{-# LANGUAGE TypeFamilies #-} {-# LANGUAGE FlexibleContexts #-} {-# LANGUAGE GADTs #-} {-# LANGUAGE StandaloneDeriving #-} {-# LANGUAGE FlexibleInstances #-} -- | Gather all the types used in the rasterization engine. module Graphics.Rasterific.Types ( -- * Geometry description Vector , Point , Line( .. ) , Bezier( .. ) , CubicBezier( .. ) , Primitive( .. ) , Container , PathCommand( .. ) , Path( .. ) , Transformable( .. ) , PointFoldable( .. ) -- * Rasterization control types , Cap( .. ) , Join( .. ) , FillMethod( .. ) , SamplerRepeat( .. ) , DashPattern , StrokeWidth -- * Internal type , EdgeSample( .. ) , pathToPrimitives ) where import Data.Foldable( Foldable, foldl' ) import Linear( V2( .. ) ) -- | Represent a vector type Vector = V2 Float -- | Represent a point type Point = V2 Float -- | Type alias just to get more meaningful -- type signatures type StrokeWidth = Float -- | Dash pattern to use type DashPattern = [Float] -- | Describe how we will "finish" the stroking -- that don't loop. data Cap -- | Create a straight caping on the stroke. -- Cap value should be positive and represent -- the distance from the end of curve to the actual cap -- -- * cap straight with param 0 : <> -- -- * cap straight with param 1 : <> -- = CapStraight Float -- | Create a rounded caping on the stroke. -- <> | CapRound deriving (Eq, Show) -- | Describe how to display the join of broken lines -- while stroking. data Join -- | Make a curved join. -- <> = JoinRound -- | Make a mitter join. Value must be positive or null. -- Seems to make sense in [0;1] only -- -- * Miter join with 0 : <> -- -- * Miter join with 5 : <> -- | JoinMiter Float deriving (Eq, Show) -- | Tell how to fill complex shapes when there is self -- intersections. If the filling mode is not specified, -- then it's the `FillWinding` method which is used. -- -- The examples used are produced with the following -- function: -- -- -- > fillingSample :: FillMethod -> Drawing px () -- > fillingSample fillMethod = fillWithMethod fillMethod geometry where -- > geometry = transform (applyTransformation $ scale 0.35 0.4 -- > <> translate (V2 (-80) (-180))) -- > $ concatMap pathToPrimitives -- > [ Path (V2 484 499) True -- > [ PathCubicBezierCurveTo (V2 681 452) (V2 639 312) (V2 541 314) -- > , PathCubicBezierCurveTo (V2 327 337) (V2 224 562) (V2 484 499) -- > ] -- > , Path (V2 136 377) True -- > [ PathCubicBezierCurveTo (V2 244 253) (V2 424 420) (V2 357 489) -- > , PathCubicBezierCurveTo (V2 302 582) (V2 47 481) (V2 136 377) -- > ] -- > , Path (V2 340 265) True -- > [ PathCubicBezierCurveTo (V2 64 371) (V2 128 748) (V2 343 536) -- > , PathCubicBezierCurveTo (V2 668 216) (V2 17 273) (V2 367 575) -- > , PathCubicBezierCurveTo (V2 589 727) (V2 615 159) (V2 340 265) -- > ] -- > ] data FillMethod -- | Also known as nonzero rule. -- To determine if a point falls inside the curve, you draw -- an imaginary line through that point. Next you will count -- how many times that line crosses the curve before it reaches -- that point. For every clockwise rotation, you subtract 1 and -- for every counter-clockwise rotation you add 1. -- -- <> = FillWinding -- | This rule determines the insideness of a point on -- the canvas by drawing a ray from that point to infinity -- in any direction and counting the number of path segments -- from the given shape that the ray crosses. If this number -- is odd, the point is inside; if even, the point is outside. -- -- <> | FillEvenOdd deriving (Eq, Enum, Show) -- | Describe the behaviour of samplers and texturers -- when they are out of the bounds of image and/or gradient. data SamplerRepeat -- | Will clamp (ie. repeat the last pixel) when -- out of bound -- <> = SamplerPad -- | Will loop on it's definition domain -- <> | SamplerRepeat -- | Will loop inverting axises -- <> | SamplerReflect deriving (Eq, Enum, Show) -- | Represent a raster line data EdgeSample = EdgeSample { _sampleX :: {-# UNPACK #-} !Float -- ^ Horizontal position , _sampleY :: {-# UNPACK #-} !Float -- ^ Vertical position , _sampleAlpha :: {-# UNPACK #-} !Float -- ^ Alpha , _sampleH :: {-# UNPACK #-} !Float -- ^ Height } deriving Show -- | This typeclass is there to help transform the geometry, -- by applying a transformation on every point of a geometric -- element. class Transformable a where -- | Apply a transformation function for every -- point in the element. transform :: (Point -> Point) -> a -> a -- | Typeclass helper gathering all the points of a given -- geometry. class PointFoldable a where -- | Fold an accumulator on all the points of -- the primitive. foldPoints :: (b -> Point -> b) -> b -> a -> b instance Transformable Point where {-# INLINE transform #-} transform f p = f p instance PointFoldable Point where {-# INLINE foldPoints #-} foldPoints f acc p = f acc p -- | Describe a simple 2D line between two points. -- -- > fill $ LinePrim <$> [ Line (V2 10 10) (V2 190 10) -- > , Line (V2 190 10) (V2 95 170) -- > , Line (V2 95 170) (V2 10 10)] -- -- <> -- data Line = Line { _lineX0 :: {-# UNPACK #-} !Point -- ^ Origin point , _lineX1 :: {-# UNPACK #-} !Point -- ^ End point } deriving Eq instance Show Line where show (Line a b) = "Line (" ++ show a ++ ") (" ++ show b ++ ")" instance Transformable Line where {-# INLINE transform #-} transform f (Line a b) = Line (f a) $ f b instance PointFoldable Line where {-# INLINE foldPoints #-} foldPoints f acc (Line a b) = f (f acc b) a -- | Describe a quadratic bezier spline, described -- using 3 points. -- -- > fill $ BezierPrim <$> [Bezier (V2 10 10) (V2 200 50) (V2 200 100) -- > ,Bezier (V2 200 100) (V2 150 200) (V2 120 175) -- > ,Bezier (V2 120 175) (V2 30 100) (V2 10 10)] -- -- <> -- data Bezier = Bezier { -- | Origin points, the spline will pass through it. _bezierX0 :: {-# UNPACK #-} !Point -- | Control point, the spline won't pass on it. , _bezierX1 :: {-# UNPACK #-} !Point -- | End point, the spline will pass through it. , _bezierX2 :: {-# UNPACK #-} !Point } deriving Eq instance Show Bezier where show (Bezier a b c) = "Bezier (" ++ show a ++ ") (" ++ show b ++ ") (" ++ show c ++ ")" instance Transformable Bezier where {-# INLINE transform #-} transform f (Bezier a b c) = Bezier (f a) (f b) $ f c instance PointFoldable Bezier where {-# INLINE foldPoints #-} foldPoints f acc (Bezier a b c) = foldl' f acc [a, b, c] -- | Describe a cubic bezier spline, described -- using 4 points. -- -- > stroke 4 JoinRound (CapRound, CapRound) $ -- > [CubicBezierPrim $ CubicBezier (V2 0 10) (V2 205 250) -- > (V2 (-10) 250) (V2 160 35)] -- -- <> -- data CubicBezier = CubicBezier { -- | Origin point, the spline will pass through it. _cBezierX0 :: {-# UNPACK #-} !Point -- | First control point of the cubic bezier curve. , _cBezierX1 :: {-# UNPACK #-} !Point -- | Second control point of the cubic bezier curve. , _cBezierX2 :: {-# UNPACK #-} !Point -- | End point of the cubic bezier curve , _cBezierX3 :: {-# UNPACK #-} !Point } deriving Eq instance Show CubicBezier where show (CubicBezier a b c d) = "CubicBezier (" ++ show a ++ ") (" ++ show b ++ ") (" ++ show c ++ ") (" ++ show d ++ ")" instance Transformable CubicBezier where {-# INLINE transform #-} transform f (CubicBezier a b c d) = CubicBezier (f a) (f b) (f c) $ f d instance PointFoldable CubicBezier where {-# INLINE foldPoints #-} foldPoints f acc (CubicBezier a b c