/**CFile**************************************************************** FileName [absDup.c] SystemName [ABC: Logic synthesis and verification system.] PackageName [Abstraction package.] Synopsis [Duplication procedures.] Author [Alan Mishchenko] Affiliation [UC Berkeley] Date [Ver. 1.0. Started - June 20, 2005.] Revision [$Id: absDup.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $] ***********************************************************************/ #include "abs.h" ABC_NAMESPACE_IMPL_START //////////////////////////////////////////////////////////////////////// /// DECLARATIONS /// //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// /// FUNCTION DEFINITIONS /// //////////////////////////////////////////////////////////////////////// /**Function************************************************************* Synopsis [Duplicates the AIG manager recursively.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_ManDupAbsFlops_rec( Gia_Man_t * pNew, Gia_Obj_t * pObj ) { if ( ~pObj->Value ) return; assert( Gia_ObjIsAnd(pObj) ); Gia_ManDupAbsFlops_rec( pNew, Gia_ObjFanin0(pObj) ); Gia_ManDupAbsFlops_rec( pNew, Gia_ObjFanin1(pObj) ); pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) ); } /**Function************************************************************* Synopsis [Extractes a flop-level abstraction given a flop map.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Gia_Man_t * Gia_ManDupAbsFlops( Gia_Man_t * p, Vec_Int_t * vFlopClasses ) { Gia_Man_t * pNew, * pTemp; Gia_Obj_t * pObj; int i, nFlops = 0; Gia_ManFillValue( p ); // start the new manager pNew = Gia_ManStart( 5000 ); pNew->pName = Abc_UtilStrsav( p->pName ); pNew->pSpec = Abc_UtilStrsav( p->pSpec ); // create PIs Gia_ManConst0(p)->Value = 0; Gia_ManForEachPi( p, pObj, i ) pObj->Value = Gia_ManAppendCi(pNew); // create additional PIs Gia_ManForEachRo( p, pObj, i ) if ( !Vec_IntEntry(vFlopClasses, i) ) pObj->Value = Gia_ManAppendCi(pNew); // create ROs Gia_ManForEachRo( p, pObj, i ) if ( Vec_IntEntry(vFlopClasses, i) ) pObj->Value = Gia_ManAppendCi(pNew); // create POs Gia_ManHashAlloc( pNew ); Gia_ManForEachPo( p, pObj, i ) { Gia_ManDupAbsFlops_rec( pNew, Gia_ObjFanin0(pObj) ); Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) ); } // create RIs Gia_ManForEachRi( p, pObj, i ) if ( Vec_IntEntry(vFlopClasses, i) ) { Gia_ManDupAbsFlops_rec( pNew, Gia_ObjFanin0(pObj) ); Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) ); nFlops++; } Gia_ManHashStop( pNew ); Gia_ManSetRegNum( pNew, nFlops ); // clean up pNew = Gia_ManSeqCleanup( pTemp = pNew ); Gia_ManStop( pTemp ); return pNew; } /**Function************************************************************* Synopsis [Returns the array of neighbors.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Vec_Int_t * Gia_GlaCollectAssigned( Gia_Man_t * p, Vec_Int_t * vGateClasses ) { Vec_Int_t * vAssigned; Gia_Obj_t * pObj; int i, Entry; vAssigned = Vec_IntAlloc( 1000 ); Vec_IntForEachEntry( vGateClasses, Entry, i ) { if ( Entry == 0 ) continue; assert( Entry > 0 ); pObj = Gia_ManObj( p, i ); Vec_IntPush( vAssigned, Gia_ObjId(p, pObj) ); if ( Gia_ObjIsAnd(pObj) ) { Vec_IntPush( vAssigned, Gia_ObjFaninId0p(p, pObj) ); Vec_IntPush( vAssigned, Gia_ObjFaninId1p(p, pObj) ); } else if ( Gia_ObjIsRo(p, pObj) ) Vec_IntPush( vAssigned, Gia_ObjFaninId0p(p, Gia_ObjRoToRi(p, pObj)) ); else assert( Gia_ObjIsConst0(pObj) ); } Vec_IntUniqify( vAssigned ); return vAssigned; } /**Function************************************************************* Synopsis [Collects PIs and PPIs of the abstraction.