/**CFile**************************************************************** FileName [giaBalance.c] SystemName [ABC: Logic synthesis and verification system.] PackageName [Scalable AIG package.] Synopsis [AIG balancing.] Author [Alan Mishchenko] Affiliation [UC Berkeley] Date [Ver. 1.0. Started - June 20, 2005.] Revision [$Id: giaBalance.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $] ***********************************************************************/ #include "gia.h" #include "misc/vec/vecHash.h" #include "misc/vec/vecQue.h" #include "opt/dau/dau.h" ABC_NAMESPACE_IMPL_START //////////////////////////////////////////////////////////////////////// /// DECLARATIONS /// //////////////////////////////////////////////////////////////////////// #define BAL_LEAF_MAX 6 #define BAL_CUT_MAX 8 #define BAL_SUPER 50 #define BAL_NO_LEAF 31 typedef struct Bal_Cut_t_ Bal_Cut_t; struct Bal_Cut_t_ { word Sign; // signature int Delay; // delay unsigned iFunc : 27; // function unsigned nLeaves : 5; // leaf number (Bal_NO_LEAF) int pLeaves[BAL_LEAF_MAX]; // leaves }; // operation manager typedef struct Bal_Man_t_ Bal_Man_t; struct Bal_Man_t_ { Gia_Man_t * pGia; // user AIG int nLutSize; // LUT size int nCutNum; // cut number int fCutMin; // cut minimization int fVerbose; // verbose Gia_Man_t * pNew; // derived AIG Vec_Int_t * vCosts; // cost of supergate nodes Vec_Ptr_t * vCutSets; // object cutsets abctime clkStart; // starting the clock }; static inline Bal_Man_t * Bal_GiaMan( Gia_Man_t * p ) { return (Bal_Man_t *)p->pData; } static inline int Bal_ObjCost( Bal_Man_t * p, int i ) { return Vec_IntEntry(p->vCosts, i); } static inline int Bal_LitCost( Bal_Man_t * p, int i ) { return Bal_ObjCost(p, Abc_Lit2Var(i)); } static inline int Bal_ObjDelay( Bal_Man_t * p, int i ) { return Bal_ObjCost(p, i) >> 4; } static inline int Bal_LitDelay( Bal_Man_t * p, int i ) { return Bal_ObjDelay(p, Abc_Lit2Var(i)); } //////////////////////////////////////////////////////////////////////// /// FUNCTION DEFINITIONS /// //////////////////////////////////////////////////////////////////////// /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Bal_Man_t * Bal_ManAlloc( Gia_Man_t * pGia, Gia_Man_t * pNew, int nLutSize, int nCutNum, int fVerbose ) { Bal_Man_t * p; p = ABC_CALLOC( Bal_Man_t, 1 ); p->clkStart = Abc_Clock(); p->pGia = pGia; p->pNew = pNew; p->nLutSize = nLutSize; p->nCutNum = nCutNum; p->fVerbose = fVerbose; p->vCosts = Vec_IntAlloc( 3 * Gia_ManObjNum(pGia) / 2 ); p->vCutSets = Vec_PtrAlloc( 3 * Gia_ManObjNum(pGia) / 2 ); Vec_IntFill( p->vCosts, Gia_ManObjNum(pNew), 0 ); Vec_PtrFill( p->vCutSets, Gia_ManObjNum(pNew), NULL ); pNew->pData = p; return p; } void Bal_ManFree( Bal_Man_t * p ) { Vec_PtrFreeFree( p->vCutSets ); Vec_IntFree( p->vCosts ); ABC_FREE( p ); } /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline int Bal_CutCountBits( word i ) { i = i - ((i >> 1) & 0x5555555555555555); i = (i & 0x3333333333333333) + ((i >> 2) & 0x3333333333333333); i = ((i + (i >> 4)) & 0x0F0F0F0F0F0F0F0F); return (i*(0x0101010101010101))>>56; } static inline word Bal_CutGetSign( int * pLeaves, int nLeaves ) { word Sign = 0; int i; for ( i = 0; i < nLeaves; i++ ) Sign |= ((word)1) << (pLeaves[i] & 0x3F); return Sign; } static inline int Bal_CutCreateUnit( Bal_Cut_t * p, int i, int Delay ) { p->iFunc = 