varying function
-- which is strongly synchronized with the event queue.
newtype Event a = Event (Point -> IO a)

instance Monad Event where
  return  = returnE
  m >>= k = bindE m k

returnE :: a -> Event a
{-# INLINE returnE #-}
returnE a = Event (\p -> return a)

bindE :: Event a -> (a -> Event b) -> Event b
{-# INLINE bindE #-}
bindE (Event m) k = 
  Event $ \p -> 
  do a <- m p
     let Event m' = k a
     m' p

instance Functor Event where
  fmap = liftME

instance Applicative Event where
  pure = return
  (<*>) = ap

liftME :: (a -> b) -> Event a -> Event b
{-# INLINE liftME #-}
liftME f (Event x) =
  Event $ \p -> do { a <- x p; return $ f a }

instance MonadIO Event where
  liftIO m = Event $ const m

instance ParameterLift Event where
  liftParameter = liftPS

instance SimulationLift Event where
  liftSimulation = liftES

instance DynamicsLift Event where
  liftDynamics = liftDS
    
liftPS :: Parameter a -> Event a
{-# INLINE liftPS #-}
liftPS (Parameter m) =
  Event $ \p -> m $ pointRun p
    
liftES :: Simulation a -> Event a
{-# INLINE liftES #-}
liftES (Simulation m) =
  Event $ \p -> m $ pointRun p

liftDS :: Dynamics a -> Event a
{-# INLINE liftDS #-}
liftDS (Dynamics m) =
  Event m

-- | A type class to lift the 'Event' computation to other computations.
class EventLift m where
  
  -- | Lift the specified 'Event' computation to another computation.
  liftEvent :: Event a -> m a

instance EventLift Event where
  liftEvent = id
  
-- | Exception handling within 'Event' computations.
catchEvent :: Exception e => Event a -> (e -> Event a) -> Event a
catchEvent (Event m) h =
  Event $ \p -> 
  catch (m p) $ \e ->
  let Event m' = h e in m' p
                           
-- | A computation with finalization part like the 'finally' function.
finallyEvent :: Event a -> Event b -> Event a
finallyEvent (Event m) (Event m') =
  Event $ \p ->
  finally (m p) (m' p)

-- | Like the standard 'throw' function.
throwEvent :: Exception e => e -> Event a
throwEvent = throw

-- | Invoke the 'Event' computation.
invokeEvent :: Point -> Event a -> IO a
{-# INLINE invokeEvent #-}
invokeEvent p (Event m) = m p

instance MonadFix Event where
  mfix f = 
    Event $ \p ->
    do { rec { a <- invokeEvent p (f a) }; return a }

-- | Defines how the events are processed.
data EventProcessing = CurrentEvents
                       -- ^ either process all earlier and then current events,
                       -- or raise an error if the current simulation time is less
                       -- than the actual time of the event queue (safe within
                       -- the 'Event' computation as this is protected by the type system)
                     | EarlierEvents
                       -- ^ either process all earlier events not affecting
                       -- the events at the current simulation time,
                       -- or raise an error if the current simulation time is less
                       -- than the actual time of the event queue (safe within
                       -- the 'Event' computation as this is protected by the type system)
                     | CurrentEventsOrFromPast
                       -- ^ either process all earlier and then current events,
                       -- or do nothing if the current simulation time is less
                       -- than the actual time of the event queue
                       -- (do not use unless the documentation states the opposite)
                     | EarlierEventsOrFromPast
                       -- ^ either process all earlier events,
                       -- or do nothing if the current simulation time is less
                       -- than the actual time of the event queue
                       -- (do not use unless the documentation states the opposite)
                     deriving (Eq, Ord, Show)