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_ManGlaCollect( Gia_Man_t * p, Vec_Int_t * vGateClasses, Vec_Int_t ** pvPis, Vec_Int_t ** pvPPis, Vec_Int_t ** pvFlops, Vec_Int_t ** pvNodes ) { Vec_Int_t * vAssigned; Gia_Obj_t * pObj; int i; assert( Gia_ManPoNum(p) == 1 ); assert( Vec_IntSize(vGateClasses) == Gia_ManObjNum(p) ); // create included objects and their fanins vAssigned = Gia_GlaCollectAssigned( p, vGateClasses ); // create additional arrays if ( pvPis ) *pvPis = Vec_IntAlloc( 100 ); if ( pvPPis ) *pvPPis = Vec_IntAlloc( 100 ); if ( pvFlops ) *pvFlops = Vec_IntAlloc( 100 ); if ( pvNodes ) *pvNodes = Vec_IntAlloc( 1000 ); Gia_ManForEachObjVec( vAssigned, p, pObj, i ) { if ( Gia_ObjIsPi(p, pObj) ) { if ( pvPis ) Vec_IntPush( *pvPis, Gia_ObjId(p,pObj) ); } else if ( !Vec_IntEntry(vGateClasses, Gia_ObjId(p,pObj)) ) { if ( pvPPis ) Vec_IntPush( *pvPPis, Gia_ObjId(p,pObj) ); } else if ( Gia_ObjIsRo(p, pObj) ) { if ( pvFlops ) Vec_IntPush( *pvFlops, Gia_ObjId(p,pObj) ); } else if ( Gia_ObjIsAnd(pObj) ) { if ( pvNodes ) Vec_IntPush( *pvNodes, Gia_ObjId(p,pObj) ); } else assert( Gia_ObjIsConst0(pObj) ); } Vec_IntFree( vAssigned ); } /**Function************************************************************* Synopsis [Duplicates the AIG manager recursively.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_ManDupAbsGates_rec( Gia_Man_t * pNew, Gia_Obj_t * pObj ) { if ( ~pObj->Value ) return; assert( Gia_ObjIsAnd(pObj) ); Gia_ManDupAbsGates_rec( pNew, Gia_ObjFanin0(pObj) ); Gia_ManDupAbsGates_rec( pNew, Gia_ObjFanin1(pObj) ); pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) ); } /**Function************************************************************* Synopsis [Extractes a gate-level abstraction given a gate map.] Description [The array contains 1 for those objects (const, RO, AND) that are included in the abstraction; 0, otherwise.] SideEffects [] SeeAlso [] ***********************************************************************/ Gia_Man_t * Gia_ManDupAbsGates( Gia_Man_t * p, Vec_Int_t * vGateClasses ) { Vec_Int_t * vPis, * vPPis, * vFlops, * vNodes; Gia_Man_t * pNew, * pTemp; Gia_Obj_t * pObj, * pCopy; int i;//, nFlops = 0; assert( Gia_ManPoNum(p) == 1 ); assert( Vec_IntSize(vGateClasses) == Gia_ManObjNum(p) ); // create additional arrays Gia_ManGlaCollect( p, vGateClasses, &vPis, &vPPis, &vFlops, &vNodes ); // start the new manager pNew = Gia_ManStart( 5000 ); pNew->pName = Abc_UtilStrsav( p->pName ); pNew->pSpec = Abc_UtilStrsav( p->pSpec ); // create constant Gia_ManFillValue( p ); Gia_ManConst0(p)->Value = 0; // create PIs Gia_ManForEachObjVec( vPis, p, pObj, i ) pObj->Value = Gia_ManAppendCi(pNew); // create additional PIs Gia_ManForEachObjVec( vPPis, p, pObj, i ) pObj->Value = Gia_ManAppendCi(pNew); // create ROs Gia_ManForEachObjVec( vFlops, p, pObj, i ) pObj->Value = Gia_ManAppendCi(pNew); // create internal nodes Gia_ManForEachObjVec( vNodes, p, pObj, i ) pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) ); // Gia_ManDupAbsGates_rec( pNew, pObj ); // create PO Gia_ManForEachPo( p, pObj, i ) pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) ); // create RIs Gia_ManForEachObjVec( vFlops, p, pObj, i ) Gia_ObjRoToRi(p, pObj)->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(Gia_ObjRoToRi(p, pObj)) ); Gia_ManSetRegNum( pNew, Vec_IntSize(vFlops) ); // clean up pNew = Gia_ManSeqCleanup( pTemp = pNew ); // transfer copy values: (p -> pTemp -> pNew) => (p -> pNew) if ( Gia_ManObjNum(pTemp) != Gia_ManObjNum(pNew) ) { // printf( "Gia_ManDupAbsGates() Internal error: object mismatch.\n" ); Gia_ManForEachObj( p, pObj, i ) { if ( !~pObj->Value ) continue; assert( !Abc_LitIsCompl(pObj->Value) ); pCopy = Gia_ObjCopy( pTemp, pObj ); if ( !~pCopy->Value ) { Vec_IntWriteEntry( vGateClasses, i, 0 ); pObj->Value = ~0; continue; } assert( !Abc_LitIsCompl(pCopy->Value) ); pObj->Value = pCopy->Value; } } Gia_ManStop( pTemp ); Vec_IntFree( vPis ); Vec_IntFree( vPPis ); Vec_IntFree( vFlops ); Vec_IntFree( vNodes ); return pNew; } /**Function************************************************************* Synopsis [Prints stats for the AIG.