-------------------------------------------------------------------------------- -- | -- Module : Graphics.GL.Groups -- Copyright : (c) Sven Panne 2019 -- License : BSD3 -- -- Maintainer : Sven Panne <svenpanne@gmail.com> -- Stability : stable -- Portability : portable -- -- All enumeration groups from the -- <http://www.opengl.org/registry/ OpenGL registry>. -- -------------------------------------------------------------------------------- module Graphics.GL.Groups ( -- $EnumerantGroups ) where -- $EnumerantGroups -- Note that the actual set of valid values depend on the OpenGL version, the -- chosen profile and the supported extensions. Therefore, the groups mentioned -- here should only be considered a rough guideline, for details see the OpenGL -- specification. -- -- === #AccumOp# AccumOp -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_ACCUM' -- * 'Graphics.GL.Tokens.GL_LOAD' -- * 'Graphics.GL.Tokens.GL_RETURN' -- * 'Graphics.GL.Tokens.GL_MULT' -- * 'Graphics.GL.Tokens.GL_ADD' -- -- === #AlphaFunction# AlphaFunction -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_ALWAYS' -- * 'Graphics.GL.Tokens.GL_EQUAL' -- * 'Graphics.GL.Tokens.GL_GEQUAL' -- * 'Graphics.GL.Tokens.GL_GREATER' -- * 'Graphics.GL.Tokens.GL_LEQUAL' -- * 'Graphics.GL.Tokens.GL_LESS' -- * 'Graphics.GL.Tokens.GL_NEVER' -- * 'Graphics.GL.Tokens.GL_NOTEQUAL' -- -- === #AtomicCounterBufferPName# AtomicCounterBufferPName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_ATOMIC_COUNTER_BUFFER_BINDING' -- * 'Graphics.GL.Tokens.GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE' -- * 'Graphics.GL.Tokens.GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS' -- * 'Graphics.GL.Tokens.GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES' -- * 'Graphics.GL.Tokens.GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER' -- * 'Graphics.GL.Tokens.GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER' -- * 'Graphics.GL.Tokens.GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER' -- * 'Graphics.GL.Tokens.GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER' -- * 'Graphics.GL.Tokens.GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER' -- * 'Graphics.GL.Tokens.GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER' -- -- === #AttribMask# AttribMask -- A bitwise combination of several of the following values: -- -- * 'Graphics.GL.Tokens.GL_ACCUM_BUFFER_BIT' -- * 'Graphics.GL.Tokens.GL_ALL_ATTRIB_BITS' -- * 'Graphics.GL.Tokens.GL_COLOR_BUFFER_BIT' -- * 'Graphics.GL.Tokens.GL_CURRENT_BIT' -- * 'Graphics.GL.Tokens.GL_DEPTH_BUFFER_BIT' -- * 'Graphics.GL.Tokens.GL_ENABLE_BIT' -- * 'Graphics.GL.Tokens.GL_EVAL_BIT' -- * 'Graphics.GL.Tokens.GL_FOG_BIT' -- * 'Graphics.GL.Tokens.GL_HINT_BIT' -- * 'Graphics.GL.Tokens.GL_LIGHTING_BIT' -- * 'Graphics.GL.Tokens.GL_LINE_BIT' -- * 'Graphics.GL.Tokens.GL_LIST_BIT' -- * 'Graphics.GL.Tokens.GL_MULTISAMPLE_BIT' (aliases: 'Graphics.GL.Tokens.GL_MULTISAMPLE_BIT_3DFX', 'Graphics.GL.Tokens.GL_MULTISAMPLE_BIT_ARB', 'Graphics.GL.Tokens.GL_MULTISAMPLE_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_PIXEL_MODE_BIT' -- * 'Graphics.GL.Tokens.GL_POINT_BIT' -- * 'Graphics.GL.Tokens.GL_POLYGON_BIT' -- * 'Graphics.GL.Tokens.GL_POLYGON_STIPPLE_BIT' -- * 'Graphics.GL.Tokens.GL_SCISSOR_BIT' -- * 'Graphics.GL.Tokens.GL_STENCIL_BUFFER_BIT' -- * 'Graphics.GL.Tokens.GL_TEXTURE_BIT' -- * 'Graphics.GL.Tokens.GL_TRANSFORM_BIT' -- * 'Graphics.GL.Tokens.GL_VIEWPORT_BIT' -- -- === #AttributeType# AttributeType -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FLOAT_VEC2' (alias: 'Graphics.GL.Tokens.GL_FLOAT_VEC2_ARB') -- * 'Graphics.GL.Tokens.GL_FLOAT_VEC3' (alias: 'Graphics.GL.Tokens.GL_FLOAT_VEC3_ARB') -- * 'Graphics.GL.Tokens.GL_FLOAT_VEC4' (alias: 'Graphics.GL.Tokens.GL_FLOAT_VEC4_ARB') -- * 'Graphics.GL.Tokens.GL_INT_VEC2' (alias: 'Graphics.GL.Tokens.GL_INT_VEC2_ARB') -- * 'Graphics.GL.Tokens.GL_INT_VEC3' (alias: 'Graphics.GL.Tokens.GL_INT_VEC3_ARB') -- * 'Graphics.GL.Tokens.GL_INT_VEC4' (alias: 'Graphics.GL.Tokens.GL_INT_VEC4_ARB') -- * 'Graphics.GL.Tokens.GL_BOOL' (alias: 'Graphics.GL.Tokens.GL_BOOL_ARB') -- * 'Graphics.GL.Tokens.GL_BOOL_VEC2' (alias: 'Graphics.GL.Tokens.GL_BOOL_VEC2_ARB') -- * 'Graphics.GL.Tokens.GL_BOOL_VEC3' (alias: 'Graphics.GL.Tokens.GL_BOOL_VEC3_ARB') -- * 'Graphics.GL.Tokens.GL_BOOL_VEC4' (alias: 'Graphics.GL.Tokens.GL_BOOL_VEC4_ARB') -- * 'Graphics.GL.Tokens.GL_FLOAT_MAT2' (alias: 'Graphics.GL.Tokens.GL_FLOAT_MAT2_ARB') -- * 'Graphics.GL.Tokens.GL_FLOAT_MAT3' (alias: 'Graphics.GL.Tokens.GL_FLOAT_MAT3_ARB') -- * 'Graphics.GL.Tokens.GL_FLOAT_MAT4' (alias: 'Graphics.GL.Tokens.GL_FLOAT_MAT4_ARB') -- * 'Graphics.GL.Tokens.GL_SAMPLER_1D' (alias: 'Graphics.GL.Tokens.GL_SAMPLER_1D_ARB') -- * 'Graphics.GL.Tokens.GL_SAMPLER_2D' (alias: 'Graphics.GL.Tokens.GL_SAMPLER_2D_ARB') -- * 'Graphics.GL.Tokens.GL_SAMPLER_3D' (aliases: 'Graphics.GL.Tokens.GL_SAMPLER_3D_ARB', 'Graphics.GL.Tokens.GL_SAMPLER_3D_OES') -- * 'Graphics.GL.Tokens.GL_SAMPLER_CUBE' (alias: 'Graphics.GL.Tokens.GL_SAMPLER_CUBE_ARB') -- * 'Graphics.GL.Tokens.GL_SAMPLER_1D_SHADOW' (alias: 'Graphics.GL.Tokens.GL_SAMPLER_1D_SHADOW_ARB') -- * 'Graphics.GL.Tokens.GL_SAMPLER_2D_SHADOW' (aliases: 'Graphics.GL.Tokens.GL_SAMPLER_2D_SHADOW_ARB', 'Graphics.GL.Tokens.GL_SAMPLER_2D_SHADOW_EXT') -- * 'Graphics.GL.Tokens.GL_SAMPLER_2D_RECT' (alias: 'Graphics.GL.Tokens.GL_SAMPLER_2D_RECT_ARB') -- * 'Graphics.GL.Tokens.GL_SAMPLER_2D_RECT_SHADOW' (alias: 'Graphics.GL.Tokens.GL_SAMPLER_2D_RECT_SHADOW_ARB') -- * 'Graphics.GL.Tokens.GL_FLOAT_MAT2x3' (alias: 'Graphics.GL.Tokens.GL_FLOAT_MAT2x3_NV') -- * 'Graphics.GL.Tokens.GL_FLOAT_MAT2x4' (alias: 'Graphics.GL.Tokens.GL_FLOAT_MAT2x4_NV') -- * 'Graphics.GL.Tokens.GL_FLOAT_MAT3x2' (alias: 'Graphics.GL.Tokens.GL_FLOAT_MAT3x2_NV') -- * 'Graphics.GL.Tokens.GL_FLOAT_MAT3x4' (alias: 'Graphics.GL.Tokens.GL_FLOAT_MAT3x4_NV') -- * 'Graphics.GL.Tokens.GL_FLOAT_MAT4x2' (alias: 'Graphics.GL.Tokens.GL_FLOAT_MAT4x2_NV') -- * 'Graphics.GL.Tokens.GL_FLOAT_MAT4x3' (alias: 'Graphics.GL.Tokens.GL_FLOAT_MAT4x3_NV') -- -- === #BindTransformFeedbackTarget# BindTransformFeedbackTarget -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK' -- -- === #BlendEquationModeEXT# BlendEquationModeEXT -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_ALPHA_MAX_SGIX' -- * 'Graphics.GL.Tokens.GL_ALPHA_MIN_SGIX' -- * 'Graphics.GL.Tokens.GL_FUNC_ADD' (alias: 'Graphics.GL.Tokens.GL_FUNC_ADD_EXT') -- * 'Graphics.GL.Tokens.GL_FUNC_REVERSE_SUBTRACT' (alias: 'Graphics.GL.Tokens.GL_FUNC_REVERSE_SUBTRACT_EXT') -- * 'Graphics.GL.Tokens.GL_FUNC_SUBTRACT' (alias: 'Graphics.GL.Tokens.GL_FUNC_SUBTRACT_EXT') -- * 'Graphics.GL.Tokens.GL_MAX' (alias: 'Graphics.GL.Tokens.GL_MAX_EXT') -- * 'Graphics.GL.Tokens.GL_MIN' (alias: 'Graphics.GL.Tokens.GL_MIN_EXT') -- -- === #BlendingFactor# BlendingFactor -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_ZERO' -- * 'Graphics.GL.Tokens.GL_ONE' -- * 'Graphics.GL.Tokens.GL_SRC_COLOR' -- * 'Graphics.GL.Tokens.GL_ONE_MINUS_SRC_COLOR' -- * 'Graphics.GL.Tokens.GL_DST_COLOR' -- * 'Graphics.GL.Tokens.GL_ONE_MINUS_DST_COLOR' -- * 'Graphics.GL.Tokens.GL_SRC_ALPHA' -- * 'Graphics.GL.Tokens.GL_ONE_MINUS_SRC_ALPHA' -- * 'Graphics.GL.Tokens.GL_DST_ALPHA' -- * 'Graphics.GL.Tokens.GL_ONE_MINUS_DST_ALPHA' -- * 'Graphics.GL.Tokens.GL_CONSTANT_COLOR' -- * 'Graphics.GL.Tokens.GL_ONE_MINUS_CONSTANT_COLOR' -- * 'Graphics.GL.Tokens.GL_CONSTANT_ALPHA' -- * 'Graphics.GL.Tokens.GL_ONE_MINUS_CONSTANT_ALPHA' -- * 'Graphics.GL.Tokens.GL_SRC_ALPHA_SATURATE' -- * 'Graphics.GL.Tokens.GL_SRC1_COLOR' -- * 'Graphics.GL.Tokens.GL_ONE_MINUS_SRC1_COLOR' -- * 'Graphics.GL.Tokens.GL_SRC1_ALPHA' -- * 'Graphics.GL.Tokens.GL_ONE_MINUS_SRC1_ALPHA' -- -- === #BlitFramebufferFilter# BlitFramebufferFilter -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_NEAREST' -- * 'Graphics.GL.Tokens.GL_LINEAR' -- -- === #Boolean# Boolean -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FALSE' -- * 'Graphics.GL.Tokens.GL_TRUE' -- -- === #Buffer# Buffer -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_COLOR' -- * 'Graphics.GL.Tokens.GL_DEPTH' -- * 'Graphics.GL.Tokens.GL_STENCIL' -- -- === #BufferAccessARB# BufferAccessARB -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_READ_ONLY' -- * 'Graphics.GL.Tokens.GL_WRITE_ONLY' -- * 'Graphics.GL.Tokens.GL_READ_WRITE' -- -- === #BufferAccessMask# BufferAccessMask -- A bitwise combination of several of the following values: -- -- * 'Graphics.GL.Tokens.GL_MAP_COHERENT_BIT' (alias: 'Graphics.GL.Tokens.GL_MAP_COHERENT_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_MAP_FLUSH_EXPLICIT_BIT' (alias: 'Graphics.GL.Tokens.GL_MAP_FLUSH_EXPLICIT_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_MAP_INVALIDATE_BUFFER_BIT' (alias: 'Graphics.GL.Tokens.GL_MAP_INVALIDATE_BUFFER_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_MAP_INVALIDATE_RANGE_BIT' (alias: 