/**CFile**************************************************************** FileName [giaShrink6.c] SystemName [ABC: Logic synthesis and verification system.] PackageName [Scalable AIG package.] Synopsis [Implementation of DAG-aware unmapping for 6-input cuts.] Author [Alan Mishchenko] Affiliation [UC Berkeley] Date [Ver. 1.0. Started - June 20, 2005.] Revision [$Id: giaShrink6.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $] ***********************************************************************/ #include "gia.h" #include "bool/bdc/bdc.h" #include "bool/rsb/rsb.h" //#include "misc/util/utilTruth.h" ABC_NAMESPACE_IMPL_START //////////////////////////////////////////////////////////////////////// /// DECLARATIONS /// //////////////////////////////////////////////////////////////////////// static word Truth[8] = { ABC_CONST(0xAAAAAAAAAAAAAAAA), ABC_CONST(0xCCCCCCCCCCCCCCCC), ABC_CONST(0xF0F0F0F0F0F0F0F0), ABC_CONST(0xFF00FF00FF00FF00), ABC_CONST(0xFFFF0000FFFF0000), ABC_CONST(0xFFFFFFFF00000000), ABC_CONST(0x0000000000000000), ABC_CONST(0xFFFFFFFFFFFFFFFF) }; // fanout structure typedef struct Shr_Fan_t_ Shr_Fan_t; struct Shr_Fan_t_ { int iFan; // fanout ID int Next; // next structure }; // operation manager typedef struct Shr_Man_t_ Shr_Man_t; struct Shr_Man_t_ { Gia_Man_t * pGia; // user's AIG Gia_Man_t * pNew; // constructed AIG int nDivMax; // max number of divisors int nNewSize; // max growth size // dynamic fanout (can only grow) Vec_Wrd_t * vFanMem; // fanout memory Vec_Int_t * vObj2Fan; // fanout Shr_Fan_t * pFanTemp; // temporary fanout // divisors Vec_Int_t * vDivs; // divisors Vec_Int_t * vPrio; // priority queue Vec_Int_t * vDivResub; // resubstitution Vec_Int_t * vLeaves; // cut leaves // truth tables Vec_Wrd_t * vTruths; // truth tables Vec_Wrd_t * vDivTruths; // truth tables // bidecomposition Rsb_Man_t * pManRsb; Bdc_Man_t * pManDec; Bdc_Par_t Pars; // statistics }; #define Shr_ObjForEachFanout( p, iNode, iFan ) \ for ( iFan = Shr_ManFanIterStart(p, iNode); iFan; iFan = Shr_ManFanIterNext(p) ) //////////////////////////////////////////////////////////////////////// /// FUNCTION DEFINITIONS /// //////////////////////////////////////////////////////////////////////// /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Shr_Man_t * Shr_ManAlloc( Gia_Man_t * pGia ) { Shr_Man_t * p; p = ABC_CALLOC( Shr_Man_t, 1 ); p->nDivMax = 64; p->nNewSize = 2 * Gia_ManObjNum(pGia); p->pGia = pGia; p->vFanMem = Vec_WrdAlloc( 1000 ); Vec_WrdPush(p->vFanMem, -1); p->vObj2Fan = Vec_IntStart( p->nNewSize ); p->vDivs = Vec_IntAlloc( 1000 ); p->vPrio = Vec_IntAlloc( 1000 ); p->vTruths = Vec_WrdStart( p->nNewSize ); p->vDivTruths = Vec_WrdAlloc( 100 ); p->vDivResub = Vec_IntAlloc( 