/**CFile**************************************************************** FileName [ioWriteDot.c] SystemName [ABC: Logic synthesis and verification system.] PackageName [Command processing package.] Synopsis [Procedures to write the graph structure of AIG in DOT.] Author [Alan Mishchenko] Affiliation [UC Berkeley] Date [Ver. 1.0. Started - June 20, 2005.] Revision [$Id: ioWriteDot.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $] ***********************************************************************/ #include "ioAbc.h" #include "base/main/main.h" #include "map/mio/mio.h" ABC_NAMESPACE_IMPL_START //////////////////////////////////////////////////////////////////////// /// DECLARATIONS /// //////////////////////////////////////////////////////////////////////// static char * Abc_NtkPrintSop( char * pSop ); static int Abc_NtkCountLogicNodes( Vec_Ptr_t * vNodes ); //////////////////////////////////////////////////////////////////////// /// FUNCTION DEFINITIONS /// //////////////////////////////////////////////////////////////////////// /**Function************************************************************* Synopsis [Writes the graph structure of network for DOT.] Description [Useful for graph visualization using tools such as GraphViz: http://www.graphviz.org/] SideEffects [] SeeAlso [] ***********************************************************************/ void Io_WriteDot( Abc_Ntk_t * pNtk, char * FileName ) { Vec_Ptr_t * vNodes; vNodes = Abc_NtkCollectObjects( pNtk ); Io_WriteDotNtk( pNtk, vNodes, NULL, FileName, 0, 0 ); Vec_PtrFree( vNodes ); } /**Function************************************************************* Synopsis [Writes the graph structure of network for DOT.] Description [Useful for graph visualization using tools such as GraphViz: http://www.graphviz.org/] SideEffects [] SeeAlso [] ***********************************************************************/ void Io_WriteDotNtk( Abc_Ntk_t * pNtk, Vec_Ptr_t * vNodes, Vec_Ptr_t * vNodesShow, char * pFileName, int fGateNames, int fUseReverse ) { FILE * pFile; Abc_Obj_t * pNode, * pFanin; char * pSopString; int LevelMin, LevelMax, fHasCos, Level, i, k, fHasBdds, fCompl, Prev; int Limit = 300; assert( Abc_NtkIsStrash(pNtk) || Abc_NtkIsLogic(pNtk) ); if ( vNodes->nSize < 1 ) { printf( "The set has no nodes. DOT file is not written.\n" ); return; } if ( vNodes->nSize > Limit ) { printf( "The set has more than %d nodes. DOT file is not written.\n", Limit ); return; } // start the stream if ( (pFile = fopen( pFileName, "w" )) == NULL ) { fprintf( stdout, "Cannot open the intermediate file \"%s\".\n", pFileName ); return; } // transform logic functions from BDD to SOP if ( (fHasBdds = Abc_NtkIsBddLogic(pNtk)) ) { if ( !Abc_NtkBddToSop(pNtk, 0) ) { printf( "Io_WriteDotNtk(): Converting to SOPs has failed.