'Graphics.GL.Tokens.GL_MAP_INVALIDATE_RANGE_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_MAP_PERSISTENT_BIT' (alias: 'Graphics.GL.Tokens.GL_MAP_PERSISTENT_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_MAP_READ_BIT' (alias: 'Graphics.GL.Tokens.GL_MAP_READ_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_MAP_UNSYNCHRONIZED_BIT' (alias: 'Graphics.GL.Tokens.GL_MAP_UNSYNCHRONIZED_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_MAP_WRITE_BIT' (alias: 'Graphics.GL.Tokens.GL_MAP_WRITE_BIT_EXT') -- -- === #BufferBitQCOM# BufferBitQCOM -- A bitwise combination of several of the following values: -- -- * 'Graphics.GL.Tokens.GL_MULTISAMPLE_BUFFER_BIT7_QCOM' -- * 'Graphics.GL.Tokens.GL_MULTISAMPLE_BUFFER_BIT6_QCOM' -- * 'Graphics.GL.Tokens.GL_MULTISAMPLE_BUFFER_BIT5_QCOM' -- * 'Graphics.GL.Tokens.GL_MULTISAMPLE_BUFFER_BIT4_QCOM' -- * 'Graphics.GL.Tokens.GL_MULTISAMPLE_BUFFER_BIT3_QCOM' -- * 'Graphics.GL.Tokens.GL_MULTISAMPLE_BUFFER_BIT2_QCOM' -- * 'Graphics.GL.Tokens.GL_MULTISAMPLE_BUFFER_BIT1_QCOM' -- * 'Graphics.GL.Tokens.GL_MULTISAMPLE_BUFFER_BIT0_QCOM' -- * 'Graphics.GL.Tokens.GL_STENCIL_BUFFER_BIT7_QCOM' -- * 'Graphics.GL.Tokens.GL_STENCIL_BUFFER_BIT6_QCOM' -- * 'Graphics.GL.Tokens.GL_STENCIL_BUFFER_BIT5_QCOM' -- * 'Graphics.GL.Tokens.GL_STENCIL_BUFFER_BIT4_QCOM' -- * 'Graphics.GL.Tokens.GL_STENCIL_BUFFER_BIT3_QCOM' -- * 'Graphics.GL.Tokens.GL_STENCIL_BUFFER_BIT2_QCOM' -- * 'Graphics.GL.Tokens.GL_STENCIL_BUFFER_BIT1_QCOM' -- * 'Graphics.GL.Tokens.GL_STENCIL_BUFFER_BIT0_QCOM' -- * 'Graphics.GL.Tokens.GL_DEPTH_BUFFER_BIT7_QCOM' -- * 'Graphics.GL.Tokens.GL_DEPTH_BUFFER_BIT6_QCOM' -- * 'Graphics.GL.Tokens.GL_DEPTH_BUFFER_BIT5_QCOM' -- * 'Graphics.GL.Tokens.GL_DEPTH_BUFFER_BIT4_QCOM' -- * 'Graphics.GL.Tokens.GL_DEPTH_BUFFER_BIT3_QCOM' -- * 'Graphics.GL.Tokens.GL_DEPTH_BUFFER_BIT2_QCOM' -- * 'Graphics.GL.Tokens.GL_DEPTH_BUFFER_BIT1_QCOM' -- * 'Graphics.GL.Tokens.GL_DEPTH_BUFFER_BIT0_QCOM' -- * 'Graphics.GL.Tokens.GL_COLOR_BUFFER_BIT7_QCOM' -- * 'Graphics.GL.Tokens.GL_COLOR_BUFFER_BIT6_QCOM' -- * 'Graphics.GL.Tokens.GL_COLOR_BUFFER_BIT5_QCOM' -- * 'Graphics.GL.Tokens.GL_COLOR_BUFFER_BIT4_QCOM' -- * 'Graphics.GL.Tokens.GL_COLOR_BUFFER_BIT3_QCOM' -- * 'Graphics.GL.Tokens.GL_COLOR_BUFFER_BIT2_QCOM' -- * 'Graphics.GL.Tokens.GL_COLOR_BUFFER_BIT1_QCOM' -- * 'Graphics.GL.Tokens.GL_COLOR_BUFFER_BIT0_QCOM' -- -- === #BufferStorageTarget# BufferStorageTarget -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_ARRAY_BUFFER' -- * 'Graphics.GL.Tokens.GL_ATOMIC_COUNTER_BUFFER' -- * 'Graphics.GL.Tokens.GL_COPY_READ_BUFFER' -- * 'Graphics.GL.Tokens.GL_COPY_WRITE_BUFFER' -- * 'Graphics.GL.Tokens.GL_DISPATCH_INDIRECT_BUFFER' -- * 'Graphics.GL.Tokens.GL_DRAW_INDIRECT_BUFFER' -- * 'Graphics.GL.Tokens.GL_ELEMENT_ARRAY_BUFFER' -- * 'Graphics.GL.Tokens.GL_PIXEL_PACK_BUFFER' -- * 'Graphics.GL.Tokens.GL_PIXEL_UNPACK_BUFFER' -- * 'Graphics.GL.Tokens.GL_QUERY_BUFFER' -- * 'Graphics.GL.Tokens.GL_SHADER_STORAGE_BUFFER' -- * 'Graphics.GL.Tokens.GL_TEXTURE_BUFFER' -- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_BUFFER' -- * 'Graphics.GL.Tokens.GL_UNIFORM_BUFFER' -- -- === #BufferTargetARB# BufferTargetARB -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_ARRAY_BUFFER' -- * 'Graphics.GL.Tokens.GL_ATOMIC_COUNTER_BUFFER' -- * 'Graphics.GL.Tokens.GL_COPY_READ_BUFFER' -- * 'Graphics.GL.Tokens.GL_COPY_WRITE_BUFFER' -- * 'Graphics.GL.Tokens.GL_DISPATCH_INDIRECT_BUFFER' -- * 'Graphics.GL.Tokens.GL_DRAW_INDIRECT_BUFFER' -- * 'Graphics.GL.Tokens.GL_ELEMENT_ARRAY_BUFFER' -- * 'Graphics.GL.Tokens.GL_PIXEL_PACK_BUFFER' -- * 'Graphics.GL.Tokens.GL_PIXEL_UNPACK_BUFFER' -- * 'Graphics.GL.Tokens.GL_QUERY_BUFFER' -- * 'Graphics.GL.Tokens.GL_SHADER_STORAGE_BUFFER' -- * 'Graphics.GL.Tokens.GL_TEXTURE_BUFFER' -- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_BUFFER' -- * 'Graphics.GL.Tokens.GL_UNIFORM_BUFFER' -- * 'Graphics.GL.Tokens.GL_PARAMETER_BUFFER' -- -- === #BufferUsageARB# BufferUsageARB -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_STREAM_DRAW' -- * 'Graphics.GL.Tokens.GL_STREAM_READ' -- * 'Graphics.GL.Tokens.GL_STREAM_COPY' -- * 'Graphics.GL.Tokens.GL_STATIC_DRAW' -- * 'Graphics.GL.Tokens.GL_STATIC_READ' -- * 'Graphics.GL.Tokens.GL_STATIC_COPY' -- * 'Graphics.GL.Tokens.GL_DYNAMIC_DRAW' -- * 'Graphics.GL.Tokens.GL_DYNAMIC_READ' -- * 'Graphics.GL.Tokens.GL_DYNAMIC_COPY' -- -- === #CheckFramebufferStatusTarget# CheckFramebufferStatusTarget -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_DRAW_FRAMEBUFFER' -- * 'Graphics.GL.Tokens.GL_READ_FRAMEBUFFER' -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER' -- -- === #ClearBufferMask# ClearBufferMask -- A bitwise combination of several of the following values: -- -- * 'Graphics.GL.Tokens.GL_ACCUM_BUFFER_BIT' -- * 'Graphics.GL.Tokens.GL_COLOR_BUFFER_BIT' -- * 'Graphics.GL.Tokens.GL_COVERAGE_BUFFER_BIT_NV' -- * 'Graphics.GL.Tokens.GL_DEPTH_BUFFER_BIT' -- * 'Graphics.GL.Tokens.GL_STENCIL_BUFFER_BIT' -- -- === #ClientAttribMask# ClientAttribMask -- A bitwise combination of several of the following values: -- -- * 'Graphics.GL.Tokens.GL_CLIENT_ALL_ATTRIB_BITS' -- * 'Graphics.GL.Tokens.GL_CLIENT_PIXEL_STORE_BIT' -- * 'Graphics.GL.Tokens.GL_CLIENT_VERTEX_ARRAY_BIT' -- -- === #ClipControlDepth# ClipControlDepth -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_NEGATIVE_ONE_TO_ONE' -- * 'Graphics.GL.Tokens.GL_ZERO_TO_ONE' -- -- === #ClipControlOrigin# ClipControlOrigin -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_LOWER_LEFT' -- * 'Graphics.GL.Tokens.GL_UPPER_LEFT' -- -- === #ClipPlaneName# ClipPlaneName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_CLIP_DISTANCE0' (alias: 'Graphics.GL.Tokens.GL_CLIP_PLANE0') -- * 'Graphics.GL.Tokens.GL_CLIP_DISTANCE1' (alias: 'Graphics.GL.Tokens.GL_CLIP_PLANE1') -- * 'Graphics.GL.Tokens.GL_CLIP_DISTANCE2' (alias: 'Graphics.GL.Tokens.GL_CLIP_PLANE2') -- * 'Graphics.GL.Tokens.GL_CLIP_DISTANCE3' (alias: 'Graphics.GL.Tokens.GL_CLIP_PLANE3') -- * 'Graphics.GL.Tokens.GL_CLIP_DISTANCE4' (alias: 'Graphics.GL.Tokens.GL_CLIP_PLANE4') -- * 'Graphics.GL.Tokens.GL_CLIP_DISTANCE5' (alias: 'Graphics.GL.Tokens.GL_CLIP_PLANE5') -- * 'Graphics.GL.Tokens.GL_CLIP_DISTANCE6' -- * 'Graphics.GL.Tokens.GL_CLIP_DISTANCE7' -- -- === #ColorBuffer# ColorBuffer -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_NONE' (alias: 'Graphics.GL.Tokens.GL_NONE') -- * 'Graphics.GL.Tokens.GL_FRONT_LEFT' -- * 'Graphics.GL.Tokens.GL_FRONT_RIGHT' -- * 'Graphics.GL.Tokens.GL_BACK_LEFT' -- * 'Graphics.GL.Tokens.GL_BACK_RIGHT' -- * 'Graphics.GL.Tokens.GL_FRONT' -- * 'Graphics.GL.Tokens.GL_BACK' -- * 'Graphics.GL.Tokens.GL_LEFT' -- * 'Graphics.GL.Tokens.GL_RIGHT' -- * 'Graphics.GL.Tokens.GL_FRONT_AND_BACK' -- * 'Graphics.GL.Tokens.GL_NONE' (alias: 'Graphics.GL.Tokens.GL_NONE') -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT0' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT1' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT2' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT3' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT4' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT5' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT6' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT7' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT8' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT9' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT10' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT11' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT12' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT13' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT14' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT15' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT16' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT17' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT18' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT19' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT20' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT21' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT22' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT23' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT24' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT25' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT26' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT27' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT28' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT29' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT30' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT31' -- -- === #ColorMaterialFace# ColorMaterialFace -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_BACK' -- * 'Graphics.GL.Tokens.GL_FRONT' -- * 'Graphics.GL.Tokens.GL_FRONT_AND_BACK' -- -- === #ColorMaterialParameter# ColorMaterialParameter -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_AMBIENT' -- * 'Graphics.GL.Tokens.GL_AMBIENT_AND_DIFFUSE' -- * 'Graphics.GL.Tokens.GL_DIFFUSE' -- * 'Graphics.GL.Tokens.GL_EMISSION' -- * 'Graphics.GL.Tokens.GL_SPECULAR' -- -- === #ColorPointerType# ColorPointerType -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_BYTE' -- * 'Graphics.GL.Tokens.GL_DOUBLE' -- * 'Graphics.GL.Tokens.GL_FLOAT' -- * 'Graphics.GL.Tokens.GL_INT' -- * 'Graphics.GL.Tokens.GL_SHORT' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_BYTE' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_SHORT' -- -- === #ColorTableParameterPNameSGI# ColorTableParameterPNameSGI -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_BIAS' (alias: 'Graphics.GL.Tokens.GL_COLOR_TABLE_BIAS_SGI') -- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_SCALE' (alias: 'Graphics.GL.Tokens.GL_COLOR_TABLE_SCALE_SGI') -- -- === #ColorTableTarget# ColorTableTarget -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_COLOR_TABLE' -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_COLOR_TABLE' -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_COLOR_TABLE' -- -- === #ColorTableTargetSGI# ColorTableTargetSGI -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_COLOR_TABLE' (alias: 'Graphics.GL.Tokens.GL_COLOR_TABLE_SGI') -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_COLOR_TABLE' (alias: 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI') -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_COLOR_TABLE' (alias: 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_COLOR_TABLE_SGI') -- * 'Graphics.GL.Tokens.GL_PROXY_COLOR_TABLE' (alias: 'Graphics.GL.Tokens.GL_PROXY_COLOR_TABLE_SGI') -- * 'Graphics.GL.Tokens.GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE' (alias: 'Graphics.GL.Tokens.GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI') -- * 'Graphics.GL.Tokens.GL_PROXY_POST_CONVOLUTION_COLOR_TABLE' (alias: 'Graphics.GL.Tokens.GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI') -- * 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_COLOR_TABLE_SGI' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COLOR_TABLE_SGI' -- -- === #ContextFlagMask# ContextFlagMask -- A bitwise combination of several of the following values: -- -- * 'Graphics.GL.Tokens.GL_CONTEXT_FLAG_DEBUG_BIT' (alias: 'Graphics.GL.Tokens.GL_CONTEXT_FLAG_DEBUG_BIT_KHR') -- * 'Graphics.GL.Tokens.GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT' -- * 'Graphics.GL.Tokens.GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT' (alias: 'Graphics.GL.Tokens.GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB') -- * 'Graphics.GL.Tokens.GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT' -- * 'Graphics.GL.Tokens.GL_CONTEXT_FLAG_NO_ERROR_BIT' (alias: 'Graphics.GL.Tokens.GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR') -- -- === #ContextProfileMask# ContextProfileMask -- A bitwise combination of several of the following values: -- -- * 'Graphics.GL.Tokens.GL_CONTEXT_COMPATIBILITY_PROFILE_BIT' -- * 'Graphics.GL.Tokens.GL_CONTEXT_CORE_PROFILE_BIT' -- -- === #ConvolutionBorderModeEXT# ConvolutionBorderModeEXT -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_REDUCE' (alias: 'Graphics.GL.Tokens.GL_REDUCE_EXT') -- -- === #ConvolutionParameterEXT# ConvolutionParameterEXT -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_CONVOLUTION_BORDER_MODE' (alias: 'Graphics.GL.Tokens.GL_CONVOLUTION_BORDER_MODE_EXT') -- * 'Graphics.GL.Tokens.GL_CONVOLUTION_FILTER_BIAS' (alias: 'Graphics.GL.Tokens.GL_CONVOLUTION_FILTER_BIAS_EXT') -- * 'Graphics.GL.Tokens.GL_CONVOLUTION_FILTER_SCALE' (alias: 'Graphics.GL.Tokens.GL_CONVOLUTION_FILTER_SCALE_EXT') -- -- === #ConvolutionTarget# ConvolutionTarget -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_CONVOLUTION_1D' -- * 'Graphics.GL.Tokens.GL_CONVOLUTION_2D' -- -- === #ConvolutionTargetEXT# ConvolutionTargetEXT -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_CONVOLUTION_1D' (alias: 'Graphics.GL.Tokens.GL_CONVOLUTION_1D_EXT') -- * 'Graphics.GL.Tokens.GL_CONVOLUTION_2D' (alias: 'Graphics.GL.Tokens.GL_CONVOLUTION_2D_EXT') -- -- === #CopyBufferSubDataTarget# CopyBufferSubDataTarget -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_ARRAY_BUFFER' -- * 'Graphics.GL.Tokens.GL_ATOMIC_COUNTER_BUFFER' -- * 'Graphics.GL.Tokens.GL_COPY_READ_BUFFER' -- * 'Graphics.GL.Tokens.GL_COPY_WRITE_BUFFER' -- * 'Graphics.GL.Tokens.GL_DISPATCH_INDIRECT_BUFFER' -- * 'Graphics.GL.Tokens.GL_DRAW_INDIRECT_BUFFER' -- * 'Graphics.GL.Tokens.GL_ELEMENT_ARRAY_BUFFER' -- * 'Graphics.GL.Tokens.GL_PIXEL_PACK_BUFFER' -- * 'Graphics.GL.Tokens.GL_PIXEL_UNPACK_BUFFER' -- * 'Graphics.GL.Tokens.GL_QUERY_BUFFER' -- * 'Graphics.GL.Tokens.GL_SHADER_STORAGE_BUFFER' -- * 'Graphics.GL.Tokens.GL_TEXTURE_BUFFER' -- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_BUFFER' -- * 'Graphics.GL.Tokens.GL_UNIFORM_BUFFER' -- -- === #CullFaceMode# CullFaceMode -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_BACK' -- * 'Graphics.GL.Tokens.GL_FRONT' -- * 'Graphics.GL.Tokens.GL_FRONT_AND_BACK' -- -- === #DataType# DataType -- There are no values defined for this enumeration group. -- -- -- === #DebugSeverity# DebugSeverity -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_DEBUG_SEVERITY_LOW' -- * 'Graphics.GL.Tokens.GL_DEBUG_SEVERITY_MEDIUM' -- * 'Graphics.GL.Tokens.GL_DEBUG_SEVERITY_HIGH' -- * 'Graphics.GL.Tokens.GL_DEBUG_SEVERITY_NOTIFICATION' -- * 'Graphics.GL.Tokens.GL_DONT_CARE' -- -- === #DebugSource# DebugSource -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_DEBUG_SOURCE_API' -- * 'Graphics.GL.Tokens.GL_DEBUG_SOURCE_WINDOW_SYSTEM' -- * 'Graphics.GL.Tokens.GL_DEBUG_SOURCE_SHADER_COMPILER' -- * 'Graphics.GL.Tokens.GL_DEBUG_SOURCE_THIRD_PARTY' -- * 'Graphics.GL.Tokens.GL_DEBUG_SOURCE_APPLICATION' -- * 'Graphics.GL.Tokens.GL_DEBUG_SOURCE_OTHER' -- * 'Graphics.GL.Tokens.GL_DONT_CARE' -- -- === #DebugType# DebugType -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_DEBUG_TYPE_ERROR' -- * 'Graphics.GL.Tokens.GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR' -- * 'Graphics.GL.Tokens.GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR' -- * 'Graphics.GL.Tokens.GL_DEBUG_TYPE_PORTABILITY' -- * 'Graphics.GL.Tokens.GL_DEBUG_TYPE_PERFORMANCE' -- * 'Graphics.GL.Tokens.GL_DEBUG_TYPE_MARKER' -- * 'Graphics.GL.Tokens.GL_DEBUG_TYPE_PUSH_GROUP' -- * 'Graphics.GL.Tokens.GL_DEBUG_TYPE_POP_GROUP' -- * 'Graphics.GL.Tokens.GL_DEBUG_TYPE_OTHER' -- * 'Graphics.GL.Tokens.GL_DONT_CARE' -- -- === #DepthFunction# DepthFunction -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_ALWAYS' -- * 'Graphics.GL.Tokens.GL_EQUAL' -- * 'Graphics.GL.Tokens.GL_GEQUAL' -- * 'Graphics.GL.Tokens.GL_GREATER' -- * 'Graphics.GL.Tokens.GL_LEQUAL' -- * 'Graphics.GL.Tokens.GL_LESS' -- * 'Graphics.GL.Tokens.GL_NEVER' -- * 'Graphics.GL.Tokens.GL_NOTEQUAL' -- -- === #DrawBufferMode# DrawBufferMode -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_AUX0' -- * 'Graphics.GL.Tokens.GL_AUX1' -- * 'Graphics.GL.Tokens.GL_AUX2' -- * 'Graphics.GL.Tokens.GL_AUX3' -- * 'Graphics.GL.Tokens.GL_BACK' -- * 'Graphics.GL.Tokens.GL_BACK_LEFT' -- * 'Graphics.GL.Tokens.GL_BACK_RIGHT' -- * 'Graphics.GL.Tokens.GL_FRONT' -- * 'Graphics.GL.Tokens.GL_FRONT_AND_BACK' -- * 'Graphics.GL.Tokens.GL_FRONT_LEFT' -- * 'Graphics.GL.Tokens.GL_FRONT_RIGHT' -- * 'Graphics.GL.Tokens.GL_LEFT' -- * 'Graphics.GL.Tokens.GL_NONE' (alias: 'Graphics.GL.Tokens.GL_NONE_OES') -- * 'Graphics.GL.Tokens.GL_RIGHT' -- -- === #DrawElementsType# DrawElementsType -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_UNSIGNED_BYTE' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_SHORT' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT' -- -- === #EnableCap# EnableCap -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_ALPHA_TEST' -- * 'Graphics.GL.Tokens.GL_ASYNC_DRAW_PIXELS_SGIX' -- * 'Graphics.GL.Tokens.GL_ASYNC_HISTOGRAM_SGIX' -- * 'Graphics.GL.Tokens.GL_ASYNC_READ_PIXELS_SGIX' -- * 'Graphics.GL.Tokens.GL_ASYNC_TEX_IMAGE_SGIX' -- * 'Graphics.GL.Tokens.GL_AUTO_NORMAL' -- * 'Graphics.GL.Tokens.GL_BLEND' -- * 'Graphics.GL.Tokens.GL_CALLIGRAPHIC_FRAGMENT_SGIX' -- * 'Graphics.GL.Tokens.GL_CLIP_PLANE0' -- * 'Graphics.GL.Tokens.GL_CLIP_PLANE1' -- * 'Graphics.GL.Tokens.GL_CLIP_PLANE2' -- * 'Graphics.GL.Tokens.GL_CLIP_PLANE3' -- * 'Graphics.GL.Tokens.GL_CLIP_PLANE4' -- * 'Graphics.GL.Tokens.GL_CLIP_PLANE5' -- * 'Graphics.GL.Tokens.GL_COLOR_ARRAY' -- * 'Graphics.GL.Tokens.GL_COLOR_LOGIC_OP' -- * 'Graphics.GL.Tokens.GL_COLOR_MATERIAL' -- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_SGI' -- * 'Graphics.GL.Tokens.GL_CONVOLUTION_1D_EXT' -- * 'Graphics.GL.Tokens.GL_CONVOLUTION_2D_EXT' -- * 'Graphics.GL.Tokens.GL_CULL_FACE' -- * 'Graphics.GL.Tokens.GL_DEPTH_TEST' -- * 'Graphics.GL.Tokens.GL_DITHER' -- * 