module Command where import FRP.Yampa data Command = CmdQuit | CmdNewGame | CmdFreeze | CmdResume | CmdPassHigh {dt :: Time} | CmdPassLow {dt :: Time} | CmdKickHigh {dt :: Time} | CmdKickLow {dt :: Time} | CmdToggleFoot | CmdTakeOver | CmdFlipHigh | CmdFlipLow | CmdMoveForward | CmdMoveBackward | CmdMoveLeft | CmdMoveRight | CmdMoveToGoal | CmdMoveToMe | CmdFlipMeHigh | CmdFlipMeLow deriving (Show, Eq, Ord) --cmd* :: [Command] -> (Bool, Time) cmdQuit [] = False; cmdQuit (c:cs) = case c of CmdQuit -> True ; _ -> cmdQuit cs --cmdNewGame [] = False; cmdNewGame (c:cs) = case c of CmdNewGame -> True ; _ -> cmdNewGame cs cmdFreeze [] = False; cmdFreeze (c:cs) = case c of CmdFreeze -> True ; _ -> cmdFreeze cs --cmdResume [] = False; cmdResume (c:cs) = case c of CmdResume -> True ; _ -> cmdResume cs --cmdPassHigh [] = (False, undefined); cmdPassHigh (c:cs) = case c of CmdPassHigh t -> (True, t) ; _ -> cmdPassHigh cs --cmdPassLow [] = (False, undefined); cmdPassLow (c:cs) = case c of CmdPassLow t -> (True, t) ; _ -> cmdPassLow cs --cmdKickHigh [] = (False, undefined); cmdKickHigh (c:cs) = case c of CmdKickHigh t -> (True, t) ; _ -> cmdKickHigh cs --cmdKickLow [] = (False, undefined); cmdKickLow (c:cs) = case c of CmdKickLow t -> (True, t) ; _ -> cmdKickLow cs cmdToggleFoot [] = False; cmdToggleFoot (c:cs) = case c of CmdToggleFoot -> True ; _ -> cmdToggleFoot cs cmdTakeOver [] = False; cmdTakeOver (c:cs) = case c of CmdTakeOver -> True ; _ -> cmdTakeOver cs cmdMoveForward [] = False; cmdMoveForward (c:cs) = case c of CmdMoveForward -> True ; _ -> cmdMoveForward cs cmdMoveBackward [] = False; cmdMoveBackward (c:cs) = case c of CmdMoveBackward -> True ; _ -> cmdMoveBackward cs cmdMoveLeft [] = False; cmdMoveLeft (c:cs) = case c of CmdMoveLeft -> True ; _ -> cmdMoveLeft cs cmdMoveRight [] = False; cmdMoveRight (c:cs) = case c of CmdMoveRight -> True ; _ -> cmdMoveRight cs cmdMoveToGoal [] = False; cmdMoveToGoal (c:cs) = case c of CmdMoveToGoal -> True ; _ -> cmdMoveToGoal cs cmdMoveToMe [] = False; cmdMoveToMe (c:cs) = case c of CmdMoveToMe -> True ; _ -> cmdMoveToMe cs cmdFlipMeLow [] = False; cmdFlipMeLow (c:cs) = case c of CmdFlipMeLow -> True ; _ -> cmdFlipMeLow cs cmdFlipMeHigh [] = False; cmdFlipMeHigh (c:cs) = case c of CmdFlipMeHigh -> True ; _ -> cmdFlipMeHigh cs