2; p->Delay = Delay; p->nLeaves = 1; p->pLeaves[0] = i; p->Sign = ((word)1) << (i & 0x3F); return 1; } static inline int Bal_ManPrepareSet( Bal_Man_t * p, int iObj, int Index, int fUnit, Bal_Cut_t ** ppCutSet ) { static Bal_Cut_t CutTemp[3]; int i; if ( Vec_PtrEntry(p->vCutSets, iObj) == NULL || fUnit ) return Bal_CutCreateUnit( (*ppCutSet = CutTemp + Index), iObj, Bal_ObjDelay(p, iObj)+1 ); *ppCutSet = (Bal_Cut_t *)Vec_PtrEntry(p->vCutSets, iObj); for ( i = 0; i < p->nCutNum; i++ ) if ( (*ppCutSet)[i].nLeaves == BAL_NO_LEAF ) return i; return i; } /**Function************************************************************* Synopsis [Check correctness of cuts.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline int Bal_CutCheck( Bal_Cut_t * pBase, Bal_Cut_t * pCut ) // check if pCut is contained in pBase { int nSizeB = pBase->nLeaves; int nSizeC = pCut->nLeaves; int i, * pB = pBase->pLeaves; int k, * pC = pCut->pLeaves; for ( i = 0; i < nSizeC; i++ ) { for ( k = 0; k < nSizeB; k++ ) if ( pC[i] == pB[k] ) break; if ( k == nSizeB ) return 0; } return 1; } static inline int Bal_SetCheckArray( Bal_Cut_t ** ppCuts, int nCuts ) { Bal_Cut_t * pCut0, * pCut1; int i, k, m, n, Value; assert( nCuts > 0 ); for ( i = 0; i < nCuts; i++ ) { pCut0 = ppCuts[i]; assert( pCut0->nLeaves <= BAL_LEAF_MAX ); assert( pCut0->Sign == Bal_CutGetSign(pCut0->pLeaves, pCut0->nLeaves) ); // check duplicates for ( m = 0; m < (int)pCut0->nLeaves; m++ ) for ( n = m + 1; n < (int)pCut0->nLeaves; n++ ) assert( pCut0->pLeaves[m] < pCut0->pLeaves[n] ); // check pairs for ( k = 0; k < nCuts; k++ ) { pCut1 = ppCuts[k]; if ( pCut0 == pCut1 ) continue; // check containments Value = Bal_CutCheck( pCut0, pCut1 ); assert( Value == 0 ); } } return 1; } /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline int Bal_CutMergeOrder( Bal_Cut_t * pCut0, Bal_Cut_t * pCut1, Bal_Cut_t * pCut, int nLutSize ) { int nSize0 = pCut0->nLeaves; int nSize1 = pCut1->nLeaves; int i, * pC0 = pCut0->pLeaves; int k, * pC1 = pCut1->pLeaves; int c, * pC = pCut->pLeaves; // the case of the largest cut sizes if ( nSize0 == nLutSize && nSize1 == nLutSize ) { for ( i = 0; i < nSize0; i++ ) { if ( pC0[i] != pC1[i] ) return 0; pC[i] = pC0[i]; } pCut->nLeaves = nLutSize; pCut->iFunc = -1; pCut->Sign = pCut0->Sign | pCut1->Sign; pCut->Delay = Abc_MaxInt( pCut0->Delay, pCut1->Delay ); return 1; } // compare two cuts with different numbers i = k = c = 0; while ( 1 ) { if ( c == nLutSize ) return 0; if ( pC0[i] < pC1[k] ) { pC[c++] = pC0[i++]; if ( i >= nSize0 ) goto FlushCut1; } else if ( pC0[i] > pC1[k] ) { pC[c++] = pC1[k++]; if ( k >= nSize1 ) goto FlushCut0; } else { pC[c++] = pC0[i++]; k++; if ( i >= nSize0 ) goto FlushCut1; if ( k >= nSize1 ) goto FlushCut0; } } FlushCut0: if ( c + nSize0 > nLutSize + i ) return 0; while ( i < nSize0 ) pC[c++] = pC0[i++]; pCut->nLeaves = c; pCut->iFunc = -1; pCut->Sign = pCut0->Sign | pCut1->Sign; pCut->Delay = Abc_MaxInt( pCut0->Delay, pCut1->Delay ); return 1; FlushCut1: if ( c + nSize1 > nLutSize + k ) return 0; while ( k < nSize1 ) pC[c++] = pC1[k++]; pCut->nLeaves = c; pCut->iFunc = -1; pCut->Sign = pCut0->Sign | pCut1->Sign; pCut->Delay = Abc_MaxInt( pCut0->Delay, pCut1->Delay ); return 1; } static inline int Bal_CutMergeOrderMux( Bal_Cut_t * pCut0, Bal_Cut_t * pCut1, Bal_Cut_t * pCut2, Bal_Cut_t * pCut, int