'Graphics.GL.Tokens.GL_EDGE_FLAG_ARRAY' -- * 'Graphics.GL.Tokens.GL_FOG' -- * 'Graphics.GL.Tokens.GL_FOG_OFFSET_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_COLOR_MATERIAL_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT0_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT1_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT2_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT3_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT4_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT5_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT6_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT7_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHTING_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAMEZOOM_SGIX' -- * 'Graphics.GL.Tokens.GL_HISTOGRAM_EXT' -- * 'Graphics.GL.Tokens.GL_INDEX_ARRAY' -- * 'Graphics.GL.Tokens.GL_INDEX_LOGIC_OP' -- * 'Graphics.GL.Tokens.GL_INTERLACE_SGIX' -- * 'Graphics.GL.Tokens.GL_IR_INSTRUMENT1_SGIX' -- * 'Graphics.GL.Tokens.GL_LIGHT0' -- * 'Graphics.GL.Tokens.GL_LIGHT1' -- * 'Graphics.GL.Tokens.GL_LIGHT2' -- * 'Graphics.GL.Tokens.GL_LIGHT3' -- * 'Graphics.GL.Tokens.GL_LIGHT4' -- * 'Graphics.GL.Tokens.GL_LIGHT5' -- * 'Graphics.GL.Tokens.GL_LIGHT6' -- * 'Graphics.GL.Tokens.GL_LIGHT7' -- * 'Graphics.GL.Tokens.GL_LIGHTING' -- * 'Graphics.GL.Tokens.GL_LINE_SMOOTH' -- * 'Graphics.GL.Tokens.GL_LINE_STIPPLE' -- * 'Graphics.GL.Tokens.GL_MAP1_COLOR_4' -- * 'Graphics.GL.Tokens.GL_MAP1_INDEX' -- * 'Graphics.GL.Tokens.GL_MAP1_NORMAL' -- * 'Graphics.GL.Tokens.GL_MAP1_TEXTURE_COORD_1' -- * 'Graphics.GL.Tokens.GL_MAP1_TEXTURE_COORD_2' -- * 'Graphics.GL.Tokens.GL_MAP1_TEXTURE_COORD_3' -- * 'Graphics.GL.Tokens.GL_MAP1_TEXTURE_COORD_4' -- * 'Graphics.GL.Tokens.GL_MAP1_VERTEX_3' -- * 'Graphics.GL.Tokens.GL_MAP1_VERTEX_4' -- * 'Graphics.GL.Tokens.GL_MAP2_COLOR_4' -- * 'Graphics.GL.Tokens.GL_MAP2_INDEX' -- * 'Graphics.GL.Tokens.GL_MAP2_NORMAL' -- * 'Graphics.GL.Tokens.GL_MAP2_TEXTURE_COORD_1' -- * 'Graphics.GL.Tokens.GL_MAP2_TEXTURE_COORD_2' -- * 'Graphics.GL.Tokens.GL_MAP2_TEXTURE_COORD_3' -- * 'Graphics.GL.Tokens.GL_MAP2_TEXTURE_COORD_4' -- * 'Graphics.GL.Tokens.GL_MAP2_VERTEX_3' -- * 'Graphics.GL.Tokens.GL_MAP2_VERTEX_4' -- * 'Graphics.GL.Tokens.GL_MINMAX_EXT' -- * 'Graphics.GL.Tokens.GL_MULTISAMPLE_SGIS' -- * 'Graphics.GL.Tokens.GL_NORMALIZE' -- * 'Graphics.GL.Tokens.GL_NORMAL_ARRAY' -- * 'Graphics.GL.Tokens.GL_PIXEL_TEXTURE_SGIS' -- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_SGIX' -- * 'Graphics.GL.Tokens.GL_POINT_SMOOTH' -- * 'Graphics.GL.Tokens.GL_POLYGON_OFFSET_FILL' -- * 'Graphics.GL.Tokens.GL_POLYGON_OFFSET_LINE' -- * 'Graphics.GL.Tokens.GL_POLYGON_OFFSET_POINT' -- * 'Graphics.GL.Tokens.GL_POLYGON_SMOOTH' -- * 'Graphics.GL.Tokens.GL_POLYGON_STIPPLE' -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI' -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_COLOR_TABLE_SGI' -- * 'Graphics.GL.Tokens.GL_REFERENCE_PLANE_SGIX' -- * 'Graphics.GL.Tokens.GL_RESCALE_NORMAL_EXT' -- * 'Graphics.GL.Tokens.GL_SAMPLE_ALPHA_TO_MASK_SGIS' -- * 'Graphics.GL.Tokens.GL_SAMPLE_ALPHA_TO_ONE_SGIS' -- * 'Graphics.GL.Tokens.GL_SAMPLE_MASK_SGIS' -- * 'Graphics.GL.Tokens.GL_SCISSOR_TEST' -- * 'Graphics.GL.Tokens.GL_SEPARABLE_2D_EXT' -- * 'Graphics.GL.Tokens.GL_SHARED_TEXTURE_PALETTE_EXT' -- * 'Graphics.GL.Tokens.GL_SPRITE_SGIX' -- * 'Graphics.GL.Tokens.GL_STENCIL_TEST' -- * 'Graphics.GL.Tokens.GL_TEXTURE_1D' -- * 'Graphics.GL.Tokens.GL_TEXTURE_2D' -- * 'Graphics.GL.Tokens.GL_TEXTURE_3D_EXT' -- * 'Graphics.GL.Tokens.GL_TEXTURE_4D_SGIS' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COLOR_TABLE_SGI' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COORD_ARRAY' -- * 'Graphics.GL.Tokens.GL_TEXTURE_GEN_Q' -- * 'Graphics.GL.Tokens.GL_TEXTURE_GEN_R' -- * 'Graphics.GL.Tokens.GL_TEXTURE_GEN_S' -- * 'Graphics.GL.Tokens.GL_TEXTURE_GEN_T' -- * 'Graphics.GL.Tokens.GL_VERTEX_ARRAY' -- -- === #ErrorCode# ErrorCode -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_INVALID_ENUM' -- * 'Graphics.GL.Tokens.GL_INVALID_FRAMEBUFFER_OPERATION' (aliases: 'Graphics.GL.Tokens.GL_INVALID_FRAMEBUFFER_OPERATION_EXT', 'Graphics.GL.Tokens.GL_INVALID_FRAMEBUFFER_OPERATION_OES') -- * 'Graphics.GL.Tokens.GL_INVALID_OPERATION' -- * 'Graphics.GL.Tokens.GL_INVALID_VALUE' -- * 'Graphics.GL.Tokens.GL_NO_ERROR' -- * 'Graphics.GL.Tokens.GL_OUT_OF_MEMORY' -- * 'Graphics.GL.Tokens.GL_STACK_OVERFLOW' -- * 'Graphics.GL.Tokens.GL_STACK_UNDERFLOW' -- * 'Graphics.GL.Tokens.GL_TABLE_TOO_LARGE' (alias: 'Graphics.GL.Tokens.GL_TABLE_TOO_LARGE_EXT') -- * 'Graphics.GL.Tokens.GL_TEXTURE_TOO_LARGE_EXT' -- -- === #ExternalHandleType# ExternalHandleType -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_HANDLE_TYPE_OPAQUE_FD_EXT' -- * 'Graphics.GL.Tokens.GL_HANDLE_TYPE_OPAQUE_WIN32_EXT' -- * 'Graphics.GL.Tokens.GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT' -- * 'Graphics.GL.Tokens.GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT' -- * 'Graphics.GL.Tokens.GL_HANDLE_TYPE_D3D12_RESOURCE_EXT' -- * 'Graphics.GL.Tokens.GL_HANDLE_TYPE_D3D11_IMAGE_EXT' -- * 'Graphics.GL.Tokens.GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT' -- * 'Graphics.GL.Tokens.GL_HANDLE_TYPE_D3D12_FENCE_EXT' -- -- === #FeedBackToken# FeedBackToken -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_BITMAP_TOKEN' -- * 'Graphics.GL.Tokens.GL_COPY_PIXEL_TOKEN' -- * 'Graphics.GL.Tokens.GL_DRAW_PIXEL_TOKEN' -- * 'Graphics.GL.Tokens.GL_LINE_RESET_TOKEN' -- * 'Graphics.GL.Tokens.GL_LINE_TOKEN' -- * 'Graphics.GL.Tokens.GL_PASS_THROUGH_TOKEN' -- * 'Graphics.GL.Tokens.GL_POINT_TOKEN' -- * 'Graphics.GL.Tokens.GL_POLYGON_TOKEN' -- -- === #FeedbackType# FeedbackType -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_2D' -- * 'Graphics.GL.Tokens.GL_3D' -- * 'Graphics.GL.Tokens.GL_3D_COLOR' -- * 'Graphics.GL.Tokens.GL_3D_COLOR_TEXTURE' -- * 'Graphics.GL.Tokens.GL_4D_COLOR_TEXTURE' -- -- === #FfdMaskSGIX# FfdMaskSGIX -- There are no values defined for this enumeration group. -- -- -- === #FfdTargetSGIX# FfdTargetSGIX -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_GEOMETRY_DEFORMATION_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_DEFORMATION_SGIX' -- -- === #FogCoordinatePointerType# FogCoordinatePointerType -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FLOAT' -- * 'Graphics.GL.Tokens.GL_DOUBLE' -- -- === #FogMode# FogMode -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_EXP' -- * 'Graphics.GL.Tokens.GL_EXP2' -- * 'Graphics.GL.Tokens.GL_FOG_FUNC_SGIS' -- * 'Graphics.GL.Tokens.GL_LINEAR' -- -- === #FogPName# FogPName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FOG_MODE' -- * 'Graphics.GL.Tokens.GL_FOG_DENSITY' -- * 'Graphics.GL.Tokens.GL_FOG_START' -- * 'Graphics.GL.Tokens.GL_FOG_END' -- * 'Graphics.GL.Tokens.GL_FOG_INDEX' -- * 'Graphics.GL.Tokens.GL_FOG_COORD_SRC' -- -- === #FogParameter# FogParameter -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FOG_COLOR' -- * 'Graphics.GL.Tokens.GL_FOG_DENSITY' -- * 'Graphics.GL.Tokens.GL_FOG_END' -- * 'Graphics.GL.Tokens.GL_FOG_INDEX' -- * 'Graphics.GL.Tokens.GL_FOG_MODE' -- * 'Graphics.GL.Tokens.GL_FOG_OFFSET_VALUE_SGIX' -- * 'Graphics.GL.Tokens.GL_FOG_START' -- -- === #FogPointerTypeEXT# FogPointerTypeEXT -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FLOAT' -- * 'Graphics.GL.Tokens.GL_DOUBLE' -- -- === #FogPointerTypeIBM# FogPointerTypeIBM -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FLOAT' -- * 'Graphics.GL.Tokens.GL_DOUBLE' -- -- === #FragmentLightModelParameterSGIX# FragmentLightModelParameterSGIX -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX' -- -- === #FragmentOpATI# FragmentOpATI -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_MOV_ATI' -- * 'Graphics.GL.Tokens.GL_ADD_ATI' -- * 'Graphics.GL.Tokens.GL_MUL_ATI' -- * 'Graphics.GL.Tokens.GL_SUB_ATI' -- * 'Graphics.GL.Tokens.GL_DOT3_ATI' -- * 'Graphics.GL.Tokens.GL_DOT4_ATI' -- * 'Graphics.GL.Tokens.GL_MAD_ATI' -- * 'Graphics.GL.Tokens.GL_LERP_ATI' -- * 'Graphics.GL.Tokens.GL_CND_ATI' -- * 'Graphics.GL.Tokens.GL_CND0_ATI' -- * 'Graphics.GL.Tokens.GL_DOT2_ADD_ATI' -- -- === #FramebufferAttachment# FramebufferAttachment -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_MAX_COLOR_ATTACHMENTS' (aliases: 'Graphics.GL.Tokens.GL_MAX_COLOR_ATTACHMENTS_EXT', 