6 ); p->vLeaves = Vec_IntAlloc( 6 ); // start new manager p->pNew = Gia_ManStart( p->nNewSize ); p->pNew->pName = Abc_UtilStrsav( pGia->pName ); p->pNew->pSpec = Abc_UtilStrsav( pGia->pSpec ); Gia_ManHashAlloc( p->pNew ); Gia_ManCleanLevels( p->pNew, p->nNewSize ); // allocate traversal IDs p->pNew->nObjs = p->nNewSize; Gia_ManIncrementTravId( p->pNew ); p->pNew->nObjs = 1; // start decompostion p->Pars.nVarsMax = 6; p->Pars.fVerbose = 0; p->pManDec = Bdc_ManAlloc( &p->Pars ); p->pManRsb = Rsb_ManAlloc( 6, p->nDivMax, 4, 1 ); return p; } Gia_Man_t * Shr_ManFree( Shr_Man_t * p ) { // prepare the manager Gia_Man_t * pTemp; Gia_ManHashStop( p->pNew ); Vec_IntFreeP( &p->pNew->vLevels ); if ( Gia_ManHasDangling(p->pNew) ) { p->pNew = Gia_ManCleanup( pTemp = p->pNew ); if ( Gia_ManAndNum(p->pNew) != Gia_ManAndNum(pTemp) ) printf( "Node reduction after sweep %6d -> %6d.\n", Gia_ManAndNum(pTemp), Gia_ManAndNum(p->pNew) ); Gia_ManStop( pTemp ); } Gia_ManSetRegNum( p->pNew, Gia_ManRegNum(p->pGia) ); pTemp = p->pNew; p->pNew = NULL; // free data structures Rsb_ManFree( p->pManRsb ); Bdc_ManFree( p->pManDec ); Gia_ManStopP( &p->pNew ); Vec_WrdFree( p->vFanMem ); Vec_IntFree( p->vObj2Fan ); Vec_IntFree( p->vDivs ); Vec_IntFree( p->vPrio ); Vec_WrdFree( p->vTruths ); Vec_WrdFree( p->vDivTruths ); Vec_IntFree( p->vDivResub ); Vec_IntFree( p->vLeaves ); ABC_FREE( p ); return pTemp; } /**Function************************************************************* Synopsis [Fanout manipulation.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline void Shr_ManAddFanout( Shr_Man_t * p, int iFanin, int iFanout ) { Shr_Fan_t FanStr; FanStr.iFan = iFanout; FanStr.Next = Vec_IntEntry(p->vObj2Fan, iFanin); Vec_IntWriteEntry( p->vObj2Fan, iFanin, Vec_WrdSize(p->vFanMem) ); Vec_WrdPush(p->vFanMem, *((word *)&FanStr) ); } static inline int Shr_ManFanIterStart( Shr_Man_t * p, int iNode ) { if ( Vec_IntEntry(p->vObj2Fan, iNode) == 0 ) return 0; p->pFanTemp = (Shr_Fan_t *)Vec_WrdEntryP( p->vFanMem, Vec_IntEntry(p->vObj2Fan, iNode) ); return p->pFanTemp->iFan; } static inline int Shr_ManFanIterNext( Shr_Man_t * p ) { if ( p->pFanTemp->Next == 0 ) return 0; p->pFanTemp = (Shr_Fan_t *)Vec_WrdEntryP( p->vFanMem, p->pFanTemp->Next ); return p->pFanTemp->iFan; } /**Function************************************************************* Synopsis [Collect divisors.