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_ManPrintFlopClasses( Gia_Man_t * p ) { int Counter0, Counter1; if ( p->vFlopClasses == NULL ) return; if ( Vec_IntSize(p->vFlopClasses) != Gia_ManRegNum(p) ) { printf( "Gia_ManPrintFlopClasses(): The number of flop map entries differs from the number of flops.\n" ); return; } Counter0 = Vec_IntCountEntry( p->vFlopClasses, 0 ); Counter1 = Vec_IntCountEntry( p->vFlopClasses, 1 ); printf( "Flop-level abstraction: Excluded FFs = %d Included FFs = %d (%.2f %%) ", Counter0, Counter1, 100.0*Counter1/(Counter0 + Counter1 + 1) ); if ( Counter0 + Counter1 < Gia_ManRegNum(p) ) printf( "and there are other FF classes..." ); printf( "\n" ); } /**Function************************************************************* Synopsis [Prints stats for the AIG.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_ManPrintGateClasses( Gia_Man_t * p ) { Vec_Int_t * vPis, * vPPis, * vFlops, * vNodes; int nTotal; if ( p->vGateClasses == NULL ) return; if ( Vec_IntSize(p->vGateClasses) != Gia_ManObjNum(p) ) { printf( "Gia_ManPrintGateClasses(): The number of flop map entries differs from the number of flops.\n" ); return; } // create additional arrays Gia_ManGlaCollect( p, p->vGateClasses, &vPis, &vPPis, &vFlops, &vNodes ); nTotal = 1 + Vec_IntSize(vFlops) + Vec_IntSize(vNodes); printf( "Gate-level abstraction: PI = %d PPI = %d FF = %d (%.2f %%) AND = %d (%.2f %%) Obj = %d (%.2f %%)\n", Vec_IntSize(vPis), Vec_IntSize(vPPis), Vec_IntSize(vFlops), 100.0*Vec_IntSize(vFlops)/(Gia_ManRegNum(p)+1), Vec_IntSize(vNodes), 100.0*Vec_IntSize(vNodes)/(Gia_ManAndNum(p)+1), nTotal, 100.0*nTotal /(Gia_ManRegNum(p)+Gia_ManAndNum(p)+1) ); Vec_IntFree( vPis ); Vec_IntFree( vPPis ); Vec_IntFree( vFlops ); Vec_IntFree( vNodes ); } /**Function************************************************************* Synopsis [Prints stats for the AIG.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_ManPrintObjClasses( Gia_Man_t * p ) { Vec_Int_t * vSeens; // objects seen so far Vec_Int_t * vAbs = p->vObjClasses; int i, k, Entry, iStart, iStop = -1, nFrames; int nObjBits, nObjMask, iObj, iFrame, nWords; unsigned * pInfo; int * pCountAll, * pCountUni; if ( vAbs == NULL ) return; nFrames = Vec_IntEntry( vAbs, 0 ); assert( Vec_IntEntry(vAbs, nFrames+1) == Vec_IntSize(vAbs) ); pCountAll = ABC_ALLOC( int, nFrames + 1 ); pCountUni = ABC_ALLOC( int, nFrames + 1 ); // start storage for seen objects nWords = Abc_BitWordNum( nFrames ); vSeens = Vec_IntStart( Gia_ManObjNum(p) * nWords ); // get the bitmasks nObjBits = Abc_Base2Log( Gia_ManObjNum(p) ); nObjMask = (1 << nObjBits) - 1; assert( Gia_ManObjNum(p) <= nObjMask ); // print info about frames printf( "Frame Core F0 F1 F2 F3 ...\n" ); for ( i = 0; i < nFrames; i++ ) { iStart = Vec_IntEntry( vAbs, i+1 ); iStop = Vec_IntEntry( vAbs, i+2 ); memset( pCountAll, 0, sizeof(int) * (nFrames + 1) ); memset( pCountUni, 0, sizeof(int) * (nFrames + 1) ); Vec_IntForEachEntryStartStop( vAbs, Entry, k, iStart, iStop ) { iObj = (Entry & nObjMask); iFrame = (Entry >> nObjBits); pInfo = (unsigned *)Vec_IntEntryP( vSeens, nWords * iObj ); if ( Abc_InfoHasBit(pInfo, iFrame) == 0 ) { Abc_InfoSetBit( pInfo, iFrame ); pCountUni[iFrame+1]++; pCountUni[0]++; } pCountAll[iFrame+1]++; pCountAll[0]++; } assert( pCountAll[0] == (iStop - iStart) ); // printf( "%5d%5d ", pCountAll[0], pCountUni[0] ); printf( "%3d :", i ); printf( "%7d", pCountAll[0] ); if ( i >= 10 ) { for ( k = 0; k < 4; k++ ) printf( "%5d", pCountAll[k+1] ); printf( " ..." ); for ( k = i-4; k <= i; k++ ) printf( "%5d", pCountAll[k+1] ); } else { for ( k = 0; k <= i; k++ ) if ( k <= i ) printf( "%5d", pCountAll[k+1] ); } // for ( k = 0; k < nFrames; k++ ) // if ( k <= i ) // printf( "%5d", pCountAll[k+1] ); printf( "\n" ); } assert( iStop == Vec_IntSize(vAbs) ); Vec_IntFree( vSeens ); ABC_FREE( pCountAll ); ABC_FREE( pCountUni ); } //////////////////////////////////////////////////////////////////////// /// END OF FILE /// //////////////////////////////////////////////////////////////////////// ABC_NAMESPACE_IMPL_END