-- | Enqueue the event which must be actuated at the specified time.
--
-- The events are processed when calling the 'runEvent' function. So,
-- if you want to insist on their immediate execution then you can apply
-- something like
--
-- @
--   liftDynamics $ runEvent IncludingCurrentEvents $ return ()
-- @
--
-- although this is generally not good idea.  
enqueueEvent :: Double -> Event () -> Event ()
enqueueEvent t (Event m) =
  Event $ \p ->
  let pq = queuePQ $ runEventQueue $ pointRun p
  in PQ.enqueue pq t m

-- | Process the pending events.
processPendingEventsCore :: Bool -> Dynamics ()
processPendingEventsCore includingCurrentEvents = Dynamics r where
  r p =
    do let q = runEventQueue $ pointRun p
           f = queueBusy q
       f' <- readIORef f
       unless f' $
         do writeIORef f True
            call q p
            writeIORef f False
  call q p =
    do let pq = queuePQ q
           r  = pointRun p
       f <- PQ.queueNull pq
       unless f $
         do (t2, c2) <- PQ.queueFront pq
            let t = queueTime q
            t' <- readIORef t
            when (t2 < t') $ 
              error "The time value is too small: processPendingEventsCore"
            when ((t2 < pointTime p) ||
                  (includingCurrentEvents && (t2 == pointTime p))) $
              do writeIORef t t2
                 PQ.dequeue pq
                 let sc = pointSpecs p
                     t0 = spcStartTime sc
                     dt = spcDT sc
                     n2 = fromIntegral $ floor ((t2 - t0) / dt)
                 c2 $ p { pointTime = t2,
                          pointIteration = n2,
                          pointPhase = -1 }
                 call q p

-- | Process the pending events synchronously, i.e. without past.
processPendingEvents :: Bool -> Dynamics ()
processPendingEvents includingCurrentEvents = Dynamics r where
  r p =
    do let q = runEventQueue $ pointRun p
           t = queueTime q
       t' <- readIORef t
       if pointTime p < t'
         then error $
              "The current time is less than " ++
              "the time in the queue: processPendingEvents"
         else invokeDynamics p m
  m = processPendingEventsCore includingCurrentEvents

-- | A memoized value.
processEventsIncludingCurrent = processPendingEvents True

-- | A memoized value.
processEventsIncludingEarlier = processPendingEvents False

-- | A memoized value.
processEventsIncludingCurrentCore = processPendingEventsCore True

-- | A memoized value.
processEventsIncludingEarlierCore = processPendingEventsCore True

-- | Process the events.
processEvents :: EventProcessing -> Dynamics ()
processEvents CurrentEvents = processEventsIncludingCurrent
processEvents EarlierEvents = processEventsIncludingEarlier
processEvents CurrentEventsOrFromPast = processEventsIncludingCurrentCore
processEvents EarlierEventsOrFromPast = processEventsIncludingEarlierCore

-- | Run the 'Event' computation in the current simulation time
-- within the 'Dynamics' computation involving all pending
-- 'CurrentEvents' in the processing too.
runEvent :: Event a -> Dynamics a
runEvent = runEventWith CurrentEvents

-- | Run the 'Event' computation in the current simulation time
-- within the 'Dynamics' computation specifying what pending events 
-- should be involved in the processing.
runEventWith :: EventProcessing -> Event a -> Dynamics a
runEventWith processing (Event e) =
  Dynamics $ \p ->
  do invokeDynamics p $ processEvents processing
     e p

-- | Run the 'Event' computation in the start time involving all
-- pending 'CurrentEvents' in the processing too.
runEventInStartTime :: Event a -> Simulation a
runEventInStartTime = runDynamicsInStartTime . runEvent

-- | Run the 'Event' computation in the stop time involving all
-- pending 'CurrentEvents' in the processing too.
runEventInStopTime :: Event a -> Simulation a
runEventInStopTime = runDynamicsInStopTime . runEvent

-- | Return the number of pending events that should
-- be yet actuated.
eventQueueCount :: Event Int
eventQueueCount =
  Event $ PQ.queueCount . queuePQ . runEventQueue . pointRun