'Graphics.GL.Tokens.GL_MAX_COLOR_ATTACHMENTS_NV') -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT0' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT0_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT0_NV', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT0_OES') -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT1' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT1_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT1_NV') -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT2' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT2_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT2_NV') -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT3' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT3_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT3_NV') -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT4' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT4_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT4_NV') -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT5' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT5_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT5_NV') -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT6' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT6_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT6_NV') -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT7' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT7_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT7_NV') -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT8' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT8_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT8_NV') -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT9' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT9_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT9_NV') -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT10' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT10_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT10_NV') -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT11' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT11_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT11_NV') -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT12' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT12_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT12_NV') -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT13' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT13_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT13_NV') -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT14' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT14_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT14_NV') -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT15' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT15_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT15_NV') -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT16' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT17' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT18' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT19' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT20' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT21' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT22' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT23' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT24' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT25' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT26' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT27' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT28' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT29' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT30' -- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT31' -- * 'Graphics.GL.Tokens.GL_DEPTH_ATTACHMENT' (aliases: 'Graphics.GL.Tokens.GL_DEPTH_ATTACHMENT_EXT', 'Graphics.GL.Tokens.GL_DEPTH_ATTACHMENT_OES') -- * 'Graphics.GL.Tokens.GL_DEPTH_STENCIL_ATTACHMENT' -- -- === #FramebufferAttachmentParameterName# FramebufferAttachmentParameterName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE' -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE' -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE' -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE' -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE' -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE' -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE' -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING' -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME' (alias: 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME') -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME' (alias: 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME') -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL' -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE' -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_LAYERED' -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER' -- -- === #FramebufferFetchNoncoherent# FramebufferFetchNoncoherent -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM' -- -- === #FramebufferParameterName# FramebufferParameterName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_DEFAULT_WIDTH' -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_DEFAULT_HEIGHT' -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_DEFAULT_LAYERS' -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_DEFAULT_SAMPLES' -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS' -- -- === #FramebufferStatus# FramebufferStatus -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_COMPLETE' -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_UNDEFINED' -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT' -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT' -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER' -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER' -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_UNSUPPORTED' -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE' (alias: 'Graphics.GL.Tokens.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE') -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE' (alias: 'Graphics.GL.Tokens.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE') -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS' -- -- === #FramebufferTarget# FramebufferTarget -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER' -- * 'Graphics.GL.Tokens.GL_DRAW_FRAMEBUFFER' -- * 'Graphics.GL.Tokens.GL_READ_FRAMEBUFFER' -- -- === #FrontFaceDirection# FrontFaceDirection -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_CCW' -- * 'Graphics.GL.Tokens.GL_CW' -- -- === #GetColorTableParameterPNameSGI# GetColorTableParameterPNameSGI -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_BIAS' (alias: 'Graphics.GL.Tokens.GL_COLOR_TABLE_BIAS_SGI') -- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_SCALE' (alias: 'Graphics.GL.Tokens.GL_COLOR_TABLE_SCALE_SGI') -- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_FORMAT' (alias: 'Graphics.GL.Tokens.GL_COLOR_TABLE_FORMAT_SGI') -- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_WIDTH' (alias: 'Graphics.GL.Tokens.GL_COLOR_TABLE_WIDTH_SGI') -- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_RED_SIZE' (alias: 'Graphics.GL.Tokens.GL_COLOR_TABLE_RED_SIZE_SGI') -- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_GREEN_SIZE' (alias: 'Graphics.GL.Tokens.GL_COLOR_TABLE_GREEN_SIZE_SGI') -- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_BLUE_SIZE' (alias: 'Graphics.GL.Tokens.GL_COLOR_TABLE_BLUE_SIZE_SGI') -- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_ALPHA_SIZE' (alias: 'Graphics.GL.Tokens.GL_COLOR_TABLE_ALPHA_SIZE_SGI') -- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_LUMINANCE_SIZE' (alias: 'Graphics.GL.Tokens.GL_COLOR_TABLE_LUMINANCE_SIZE_SGI') -- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_INTENSITY_SIZE' (alias: 'Graphics.GL.Tokens.GL_COLOR_TABLE_INTENSITY_SIZE_SGI') -- -- === #GetConvolutionParameter# GetConvolutionParameter -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_CONVOLUTION_BORDER_MODE' (alias: 'Graphics.GL.Tokens.GL_CONVOLUTION_BORDER_MODE_EXT') -- * 'Graphics.GL.Tokens.GL_CONVOLUTION_BORDER_COLOR' -- * 'Graphics.GL.Tokens.GL_CONVOLUTION_FILTER_SCALE' (alias: 'Graphics.GL.Tokens.GL_CONVOLUTION_FILTER_SCALE_EXT') -- * 'Graphics.GL.Tokens.GL_CONVOLUTION_FILTER_BIAS' (alias: 'Graphics.GL.Tokens.GL_CONVOLUTION_FILTER_BIAS_EXT') -- * 'Graphics.GL.Tokens.GL_CONVOLUTION_FORMAT' (alias: 'Graphics.GL.Tokens.GL_CONVOLUTION_FORMAT_EXT') -- * 'Graphics.GL.Tokens.GL_CONVOLUTION_WIDTH' (alias: 'Graphics.GL.Tokens.GL_CONVOLUTION_WIDTH_EXT') -- * 'Graphics.GL.Tokens.GL_CONVOLUTION_HEIGHT' (alias: 'Graphics.GL.Tokens.GL_CONVOLUTION_HEIGHT_EXT') -- * 'Graphics.GL.Tokens.GL_MAX_CONVOLUTION_WIDTH' (alias: 'Graphics.GL.Tokens.GL_MAX_CONVOLUTION_WIDTH_EXT') -- * 'Graphics.GL.Tokens.GL_MAX_CONVOLUTION_HEIGHT' (alias: 'Graphics.GL.Tokens.GL_MAX_CONVOLUTION_HEIGHT_EXT') -- -- === #GetFramebufferParameter# GetFramebufferParameter -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_DEFAULT_WIDTH' -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_DEFAULT_HEIGHT' -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_DEFAULT_LAYERS' -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_DEFAULT_SAMPLES' -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS' -- * 