/**CFile**************************************************************** FileName [bmcUnroll.c] SystemName [ABC: Logic synthesis and verification system.] PackageName [SAT-based bounded model checking.] Synopsis [Unrolling manager.] Author [Alan Mishchenko] Affiliation [UC Berkeley] Date [Ver. 1.0. Started - June 20, 2005.] Revision [$Id: bmc.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $] ***********************************************************************/ #include "bmc.h" ABC_NAMESPACE_IMPL_START //////////////////////////////////////////////////////////////////////// /// DECLARATIONS /// //////////////////////////////////////////////////////////////////////// #define UNR_DIFF_NULL 0x7FFF typedef struct Unr_Obj_t_ Unr_Obj_t; // 24 bytes + (RankMax-1) * 4 bytes struct Unr_Obj_t_ { unsigned hFan0; // address of the fanin unsigned hFan1; // address of the fanin unsigned fCompl0 : 1; // complemented bit unsigned fCompl1 : 1; // complemented bit unsigned uRDiff0 : 15; // rank diff of the fanin unsigned uRDiff1 : 15; // rank diff of the fanin unsigned fItIsPi : 1; // remember attributes unsigned fItIsPo : 1; // remember attributes unsigned RankMax : 15; // max rank diff between node and its fanout unsigned RankCur : 15; // cur rank of the node unsigned OrigId; // original object ID unsigned Res[1]; // RankMax entries }; struct Unr_Man_t_ { // input data Gia_Man_t * pGia; // the user's AIG manager Gia_Man_t * pFrames; // unrolled manager int nObjs; // the number of objects // intermediate data Vec_Int_t * vOrder; // ordering of GIA objects Vec_Int_t * vOrderLim; // beginning of each time frame Vec_Int_t * vTents; // tents of GIA objects Vec_Int_t * vRanks; // ranks of GIA objects // unrolling data int * pObjs; // storage for unroling objects int * pEnd; // end of storage Vec_Int_t * vObjLim; // handle of the first object in each frame Vec_Int_t * vCiMap; // mapping of GIA CIs into unrolling objects Vec_Int_t * vCoMap; // mapping of GIA POs into unrolling objects Vec_Int_t * vPiLits; // storage for PI literals }; static inline Unr_Obj_t * Unr_ManObj( Unr_Man_t * p, int h ) { assert( h >= 0 && h < p->pEnd - p->pObjs ); return (Unr_Obj_t *)(p->pObjs + h); } static inline int Unr_ObjSizeInt( int Rank ) { return 0xFFFFFFFE & (sizeof(Unr_Obj_t) / sizeof(int) + Rank); } static inline int Unr_ObjSize( Unr_Obj_t * pObj ) { return Unr_ObjSizeInt(pObj->RankMax); } static inline int Unr_ManFanin0Value( Unr_Man_t * p, Unr_Obj_t * pObj ) { Unr_Obj_t * pFanin = Unr_ManObj( p, pObj->hFan0 ); int Index = (pFanin->RankCur + pFanin->RankMax - pObj->uRDiff0) % pFanin->RankMax; assert( pFanin->RankCur < pFanin->RankMax ); assert( pObj->uRDiff0 < pFanin->RankMax ); return Abc_LitNotCond( pFanin->Res[Index], pObj->fCompl0 ); } static inline int Unr_ManFanin1Value( Unr_Man_t * p, Unr_Obj_t * pObj ) { Unr_Obj_t * pFanin = Unr_ManObj( p, pObj->hFan1 ); int Index = (pFanin->RankCur + pFanin->RankMax - pObj->uRDiff1) % pFanin->RankMax; assert( pFanin->RankCur < pFanin->RankMax ); assert( pObj->uRDiff1 < pFanin->RankMax ); return Abc_LitNotCond( pFanin->Res[Index], pObj->fCompl1 ); } static inline int Unr_ManObjReadValue( Unr_Obj_t * pObj ) { assert( pObj->RankCur >= 0 && pObj->RankCur < pObj->RankMax ); return pObj->Res[ pObj->RankCur ]; } static inline void Unr_ManObjSetValue( Unr_Obj_t * pObj, int Value ) { assert( Value >= 0 ); pObj->RankCur = (UNR_DIFF_NULL & (pObj->RankCur + 1)) % pObj->RankMax; pObj->Res[ pObj->RankCur ] = Value; } //////////////////////////////////////////////////////////////////////// /// FUNCTION DEFINITIONS /// //////////////////////////////////////////////////////////////////////// /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline void Vec_IntWriteMaxEntry( Vec_Int_t * p, int i, int Entry ) { assert( i >= 0 && i < p->nSize ); p->pArray[i] = Abc_MaxInt( p->pArray[i], Entry ); } /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Unr_ManProfileRanks( Vec_Int_t * vRanks ) { int RankMax = Vec_IntFindMax( vRanks ); Vec_Int_t * vCounts = Vec_IntStart( RankMax+1 ); int i, Rank, Count, nExtras = 0; Vec_IntForEachEntry( vRanks, Rank, i ) Vec_IntAddToEntry( vCounts, Rank, 1 ); Vec_IntForEachEntry( vCounts, Count, i ) { if ( Count == 0 ) continue; printf( "%2d : %8d (%6.2f %%)\n", i, Count, 100.0 * Count / Vec_IntSize(vRanks) ); nExtras += Count * i; } printf( "Extra space = %d (%6.2f %%) ", nExtras, 100.0 * nExtras / Vec_IntSize(vRanks) ); Vec_IntFree( vCounts ); } /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Unr_ManSetup_rec( Unr_Man_t * p, int iObj, int iTent, Vec_Int_t * vRoots ) { Gia_Obj_t * pObj; int iFanin; if ( Vec_IntEntry(p->vTents, iObj) >= 0 ) return; Vec_IntWriteEntry(p->vTents, iObj, iTent); pObj = Gia_ManObj( p->pGia, iObj ); if ( Gia_ObjIsAnd(pObj) || Gia_ObjIsCo(pObj) ) { Unr_ManSetup_rec( p, (iFanin = Gia_ObjFaninId0(pObj, iObj)), iTent, vRoots ); Vec_IntWriteMaxEntry( p->vRanks, iFanin, Abc_MaxInt(0, iTent - Vec_IntEntry(p->vTents, iFanin) - 1) ); } if ( Gia_ObjIsAnd(pObj) ) { Unr_ManSetup_rec( p, (iFanin = Gia_ObjFaninId1(pObj, iObj)), iTent, vRoots ); Vec_IntWriteMaxEntry( p->vRanks, iFanin, Abc_MaxInt(0, iTent - Vec_IntEntry(p->vTents, iFanin) - 1) ); } else if ( Gia_ObjIsRo(p->pGia, pObj) ) { Vec_IntPush( vRoots, (iFanin = Gia_ObjId(p->pGia, Gia_ObjRoToRi(p->pGia, pObj))) ); Vec_IntWriteMaxEntry( p->vRanks, iFanin, 0 ); } Vec_IntPush( p->vOrder, iObj ); } void Unr_ManSetup( Unr_Man_t * p, int fVerbose ) { Vec_Int_t * vRoots, * vRoots2, * vMap; Unr_Obj_t * pUnrObj; Gia_Obj_t * pObj; int i, k, t, iObj, nInts, * pInts; abctime clk = Abc_Clock(); // create zero rank assert( Vec_IntSize(p->vOrder) == 0 ); Vec_IntPush( p->vOrder, 0 ); Vec_IntPush( p->vOrderLim, Vec_IntSize(p->vOrder) ); Vec_IntWriteEntry( p->vTents, 0, 0 ); Vec_IntWriteEntry( p->vRanks, 0, 0 ); // start from