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline int Shr_ManDivPushOrderByLevel( Shr_Man_t * p, int iDiv ) { int iPlace, * pArray; Vec_IntPush( p->vPrio, iDiv ); if ( Vec_IntSize(p->vPrio) == 1 ) return 0; pArray = Vec_IntArray(p->vPrio); for ( iPlace = Vec_IntSize(p->vPrio) - 1; iPlace > 0; iPlace-- ) if ( Gia_ObjLevel(p->pNew, Gia_ManObj(p->pNew, pArray[iPlace-1])) > Gia_ObjLevel(p->pNew, Gia_ManObj(p->pNew, pArray[iPlace])) ) ABC_SWAP( int, pArray[iPlace-1], pArray[iPlace] ) else break; return iPlace; // the place of the new divisor } static inline int Shr_ManCollectDivisors( Shr_Man_t * p, Vec_Int_t * vLeaves, int Limit, int nFanoutMax ) { Gia_Obj_t * pFan; int i, c, iDiv, iFan, iPlace; assert( Limit > 6 ); Vec_IntClear( p->vDivs ); Vec_IntClear( p->vPrio ); Gia_ManIncrementTravId( p->pNew ); Vec_IntForEachEntry( vLeaves, iDiv, i ) { Vec_IntPush( p->vDivs, iDiv ); Shr_ManDivPushOrderByLevel( p, iDiv ); Gia_ObjSetTravIdCurrentId( p->pNew, iDiv ); } Vec_IntForEachEntry( p->vPrio, iDiv, i ) { c = 0; assert( Gia_ObjIsTravIdCurrentId(p->pNew, iDiv) ); Shr_ObjForEachFanout( p, iDiv, iFan ) { if ( c++ == nFanoutMax ) break; if ( Gia_ObjIsTravIdCurrentId(p->pNew, iFan) ) continue; pFan = Gia_ManObj( p->pNew, iFan ); assert( Gia_ObjIsAnd(pFan) ); assert( Gia_ObjLevel(p->pNew, Gia_ManObj(p->pNew, iDiv)) < Gia_ObjLevel(p->pNew, pFan) ); if ( !Gia_ObjIsTravIdCurrentId(p->pNew, Gia_ObjFaninId0(pFan, iFan)) || !Gia_ObjIsTravIdCurrentId(p->pNew, Gia_ObjFaninId1(pFan, iFan)) ) continue; Vec_IntPush( p->vDivs, iFan ); Gia_ObjSetTravIdCurrentId( p->pNew, iFan ); iPlace = Shr_ManDivPushOrderByLevel( p, iFan ); assert( i < iPlace ); if ( Vec_IntSize(p->vDivs) == Limit ) return Vec_IntSize(p->vDivs); } } return Vec_IntSize(p->vDivs); } /**Function************************************************************* Synopsis [Resynthesizes nodes using bi-decomposition.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ int Shr_ObjPerformBidec( Shr_Man_t * p, Bdc_Man_t * pManDec, Gia_Man_t * pNew, Vec_Int_t * vLeafLits, word uTruth1, word uTruthC ) { Bdc_Fun_t * pFunc; Gia_Obj_t * pObj; int i, iVar, iLit, nNodes, iLast; int nVars = Vec_IntSize(vLeafLits); assert( uTruth1 != 0 && uTruthC != 0 ); Bdc_ManDecompose( pManDec, (unsigned *)&uTruth1, (unsigned *)&uTruthC, nVars, NULL, 1000 ); Bdc_FuncSetCopyInt( Bdc_ManFunc(pManDec, 0), 1 ); Vec_IntForEachEntry( vLeafLits, iVar, i ) Bdc_FuncSetCopyInt( Bdc_ManFunc(pManDec, i+1), Abc_Var2Lit(iVar, 0) ); nNodes = Bdc_ManNodeNum( pManDec ); for ( i = nVars + 1; i < nNodes; i++ ) { pFunc = Bdc_ManFunc( pManDec, i ); iLast = Gia_ManObjNum(pNew); iLit = Gia_ManHashAnd( pNew, Bdc_FunFanin0Copy(pFunc), Bdc_FunFanin1Copy(pFunc) ); Bdc_FuncSetCopyInt( pFunc, iLit ); if ( iLast == Gia_ManObjNum(pNew) ) continue; assert( iLast + 1 == Gia_ManObjNum(pNew) ); pObj = Gia_ManObj(pNew, Abc_Lit2Var(iLit)); Gia_ObjSetAndLevel( pNew, pObj ); Shr_ManAddFanout( p, Gia_ObjFaninId0p(pNew, pObj), Gia_ObjId(pNew, pObj) ); Shr_ManAddFanout( p, Gia_ObjFaninId1p(pNew, pObj), Gia_ObjId(pNew, pObj) ); assert( Gia_ManObjNum(pNew) < p->nNewSize ); } return Bdc_FunObjCopy( Bdc_ManRoot(pManDec) ); } /**Function************************************************************* Synopsis [Compute truth table.