'Graphics.GL.Tokens.GL_DOUBLEBUFFER' -- * 'Graphics.GL.Tokens.GL_IMPLEMENTATION_COLOR_READ_FORMAT' -- * 'Graphics.GL.Tokens.GL_IMPLEMENTATION_COLOR_READ_TYPE' -- * 'Graphics.GL.Tokens.GL_SAMPLES' -- * 'Graphics.GL.Tokens.GL_SAMPLE_BUFFERS' -- * 'Graphics.GL.Tokens.GL_STEREO' -- -- === #GetHistogramParameterPNameEXT# GetHistogramParameterPNameEXT -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_HISTOGRAM_WIDTH' (aliases: 'Graphics.GL.Tokens.GL_HISTOGRAM_WIDTH_EXT', 'Graphics.GL.Tokens.GL_HISTOGRAM_WIDTH_EXT') -- * 'Graphics.GL.Tokens.GL_HISTOGRAM_FORMAT' (aliases: 'Graphics.GL.Tokens.GL_HISTOGRAM_FORMAT_EXT', 'Graphics.GL.Tokens.GL_HISTOGRAM_FORMAT_EXT') -- * 'Graphics.GL.Tokens.GL_HISTOGRAM_RED_SIZE' (aliases: 'Graphics.GL.Tokens.GL_HISTOGRAM_RED_SIZE_EXT', 'Graphics.GL.Tokens.GL_HISTOGRAM_RED_SIZE_EXT') -- * 'Graphics.GL.Tokens.GL_HISTOGRAM_GREEN_SIZE' (aliases: 'Graphics.GL.Tokens.GL_HISTOGRAM_GREEN_SIZE_EXT', 'Graphics.GL.Tokens.GL_HISTOGRAM_GREEN_SIZE_EXT') -- * 'Graphics.GL.Tokens.GL_HISTOGRAM_BLUE_SIZE' (aliases: 'Graphics.GL.Tokens.GL_HISTOGRAM_BLUE_SIZE_EXT', 'Graphics.GL.Tokens.GL_HISTOGRAM_BLUE_SIZE_EXT') -- * 'Graphics.GL.Tokens.GL_HISTOGRAM_ALPHA_SIZE' (aliases: 'Graphics.GL.Tokens.GL_HISTOGRAM_ALPHA_SIZE_EXT', 'Graphics.GL.Tokens.GL_HISTOGRAM_ALPHA_SIZE_EXT') -- * 'Graphics.GL.Tokens.GL_HISTOGRAM_LUMINANCE_SIZE' (aliases: 'Graphics.GL.Tokens.GL_HISTOGRAM_LUMINANCE_SIZE_EXT', 'Graphics.GL.Tokens.GL_HISTOGRAM_LUMINANCE_SIZE_EXT') -- * 'Graphics.GL.Tokens.GL_HISTOGRAM_SINK' (aliases: 'Graphics.GL.Tokens.GL_HISTOGRAM_SINK_EXT', 'Graphics.GL.Tokens.GL_HISTOGRAM_SINK_EXT') -- -- === #GetMapQuery# GetMapQuery -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_COEFF' -- * 'Graphics.GL.Tokens.GL_DOMAIN' -- * 'Graphics.GL.Tokens.GL_ORDER' -- -- === #GetMinmaxParameterPNameEXT# GetMinmaxParameterPNameEXT -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_MINMAX_FORMAT' (aliases: 'Graphics.GL.Tokens.GL_MINMAX_FORMAT', 'Graphics.GL.Tokens.GL_MINMAX_FORMAT_EXT') -- * 'Graphics.GL.Tokens.GL_MINMAX_SINK' (aliases: 'Graphics.GL.Tokens.GL_MINMAX_SINK', 'Graphics.GL.Tokens.GL_MINMAX_SINK_EXT') -- * 'Graphics.GL.Tokens.GL_MINMAX_FORMAT' (aliases: 'Graphics.GL.Tokens.GL_MINMAX_FORMAT', 'Graphics.GL.Tokens.GL_MINMAX_FORMAT_EXT') -- * 'Graphics.GL.Tokens.GL_MINMAX_SINK' (aliases: 'Graphics.GL.Tokens.GL_MINMAX_SINK', 'Graphics.GL.Tokens.GL_MINMAX_SINK_EXT') -- -- === #GetPName# GetPName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_ACCUM_ALPHA_BITS' -- * 'Graphics.GL.Tokens.GL_ACCUM_BLUE_BITS' -- * 'Graphics.GL.Tokens.GL_ACCUM_CLEAR_VALUE' -- * 'Graphics.GL.Tokens.GL_ACCUM_GREEN_BITS' -- * 'Graphics.GL.Tokens.GL_ACCUM_RED_BITS' -- * 'Graphics.GL.Tokens.GL_ACTIVE_TEXTURE' -- * 'Graphics.GL.Tokens.GL_ALIASED_LINE_WIDTH_RANGE' -- * 'Graphics.GL.Tokens.GL_ALIASED_POINT_SIZE_RANGE' -- * 'Graphics.GL.Tokens.GL_ALPHA_BIAS' -- * 'Graphics.GL.Tokens.GL_ALPHA_BITS' -- * 'Graphics.GL.Tokens.GL_ALPHA_SCALE' -- * 'Graphics.GL.Tokens.GL_ALPHA_TEST' (alias: 'Graphics.GL.Tokens.GL_ALPHA_TEST_QCOM') -- * 'Graphics.GL.Tokens.GL_ALPHA_TEST_FUNC' (alias: 'Graphics.GL.Tokens.GL_ALPHA_TEST_FUNC_QCOM') -- * 'Graphics.GL.Tokens.GL_ALPHA_TEST_REF' (alias: 'Graphics.GL.Tokens.GL_ALPHA_TEST_REF_QCOM') -- * 'Graphics.GL.Tokens.GL_ARRAY_BUFFER_BINDING' -- * 'Graphics.GL.Tokens.GL_ASYNC_DRAW_PIXELS_SGIX' -- * 'Graphics.GL.Tokens.GL_ASYNC_HISTOGRAM_SGIX' -- * 'Graphics.GL.Tokens.GL_ASYNC_MARKER_SGIX' -- * 'Graphics.GL.Tokens.GL_ASYNC_READ_PIXELS_SGIX' -- * 'Graphics.GL.Tokens.GL_ASYNC_TEX_IMAGE_SGIX' -- * 'Graphics.GL.Tokens.GL_ATTRIB_STACK_DEPTH' -- * 'Graphics.GL.Tokens.GL_AUTO_NORMAL' -- * 'Graphics.GL.Tokens.GL_AUX_BUFFERS' -- * 'Graphics.GL.Tokens.GL_BLEND' -- * 'Graphics.GL.Tokens.GL_BLEND_COLOR' (alias: 'Graphics.GL.Tokens.GL_BLEND_COLOR_EXT') -- * 'Graphics.GL.Tokens.GL_BLEND_DST' -- * 'Graphics.GL.Tokens.GL_BLEND_DST_ALPHA' -- * 'Graphics.GL.Tokens.GL_BLEND_DST_RGB' -- * 'Graphics.GL.Tokens.GL_BLEND_EQUATION_ALPHA' -- * 'Graphics.GL.Tokens.GL_BLEND_EQUATION_EXT' (alias: 'Graphics.GL.Tokens.GL_BLEND_EQUATION_RGB') -- * 'Graphics.GL.Tokens.GL_BLEND_SRC' -- * 'Graphics.GL.Tokens.GL_BLEND_SRC_ALPHA' -- * 'Graphics.GL.Tokens.GL_BLEND_SRC_RGB' -- * 'Graphics.GL.Tokens.GL_BLUE_BIAS' -- * 'Graphics.GL.Tokens.GL_BLUE_BITS' -- * 'Graphics.GL.Tokens.GL_BLUE_SCALE' -- * 'Graphics.GL.Tokens.GL_CALLIGRAPHIC_FRAGMENT_SGIX' -- * 'Graphics.GL.Tokens.GL_CLIENT_ATTRIB_STACK_DEPTH' -- * 'Graphics.GL.Tokens.GL_CLIP_PLANE0' -- * 'Graphics.GL.Tokens.GL_CLIP_PLANE1' -- * 'Graphics.GL.Tokens.GL_CLIP_PLANE2' -- * 'Graphics.GL.Tokens.GL_CLIP_PLANE3' -- * 'Graphics.GL.Tokens.GL_CLIP_PLANE4' -- * 'Graphics.GL.Tokens.GL_CLIP_PLANE5' -- * 'Graphics.GL.Tokens.GL_COLOR_ARRAY' -- * 'Graphics.GL.Tokens.GL_COLOR_ARRAY_COUNT_EXT' -- * 'Graphics.GL.Tokens.GL_COLOR_ARRAY_SIZE' -- * 'Graphics.GL.Tokens.GL_COLOR_ARRAY_STRIDE' -- * 'Graphics.GL.Tokens.GL_COLOR_ARRAY_TYPE' -- * 'Graphics.GL.Tokens.GL_COLOR_CLEAR_VALUE' -- * 'Graphics.GL.Tokens.GL_COLOR_LOGIC_OP' -- * 'Graphics.GL.Tokens.GL_COLOR_MATERIAL' -- * 'Graphics.GL.Tokens.GL_COLOR_MATERIAL_FACE' -- * 'Graphics.GL.Tokens.GL_COLOR_MATERIAL_PARAMETER' -- * 'Graphics.GL.Tokens.GL_COLOR_MATRIX_SGI' -- * 'Graphics.GL.Tokens.GL_COLOR_MATRIX_STACK_DEPTH_SGI' -- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_SGI' -- * 'Graphics.GL.Tokens.GL_COLOR_WRITEMASK' -- * 'Graphics.GL.Tokens.GL_COMPRESSED_TEXTURE_FORMATS' -- * 'Graphics.GL.Tokens.GL_CONTEXT_FLAGS' -- * 'Graphics.GL.Tokens.GL_CONVOLUTION_1D_EXT' -- * 'Graphics.GL.Tokens.GL_CONVOLUTION_2D_EXT' -- * 'Graphics.GL.Tokens.GL_CONVOLUTION_HINT_SGIX' -- * 'Graphics.GL.Tokens.GL_CULL_FACE' -- * 'Graphics.GL.Tokens.GL_CULL_FACE_MODE' -- * 'Graphics.GL.Tokens.GL_CURRENT_COLOR' -- * 'Graphics.GL.Tokens.GL_CURRENT_INDEX' -- * 'Graphics.GL.Tokens.GL_CURRENT_NORMAL' -- * 'Graphics.GL.Tokens.GL_CURRENT_PROGRAM' -- * 'Graphics.GL.Tokens.GL_CURRENT_RASTER_COLOR' -- * 'Graphics.GL.Tokens.GL_CURRENT_RASTER_DISTANCE' -- * 'Graphics.GL.Tokens.GL_CURRENT_RASTER_INDEX' -- * 'Graphics.GL.Tokens.GL_CURRENT_RASTER_POSITION' -- * 'Graphics.GL.Tokens.GL_CURRENT_RASTER_POSITION_VALID' -- * 'Graphics.GL.Tokens.GL_CURRENT_RASTER_TEXTURE_COORDS' -- * 'Graphics.GL.Tokens.GL_CURRENT_TEXTURE_COORDS' -- * 'Graphics.GL.Tokens.GL_DEBUG_GROUP_STACK_DEPTH' -- * 'Graphics.GL.Tokens.GL_DEFORMATIONS_MASK_SGIX' -- * 'Graphics.GL.Tokens.GL_DEPTH_BIAS' -- * 'Graphics.GL.Tokens.GL_DEPTH_BITS' -- * 'Graphics.GL.Tokens.GL_DEPTH_CLEAR_VALUE' -- * 'Graphics.GL.Tokens.GL_DEPTH_FUNC' -- * 'Graphics.GL.Tokens.GL_DEPTH_RANGE' -- * 'Graphics.GL.Tokens.GL_DEPTH_SCALE' -- * 'Graphics.GL.Tokens.GL_DEPTH_TEST' -- * 'Graphics.GL.Tokens.GL_DEPTH_WRITEMASK' -- * 'Graphics.GL.Tokens.GL_DETAIL_TEXTURE_2D_BINDING_SGIS' -- * 'Graphics.GL.Tokens.GL_DEVICE_LUID_EXT' -- * 'Graphics.GL.Tokens.GL_DEVICE_NODE_MASK_EXT' -- * 'Graphics.GL.Tokens.GL_DEVICE_UUID_EXT' -- * 'Graphics.GL.Tokens.GL_DISPATCH_INDIRECT_BUFFER_BINDING' -- * 'Graphics.GL.Tokens.GL_DISTANCE_ATTENUATION_SGIS' -- * 'Graphics.GL.Tokens.GL_DITHER' -- * 'Graphics.GL.Tokens.GL_DOUBLEBUFFER' -- * 'Graphics.GL.Tokens.GL_DRAW_BUFFER' (alias: 'Graphics.GL.Tokens.GL_DRAW_BUFFER_EXT') -- * 'Graphics.GL.Tokens.GL_DRAW_FRAMEBUFFER_BINDING' -- * 'Graphics.GL.Tokens.GL_DRIVER_UUID_EXT' -- * 'Graphics.GL.Tokens.GL_EDGE_FLAG' -- * 'Graphics.GL.Tokens.GL_EDGE_FLAG_ARRAY' -- * 'Graphics.GL.Tokens.GL_EDGE_FLAG_ARRAY_COUNT_EXT' -- * 'Graphics.GL.Tokens.GL_EDGE_FLAG_ARRAY_STRIDE' -- * 'Graphics.GL.Tokens.GL_ELEMENT_ARRAY_BUFFER_BINDING' -- * 'Graphics.GL.Tokens.GL_FEEDBACK_BUFFER_SIZE' -- * 'Graphics.GL.Tokens.GL_FEEDBACK_BUFFER_TYPE' -- * 'Graphics.GL.Tokens.GL_FOG' -- * 'Graphics.GL.Tokens.GL_FOG_COLOR' -- * 'Graphics.GL.Tokens.GL_FOG_DENSITY' -- * 'Graphics.GL.Tokens.GL_FOG_END' -- * 'Graphics.GL.Tokens.GL_FOG_FUNC_POINTS_SGIS' -- * 'Graphics.GL.Tokens.GL_FOG_HINT' -- * 'Graphics.GL.Tokens.GL_FOG_INDEX' -- * 'Graphics.GL.Tokens.GL_FOG_MODE' -- * 'Graphics.GL.Tokens.GL_FOG_OFFSET_SGIX' -- * 'Graphics.GL.Tokens.GL_FOG_OFFSET_VALUE_SGIX' -- * 'Graphics.GL.Tokens.GL_FOG_START' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_COLOR_MATERIAL_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT0_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHTING_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_SHADER_DERIVATIVE_HINT' -- * 'Graphics.GL.Tokens.GL_FRAMEZOOM_FACTOR_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAMEZOOM_SGIX' -- * 'Graphics.GL.Tokens.GL_FRONT_FACE' -- * 'Graphics.GL.Tokens.GL_GENERATE_MIPMAP_HINT_SGIS' -- * 'Graphics.GL.Tokens.GL_GREEN_BIAS' -- * 'Graphics.GL.Tokens.GL_GREEN_BITS' -- * 'Graphics.GL.Tokens.GL_GREEN_SCALE' -- * 'Graphics.GL.Tokens.GL_HISTOGRAM_EXT' -- * 