d) = foldl' f acc [a, b, c, d] -- | This datatype gather all the renderable primitives, -- they are kept separated otherwise to allow specialization -- on some specific algorithms. You can mix the different -- primitives in a single call : -- -- > fill -- > [ CubicBezierPrim $ CubicBezier (V2 50 20) (V2 90 60) -- > (V2 5 100) (V2 50 140) -- > , LinePrim $ Line (V2 50 140) (V2 120 80) -- > , LinePrim $ Line (V2 120 80) (V2 50 20) ] -- -- <> -- data Primitive = LinePrim !Line -- ^ Primitive used for lines | BezierPrim !Bezier -- ^ Primitive used for quadratic beziers curves | CubicBezierPrim !CubicBezier -- ^ Primitive used for cubic bezier curve deriving (Eq, Show) instance Transformable Primitive where {-# INLINE transform #-} transform f (LinePrim l) = LinePrim $ transform f l transform f (BezierPrim b) = BezierPrim $ transform f b transform f (CubicBezierPrim c) = CubicBezierPrim $ transform f c instance PointFoldable Primitive where {-# INLINE foldPoints #-} foldPoints f acc = go where go (LinePrim l) = foldPoints f acc l go (BezierPrim b) = foldPoints f acc b go (CubicBezierPrim c) = foldPoints f acc c instance (Functor f, Transformable a) => Transformable (f a) where transform f = fmap (transform f) instance (Foldable f, PointFoldable a) => PointFoldable (f a) where foldPoints f = foldl' (foldPoints f) type Container a = [a] -- | Describe a path in a way similar to many graphical -- packages, using a "pen" position in memory and reusing -- it for the next "move" -- For example the example from Primitive could be rewritten: -- -- > fill . pathToPrimitives $ Path (V2 50 20) True -- > [ PathCubicBezierCurveTo (V2 90 60) (V2 5 100) (V2 50 140) -- > , PathLineTo (V2 120 80) ] -- -- <> -- data Path = Path { -- | Origin of the point, equivalent to the -- first "move" command. _pathOriginPoint :: Point -- | Tell if we must close the path. , _pathClose :: Bool -- | List of commands in the path , _pathCommand :: [PathCommand] } deriving (Eq, Show) instance Transformable Path where {-# INLINE transform #-} transform f (Path orig close rest) = Path (f orig) close (transform f rest) instance PointFoldable Path where {-# INLINE foldPoints #-} foldPoints f acc (Path o _ rest) = foldPoints f (f acc o) rest -- | Actions to create a path data PathCommand = -- | Draw a line from the current point to another point PathLineTo Point -- | Draw a quadratic bezier curve from the current point -- through the control point to the end point. | PathQuadraticBezierCurveTo Point Point -- | Draw a cubic bezier curve using 2 control points. | PathCubicBezierCurveTo Point Point Point deriving (Eq, Show) instance Transformable PathCommand where transform f (PathLineTo p) = PathLineTo $ f p transform f (PathQuadraticBezierCurveTo p1 p2) = PathQuadraticBezierCurveTo (f p1) $ f p2 transform f (PathCubicBezierCurveTo p1 p2 p3) = PathCubicBezierCurveTo (f p1) (f p2) $ f p3 instance PointFoldable PathCommand where foldPoints f acc (PathLineTo p) = f acc p foldPoints f acc (PathQuadraticBezierCurveTo p1 p2) = f (f acc p1) p2 foldPoints f acc (PathCubicBezierCurveTo p1 p2 p3) = foldl' f acc [p1, p2, p3] -- | Transform a path description into a list of renderable -- primitives. pathToPrimitives :: Path -> [Primitive] pathToPrimitives (Path origin needClosing commands) = go origin commands where go prev [] | prev /= origin && needClosing = [LinePrim $ Line prev origin] go _ [] = [] go prev (PathLineTo to : xs) = LinePrim (Line prev to) : go to xs go prev (PathQuadraticBezierCurveTo c1 to : xs) = BezierPrim (Bezier prev c1 to) : go to xs go prev (PathCubicBezierCurveTo c1 c2 to : xs) = CubicBezierPrim (CubicBezier prev c1 c2 to) : go to xs