nLutSize ) { int x0, i0 = 0, nSize0 = pCut0->nLeaves, * pC0 = pCut0->pLeaves; int x1, i1 = 0, nSize1 = pCut1->nLeaves, * pC1 = pCut1->pLeaves; int x2, i2 = 0, nSize2 = pCut2->nLeaves, * pC2 = pCut2->pLeaves; int xMin, c = 0, * pC = pCut->pLeaves; while ( 1 ) { x0 = (i0 == nSize0) ? ABC_INFINITY : pC0[i0]; x1 = (i1 == nSize1) ? ABC_INFINITY : pC1[i1]; x2 = (i2 == nSize2) ? ABC_INFINITY : pC2[i2]; xMin = Abc_MinInt( Abc_MinInt(x0, x1), x2 ); if ( xMin == ABC_INFINITY ) break; if ( c == nLutSize ) return 0; pC[c++] = xMin; if (x0 == xMin) i0++; if (x1 == xMin) i1++; if (x2 == xMin) i2++; } pCut->nLeaves = c; pCut->iFunc = -1; pCut->Sign = pCut0->Sign | pCut1->Sign | pCut2->Sign; pCut->Delay = Abc_MaxInt( pCut0->Delay, Abc_MaxInt(pCut1->Delay, pCut2->Delay) ); return 1; } static inline int Bal_SetCutIsContainedOrder( Bal_Cut_t * pBase, Bal_Cut_t * pCut ) // check if pCut is contained in pBase { int i, nSizeB = pBase->nLeaves; int k, nSizeC = pCut->nLeaves; if ( nSizeB == nSizeC ) { for ( i = 0; i < nSizeB; i++ ) if ( pBase->pLeaves[i] != pCut->pLeaves[i] ) return 0; return 1; } assert( nSizeB > nSizeC ); if ( nSizeC == 0 ) return 1; for ( i = k = 0; i < nSizeB; i++ ) { if ( pBase->pLeaves[i] > pCut->pLeaves[k] ) return 0; if ( pBase->pLeaves[i] == pCut->pLeaves[k] ) { if ( ++k == nSizeC ) return 1; } } return 0; } static inline int Bal_SetLastCutIsContained( Bal_Cut_t ** pCuts, int nCuts ) { int i; for ( i = 0; i < nCuts; i++ ) if ( pCuts[i]->nLeaves <= pCuts[nCuts]->nLeaves && (pCuts[i]->Sign & pCuts[nCuts]->Sign) == pCuts[i]->Sign && Bal_SetCutIsContainedOrder(pCuts[nCuts], pCuts[i]) ) return 1; return 0; } static inline int Bal_SetLastCutContains( Bal_Cut_t ** pCuts, int nCuts ) { int i, k, fChanges = 0; for ( i = 0; i < nCuts; i++ ) if ( pCuts[nCuts]->nLeaves < pCuts[i]->nLeaves && (pCuts[nCuts]->Sign & pCuts[i]->Sign) == pCuts[nCuts]->Sign && Bal_SetCutIsContainedOrder(pCuts[i], pCuts[nCuts]) ) pCuts[i]->nLeaves = BAL_NO_LEAF, fChanges = 1; if ( !fChanges ) return nCuts; for ( i = k = 0; i <= nCuts; i++ ) { if ( pCuts[i]->nLeaves == BAL_NO_LEAF ) continue; if ( k < i ) ABC_SWAP( Bal_Cut_t *, pCuts[k], pCuts[i] ); k++; } return k - 1; } static inline int Bal_CutCompareArea( Bal_Cut_t * pCut0, Bal_Cut_t * pCut1 ) { if ( pCut0->Delay < pCut1->Delay ) return -1; if ( pCut0->Delay > pCut1->Delay ) return 1; if ( pCut0->nLeaves < pCut1->nLeaves ) return -1; if ( pCut0->nLeaves > pCut1->nLeaves ) return 1; return 0; } static inline void Bal_SetSortByDelay( Bal_Cut_t ** pCuts, int nCuts ) { int i; for ( i = nCuts; i > 0; i-- ) { if ( Bal_CutCompareArea(pCuts[i - 1], pCuts[i]) < 0 )//!= 1 ) return; ABC_SWAP( Bal_Cut_t *, pCuts[i - 1], pCuts[i] ); } } static inline int Bal_SetAddCut( Bal_Cut_t ** pCuts, int nCuts, int nCutNum ) { if ( nCuts == 0 ) return 1; nCuts = Bal_SetLastCutContains(pCuts, nCuts); Bal_SetSortByDelay( pCuts, nCuts ); return Abc_MinInt( nCuts + 1, nCutNum - 1 ); } /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ int Bal_ManDeriveCuts( Bal_Man_t * p, int iFan0, int iFan1, int iFan2, int fCompl0, int fCompl1, int fCompl2, int fUnit0, int fUnit1, int fUnit2, int fIsXor, int Target, int fSave ) { Bal_Cut_t pCutSet[BAL_CUT_MAX], * pCutsR[BAL_CUT_MAX]; Bal_Cut_t * pCutSet0, * pCutSet1, * pCutSet2; int nCuts0 = Bal_ManPrepareSet( p, iFan0, 0, fUnit0, &pCutSet0 ); int nCuts1 = Bal_ManPrepareSet( p, iFan1, 1, fUnit1, &pCutSet1 ); Bal_Cut_t * pCut0, * pCut0Lim = pCutSet0 + nCuts0; Bal_Cut_t * pCut1, * pCut1Lim = pCutSet1 + nCuts1; int i, Cost, nCutsR = 0; memset( pCutSet, 0, sizeof(Bal_Cut_t) * p->nCutNum ); for ( i = 0; i < p->nCutNum; i++ ) pCutsR[i] = pCutSet + i; // enumerate cuts if ( iFan2 > 0 ) { int nCuts2 = Bal_ManPrepareSet( p, iFan2, 2, fUnit2, &pCutSet2 ); Bal_Cut_t * pCut2, * pCut2Lim = pCutSet2 + nCuts2; for ( pCut0 = pCutSet0; pCut0 < pCut0Lim; pCut0++ ) for ( pCut1 = pCutSet1; pCut1 < pCut1Lim; pCut1++ ) for ( pCut2 = pCutSet2; pCut2 < pCut2Lim; pCut2++ ) { if ( Bal_CutCountBits(pCut0->Sign | pCut1->Sign | pCut2->Sign) > p->nLutSize ) continue; if ( !Bal_CutMergeOrderMux(pCut0, pCut1, pCut2, pCutsR[nCutsR], p->nLutSize) ) continue; assert( pCutsR[nCutsR]->Delay == Target ); if ( Bal_SetLastCutIsContained(pCutsR, nCutsR) ) continue; // if ( p->fCutMin && Bal_CutComputeTruthMux(p, pCut0, pCut1, pCut2, fCompl0, fCompl1, fCompl2, pCutsR[nCutsR]) ) // pCutsR[nCutsR]->Sign = Bal_CutGetSign(pCutsR[nCutsR]->pLeaves, pCutsR[nCutsR]->nLeaves); nCutsR = Bal_SetAddCut( pCutsR, nCutsR, p->nCutNum ); } } else { for ( pCut0 = pCutSet0; pCut0 < pCut0Lim; pCut0++ ) for ( pCut1 = pCutSet1; pCut1 < pCut1Lim; pCut1++ ) { if ( Bal_CutCountBits(pCut0->Sign | pCut1->Sign) > p->nLutSize ) continue; if ( !Bal_CutMergeOrder(pCut0, pCut1, pCutsR[nCutsR], p->nLutSize) ) continue; assert( pCutsR[nCutsR]->Delay == Target ); if ( Bal_SetLastCutIsContained(pCutsR, nCutsR) ) continue; // if ( p->fCutMin && Bal_CutComputeTruth(p, pCut0, pCut1, fCompl0, fCompl1, pCutsR[nCutsR], fIsXor) ) // pCutsR[nCutsR]->Sign = Bal_CutGetSign(pCutsR[nCutsR]->pLeaves, pCutsR[nCutsR]->nLeaves); nCutsR = Bal_SetAddCut( pCutsR, nCutsR, p->nCutNum ); } } if ( nCutsR == 0 ) return -1; //printf( "%d ", nCutsR ); Cost = ((pCutsR[0]->Delay << 4) | pCutsR[0]->nLeaves); // verify assert( nCutsR > 0 && nCutsR < p->nCutNum ); assert( Bal_SetCheckArray(pCutsR, nCutsR) ); // save cuts if ( fSave && Cost >= 0 ) { pCutSet0 = ABC_CALLOC( Bal_Cut_t, p->nCutNum ); Vec_PtrPush( p->vCutSets, pCutSet0 ); assert( Vec_PtrSize(p->vCutSets) == Gia_ManObjNum(p->pNew) ); for ( i = 0; i < nCutsR; i++ ) pCutSet0[i] = *pCutsR[i]; for ( ; i < p->nCutNum; i++ ) pCutSet0[i].nLeaves = BAL_NO_LEAF; Vec_IntPush( p->vCosts, Cost ); assert( Vec_IntSize(p->vCosts) == Gia_ManObjNum(p->pNew) ); } return Cost; } /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ int Bal_ManSetGateLevel( Bal_Man_t * p, Gia_Obj_t * pObjOld, int iLitNew ) { int iFan0, iFan1, iFan2, Cost; int fCompl0, fCompl1, fCompl2; int fUnit0, fUnit1, fUnit2; int Delay0, Delay1, Delay2, DelayMax; int iObjNew = Abc_Lit2Var(iLitNew); Gia_Obj_t * pObjNew = Gia_ManObj( p->pNew, iObjNew ); int fMux = Gia_ObjIsMux(p->pNew, pObjNew); if ( iObjNew < Vec_PtrSize(p->vCutSets) ) return -1; iFan0 = Gia_ObjFaninId0( pObjNew, iObjNew ); iFan1 = Gia_ObjFaninId1( pObjNew, iObjNew ); iFan2 = fMux ? Gia_ObjFaninId2(p->pNew, iObjNew) : 0; fCompl0 = Gia_ObjFaninC0( pObjNew ); fCompl1 = Gia_ObjFaninC1( pObjNew ); fCompl2 = fMux ? Gia_ObjFaninC2(p->pNew, pObjNew) : 0; Delay0 = Bal_ObjDelay( p, iFan0 ); Delay1 = Bal_ObjDelay( p, iFan1 ); Delay2 = Bal_ObjDelay( p, iFan2 ); DelayMax = Abc_MaxInt( Delay0, Abc_MaxInt(Delay1, Delay2) ); fUnit0 = (int)(Delay0 != DelayMax); fUnit1 = (int)(Delay1 != DelayMax); fUnit2 = (int)(Delay2 != DelayMax); if ( DelayMax > 0 ) { //printf( "A" ); Cost = Bal_ManDeriveCuts(p, iFan0, iFan1, iFan2, fCompl0, fCompl1, fCompl2, fUnit0, fUnit1, fUnit2, Gia_ObjIsXor(pObjNew), DelayMax, 1 ); //printf( "B" ); if ( Cost >= 0 ) return Cost; } DelayMax++; fUnit0 = fUnit1 = fUnit2 = 1; //printf( "A" ); Cost = Bal_ManDeriveCuts(p, iFan0, iFan1, iFan2, fCompl0, fCompl1, fCompl2, fUnit0, fUnit1, fUnit2, Gia_ObjIsXor(pObjNew), DelayMax, 1 ); //printf( "B" ); assert( Cost >= 0 ); return Cost; } int Bal_ManEvalTwo( Bal_Man_t * p, int iLitNew0, int iLitNew1, int iLitNew2, int fIsXor ) { int iFan0 = Abc_Lit2Var( iLitNew0 ); int iFan1 = Abc_Lit2Var( iLitNew1 ); int iFan2 = Abc_Lit2Var( iLitNew2 ); int fCompl0 = Abc_LitIsCompl( iLitNew0 ); int fCompl1 = Abc_LitIsCompl( iLitNew1 ); int fCompl2 = Abc_LitIsCompl( iLitNew2 ); int Delay0 = Bal_ObjDelay( p, iFan0 ); int Delay1 = Bal_ObjDelay( p, iFan1 ); int Delay2 = Bal_ObjDelay( p, iFan2 ); int DelayMax = Abc_MaxInt( Delay0, Abc_MaxInt(Delay1, Delay2) ); int fUnit0 = (int)(Delay0 != DelayMax); int fUnit1 = (int)(Delay1 != DelayMax); int fUnit2 = (int)(Delay2 != DelayMax); if ( DelayMax == 0 ) return -1; return Bal_ManDeriveCuts(p, iFan0, iFan1, iFan2, fCompl0, fCompl1, fCompl2, fUnit0, fUnit1, fUnit2, fIsXor, DelayMax, 0 ); } /**Function************************************************************* Synopsis [Sort literals by their cost.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline void Vec_IntSelectSortCostLit( Vec_Int_t * vSuper, Vec_Int_t * vCosts ) { int * pArray = Vec_IntArray(vSuper); int nSize = Vec_IntSize(vSuper); int i, j, best_i; for ( i = 0; i < nSize-1; i++ ) { best_i = i; for ( j = i+1; j < nSize; j++ ) if ( Vec_IntEntry(vCosts, Abc_Lit2Var(pArray[j])) > Vec_IntEntry(vCosts, Abc_Lit2Var(pArray[best_i])) ) best_i = j; ABC_SWAP( int, pArray[i], pArray[best_i] ); } } static inline void Vec_IntPushOrderCost( Vec_Int_t * vSuper, Vec_Int_t * vCosts, int iLit ) { int i, nSize, * pArray; Vec_IntPush( vSuper, iLit ); pArray = Vec_IntArray(vSuper); nSize = Vec_IntSize(vSuper); for ( i = nSize-1; i > 0; i-- ) { if ( Vec_IntEntry(vCosts, Abc_Lit2Var(pArray[i])) <= Vec_IntEntry(vCosts, Abc_Lit2Var(pArray[i - 1])) ) return; ABC_SWAP( int, pArray[i], pArray[i - 1] ); } } static inline int Vec_IntFindFirstSameDelayAsLast( Bal_Man_t * p, Vec_Int_t * vSuper ) { int i, DelayCur, Delay = Bal_LitDelay( p, Vec_IntEntryLast(vSuper) ); assert( Vec_IntSize(vSuper) > 1 ); for ( i = Vec_IntSize(vSuper)-1; i > 0; i-- ) { DelayCur = Bal_LitDelay( p, Vec_IntEntry(vSuper, i-1) ); assert( DelayCur >= Delay ); if ( DelayCur > Delay ) return i; } return i; } /**Function************************************************************* Synopsis [Select the best pair to merge.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline int Bal_ManFindBestPair( Bal_Man_t * p, Vec_Int_t * vSuper, Gia_Obj_t * pObj ) { int * pSuper = Vec_IntArray(vSuper); int iBeg = Vec_IntFindFirstSameDelayAsLast( p, vSuper ); int iEnd = Vec_IntSize(vSuper)-1; int i, k, iBest = -1, kBest = -1, BestCost = ABC_INFINITY, Cost; assert( iBeg <= iEnd ); // check if we can add to the higher levels without increasing cost for ( k = iBeg-1; k >= 0; k-- ) for ( i = iEnd; i >= iBeg; i-- ) { Cost = Bal_ManEvalTwo( p, pSuper[i], pSuper[k], 