'Graphics.GL.Tokens.GL_IMPLEMENTATION_COLOR_READ_FORMAT' -- * 'Graphics.GL.Tokens.GL_IMPLEMENTATION_COLOR_READ_TYPE' -- * 'Graphics.GL.Tokens.GL_INDEX_ARRAY' -- * 'Graphics.GL.Tokens.GL_INDEX_ARRAY_COUNT_EXT' -- * 'Graphics.GL.Tokens.GL_INDEX_ARRAY_STRIDE' -- * 'Graphics.GL.Tokens.GL_INDEX_ARRAY_TYPE' -- * 'Graphics.GL.Tokens.GL_INDEX_BITS' -- * 'Graphics.GL.Tokens.GL_INDEX_CLEAR_VALUE' -- * 'Graphics.GL.Tokens.GL_INDEX_LOGIC_OP' (alias: 'Graphics.GL.Tokens.GL_LOGIC_OP') -- * 'Graphics.GL.Tokens.GL_INDEX_MODE' -- * 'Graphics.GL.Tokens.GL_INDEX_OFFSET' -- * 'Graphics.GL.Tokens.GL_INDEX_SHIFT' -- * 'Graphics.GL.Tokens.GL_INDEX_WRITEMASK' -- * 'Graphics.GL.Tokens.GL_INSTRUMENT_MEASUREMENTS_SGIX' -- * 'Graphics.GL.Tokens.GL_INTERLACE_SGIX' -- * 'Graphics.GL.Tokens.GL_IR_INSTRUMENT1_SGIX' -- * 'Graphics.GL.Tokens.GL_LAYER_PROVOKING_VERTEX' -- * 'Graphics.GL.Tokens.GL_LIGHT0' -- * 'Graphics.GL.Tokens.GL_LIGHT1' -- * 'Graphics.GL.Tokens.GL_LIGHT2' -- * 'Graphics.GL.Tokens.GL_LIGHT3' -- * 'Graphics.GL.Tokens.GL_LIGHT4' -- * 'Graphics.GL.Tokens.GL_LIGHT5' -- * 'Graphics.GL.Tokens.GL_LIGHT6' -- * 'Graphics.GL.Tokens.GL_LIGHT7' -- * 'Graphics.GL.Tokens.GL_LIGHTING' -- * 'Graphics.GL.Tokens.GL_LIGHT_ENV_MODE_SGIX' -- * 'Graphics.GL.Tokens.GL_LIGHT_MODEL_AMBIENT' -- * 'Graphics.GL.Tokens.GL_LIGHT_MODEL_COLOR_CONTROL' -- * 'Graphics.GL.Tokens.GL_LIGHT_MODEL_LOCAL_VIEWER' -- * 'Graphics.GL.Tokens.GL_LIGHT_MODEL_TWO_SIDE' -- * 'Graphics.GL.Tokens.GL_LINE_SMOOTH' -- * 'Graphics.GL.Tokens.GL_LINE_SMOOTH_HINT' -- * 'Graphics.GL.Tokens.GL_LINE_STIPPLE' -- * 'Graphics.GL.Tokens.GL_LINE_STIPPLE_PATTERN' -- * 'Graphics.GL.Tokens.GL_LINE_STIPPLE_REPEAT' -- * 'Graphics.GL.Tokens.GL_LINE_WIDTH' -- * 'Graphics.GL.Tokens.GL_LINE_WIDTH_GRANULARITY' (alias: 'Graphics.GL.Tokens.GL_SMOOTH_LINE_WIDTH_GRANULARITY') -- * 'Graphics.GL.Tokens.GL_LINE_WIDTH_RANGE' (alias: 'Graphics.GL.Tokens.GL_SMOOTH_LINE_WIDTH_RANGE') -- * 'Graphics.GL.Tokens.GL_LIST_BASE' -- * 'Graphics.GL.Tokens.GL_LIST_INDEX' -- * 'Graphics.GL.Tokens.GL_LIST_MODE' -- * 'Graphics.GL.Tokens.GL_LOGIC_OP_MODE' -- * 'Graphics.GL.Tokens.GL_MAJOR_VERSION' -- * 'Graphics.GL.Tokens.GL_MAP1_COLOR_4' -- * 'Graphics.GL.Tokens.GL_MAP1_GRID_DOMAIN' -- * 'Graphics.GL.Tokens.GL_MAP1_GRID_SEGMENTS' -- * 'Graphics.GL.Tokens.GL_MAP1_INDEX' -- * 'Graphics.GL.Tokens.GL_MAP1_NORMAL' -- * 'Graphics.GL.Tokens.GL_MAP1_TEXTURE_COORD_1' -- * 'Graphics.GL.Tokens.GL_MAP1_TEXTURE_COORD_2' -- * 'Graphics.GL.Tokens.GL_MAP1_TEXTURE_COORD_3' -- * 'Graphics.GL.Tokens.GL_MAP1_TEXTURE_COORD_4' -- * 'Graphics.GL.Tokens.GL_MAP1_VERTEX_3' -- * 'Graphics.GL.Tokens.GL_MAP1_VERTEX_4' -- * 'Graphics.GL.Tokens.GL_MAP2_COLOR_4' -- * 'Graphics.GL.Tokens.GL_MAP2_GRID_DOMAIN' -- * 'Graphics.GL.Tokens.GL_MAP2_GRID_SEGMENTS' -- * 'Graphics.GL.Tokens.GL_MAP2_INDEX' -- * 'Graphics.GL.Tokens.GL_MAP2_NORMAL' -- * 'Graphics.GL.Tokens.GL_MAP2_TEXTURE_COORD_1' -- * 'Graphics.GL.Tokens.GL_MAP2_TEXTURE_COORD_2' -- * 'Graphics.GL.Tokens.GL_MAP2_TEXTURE_COORD_3' -- * 'Graphics.GL.Tokens.GL_MAP2_TEXTURE_COORD_4' -- * 'Graphics.GL.Tokens.GL_MAP2_VERTEX_3' -- * 'Graphics.GL.Tokens.GL_MAP2_VERTEX_4' -- * 'Graphics.GL.Tokens.GL_MAP_COLOR' -- * 'Graphics.GL.Tokens.GL_MAP_STENCIL' -- * 'Graphics.GL.Tokens.GL_MATRIX_MODE' -- * 'Graphics.GL.Tokens.GL_MAX_3D_TEXTURE_SIZE' (alias: 'Graphics.GL.Tokens.GL_MAX_3D_TEXTURE_SIZE_EXT') -- * 'Graphics.GL.Tokens.GL_MAX_4D_TEXTURE_SIZE_SGIS' -- * 'Graphics.GL.Tokens.GL_MAX_ACTIVE_LIGHTS_SGIX' -- * 'Graphics.GL.Tokens.GL_MAX_ARRAY_TEXTURE_LAYERS' -- * 'Graphics.GL.Tokens.GL_MAX_ASYNC_DRAW_PIXELS_SGIX' -- * 'Graphics.GL.Tokens.GL_MAX_ASYNC_HISTOGRAM_SGIX' -- * 'Graphics.GL.Tokens.GL_MAX_ASYNC_READ_PIXELS_SGIX' -- * 'Graphics.GL.Tokens.GL_MAX_ASYNC_TEX_IMAGE_SGIX' -- * 'Graphics.GL.Tokens.GL_MAX_ATTRIB_STACK_DEPTH' -- * 'Graphics.GL.Tokens.GL_MAX_CLIENT_ATTRIB_STACK_DEPTH' -- * 'Graphics.GL.Tokens.GL_MAX_CLIPMAP_DEPTH_SGIX' -- * 'Graphics.GL.Tokens.GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX' -- * 'Graphics.GL.Tokens.GL_MAX_CLIP_DISTANCES' (alias: 'Graphics.GL.Tokens.GL_MAX_CLIP_PLANES') -- * 'Graphics.GL.Tokens.GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI' -- * 'Graphics.GL.Tokens.GL_MAX_COLOR_TEXTURE_SAMPLES' -- * 'Graphics.GL.Tokens.GL_MAX_COMBINED_ATOMIC_COUNTERS' -- * 'Graphics.GL.Tokens.GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS' -- * 'Graphics.GL.Tokens.GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS' -- * 'Graphics.GL.Tokens.GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS' -- * 'Graphics.GL.Tokens.GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS' -- * 'Graphics.GL.Tokens.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS' -- * 'Graphics.GL.Tokens.GL_MAX_COMBINED_UNIFORM_BLOCKS' -- * 'Graphics.GL.Tokens.GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS' -- * 'Graphics.GL.Tokens.GL_MAX_COMPUTE_ATOMIC_COUNTERS' -- * 'Graphics.GL.Tokens.GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS' -- * 'Graphics.GL.Tokens.GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS' -- * 'Graphics.GL.Tokens.GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS' -- * 'Graphics.GL.Tokens.GL_MAX_COMPUTE_UNIFORM_BLOCKS' -- * 'Graphics.GL.Tokens.GL_MAX_COMPUTE_UNIFORM_COMPONENTS' -- * 'Graphics.GL.Tokens.GL_MAX_COMPUTE_WORK_GROUP_COUNT' -- * 'Graphics.GL.Tokens.GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS' -- * 'Graphics.GL.Tokens.GL_MAX_COMPUTE_WORK_GROUP_SIZE' -- * 'Graphics.GL.Tokens.GL_MAX_CUBE_MAP_TEXTURE_SIZE' -- * 'Graphics.GL.Tokens.GL_MAX_DEBUG_GROUP_STACK_DEPTH' -- * 'Graphics.GL.Tokens.GL_MAX_DEPTH_TEXTURE_SAMPLES' -- * 'Graphics.GL.Tokens.GL_MAX_DRAW_BUFFERS' -- * 'Graphics.GL.Tokens.GL_MAX_DUAL_SOURCE_DRAW_BUFFERS' -- * 'Graphics.GL.Tokens.GL_MAX_ELEMENTS_INDICES' -- * 'Graphics.GL.Tokens.GL_MAX_ELEMENTS_VERTICES' -- * 'Graphics.GL.Tokens.GL_MAX_ELEMENT_INDEX' -- * 'Graphics.GL.Tokens.GL_MAX_EVAL_ORDER' -- * 'Graphics.GL.Tokens.GL_MAX_FOG_FUNC_POINTS_SGIS' -- * 'Graphics.GL.Tokens.GL_MAX_FRAGMENT_ATOMIC_COUNTERS' -- * 'Graphics.GL.Tokens.GL_MAX_FRAGMENT_INPUT_COMPONENTS' -- * 'Graphics.GL.Tokens.GL_MAX_FRAGMENT_LIGHTS_SGIX' -- * 'Graphics.GL.Tokens.GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS' -- * 'Graphics.GL.Tokens.GL_MAX_FRAGMENT_UNIFORM_BLOCKS' -- * 'Graphics.GL.Tokens.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS' -- * 'Graphics.GL.Tokens.GL_MAX_FRAGMENT_UNIFORM_VECTORS' -- * 'Graphics.GL.Tokens.GL_MAX_FRAMEBUFFER_HEIGHT' -- * 'Graphics.GL.Tokens.GL_MAX_FRAMEBUFFER_LAYERS' -- * 'Graphics.GL.Tokens.GL_MAX_FRAMEBUFFER_SAMPLES' -- * 'Graphics.GL.Tokens.GL_MAX_FRAMEBUFFER_WIDTH' -- * 'Graphics.GL.Tokens.GL_MAX_FRAMEZOOM_FACTOR_SGIX' -- * 'Graphics.GL.Tokens.GL_MAX_GEOMETRY_ATOMIC_COUNTERS' -- * 'Graphics.GL.Tokens.GL_MAX_GEOMETRY_INPUT_COMPONENTS' -- * 'Graphics.GL.Tokens.GL_MAX_GEOMETRY_OUTPUT_COMPONENTS' -- * 'Graphics.GL.Tokens.GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS' -- * 'Graphics.GL.Tokens.GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS' -- * 'Graphics.GL.Tokens.GL_MAX_GEOMETRY_UNIFORM_BLOCKS' -- * 'Graphics.GL.Tokens.GL_MAX_GEOMETRY_UNIFORM_COMPONENTS' -- * 'Graphics.GL.Tokens.GL_MAX_INTEGER_SAMPLES' -- * 'Graphics.GL.Tokens.GL_MAX_LABEL_LENGTH' -- * 'Graphics.GL.Tokens.GL_MAX_LIGHTS' -- * 'Graphics.GL.Tokens.GL_MAX_LIST_NESTING' -- * 'Graphics.GL.Tokens.GL_MAX_MODELVIEW_STACK_DEPTH' -- * 'Graphics.GL.Tokens.GL_MAX_NAME_STACK_DEPTH' -- * 'Graphics.GL.Tokens.GL_MAX_PIXEL_MAP_TABLE' -- * 'Graphics.GL.Tokens.GL_MAX_PROGRAM_TEXEL_OFFSET' -- * 'Graphics.GL.Tokens.GL_MAX_PROJECTION_STACK_DEPTH' -- * 'Graphics.GL.Tokens.GL_MAX_RECTANGLE_TEXTURE_SIZE' -- * 'Graphics.GL.Tokens.GL_MAX_RENDERBUFFER_SIZE' -- * 'Graphics.GL.Tokens.GL_MAX_SAMPLE_MASK_WORDS' -- * 'Graphics.GL.Tokens.GL_MAX_SERVER_WAIT_TIMEOUT' -- * 'Graphics.GL.Tokens.GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS' -- * 'Graphics.GL.Tokens.GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS' -- * 'Graphics.GL.Tokens.GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS' -- * 'Graphics.GL.Tokens.GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS' -- * 'Graphics.GL.Tokens.GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS' -- * 'Graphics.GL.Tokens.GL_MAX_TEXTURE_BUFFER_SIZE' -- * 'Graphics.GL.Tokens.GL_MAX_TEXTURE_IMAGE_UNITS' -- * 'Graphics.GL.Tokens.GL_MAX_TEXTURE_LOD_BIAS' -- * 'Graphics.GL.Tokens.GL_MAX_TEXTURE_SIZE' -- * 'Graphics.GL.Tokens.GL_MAX_TEXTURE_STACK_DEPTH' -- * 'Graphics.GL.Tokens.GL_MAX_UNIFORM_BLOCK_SIZE' -- * 'Graphics.GL.Tokens.GL_MAX_UNIFORM_BUFFER_BINDINGS' -- * 'Graphics.GL.Tokens.GL_MAX_UNIFORM_LOCATIONS' -- * 'Graphics.GL.Tokens.GL_MAX_VARYING_COMPONENTS' (alias: 'Graphics.GL.Tokens.GL_MAX_VARYING_FLOATS') -- * 'Graphics.GL.Tokens.GL_MAX_VARYING_VECTORS' -- * 'Graphics.GL.Tokens.GL_MAX_VERTEX_ATOMIC_COUNTERS' -- * 'Graphics.GL.Tokens.GL_MAX_VERTEX_ATTRIBS' -- * 'Graphics.GL.Tokens.GL_MAX_VERTEX_ATTRIB_BINDINGS' -- * 'Graphics.GL.Tokens.GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET' -- * 'Graphics.GL.Tokens.GL_MAX_VERTEX_OUTPUT_COMPONENTS' -- * 'Graphics.GL.Tokens.GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS' -- * 'Graphics.GL.Tokens.