-- | Actuate the event handler in the specified time points.
enqueueEventWithTimes :: [Double] -> Event () -> Event ()
enqueueEventWithTimes ts e = loop ts
  where loop []       = return ()
        loop (t : ts) = enqueueEvent t $ e >> loop ts
       
-- | Actuate the event handler in the specified time points.
enqueueEventWithPoints :: [Point] -> Event () -> Event ()
enqueueEventWithPoints xs (Event e) = loop xs
  where loop []       = return ()
        loop (x : xs) = enqueueEvent (pointTime x) $ 
                        Event $ \p ->
                        do e x    -- N.B. we substitute the time point!
                           invokeEvent p $ loop xs
                           
-- | Actuate the event handler in the integration time points.
enqueueEventWithIntegTimes :: Event () -> Event ()
enqueueEventWithIntegTimes e =
  Event $ \p ->
  let points = integPoints $ pointRun p
  in invokeEvent p $ enqueueEventWithPoints points e

-- | It allows cancelling the event.
data EventCancellation =
  EventCancellation { cancelEvent   :: Event (),
                      -- ^ Cancel the event.
                      eventCancelled :: Event Bool,
                      -- ^ Test whether the event was cancelled.
                      eventFinished :: Event Bool
                      -- ^ Test whether the event was processed and finished.
                    }

-- | Enqueue the event with an ability to cancel it.
enqueueEventWithCancellation :: Double -> Event () -> Event EventCancellation
enqueueEventWithCancellation t e =
  Event $ \p ->
  do cancelledRef <- newIORef False
     cancellableRef <- newIORef True
     finishedRef <- newIORef False
     let cancel =
           Event $ \p ->
           do x <- readIORef cancellableRef
              when x $
                writeIORef cancelledRef True
         cancelled =
           Event $ \p -> readIORef cancelledRef
         finished =
           Event $ \p -> readIORef finishedRef
     invokeEvent p $
       enqueueEvent t $
       Event $ \p ->
       do writeIORef cancellableRef False
          x <- readIORef cancelledRef
          unless x $
            do invokeEvent p e
               writeIORef finishedRef True
     return EventCancellation { cancelEvent   = cancel,
                                eventCancelled = cancelled,
                                eventFinished = finished }

-- | Memoize the 'Event' computation, always returning the same value
-- within a simulation run.
memoEvent :: Event a -> Simulation (Event a)
memoEvent m =
  do ref <- liftIO $ newIORef Nothing
     return $ Event $ \p ->
       do x <- readIORef ref
          case x of
            Just v -> return v
            Nothing ->
              do v <- invokeEvent p m
                 writeIORef ref (Just v)
                 return v

-- | Memoize the 'Event' computation, always returning the same value
-- in the same modeling time. After the time changes, the value is
-- recalculated by demand.
--
-- It is possible to implement this function efficiently, for the 'Event'
-- computation is always synchronized with the event queue which time
-- flows in one direction only. This synchronization is a key difference
-- between the 'Event' and 'Dynamics' computations.
memoEventInTime :: Event a -> Simulation (Event a)
memoEventInTime m =
  do ref <- liftIO $ newIORef Nothing
     return $ Event $ \p ->
       do x <- readIORef ref
          case x of
            Just (t, v) | t == pointTime p ->
              return v
            _ ->
              do v <- invokeEvent p m
                 writeIORef ref (Just (pointTime p, v))
                 return v

-- | Enqueue the event which must be actuated with the current modeling time but later.
yieldEvent :: Event () -> Event ()
yieldEvent m =
  Event $ \p ->
  invokeEvent p $
  enqueueEvent (pointTime p) m

-- | Defines a computation disposing some entity.
newtype DisposableEvent =
  DisposableEvent { disposeEvent :: Event ()
                    -- ^ Dispose something within the 'Event' computation.
                  }

instance Monoid DisposableEvent where

  mempty = DisposableEvent $ return ()
  mappend (DisposableEvent x) (DisposableEvent y) = DisposableEvent $ x >> y