\n" ); return; } } // mark the nodes from the set Vec_PtrForEachEntry( Abc_Obj_t *, vNodes, pNode, i ) pNode->fMarkC = 1; if ( vNodesShow ) Vec_PtrForEachEntry( Abc_Obj_t *, vNodesShow, pNode, i ) pNode->fMarkB = 1; // get the levels of nodes LevelMax = Abc_NtkLevel( pNtk ); if ( fUseReverse ) { LevelMin = Abc_NtkLevelReverse( pNtk ); assert( LevelMax == LevelMin ); Vec_PtrForEachEntry( Abc_Obj_t *, vNodes, pNode, i ) if ( Abc_ObjIsNode(pNode) ) pNode->Level = LevelMax - pNode->Level + 1; } // find the largest and the smallest levels LevelMin = 10000; LevelMax = -1; fHasCos = 0; Vec_PtrForEachEntry( Abc_Obj_t *, vNodes, pNode, i ) { if ( Abc_ObjIsCo(pNode) ) { fHasCos = 1; continue; } if ( LevelMin > (int)pNode->Level ) LevelMin = pNode->Level; if ( LevelMax < (int)pNode->Level ) LevelMax = pNode->Level; } // set the level of the CO nodes if ( fHasCos ) { LevelMax++; Vec_PtrForEachEntry( Abc_Obj_t *, vNodes, pNode, i ) { if ( Abc_ObjIsCo(pNode) ) pNode->Level = LevelMax; } } // write the DOT header fprintf( pFile, "# %s\n", "Network structure generated by ABC" ); fprintf( pFile, "\n" ); fprintf( pFile, "digraph network {\n" ); fprintf( pFile, "size = \"7.5,10\";\n" ); // fprintf( pFile, "size = \"10,8.5\";\n" ); // fprintf( pFile, "size = \"14,11\";\n" ); // fprintf( pFile, "page = \"8,11\";\n" ); // fprintf( pFile, "ranksep = 0.5;\n" ); // fprintf( pFile, "nodesep = 0.5;\n" ); fprintf( pFile, "center = true;\n" ); // fprintf( pFile, "orientation = landscape;\n" ); // fprintf( pFile, "edge [fontsize = 10];\n" ); // fprintf( pFile, "edge [dir = none];\n" ); fprintf( pFile, "edge [dir = back];\n" ); fprintf( pFile, "\n" ); // labels on the left of the picture fprintf( pFile, "{\n" ); fprintf( pFile, " node [shape = plaintext];\n" ); fprintf( pFile, " edge [style = invis];\n" ); fprintf( pFile, " LevelTitle1 [label=\"\"];\n" ); fprintf( pFile, " LevelTitle2 [label=\"\"];\n" ); // generate node names with labels for ( Level = LevelMax; Level >= LevelMin; Level-- ) { // the visible node name fprintf( pFile, " Level%d", Level ); fprintf( pFile, " [label = " ); // label name fprintf( pFile, "\"" ); fprintf( pFile, "\"" ); fprintf( pFile, "];\n" ); } // genetate the sequence of visible/invisible nodes to mark levels fprintf( pFile, " LevelTitle1 -> LevelTitle2 ->" ); for ( Level = LevelMax; Level >= LevelMin; Level-- ) { // the visible node name fprintf( pFile, " Level%d", Level ); // the connector if ( Level != LevelMin ) fprintf( pFile, " ->" ); else fprintf( pFile, ";" ); } fprintf( pFile, "\n" ); fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); // generate title box on top fprintf( pFile, "{\n" ); fprintf( pFile, " rank = same;\n" ); fprintf( pFile, " LevelTitle1;\n" ); fprintf( pFile, " title1 [shape=plaintext,\n" ); fprintf( pFile, " fontsize=20,\n" ); fprintf( pFile, " fontname = \"Times-Roman\",\n" ); fprintf( pFile, " label=\"" ); fprintf( pFile, "%s", "Network structure visualized by ABC" ); fprintf( pFile, "\\n" ); fprintf( pFile, "Benchmark \\\"%s\\\". ", pNtk->pName ); fprintf( pFile, "Time was %s. ", Extra_TimeStamp() ); fprintf( pFile, "\"\n" ); fprintf( pFile, " ];\n" ); fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); // generate statistics box fprintf( pFile, "{\n" ); fprintf( pFile, " rank = same;\n" ); fprintf( pFile, " LevelTitle2;\n" ); fprintf( pFile, " title2 [shape=plaintext,\n" ); fprintf( pFile, " fontsize=18,\n" ); fprintf( pFile, " fontname = \"Times-Roman\",\n" ); fprintf( pFile, " label=\"" ); if ( Abc_NtkObjNum(pNtk) == Vec_PtrSize(vNodes) ) fprintf( pFile, "The network contains %d logic nodes and %d latches.", Abc_NtkNodeNum(pNtk), Abc_NtkLatchNum(pNtk) ); else