0, Gia_ObjIsXor(pObj) ); if ( Cost == -1 ) continue; if ( Cost == Bal_LitCost(p, pSuper[k]) ) { // printf( "A" ); return (k << 16)|i; } if ( BestCost > Cost ) BestCost = Cost, iBest = i, kBest = k; } if ( BestCost != ABC_INFINITY && (BestCost >> 4) == Bal_LitDelay(p, pSuper[kBest]) ) { // printf( "B" ); return (kBest << 16)|iBest; } // check if some can be added to lowest level without increasing cost BestCost = ABC_INFINITY; for ( i = iBeg; i <= iEnd; i++ ) for ( k = i+1; k <= iEnd; k++ ) { Cost = Bal_ManEvalTwo( p, pSuper[i], pSuper[k], 0, Gia_ObjIsXor(pObj) ); if ( Cost == -1 ) continue; if ( Cost == Abc_MaxInt(Bal_LitCost(p, pSuper[i]), Bal_LitCost(p, pSuper[k])) ) { // printf( "C" ); return (k << 16)|i; } if ( BestCost > Cost ) BestCost = Cost, iBest = i, kBest = k; } if ( BestCost != ABC_INFINITY ) { // printf( "D" ); return (kBest << 16)|iBest; } // printf( "E" ); // group pairs from lowest level based on proximity return (iEnd << 16)|(iEnd-1); } /**Function************************************************************* Synopsis [Simplify multi-input AND/XOR.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline void Gia_ManSimplifyXor( Vec_Int_t * vSuper ) { int i, k = 0, Prev = -1, This, fCompl = 0; Vec_IntForEachEntry( vSuper, This, i ) { if ( This == 0 ) continue; if ( This == 1 ) fCompl ^= 1; else if ( Prev != This ) Vec_IntWriteEntry( vSuper, k++, This ), Prev = This; else Prev = -1, k--; } Vec_IntShrink( vSuper, k ); if ( Vec_IntSize( vSuper ) == 0 ) Vec_IntPush( vSuper, fCompl ); else if ( fCompl ) Vec_IntWriteEntry( vSuper, 0, Abc_LitNot(Vec_IntEntry(vSuper, 0)) ); } static inline void Gia_ManSimplifyAnd( Vec_Int_t * vSuper ) { int i, k = 0, Prev = -1, This; Vec_IntForEachEntry( vSuper, This, i ) { if ( This == 0 ) { Vec_IntFill(vSuper, 1, 0); return; } if ( This == 1 ) continue; if ( Prev == -1 || Abc_Lit2Var(Prev) != Abc_Lit2Var(This) ) Vec_IntWriteEntry( vSuper, k++, This ), Prev = This; else if ( Prev != This ) { Vec_IntFill(vSuper, 1, 0); return; } } Vec_IntShrink( vSuper, k ); if ( Vec_IntSize( vSuper ) == 0 ) Vec_IntPush( vSuper, 1 ); } /**Function************************************************************* Synopsis [Collect multi-input AND/XOR.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline void Gia_ManSuperCollectXor_rec( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( !Gia_IsComplement(pObj) ); if ( !Gia_ObjIsXor(pObj) || // Gia_ObjRefNum(p, pObj) > 1 || Gia_ObjRefNum(p, pObj) > 3 || // (Gia_ObjRefNum(p, pObj) == 2 && (Gia_ObjRefNum(p, Gia_ObjFanin0(pObj)) == 1 || Gia_ObjRefNum(p, Gia_ObjFanin1(pObj)) == 1)) || Vec_IntSize(p->vSuper) > BAL_SUPER ) { Vec_IntPush( p->vSuper, Gia_ObjToLit(p, pObj) ); return; } assert( !Gia_ObjFaninC0(pObj) && !Gia_ObjFaninC1(pObj) ); Gia_ManSuperCollectXor_rec( p, Gia_ObjFanin0(pObj) ); Gia_ManSuperCollectXor_rec( p, Gia_ObjFanin1(pObj) ); } static inline void Gia_ManSuperCollectAnd_rec( Gia_Man_t * p, Gia_Obj_t * pObj ) { if ( Gia_IsComplement(pObj) || !Gia_ObjIsAndReal(p, pObj) || // Gia_ObjRefNum(p, pObj) > 1 || Gia_ObjRefNum(p, pObj) > 3 || // (Gia_ObjRefNum(p, pObj) == 2 && (Gia_ObjRefNum(p, Gia_ObjFanin0(pObj)) == 1 || Gia_ObjRefNum(p, Gia_ObjFanin1(pObj)) == 1)) || Vec_IntSize(p->vSuper) > BAL_SUPER ) { Vec_IntPush( p->vSuper, Gia_ObjToLit(p, pObj) ); return; } Gia_ManSuperCollectAnd_rec( p, Gia_ObjChild0(pObj) ); Gia_ManSuperCollectAnd_rec( p, Gia_ObjChild1(pObj) ); } static