module AiVsAi.UnitProperties where import Prelude import AiVsAi.GameData --TODO implement this as json? movementRange :: UnitType -> Int movementRange Scout = 2 movementRange Tank = 1 attackRange :: UnitType -> Double attackRange Scout = 1 attackRange Tank = 2 maxHealth :: UnitType -> Int maxHealth Scout = 10 maxHealth Tank = 20 baseAttack :: UnitType -> Int baseAttack Scout = 1 baseAttack Tank = 2 fireRechargeTime :: UnitType -> Int fireRechargeTime Scout = 4 fireRechargeTime Tank = 2 --Initialize a new unit with default starting values newUnit :: UnitID -> TileID -> UnitType -> Team -> UnitState newUnit uid loc utype team = UnitState { idNum = uid, pos = loc, unitType = utype, unitTeam = team, isAlive = True, hp = maxHealth utype, lastFireTurn = 0 } --TOOD implement rock-paper-scissors weaknesses?