// Copyright 2008 The RE2 Authors. All Rights Reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. #ifndef RE2_UNICODE_CASEFOLD_H_ #define RE2_UNICODE_CASEFOLD_H_ // Unicode case folding tables. // The Unicode case folding tables encode the mapping from one Unicode point // to the next largest Unicode point with equivalent folding. The largest // point wraps back to the first. For example, the tables map: // // 'A' -> 'a' // 'a' -> 'A' // // 'K' -> 'k' // 'k' -> 'K' (Kelvin symbol) // 'K' -> 'K' // // Like everything Unicode, these tables are big. If we represent the table // as a sorted list of uint32_t pairs, it has 2049 entries and is 16 kB. // Most table entries look like the ones around them: // 'A' maps to 'A'+32, 'B' maps to 'B'+32, etc. // Instead of listing all the pairs explicitly, we make a list of ranges // and deltas, so that the table entries for 'A' through 'Z' can be represented // as a single entry { 'A', 'Z', +32 }. // // In addition to blocks that map to each other (A-Z mapping to a-z) // there are blocks of pairs that individually map to each other // (for example, 0100<->0101, 0102<->0103, 0104<->0105, ...). // For those, the special delta value EvenOdd marks even/odd pairs // (if even, add 1; if odd, subtract 1), and OddEven marks odd/even pairs. // // In this form, the table has 274 entries, about 3kB. If we were to split // the table into one for 16-bit codes and an overflow table for larger ones, // we could get it down to about 1.5kB, but that's not worth the complexity. // // The grouped form also allows for efficient fold range calculations // rather than looping one character at a time. #include #include "util/util.h" #include "util/utf.h" namespace re2 { enum { EvenOdd = 1, OddEven = -1, EvenOddSkip = 1<<30, OddEvenSkip, }; struct CaseFold { Rune lo; Rune hi; int32_t delta; }; extern const CaseFold unicode_casefold[]; extern const int num_unicode_casefold; extern const CaseFold unicode_tolower[]; extern const int num_unicode_tolower; // Returns the CaseFold* in the tables that contains rune. // If rune is not in the tables, returns the first CaseFold* after rune. // If rune is larger than any value in the tables, returns NULL. extern const CaseFold* LookupCaseFold(const CaseFold*, int, Rune rune); // Returns the result of applying the fold f to the rune r. extern Rune ApplyFold(const CaseFold *f, Rune r); } // namespace re2 #endif // RE2_UNICODE_CASEFOLD_H_