inline void Gia_ManSuperCollect( Gia_Man_t * p, Gia_Obj_t * pObj ) { // int nSize; if ( p->vSuper == NULL ) p->vSuper = Vec_IntAlloc( 1000 ); else Vec_IntClear( p->vSuper ); if ( Gia_ObjIsXor(pObj) ) { assert( !Gia_ObjFaninC0(pObj) && !Gia_ObjFaninC1(pObj) ); Gia_ManSuperCollectXor_rec( p, Gia_ObjFanin0(pObj) ); Gia_ManSuperCollectXor_rec( p, Gia_ObjFanin1(pObj) ); // nSize = Vec_IntSize(vSuper); Vec_IntSort( p->vSuper, 0 ); Gia_ManSimplifyXor( p->vSuper ); // if ( nSize != Vec_IntSize(vSuper) ) // printf( "X %d->%d ", nSize, Vec_IntSize(vSuper) ); } else if ( Gia_ObjIsAndReal(p, pObj) ) { Gia_ManSuperCollectAnd_rec( p, Gia_ObjChild0(pObj) ); Gia_ManSuperCollectAnd_rec( p, Gia_ObjChild1(pObj) ); // nSize = Vec_IntSize(vSuper); Vec_IntSort( p->vSuper, 0 ); Gia_ManSimplifyAnd( p->vSuper ); // if ( nSize != Vec_IntSize(vSuper) ) // printf( "A %d->%d ", nSize, Vec_IntSize(vSuper) ); } else assert( 0 ); // if ( nSize > 10 ) // printf( "%d ", nSize ); assert( Vec_IntSize(p->vSuper) > 0 ); } /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline void Gia_ManCreateGate( Gia_Man_t * pNew, Gia_Obj_t * pObj, Vec_Int_t * vSuper ) { int iLit0 = Vec_IntPop(vSuper); int iLit1 = Vec_IntPop(vSuper); int iLit, i; if ( !Gia_ObjIsXor(pObj) ) iLit = Gia_ManHashAnd( pNew, iLit0, iLit1 ); else if ( pNew->pMuxes ) iLit = Gia_ManHashXorReal( pNew, iLit0, iLit1 ); else iLit = Gia_ManHashXor( pNew, iLit0, iLit1 ); Vec_IntPush( vSuper, iLit ); Bal_ManSetGateLevel( Bal_GiaMan(pNew), pObj, iLit ); // Gia_ObjSetGateLevel( pNew, Gia_ManObj(pNew, Abc_Lit2Var(iLit)) ); // shift to the corrent location for ( i = Vec_IntSize(vSuper)-1; i > 0; i-- ) { int iLit1 = Vec_IntEntry(vSuper, i); int iLit2 = Vec_IntEntry(vSuper, i-1); if ( Gia_ObjLevelId(pNew, Abc_Lit2Var(iLit1)) <= Gia_ObjLevelId(pNew, Abc_Lit2Var(iLit2)) ) break; Vec_IntWriteEntry( vSuper, i, iLit2 ); Vec_IntWriteEntry( vSuper, i-1, iLit1 ); } } static inline int Gia_ManBalanceGate( Gia_Man_t * pNew, Gia_Obj_t * pObj, Vec_Int_t * vSuper, int * pLits, int nLits ) { Vec_IntClear( vSuper ); if ( nLits == 1 ) Vec_IntPush( vSuper, pLits[0] ); else if ( nLits == 2 ) { Vec_IntPush( vSuper, pLits[0] ); Vec_IntPush( vSuper, pLits[1] ); Gia_ManCreateGate( pNew, pObj, vSuper ); } else if ( nLits > 2 ) { Bal_Man_t * p = Bal_GiaMan(pNew); int i; for ( i = 0; i < nLits; i++ ) Vec_IntPush( vSuper, pLits[i] ); // sort by level/cut-size Vec_IntSelectSortCostLit( vSuper, p->vCosts ); // iterate till everything is grouped while ( Vec_IntSize(vSuper) > 1 ) { int iLit, Res = Bal_ManFindBestPair( p, vSuper, pObj ); int iBest = Vec_IntEntry( vSuper, Res >> 16 ); int kBest = Vec_IntEntry( vSuper, Res & 0xFFFF ); Vec_IntRemove( vSuper, iBest ); Vec_IntRemove( vSuper, kBest ); if ( Gia_ObjIsXor(pObj) ) iLit = Gia_ManHashXorReal( pNew, iBest, kBest ); else iLit = Gia_ManHashAnd( pNew, iBest, kBest ); Bal_ManSetGateLevel( p, pObj, iLit ); Vec_IntPushOrderCost( vSuper, p->vCosts, iLit ); } } // consider trivial case assert( Vec_IntSize(vSuper) == 1 ); return Vec_IntEntry(vSuper, 0); } /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline void Gia_ManBalance_rec( Gia_Man_t * pNew, Gia_Man_t * p, Gia_Obj_t * pObj ) { int i, iLit, iBeg, iEnd; if ( ~pObj->Value ) return; assert( Gia_ObjIsAnd(pObj) ); // handle MUX