fprintf( pFile, "The set contains %d logic nodes and spans %d levels.", Abc_NtkCountLogicNodes(vNodes), LevelMax - LevelMin + 1 ); fprintf( pFile, "\\n" ); fprintf( pFile, "\"\n" ); fprintf( pFile, " ];\n" ); fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); // generate the POs if ( fHasCos ) { fprintf( pFile, "{\n" ); fprintf( pFile, " rank = same;\n" ); // the labeling node of this level fprintf( pFile, " Level%d;\n", LevelMax ); // generate the PO nodes Vec_PtrForEachEntry( Abc_Obj_t *, vNodes, pNode, i ) { if ( !Abc_ObjIsCo(pNode) ) continue; fprintf( pFile, " Node%d [label = \"%s%s\"", pNode->Id, (Abc_ObjIsBi(pNode)? Abc_ObjName(Abc_ObjFanout0(pNode)):Abc_ObjName(pNode)), (Abc_ObjIsBi(pNode)? "_in":"") ); fprintf( pFile, ", shape = %s", (Abc_ObjIsBi(pNode)? "box":"invtriangle") ); if ( pNode->fMarkB ) fprintf( pFile, ", style = filled" ); fprintf( pFile, ", color = coral, fillcolor = coral" ); fprintf( pFile, "];\n" ); } fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); } // generate nodes of each rank for ( Level = LevelMax - fHasCos; Level >= LevelMin && Level > 0; Level-- ) { fprintf( pFile, "{\n" ); fprintf( pFile, " rank = same;\n" ); // the labeling node of this level fprintf( pFile, " Level%d;\n", Level ); Vec_PtrForEachEntry( Abc_Obj_t *, vNodes, pNode, i ) { if ( (int)pNode->Level != Level ) continue; if ( Abc_ObjFaninNum(pNode) == 0 ) continue; /* int SuppSize; Vec_Ptr_t * vSupp; if ( (int)pNode->Level != Level ) continue; if ( Abc_ObjFaninNum(pNode) == 0 ) continue; vSupp = Abc_NtkNodeSupport( pNtk, &pNode, 1 ); SuppSize = Vec_PtrSize( vSupp ); Vec_PtrFree( vSupp ); */ // fprintf( pFile, " Node%d [label = \"%d\"", pNode->Id, pNode->Id ); if ( Abc_NtkIsStrash(pNtk) ) pSopString = ""; else if ( Abc_NtkHasMapping(pNtk) && fGateNames ) pSopString = Mio_GateReadName((Mio_Gate_t *)pNode->pData); else if ( Abc_NtkHasMapping(pNtk) ) pSopString = Abc_NtkPrintSop(Mio_GateReadSop((Mio_Gate_t *)pNode->pData)); else pSopString = Abc_NtkPrintSop((char *)pNode->pData); fprintf( pFile, " Node%d [label = \"%d\\n%s\"", pNode->Id, pNode->Id, pSopString ); // fprintf( pFile, " Node%d [label = \"%d\\n%s\"", pNode->Id, // SuppSize, // pSopString ); fprintf( pFile, ", shape = ellipse" ); if ( pNode->fMarkB ) fprintf( pFile, ", style = filled" ); fprintf( pFile, "];\n" ); } fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); } // generate the PI nodes if any if ( LevelMin == 0 ) { fprintf( pFile, "{\n" ); fprintf( pFile, " rank = same;\n" ); // the labeling node of this level fprintf( pFile, " Level%d;\n", LevelMin ); // generate the PO nodes Vec_PtrForEachEntry( Abc_Obj_t *, vNodes, pNode, i ) { if ( !Abc_ObjIsCi(pNode) ) { // check if the costant node is present if ( Abc_ObjFaninNum(pNode) == 0 && Abc_ObjFanoutNum(pNode) > 0 ) { fprintf( pFile, " Node%d [label = \"Const%d\"", pNode->Id, Abc_NtkIsStrash(pNode->pNtk) || Abc_NodeIsConst1(pNode) ); fprintf( pFile, ", shape = ellipse" ); if ( pNode->fMarkB ) fprintf( pFile, ", style = filled" ); fprintf( pFile, ", color = coral, fillcolor = coral" ); fprintf( pFile, "];\n" ); } continue; } fprintf( pFile, " Node%d [label = \"%s\"", pNode->Id, (Abc_ObjIsBo(pNode)? Abc_ObjName(Abc_ObjFanin0(pNode)):Abc_ObjName(pNode)) ); fprintf( pFile, ", shape = %s", (Abc_ObjIsBo(pNode)? "box":"triangle") ); if ( pNode->fMarkB ) fprintf( pFile, ", style = filled" ); fprintf( pFile, ", color = coral, fillcolor = coral" ); fprintf( pFile, "];\n" ); } fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); } // generate invisible edges from the square down fprintf( pFile, "title1 -> title2 [style = invis];\n" ); Vec_PtrForEachEntry( Abc_Obj_t *, vNodes, pNode, i ) { if ( (int)pNode->Level != LevelMax ) continue; fprintf( pFile, "title2 -> Node%d [style = invis];\n", pNode->Id ); } // generate invisible edges among the COs Prev = -1; Vec_PtrForEachEntry( Abc_Obj_t *, vNodes, pNode, i ) { if ( (int)pNode->Level != LevelMax ) continue; if ( !Abc_ObjIsPo(pNode) ) continue; if ( Prev >= 0 ) fprintf( pFile, "Node%d -> Node%d [style = invis];\n", Prev, pNode->Id ); Prev = pNode->Id; } // generate edges Vec_PtrForEachEntry( Abc_Obj_t *, vNodes, pNode, i ) { if ( Abc_ObjIsLatch(pNode) ) continue; Abc_ObjForEachFanin( pNode, pFanin, k ) { if ( Abc_ObjIsLatch(pFanin) ) continue; fCompl = 0; if ( Abc_NtkIsStrash(pNtk) ) fCompl = Abc_ObjFaninC(pNode, k); // generate the edge from this node to the next fprintf( pFile, "Node%d", pNode->Id ); fprintf( pFile, " -> " ); fprintf( pFile, "Node%d", pFanin->Id ); fprintf( pFile, " [style = %s", fCompl? "dotted" : "bold" ); // fprintf( pFile, ", label = \"%c\"", 'a' + k ); fprintf( pFile, "]" ); fprintf( pFile, ";\n" ); } } fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); fclose( pFile ); // unmark the nodes from the set Vec_PtrForEachEntry( Abc_Obj_t *, vNodes, pNode, i ) pNode->fMarkC = 0; if ( vNodesShow ) Vec_PtrForEachEntry( Abc_Obj_t *, vNodesShow, pNode, i ) pNode->fMarkB = 0; // convert the network back into BDDs if this is how it was if ( fHasBdds ) Abc_NtkSopToBdd(pNtk); } /**Function************************************************************* Synopsis [Writes the graph structure of network for DOT.] Description [Useful for graph visualization using tools such as GraphViz: http://www.graphviz.org/] SideEffects [] SeeAlso [] ***********************************************************************/ void Io_WriteDotSeq( Abc_Ntk_t * pNtk, Vec_Ptr_t * vNodes, Vec_Ptr_t * vNodesShow, char * pFileName, int fGateNames, int fUseReverse ) { FILE * pFile; Abc_Obj_t * pNode, * pFanin; char * pSopString; int LevelMin, LevelMax, fHasCos, Level, i, k, fHasBdds, fCompl, Prev; int Limit = 300; assert( Abc_NtkIsStrash(pNtk) || Abc_NtkIsLogic(pNtk) ); if ( vNodes->nSize < 1 ) { printf( "The set has no nodes. DOT file is not written.\n" ); return; } if ( vNodes->nSize > Limit ) { printf( "The set has more than %d nodes. DOT file is not written.\n", Limit ); return; } // start the stream if ( (pFile = fopen( pFileName, "w" )) == NULL ) { fprintf( stdout, "Cannot open the intermediate file \"%s\".\n", pFileName ); return; } // transform logic functions from BDD to SOP if ( (fHasBdds = Abc_NtkIsBddLogic(pNtk)) ) { if ( !Abc_NtkBddToSop(pNtk, 0) ) { printf( "Io_WriteDotNtk(): Converting to SOPs has failed.