the POs vRoots = Vec_IntAlloc( 100 ); vRoots2 = Vec_IntAlloc( 100 ); Gia_ManForEachPo( p->pGia, pObj, i ) Unr_ManSetup_rec( p, Gia_ObjId(p->pGia, pObj), 0, vRoots ); // collect tents while ( Vec_IntSize(vRoots) > 0 ) { Vec_IntPush( p->vOrderLim, Vec_IntSize(p->vOrder) ); Vec_IntClear( vRoots2 ); Vec_IntForEachEntry( vRoots, iObj, i ) Unr_ManSetup_rec( p, iObj, Vec_IntSize(p->vOrderLim)-1, vRoots2 ); ABC_SWAP( Vec_Int_t *, vRoots, vRoots2 ); } Vec_IntPush( p->vOrderLim, Vec_IntSize(p->vOrder) ); Vec_IntFree( vRoots ); Vec_IntFree( vRoots2 ); // allocate memory nInts = 0; Vec_IntForEachEntry( p->vOrder, iObj, i ) nInts += Unr_ObjSizeInt( Vec_IntEntry(p->vRanks, iObj) + 1 ); p->pObjs = pInts = ABC_CALLOC( int, nInts ); p->pEnd = p->pObjs + nInts; // create const0 node pUnrObj = Unr_ManObj( p, pInts - p->pObjs ); pUnrObj->RankMax = Vec_IntEntry(p->vRanks, 0) + 1; pUnrObj->uRDiff0 = pUnrObj->uRDiff1 = UNR_DIFF_NULL; pUnrObj->Res[0] = 0; // const0 // map the objects vMap = Vec_IntStartFull( p->nObjs ); Vec_IntWriteEntry( vMap, 0, pInts - p->pObjs ); pInts += Unr_ObjSize(pUnrObj); // mark up the entries assert( Vec_IntSize(p->vObjLim) == 0 ); for ( t = Vec_IntSize(p->vOrderLim) - 2; t >= 0; t-- ) { int Beg = Vec_IntEntry(p->vOrderLim, t); int End = Vec_IntEntry(p->vOrderLim, t+1); Vec_IntPush( p->vObjLim, pInts - p->pObjs ); Vec_IntForEachEntryStartStop( p->vOrder, iObj, i, Beg, End ) { pObj = Gia_ManObj( p->pGia, iObj ); pUnrObj = Unr_ManObj( p, pInts - p->pObjs ); pUnrObj->uRDiff0 = pUnrObj->uRDiff1 = UNR_DIFF_NULL; if ( Gia_ObjIsAnd(pObj) || Gia_ObjIsCo(pObj) ) pUnrObj->uRDiff0 = Abc_MaxInt(0, Vec_IntEntry(p->vTents, iObj) - Vec_IntEntry(p->vTents, Gia_ObjFaninId0(pObj, iObj)) - 1); if ( Gia_ObjIsAnd(pObj) ) pUnrObj->uRDiff1 = Abc_MaxInt(0, Vec_IntEntry(p->vTents, iObj) - Vec_IntEntry(p->vTents, Gia_ObjFaninId1(pObj, iObj)) - 1); else if ( Gia_ObjIsRo(p->pGia, pObj) ) pUnrObj->uRDiff0 = 0; pUnrObj->RankMax = Vec_IntEntry(p->vRanks, iObj) + 1; pUnrObj->RankCur = UNR_DIFF_NULL; pUnrObj->OrigId = iObj; for ( k = 0; k < (int)pUnrObj->RankMax; k++ ) pUnrObj->Res[k] = -1; assert( ((pInts - p->pObjs) & 1) == 0 ); // align for 64-bits Vec_IntWriteEntry( vMap, iObj, pInts - p->pObjs ); pInts += Unr_ObjSize( pUnrObj ); } } assert( pInts - p->pObjs == nInts ); // label the objects Gia_ManForEachObj( p->pGia, pObj, i ) { if ( Vec_IntEntry(vMap, i) == -1 ) continue; pUnrObj = Unr_ManObj( p, Vec_IntEntry(vMap, i) ); if ( Gia_ObjIsAnd(pObj) || Gia_ObjIsCo(pObj) ) { pUnrObj->hFan0 = Vec_IntEntry( vMap, Gia_ObjFaninId0(pObj, i) ); pUnrObj->fCompl0 = Gia_ObjFaninC0(pObj); pUnrObj->fItIsPo = Gia_ObjIsPo(p->pGia, pObj); } if ( Gia_ObjIsAnd(pObj) ) { pUnrObj->hFan1 = Vec_IntEntry( vMap, Gia_ObjFaninId1(pObj, i) ); pUnrObj->fCompl1 = Gia_ObjFaninC1(pObj); } else if ( Gia_ObjIsRo(p->pGia, pObj) ) { pUnrObj->hFan0 = Vec_IntEntry( vMap, Gia_ObjId(p->pGia, Gia_ObjRoToRi(p->pGia, pObj)) ); pUnrObj->fCompl0 = 0; } else if ( Gia_ObjIsPi(p->pGia, pObj) ) { pUnrObj->hFan0 = Gia_ObjCioId(pObj); // remember CIO id pUnrObj->hFan1 = Vec_IntEntry(p->vTents, i); // remember tent pUnrObj->fItIsPi = 1; } } // store CI/PO objects; Gia_ManForEachCi( p->pGia, pObj, i ) Vec_IntPush( p->vCiMap, Vec_IntEntry(vMap, Gia_ObjId(p->pGia, pObj)) ); Gia_ManForEachCo( p->pGia, pObj, i ) Vec_IntPush( p->vCoMap, Vec_IntEntry(vMap, Gia_ObjId(p->pGia, pObj)) ); Vec_IntFreeP( &vMap ); // print stats if ( fVerbose ) { Unr_ManProfileRanks( p->vRanks ); printf( "Memory usage = %6.2f MB ", 4.0 * nInts / (1<<20) ); Abc_PrintTime( 1, "Time", Abc_Clock() - clk ); } Vec_IntFreeP( &p->vOrder ); Vec_IntFreeP( &p->vOrderLim ); Vec_IntFreeP( &p->vRanks ); Vec_IntFreeP( &p->vTents ); } /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Unr_Man_t * Unr_ManAlloc( Gia_Man_t * pGia ) { Unr_Man_t * p; p = ABC_CALLOC( Unr_Man_t, 1 ); p->pGia = pGia; p->nObjs = Gia_ManObjNum(pGia); p->vOrder = Vec_IntAlloc( p->nObjs ); p->vOrderLim = Vec_IntAlloc( 100 ); p->vTents = Vec_IntStartFull( p->nObjs ); p->vRanks = Vec_IntStart( p->nObjs ); p->vObjLim = Vec_IntAlloc( 100 ); p->vCiMap = Vec_IntAlloc( Gia_ManCiNum(pGia) ); p->vCoMap = Vec_IntAlloc( Gia_ManCoNum(pGia) ); p->vPiLits = Vec_IntAlloc( 10000 ); p->pFrames = Gia_ManStart( 10000 ); p->pFrames->pName = Abc_UtilStrsav( pGia->pName ); Gia_ManHashStart( p->pFrames ); return p; } void Unr_ManFree( Unr_Man_t * p ) { Gia_ManStop( p->pFrames ); // intermediate data Vec_IntFreeP( &p->vOrder ); Vec_IntFreeP( &p->vOrderLim ); Vec_IntFreeP( &p->vTents ); Vec_IntFreeP( &p->vRanks ); // unrolling data Vec_IntFreeP( &p->vObjLim ); Vec_IntFreeP( &p->vCiMap ); Vec_IntFreeP( &p->vCoMap ); Vec_IntFreeP( &p->vPiLits ); ABC_FREE( p->pObjs ); ABC_FREE( p ); } /**Function************************************************************* Synopsis [Perform smart unrolling.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Unr_Man_t * Unr_ManUnrollStart( Gia_Man_t * pGia, int fVerbose ) { int i, iHandle; Unr_Man_t * p; p = Unr_ManAlloc( pGia ); Unr_ManSetup( p, fVerbose ); for ( i = 0; i < Gia_ManRegNum(p->pGia); i++ ) if ( (iHandle = Vec_IntEntry(p->vCoMap, Gia_ManPoNum(p->pGia) + i)) != -1 ) Unr_ManObjSetValue( Unr_ManObj(p, iHandle), 0 ); return p; } Gia_Man_t * Unr_ManUnrollFrame( Unr_Man_t * p, int f ) { int i, iLit, iLit0, iLit1, hStart; for ( i = 0; i < Gia_ManPiNum(p->pGia); i++ ) Vec_IntPush( p->vPiLits, Gia_ManAppendCi(p->pFrames) ); hStart = Vec_IntEntry( p->vObjLim, Abc_MaxInt(0, Vec_IntSize(p->vObjLim)-1-f) ); while ( p->pObjs + hStart < p->pEnd ) { Unr_Obj_t * pUnrObj = Unr_ManObj( p, hStart ); if ( pUnrObj->uRDiff0 != UNR_DIFF_NULL && pUnrObj->uRDiff1 != UNR_DIFF_NULL ) // AND node { iLit0 = Unr_ManFanin0Value( p, pUnrObj ); iLit1 = Unr_ManFanin1Value( p, pUnrObj ); iLit = Gia_ManHashAnd( p->pFrames, iLit0, iLit1 ); Unr_ManObjSetValue( pUnrObj, iLit ); } else if ( pUnrObj->uRDiff0 != UNR_DIFF_NULL && pUnrObj->uRDiff1 == UNR_DIFF_NULL ) // PO/RI/RO { iLit = Unr_ManFanin0Value( p, pUnrObj ); Unr_ManObjSetValue( pUnrObj, iLit ); if ( pUnrObj->fItIsPo ) Gia_ManAppendCo( p->pFrames, iLit ); } else // PI (pUnrObj->hFan0 is CioId; pUnrObj->hFan1 is tent) { assert( pUnrObj->fItIsPi && f >= (int)pUnrObj->hFan1 ); iLit = Vec_IntEntry( p->vPiLits, Gia_ManPiNum(p->pGia) * (f - pUnrObj->hFan1) + pUnrObj->hFan0 ); Unr_ManObjSetValue( pUnrObj, iLit ); } hStart += Unr_ObjSize( pUnrObj ); } assert( p->pObjs + hStart == p->pEnd ); assert( Gia_ManPoNum(p->pFrames) == (f + 1) * Gia_ManPoNum(p->pGia) ); return p->pFrames; } Gia_Man_t * Unr_ManUnroll( Gia_Man_t * pGia, int nFrames ) { Unr_Man_t * p; Gia_Man_t * pFrames; int f; p = Unr_ManUnrollStart( pGia, 1 ); for ( f = 0; f < nFrames; f++ ) Unr_ManUnrollFrame( p, f ); pFrames = Gia_ManCleanup( p->pFrames ); Unr_ManFree( p ); return pFrames; } /**Function************************************************************* Synopsis [Perform naive unrolling.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Gia_Man_t * Unr_ManUnrollSimple( Gia_Man_t * pGia, int nFrames ) { Gia_Man_t * pFrames; Gia_Obj_t * pObj, * pObjRi; int f, i; pFrames = Gia_ManStart( 10000 ); pFrames->pName = Abc_UtilStrsav( pGia->pName ); Gia_ManHashAlloc( pFrames ); Gia_ManConst0(pGia)->Value = 0; Gia_ManForEachRi( pGia, pObj, i ) pObj->Value = 0; for ( f = 0; f < nFrames; f++ ) { Gia_ManForEachPi( pGia, pObj, i ) pObj->Value = Gia_ManAppendCi(pFrames); Gia_ManForEachRiRo( pGia, pObjRi, pObj, i ) pObj->Value = pObjRi->Value; Gia_ManForEachAnd( pGia, pObj, i ) pObj->Value = Gia_ManHashAnd( pFrames, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) ); Gia_ManForEachCo( pGia, pObj, i ) pObj->Value = Gia_ObjFanin0Copy(pObj); Gia_ManForEachPo( pGia, pObj, i ) Gia_ManAppendCo( pFrames, pObj->Value ); } Gia_ManHashStop( pFrames ); Gia_ManSetRegNum( pFrames, 0 ); pFrames = Gia_ManCleanup( pGia = pFrames ); Gia_ManStop( pGia ); return pFrames; } /**Function************************************************************* Synopsis [Perform evaluation.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Unr_ManTest( Gia_Man_t * pGia, int nFrames ) { Gia_Man_t * pFrames0, * pFrames1; abctime clk = Abc_Clock(); pFrames0 = Unr_ManUnroll( pGia, nFrames ); Abc_PrintTime( 1, "Unroll ", Abc_Clock() - clk ); clk = Abc_Clock(); pFrames1 = Unr_ManUnrollSimple( pGia, nFrames ); Abc_PrintTime( 1, "UnrollS", Abc_Clock() - clk ); Gia_ManPrintStats( pFrames0, NULL ); Gia_ManPrintStats( pFrames1, NULL ); Gia_AigerWrite( pFrames0, "frames0.aig", 0, 0 ); Gia_AigerWrite( pFrames1, "frames1.aig", 0, 0 ); Gia_ManStop( pFrames0 ); Gia_ManStop( pFrames1 ); } //////////////////////////////////////////////////////////////////////// /// END OF FILE /// //////////////////////////////////////////////////////////////////////// ABC_NAMESPACE_IMPL_END