#include sfRenderWindow* sfRenderWindow_create_helper (sfVideoMode* mode, const char* title, sfUint32 style, const sfContextSettings* settings) { return sfRenderWindow_create (*mode, title, style, settings); } void sfRenderWindow_getSettings_helper (const sfRenderWindow* renderWindow, sfContextSettings* settings) { *settings = sfRenderWindow_getSettings (renderWindow); } void sfRenderWindow_getPosition_helper (const sfRenderWindow* renderWindow, sfVector2i* position) { *position = sfRenderWindow_getPosition (renderWindow); } void sfRenderWindow_setPosition_helper (sfRenderWindow* renderWindow, sfVector2i* position) { sfRenderWindow_setPosition (renderWindow, *position); } void sfRenderWindow_getSize_helper (const sfRenderWindow* renderWindow, sfVector2u* size) { *size = sfRenderWindow_getSize (renderWindow); } void sfRenderWindow_setSize_helper (sfRenderWindow* renderWindow, sfVector2u* size) { sfRenderWindow_setSize (renderWindow, *size); } void sfRenderWindow_clear_helper (sfRenderWindow* renderWindow, sfColor* color) { sfRenderWindow_clear (renderWindow, *color); } void sfRenderWindow_getViewport_helper (const sfRenderWindow* renderWindow, const sfView* view, sfIntRect* rect) { *rect = sfRenderWindow_getViewport (renderWindow, view); } void sfRenderWindow_mapPixelToCoords_helper (const sfRenderWindow* renderWindow, sfVector2i point, const sfView* targetView, sfVector2f* out) { *out = sfRenderWindow_mapPixelToCoords (renderWindow, point, targetView); } void sfMouse_getPositionRenderWindow_helper (const sfRenderWindow* relativeTo, sfVector2i* position) { *position = sfMouse_getPositionRenderWindow (relativeTo); } void sfMouse_setPositionRenderWindow_helper (sfVector2i* position, const sfRenderWindow* relativeTo) { sfMouse_setPositionRenderWindow (*position, relativeTo); }