\n" ); return; } } // mark the nodes from the set Vec_PtrForEachEntry( Abc_Obj_t *, vNodes, pNode, i ) pNode->fMarkC = 1; if ( vNodesShow ) Vec_PtrForEachEntry( Abc_Obj_t *, vNodesShow, pNode, i ) pNode->fMarkB = 1; // get the levels of nodes LevelMax = Abc_NtkLevel( pNtk ); if ( fUseReverse ) { LevelMin = Abc_NtkLevelReverse( pNtk ); assert( LevelMax == LevelMin ); Vec_PtrForEachEntry( Abc_Obj_t *, vNodes, pNode, i ) if ( Abc_ObjIsNode(pNode) ) pNode->Level = LevelMax - pNode->Level + 1; } // find the largest and the smallest levels LevelMin = 10000; LevelMax = -1; fHasCos = 0; Vec_PtrForEachEntry( Abc_Obj_t *, vNodes, pNode, i ) { if ( Abc_ObjIsCo(pNode) ) { fHasCos = 1; continue; } if ( LevelMin > (int)pNode->Level ) LevelMin = pNode->Level; if ( LevelMax < (int)pNode->Level ) LevelMax = pNode->Level; } // set the level of the CO nodes if ( fHasCos ) { LevelMax++; Vec_PtrForEachEntry( Abc_Obj_t *, vNodes, pNode, i ) { if ( Abc_ObjIsCo(pNode) ) pNode->Level = LevelMax; } } // write the DOT header fprintf( pFile, "# %s\n", "Network structure generated by ABC" ); fprintf( pFile, "\n" ); fprintf( pFile, "digraph network {\n" ); fprintf( pFile, "size = \"7.5,10\";\n" ); // fprintf( pFile, "size = \"10,8.5\";\n" ); // fprintf( pFile, "size = \"14,11\";\n" ); // fprintf( pFile, "page = \"8,11\";\n" ); // fprintf( pFile, "ranksep = 0.5;\n" ); // fprintf( pFile, "nodesep = 0.5;\n" ); fprintf( pFile, "center = true;\n" ); // fprintf( pFile, "orientation = landscape;\n" ); // fprintf( pFile, "edge [fontsize = 10];\n" ); // fprintf( pFile, "edge [dir = none];\n" ); fprintf( pFile, "edge [dir = back];\n" ); fprintf( pFile, "\n" ); // labels on the left of the picture fprintf( pFile, "{\n" ); fprintf( pFile, " node [shape = plaintext];\n" ); fprintf( pFile, " edge [style = invis];\n" ); fprintf( pFile, " LevelTitle1 [label=\"\"];\n" ); fprintf( pFile, " LevelTitle2 [label=\"\"];\n" ); // generate node names with labels for ( Level = LevelMax; Level >= LevelMin; Level-- ) { // the visible node name fprintf( pFile, " Level%d", Level ); fprintf( pFile, " [label = " ); // label name fprintf( pFile, "\"" ); fprintf( pFile, "\"" ); fprintf( pFile, "];\n" ); } // genetate the sequence of visible/invisible nodes to mark levels fprintf( pFile, " LevelTitle1 -> LevelTitle2 ->" ); for ( Level = LevelMax; Level >= LevelMin; Level-- ) { // the visible node name fprintf( pFile, " Level%d", Level ); // the connector if ( Level != LevelMin ) fprintf( pFile, " ->" ); else fprintf( pFile, ";" ); } fprintf( pFile, "\n" ); fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); // generate title box on top fprintf( pFile, "{\n" ); fprintf( pFile, " rank = same;\n" ); fprintf( pFile, " LevelTitle1;\n" ); fprintf( pFile, " title1 [shape=plaintext,\n" ); fprintf( pFile, " fontsize=20,\n" ); fprintf( pFile, " fontname = \"Times-Roman\",\n" ); fprintf( pFile, " label=\"" ); fprintf( pFile, "%s", "Network structure visualized by ABC" ); fprintf( pFile, "\\n" ); fprintf( pFile, "Benchmark \\\"%s\\\". ", pNtk->pName ); fprintf( pFile, "Time was %s. ", Extra_TimeStamp() ); fprintf( pFile, "\"\n" ); fprintf( pFile, " ];\n" ); fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); // generate statistics box fprintf( pFile, "{\n" ); fprintf( pFile, " rank = same;\n" ); fprintf( pFile, " LevelTitle2;\n" ); fprintf( pFile, " title2 [shape=plaintext,\n" ); fprintf( pFile, " fontsize=18,\n" ); fprintf( pFile, " fontname = \"Times-Roman\",\n" ); fprintf( pFile, " label=\"" ); if ( Abc_NtkObjNum(pNtk) == Vec_PtrSize(vNodes) ) fprintf( pFile, "The network contains %d logic nodes and %d latches.", Abc_NtkNodeNum(pNtk), Abc_NtkLatchNum(pNtk) ); else fprintf( pFile, "The set contains %d logic nodes and spans %d levels.", Abc_NtkCountLogicNodes(vNodes), LevelMax - LevelMin + 1 ); fprintf( pFile, "\\n" ); fprintf( pFile, "\"\n" ); fprintf( pFile, " ];\n" ); fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); // generate the POs if ( fHasCos ) { fprintf( pFile, "{\n" ); fprintf( pFile, " rank = same;\n" ); // the labeling node of this level fprintf( pFile, " Level%d;\n", LevelMax ); // generate the PO nodes Vec_PtrForEachEntry( Abc_Obj_t *, vNodes, pNode, i ) { if ( !Abc_ObjIsPo(pNode) ) continue; fprintf( pFile, " Node%d [label = \"%s\"", pNode->Id, Abc_ObjName(pNode) ); fprintf( pFile, ", shape = %s", "invtriangle" ); if ( pNode->fMarkB ) fprintf( pFile, ", style = filled" ); fprintf( pFile, ", color = coral, fillcolor = coral" ); fprintf( pFile, "];\n" ); } fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); } // generate nodes of each rank for ( Level = LevelMax - fHasCos; Level >= LevelMin && Level > 0; Level-- ) { fprintf( pFile, "{\n" ); fprintf( pFile, " rank = same;\n" ); // the labeling node of this level fprintf( pFile, " Level%d;\n", Level ); Abc_NtkForEachNode( pNtk, pNode, i ) { if ( (int)pNode->Level != Level ) continue; // fprintf( pFile, " Node%d [label = \"%d\"", pNode->Id, pNode->Id ); if ( Abc_NtkIsStrash(pNtk) ) pSopString = ""; else if ( Abc_NtkHasMapping(pNtk) && fGateNames ) pSopString = Mio_GateReadName((Mio_Gate_t *)pNode->pData); else if ( Abc_NtkHasMapping(pNtk) ) pSopString = Abc_NtkPrintSop(Mio_GateReadSop((Mio_Gate_t *)pNode->pData)); else pSopString = Abc_NtkPrintSop((char *)pNode->pData); fprintf( pFile, " Node%d [label = \"%d\\n%s\"", pNode->Id, pNode->Id, pSopString ); fprintf( pFile, ", shape = ellipse" ); if ( pNode->fMarkB ) fprintf( pFile, ", style = filled" ); fprintf( pFile, "];\n" ); } fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); } // generate the PI nodes if any if ( LevelMin == 0 ) { fprintf( pFile, "{\n" ); fprintf( pFile, " rank = same;\n" ); // the labeling node of this level fprintf( pFile, " Level%d;\n", LevelMin ); // generate the PO nodes Vec_PtrForEachEntry( Abc_Obj_t *, vNodes, pNode, i ) { if ( pNode->Level > 0 ) continue; if ( !Abc_ObjIsPi(pNode) ) { // check if the costant node is present if ( Abc_ObjFaninNum(pNode) == 0 && Abc_ObjFanoutNum(pNode) > 0 ) { fprintf( pFile, " Node%d [label = \"Const1\"", pNode->Id ); fprintf( pFile, ", shape = ellipse" ); if ( pNode->fMarkB ) fprintf( pFile, ", style = filled" ); fprintf( pFile, ", color = coral, fillcolor = coral" ); fprintf( pFile, "];\n" ); } continue; } fprintf( pFile, " Node%d [label = \"%s\"", pNode->Id, Abc_ObjName(pNode) ); fprintf( pFile, ", shape = %s", "triangle" ); if ( pNode->fMarkB ) fprintf( pFile, ", style = filled" ); fprintf( pFile, ", color = coral, fillcolor = coral" ); fprintf( pFile, "];\n" ); } fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); } // fprintf( pFile, "{\n" ); Vec_PtrForEachEntry( Abc_Obj_t *, vNodes, pNode, i ) { if ( !Abc_ObjIsLatch(pNode) ) continue; fprintf( pFile, "Node%d [label = \"%s\"", pNode->Id, Abc_ObjName(pNode) ); fprintf( pFile, ", shape = box" ); if ( pNode->fMarkB ) fprintf( pFile, ", style = filled" ); fprintf( pFile, ", color = coral, fillcolor = coral" ); fprintf( pFile, "];\n" ); } // fprintf( pFile, "}" ); // fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); // generate invisible edges from the square down fprintf( pFile, "title1 -> title2 [style = invis];\n" ); Vec_PtrForEachEntry( Abc_Obj_t *, vNodes, pNode, i ) { if ( (int)pNode->Level != LevelMax ) continue; if ( !Abc_ObjIsPo(pNode) ) continue; fprintf( pFile, "title2 -> Node%d [style = invis];\n", pNode->Id ); } // generate invisible edges among the COs Prev = -1; Vec_PtrForEachEntry( Abc_Obj_t *, vNodes, pNode, i ) { if ( (int)pNode->Level != LevelMax ) continue; if ( !Abc_ObjIsPo(pNode) ) continue; if ( Prev >= 0 ) fprintf( pFile, "Node%d -> Node%d [style = invis];\n", Prev, pNode->Id ); Prev = pNode->Id; } // generate edges Vec_PtrForEachEntry( Abc_Obj_t *, vNodes, pNode, i ) { if ( Abc_ObjIsBi(pNode) || Abc_ObjIsBo(pNode) ) continue; Abc_ObjForEachFanin( pNode, pFanin, k ) { fCompl = 0; if ( Abc_NtkIsStrash(pNtk) ) { if ( Abc_ObjIsBi(pFanin) ) fCompl = Abc_ObjFaninC(pFanin, k); else fCompl = Abc_ObjFaninC(pNode, k); } if ( Abc_ObjIsBi(pFanin) || Abc_ObjIsBo(pFanin) ) pFanin = Abc_ObjFanin0(pFanin); if ( Abc_ObjIsBi(pFanin) || Abc_ObjIsBo(pFanin) ) pFanin = Abc_ObjFanin0(pFanin); if ( !pFanin->fMarkC ) continue; // generate the edge from this node to the next fprintf( pFile, "Node%d", pNode->Id ); fprintf( pFile, " -> " ); fprintf( pFile, "Node%d", pFanin->Id ); fprintf( pFile, " [style = %s", fCompl? "dotted" : "bold" ); // fprintf( pFile, ", label = \"%c\"", 'a' + k ); fprintf( pFile, "]" ); fprintf( pFile, ";\n" ); } } fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); fclose( pFile ); // unmark the nodes from the set Vec_PtrForEachEntry( Abc_Obj_t *, vNodes, pNode, i ) pNode->fMarkC = 0; if ( vNodesShow ) Vec_PtrForEachEntry( Abc_Obj_t *, vNodesShow, pNode, i ) pNode->fMarkB = 0; // convert the network back into BDDs if this is how it was if ( fHasBdds ) Abc_NtkSopToBdd(pNtk); } /**Function************************************************************* Synopsis [Computes the printable SOP form.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ char * Abc_NtkPrintSop( char * pSop ) { static char Buffer[1000]; char * pGet, * pSet; pSet = Buffer; for ( pGet = pSop; *pGet; pGet++ ) { if ( *pGet == '\n' ) { *pSet++ = '\\'; *pSet++ = 'n'; } else *pSet++ = *pGet; } *(pSet-2) = 0; return Buffer; } /**Function************************************************************* Synopsis [Computes the printable SOP form.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ int Abc_NtkCountLogicNodes( Vec_Ptr_t * vNodes ) { Abc_Obj_t * pObj; int i, Counter = 0; Vec_PtrForEachEntry( Abc_Obj_t *, vNodes, pObj, i ) { if ( !Abc_ObjIsNode(pObj) ) continue; if ( Abc_ObjFaninNum(pObj) == 0 && Abc_ObjFanoutNum(pObj) == 0 ) continue; Counter ++; } return Counter; } //////////////////////////////////////////////////////////////////////// /// END OF FILE /// //////////////////////////////////////////////////////////////////////// ABC_NAMESPACE_IMPL_END