if ( Gia_ObjIsMux(p, pObj) ) { Gia_ManBalance_rec( pNew, p, Gia_ObjFanin0(pObj) ); Gia_ManBalance_rec( pNew, p, Gia_ObjFanin1(pObj) ); Gia_ManBalance_rec( pNew, p, Gia_ObjFanin2(p, pObj) ); pObj->Value = Gia_ManHashMuxReal( pNew, Gia_ObjFanin2Copy(p, pObj), Gia_ObjFanin1Copy(pObj), Gia_ObjFanin0Copy(pObj) ); Bal_ManSetGateLevel( Bal_GiaMan(pNew), pObj, pObj->Value ); // Gia_ObjSetGateLevel( pNew, Gia_ManObj(pNew, Abc_Lit2Var(pObj->Value)) ); return; } // find supergate Gia_ManSuperCollect( p, pObj ); // save entries if ( p->vStore == NULL ) p->vStore = Vec_IntAlloc( 1000 ); iBeg = Vec_IntSize( p->vStore ); Vec_IntAppend( p->vStore, p->vSuper ); iEnd = Vec_IntSize( p->vStore ); // call recursively Vec_IntForEachEntryStartStop( p->vStore, iLit, i, iBeg, iEnd ) { Gia_Obj_t * pTemp = Gia_ManObj( p, Abc_Lit2Var(iLit) ); Gia_ManBalance_rec( pNew, p, pTemp ); Vec_IntWriteEntry( p->vStore, i, Abc_LitNotCond(pTemp->Value, Abc_LitIsCompl(iLit)) ); } assert( Vec_IntSize(p->vStore) == iEnd ); // consider general case pObj->Value = Gia_ManBalanceGate( pNew, pObj, p->vSuper, Vec_IntEntryP(p->vStore, iBeg), iEnd-iBeg ); Vec_IntShrink( p->vStore, iBeg ); } static inline Gia_Man_t * Gia_ManBalanceInt( Gia_Man_t * p, int nLutSize, int nCutNum, int fVerbose ) { Bal_Man_t * pMan; Gia_Man_t * pNew, * pTemp; Gia_Obj_t * pObj; int i; Gia_ManFillValue( p ); Gia_ManCreateRefs( p ); // start the new manager pNew = Gia_ManStart( 3*Gia_ManObjNum(p)/2 ); pNew->pName = Abc_UtilStrsav( p->pName ); pNew->pSpec = Abc_UtilStrsav( p->pSpec ); pNew->pMuxes = ABC_CALLOC( unsigned, pNew->nObjsAlloc ); pNew->vLevels = Vec_IntStart( pNew->nObjsAlloc ); // create constant and inputs Gia_ManConst0(p)->Value = 0; Gia_ManForEachCi( p, pObj, i ) pObj->Value = Gia_ManAppendCi( pNew ); // create balancing manager pMan = Bal_ManAlloc( p, pNew, nLutSize, nCutNum, fVerbose ); // create internal nodes Gia_ManHashStart( pNew ); Gia_ManForEachCo( p, pObj, i ) Gia_ManBalance_rec( pNew, p, Gia_ObjFanin0(pObj) ); Gia_ManForEachCo( p, pObj, i ) pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) ); // if ( fVerbose ) { int nLevelMax = 0; Gia_ManForEachCo( pNew, pObj, i ) { nLevelMax = Abc_MaxInt( nLevelMax, Bal_ObjDelay(pMan, Gia_ObjFaninId0p(pNew, pObj)) ); // printf( "%d=%d ", i, Bal_ObjDelay(pMan, Gia_ObjFaninId0p(pNew, pObj)) ); } printf( "Best delay = %d\n", nLevelMax ); } // assert( Gia_ManObjNum(pNew) <= Gia_ManObjNum(p) ); Gia_ManHashStop( pNew ); Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) ); // delete manager Bal_ManFree( pMan ); // perform cleanup pNew = Gia_ManCleanup( pTemp = pNew ); Gia_ManStop( pTemp ); return pNew; } Gia_Man_t * Gia_ManBalanceLut( Gia_Man_t * p, int nLutSize, int nCutNum, int fVerbose ) { Gia_Man_t * pNew, * pNew1, * pNew2; if ( fVerbose ) Gia_ManPrintStats( p, NULL ); pNew = Gia_ManDupMuxes( p, 2 ); if ( fVerbose ) Gia_ManPrintStats( pNew, NULL ); pNew1 = Gia_ManBalanceInt( pNew, nLutSize, nCutNum, fVerbose ); if ( fVerbose ) Gia_ManPrintStats( pNew1, NULL ); Gia_ManStop( pNew ); pNew2 = Gia_ManDupNoMuxes( pNew1 ); if ( fVerbose ) Gia_ManPrintStats( pNew2, NULL ); Gia_ManStop( pNew1 ); return pNew2; } //////////////////////////////////////////////////////////////////////// /// END OF FILE /// //////////////////////////////////////////////////////////////////////// ABC_NAMESPACE_IMPL_END