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ word Shr_ManComputeTruth6_rec( Gia_Man_t * p, int iNode, Vec_Wrd_t * vTruths ) { Gia_Obj_t * pObj; word Truth0, Truth1; if ( Gia_ObjIsTravIdCurrentId(p, iNode) ) return Vec_WrdEntry(vTruths, iNode); Gia_ObjSetTravIdCurrentId(p, iNode); pObj = Gia_ManObj( p, iNode ); assert( Gia_ObjIsAnd(pObj) ); Truth0 = Shr_ManComputeTruth6_rec( p, Gia_ObjFaninId0p(p, pObj), vTruths ); Truth1 = Shr_ManComputeTruth6_rec( p, Gia_ObjFaninId1p(p, pObj), vTruths ); if ( Gia_ObjFaninC0(pObj) ) Truth0 = ~Truth0; if ( Gia_ObjFaninC1(pObj) ) Truth1 = ~Truth1; Vec_WrdWriteEntry( vTruths, iNode, Truth0 & Truth1 ); return Truth0 & Truth1; } word Shr_ManComputeTruth6( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vLeaves, Vec_Wrd_t * vTruths ) { int i, iLeaf; assert( Gia_ObjIsAnd(pObj) ); Gia_ManIncrementTravId( p ); Vec_IntForEachEntry( vLeaves, iLeaf, i ) { Gia_ObjSetTravIdCurrentId( p, iLeaf ); Vec_WrdWriteEntry( vTruths, iLeaf, Truth[i] ); } return Shr_ManComputeTruth6_rec( p, Gia_ObjId(p, pObj), vTruths ); } /**Function************************************************************* Synopsis [Compute truth table.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Shr_ManComputeTruths( Gia_Man_t * p, int nVars, Vec_Int_t * vDivs, Vec_Wrd_t * vDivTruths, Vec_Wrd_t * vTruths ) { Gia_Obj_t * pObj; word Truth0, Truth1;//, Truthh; int i, iDiv; Vec_WrdClear( vDivTruths ); Vec_IntForEachEntryStop( vDivs, iDiv, i, nVars ) { Vec_WrdWriteEntry( vTruths, iDiv, Truth[i] ); Vec_WrdPush( vDivTruths, Truth[i] ); } Vec_IntForEachEntryStart( vDivs, iDiv, i, nVars ) { pObj = Gia_ManObj( p, iDiv ); Truth0 = Vec_WrdEntry( vTruths, Gia_ObjFaninId0(pObj, iDiv) ); Truth1 = Vec_WrdEntry( vTruths, Gia_ObjFaninId1(pObj, iDiv) ); if ( Gia_ObjFaninC0(pObj) ) Truth0 = ~Truth0; if ( Gia_ObjFaninC1(pObj) ) Truth1 = ~Truth1; Vec_WrdWriteEntry( vTruths, iDiv, Truth0 & Truth1 ); Vec_WrdPush( vDivTruths, Truth0 & Truth1 ); // Truthh = Truth0 & Truth1; // Abc_TtPrintBinary( &Truthh, nVars ); //printf( "\n" ); // Kit_DsdPrintFromTruth( &Truthh, nVars ); printf( "\n" ); } // printf( "\n" ); } /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Gia_Man_t * Gia_ManMapShrink6( Gia_Man_t * p, int nFanoutMax, int fKeepLevel, int fVerbose ) { Shr_Man_t * pMan; Gia_Obj_t * pObj, * pFanin; word uTruth, uTruth0, uTruth1; int i, k, nDivs, iNode; int RetValue, Counter1 = 0, Counter2 = 0; abctime clk2, clk = Abc_Clock(); abctime timeFanout = 0; assert( Gia_ManHasMapping(p) ); pMan = Shr_ManAlloc( p ); Gia_ManFillValue( p ); Gia_ManConst0(p)->Value = 0; Gia_ManForEachObj1( p, pObj, i ) { if ( Gia_ObjIsCi(pObj) ) { pObj->Value = Gia_ManAppendCi( pMan->pNew ); if ( p->vLevels ) Gia_ObjSetLevel( pMan->pNew, Gia_ObjFromLit(pMan->pNew, Gia_ObjValue(pObj)), Gia_ObjLevel(p, pObj) ); } else if ( Gia_ObjIsCo(pObj) ) { pObj->Value = Gia_ManAppendCo( pMan->pNew, Gia_ObjFanin0Copy(pObj) ); } else if ( Gia_ObjIsLut(p, i) ) { // collect leaves of this gate Vec_IntClear( pMan->vLeaves ); Gia_LutForEachFanin( p, i, iNode, k ) Vec_IntPush( pMan->vLeaves, iNode ); assert( Vec_IntSize(pMan->vLeaves) <= 6 ); // compute truth table uTruth = Shr_ManComputeTruth6( pMan->pGia, pObj, pMan->vLeaves, pMan->vTruths ); assert( pObj->Value == ~0 ); if ( uTruth == 0 || ~uTruth == 0 ) pObj->Value = Abc_LitNotCond( 0, ~uTruth == 0 ); else Gia_ManForEachObjVec( pMan->vLeaves, p, pFanin, k ) if ( uTruth == Truth[k] || ~uTruth == Truth[k] ) pObj->Value = Abc_LitNotCond( pFanin->Value, ~uTruth == Truth[k] ); if ( pObj->Value != ~0 ) continue; // translate into new nodes Gia_ManForEachObjVec( pMan->vLeaves, p, pFanin, k ) { if ( Abc_LitIsCompl(pFanin->Value) ) uTruth = ((uTruth & Truth[k]) >> (1 << k)) | ((uTruth & ~Truth[k]) << (1 << k)); Vec_IntWriteEntry( pMan->vLeaves, k, Abc_Lit2Var(pFanin->Value) ); } // compute divisors clk2 = Abc_Clock(); nDivs = Shr_ManCollectDivisors( pMan, pMan->vLeaves, pMan->nDivMax, nFanoutMax ); assert( nDivs <= pMan->nDivMax ); timeFanout += Abc_Clock() - clk2; // compute truth tables Shr_ManComputeTruths( pMan->pNew, Vec_IntSize(pMan->vLeaves), pMan->vDivs, pMan->vDivTruths, pMan->vTruths ); // perform resubstitution RetValue = Rsb_ManPerformResub6( pMan->pManRsb, Vec_IntSize(pMan->vLeaves), uTruth, pMan->vDivTruths, &uTruth0, &uTruth1, 0 ); if ( RetValue ) // resub exists { Vec_Int_t * vResult = Rsb_ManGetFanins(pMan->pManRsb); Vec_IntClear( pMan->vDivResub ); Vec_IntForEachEntry( vResult, iNode, k ) Vec_IntPush( pMan->vDivResub, Vec_IntEntry(pMan->vDivs, iNode) ); pObj->Value = Shr_ObjPerformBidec( pMan, pMan->pManDec, pMan->pNew, pMan->vDivResub, uTruth1, uTruth0 | uTruth1 ); Counter1++; } else { pObj->Value = Shr_ObjPerformBidec( pMan, pMan->pManDec, pMan->pNew, pMan->vLeaves, uTruth, ~(word)0 ); Counter2++; } } } if ( fVerbose ) { printf( "Performed %d resubs and %d decomps. ", Counter1, Counter2 ); printf( "Gain in AIG nodes = %d. ", Gia_ManObjNum(p)-Gia_ManObjNum(pMan->pNew) ); ABC_PRT( "Runtime", Abc_Clock() - clk ); // ABC_PRT( "Divisors", timeFanout ); } return Shr_ManFree( pMan ); } //////////////////////////////////////////////////////////////////////// /// END OF FILE /// //////////////////////////////////////////////////////////////////////// ABC_NAMESPACE_IMPL_END