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS' -- * 'Graphics.GL.Tokens.GL_MAX_VERTEX_UNIFORM_BLOCKS' -- * 'Graphics.GL.Tokens.GL_MAX_VERTEX_UNIFORM_COMPONENTS' -- * 'Graphics.GL.Tokens.GL_MAX_VERTEX_UNIFORM_VECTORS' -- * 'Graphics.GL.Tokens.GL_MAX_VIEWPORTS' -- * 'Graphics.GL.Tokens.GL_MAX_VIEWPORT_DIMS' -- * 'Graphics.GL.Tokens.GL_MINMAX_EXT' -- * 'Graphics.GL.Tokens.GL_MINOR_VERSION' -- * 'Graphics.GL.Tokens.GL_MIN_MAP_BUFFER_ALIGNMENT' -- * 'Graphics.GL.Tokens.GL_MIN_PROGRAM_TEXEL_OFFSET' -- * 'Graphics.GL.Tokens.GL_MODELVIEW0_MATRIX_EXT' (alias: 'Graphics.GL.Tokens.GL_MODELVIEW_MATRIX') -- * 'Graphics.GL.Tokens.GL_MODELVIEW0_STACK_DEPTH_EXT' (alias: 'Graphics.GL.Tokens.GL_MODELVIEW_STACK_DEPTH') -- * 'Graphics.GL.Tokens.GL_MULTISAMPLE_SGIS' -- * 'Graphics.GL.Tokens.GL_NAME_STACK_DEPTH' -- * 'Graphics.GL.Tokens.GL_NORMALIZE' -- * 'Graphics.GL.Tokens.GL_NORMAL_ARRAY' -- * 'Graphics.GL.Tokens.GL_NORMAL_ARRAY_COUNT_EXT' -- * 'Graphics.GL.Tokens.GL_NORMAL_ARRAY_STRIDE' -- * 'Graphics.GL.Tokens.GL_NORMAL_ARRAY_TYPE' -- * 'Graphics.GL.Tokens.GL_NUM_COMPRESSED_TEXTURE_FORMATS' -- * 'Graphics.GL.Tokens.GL_NUM_DEVICE_UUIDS_EXT' -- * 'Graphics.GL.Tokens.GL_NUM_EXTENSIONS' -- * 'Graphics.GL.Tokens.GL_NUM_PROGRAM_BINARY_FORMATS' -- * 'Graphics.GL.Tokens.GL_NUM_SHADER_BINARY_FORMATS' -- * 'Graphics.GL.Tokens.GL_PACK_ALIGNMENT' -- * 'Graphics.GL.Tokens.GL_PACK_CMYK_HINT_EXT' -- * 'Graphics.GL.Tokens.GL_PACK_IMAGE_DEPTH_SGIS' -- * 'Graphics.GL.Tokens.GL_PACK_IMAGE_HEIGHT' (alias: 'Graphics.GL.Tokens.GL_PACK_IMAGE_HEIGHT_EXT') -- * 'Graphics.GL.Tokens.GL_PACK_LSB_FIRST' -- * 'Graphics.GL.Tokens.GL_PACK_RESAMPLE_SGIX' -- * 'Graphics.GL.Tokens.GL_PACK_ROW_LENGTH' -- * 'Graphics.GL.Tokens.GL_PACK_SKIP_IMAGES' (alias: 'Graphics.GL.Tokens.GL_PACK_SKIP_IMAGES_EXT') -- * 'Graphics.GL.Tokens.GL_PACK_SKIP_PIXELS' -- * 'Graphics.GL.Tokens.GL_PACK_SKIP_ROWS' -- * 'Graphics.GL.Tokens.GL_PACK_SKIP_VOLUMES_SGIS' -- * 'Graphics.GL.Tokens.GL_PACK_SUBSAMPLE_RATE_SGIX' -- * 'Graphics.GL.Tokens.GL_PACK_SWAP_BYTES' -- * 'Graphics.GL.Tokens.GL_PERSPECTIVE_CORRECTION_HINT' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_A_TO_A_SIZE' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_B_TO_B_SIZE' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_G_TO_G_SIZE' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_A_SIZE' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_B_SIZE' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_G_SIZE' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_I_SIZE' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_R_SIZE' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_R_TO_R_SIZE' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_S_TO_S_SIZE' -- * 'Graphics.GL.Tokens.GL_PIXEL_PACK_BUFFER_BINDING' -- * 'Graphics.GL.Tokens.GL_PIXEL_TEXTURE_SGIS' -- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_MODE_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_CACHE_INCREMENT_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_CACHE_SIZE_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_GRID_DEPTH_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_GRID_HEIGHT_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_GRID_WIDTH_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_HEIGHT_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_WIDTH_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_UNPACK_BUFFER_BINDING' -- * 'Graphics.GL.Tokens.GL_POINT_FADE_THRESHOLD_SIZE' (alias: 'Graphics.GL.Tokens.GL_POINT_FADE_THRESHOLD_SIZE_SGIS') -- * 'Graphics.GL.Tokens.GL_POINT_SIZE' -- * 'Graphics.GL.Tokens.GL_POINT_SIZE_GRANULARITY' (alias: 'Graphics.GL.Tokens.GL_SMOOTH_POINT_SIZE_GRANULARITY') -- * 'Graphics.GL.Tokens.GL_POINT_SIZE_MAX_SGIS' -- * 'Graphics.GL.Tokens.GL_POINT_SIZE_MIN_SGIS' -- * 'Graphics.GL.Tokens.GL_POINT_SIZE_RANGE' (alias: 'Graphics.GL.Tokens.GL_SMOOTH_POINT_SIZE_RANGE') -- * 'Graphics.GL.Tokens.GL_POINT_SMOOTH' -- * 'Graphics.GL.Tokens.GL_POINT_SMOOTH_HINT' -- * 'Graphics.GL.Tokens.GL_POLYGON_MODE' -- * 'Graphics.GL.Tokens.GL_POLYGON_OFFSET_BIAS_EXT' -- * 'Graphics.GL.Tokens.GL_POLYGON_OFFSET_FACTOR' -- * 'Graphics.GL.Tokens.GL_POLYGON_OFFSET_FILL' -- * 'Graphics.GL.Tokens.GL_POLYGON_OFFSET_LINE' -- * 'Graphics.GL.Tokens.GL_POLYGON_OFFSET_POINT' -- * 'Graphics.GL.Tokens.GL_POLYGON_OFFSET_UNITS' -- * 'Graphics.GL.Tokens.GL_POLYGON_SMOOTH' -- * 'Graphics.GL.Tokens.GL_POLYGON_SMOOTH_HINT' -- * 'Graphics.GL.Tokens.GL_POLYGON_STIPPLE' -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI' -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI' -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI' -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI' -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI' -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI' -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI' -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_RED_BIAS_SGI' -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_RED_SCALE_SGI' -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_ALPHA_BIAS_EXT' -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_ALPHA_SCALE_EXT' -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_BLUE_BIAS_EXT' -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_BLUE_SCALE_EXT' -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_COLOR_TABLE_SGI' -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_GREEN_BIAS_EXT' -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_GREEN_SCALE_EXT' -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_RED_BIAS_EXT' -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_RED_SCALE_EXT' -- * 'Graphics.GL.Tokens.GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX' -- * 'Graphics.GL.Tokens.GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX' -- * 'Graphics.GL.Tokens.GL_PRIMITIVE_RESTART_INDEX' -- * 'Graphics.GL.Tokens.GL_PROGRAM_BINARY_FORMATS' -- * 'Graphics.GL.Tokens.GL_PROGRAM_PIPELINE_BINDING' -- * 'Graphics.GL.Tokens.GL_PROGRAM_POINT_SIZE' -- * 'Graphics.GL.Tokens.GL_PROJECTION_MATRIX' -- * 'Graphics.GL.Tokens.GL_PROJECTION_STACK_DEPTH' -- * 'Graphics.GL.Tokens.GL_PROVOKING_VERTEX' -- * 'Graphics.GL.Tokens.GL_READ_BUFFER' (aliases: 'Graphics.GL.Tokens.GL_READ_BUFFER_EXT', 'Graphics.GL.Tokens.GL_READ_BUFFER_NV') -- * 'Graphics.GL.Tokens.GL_READ_FRAMEBUFFER_BINDING' -- * 'Graphics.GL.Tokens.GL_RED_BIAS' -- * 'Graphics.GL.Tokens.GL_RED_BITS' -- * 'Graphics.GL.Tokens.GL_RED_SCALE' -- * 'Graphics.GL.Tokens.GL_REFERENCE_PLANE_EQUATION_SGIX' -- * 'Graphics.GL.Tokens.GL_REFERENCE_PLANE_SGIX' -- * 'Graphics.GL.Tokens.GL_RENDERBUFFER_BINDING' -- * 'Graphics.GL.Tokens.GL_RENDER_MODE' -- * 'Graphics.GL.Tokens.GL_RESCALE_NORMAL_EXT' -- * 'Graphics.GL.Tokens.GL_RGBA_MODE' -- * 'Graphics.GL.Tokens.GL_SAMPLER_BINDING' -- * 'Graphics.GL.Tokens.GL_SAMPLES' (alias: 'Graphics.GL.Tokens.GL_SAMPLES_SGIS') -- * 'Graphics.GL.Tokens.GL_SAMPLE_ALPHA_TO_MASK_SGIS' -- * 'Graphics.GL.Tokens.GL_SAMPLE_ALPHA_TO_ONE_SGIS' -- * 'Graphics.GL.Tokens.GL_SAMPLE_BUFFERS' (alias: 'Graphics.GL.Tokens.GL_SAMPLE_BUFFERS_SGIS') -- * 'Graphics.GL.Tokens.GL_SAMPLE_COVERAGE_INVERT' (alias: 'Graphics.GL.Tokens.GL_SAMPLE_MASK_INVERT_SGIS') -- * 'Graphics.GL.Tokens.GL_SAMPLE_COVERAGE_VALUE' (alias: 'Graphics.GL.Tokens.GL_SAMPLE_MASK_VALUE_SGIS') -- * 'Graphics.GL.Tokens.GL_SAMPLE_MASK_SGIS' -- * 'Graphics.GL.Tokens.GL_SAMPLE_PATTERN_SGIS' -- * 'Graphics.GL.Tokens.GL_SCISSOR_BOX' -- * 'Graphics.GL.Tokens.GL_SCISSOR_TEST' -- * 'Graphics.GL.Tokens.GL_SELECTION_BUFFER_SIZE' -- * 'Graphics.GL.Tokens.GL_SEPARABLE_2D_EXT' -- * 'Graphics.GL.Tokens.GL_SHADER_COMPILER' -- * 'Graphics.GL.Tokens.GL_SHADER_STORAGE_BUFFER_BINDING' -- * 'Graphics.GL.Tokens.GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT' -- * 'Graphics.GL.Tokens.GL_SHADER_STORAGE_BUFFER_SIZE' -- * 'Graphics.GL.Tokens.GL_SHADER_STORAGE_BUFFER_START' -- * 'Graphics.GL.Tokens.GL_SHADE_MODEL' -- * 'Graphics.GL.Tokens.GL_SHARED_TEXTURE_PALETTE_EXT' -- * 'Graphics.GL.Tokens.GL_SPRITE_AXIS_SGIX' -- * 'Graphics.GL.Tokens.GL_SPRITE_MODE_SGIX' -- * 'Graphics.GL.Tokens.GL_SPRITE_SGIX' -- * 'Graphics.GL.Tokens.GL_SPRITE_TRANSLATION_SGIX' -- * 'Graphics.GL.Tokens.GL_STENCIL_BACK_FAIL' -- * 'Graphics.GL.Tokens.GL_STENCIL_BACK_FUNC' -- * 'Graphics.GL.Tokens.GL_STENCIL_BACK_PASS_DEPTH_FAIL' -- * 'Graphics.GL.Tokens.GL_STENCIL_BACK_PASS_DEPTH_PASS' -- * 'Graphics.GL.Tokens.GL_STENCIL_BACK_REF' -- * 'Graphics.GL.Tokens.GL_STENCIL_BACK_VALUE_MASK' -- * 'Graphics.GL.Tokens.GL_STENCIL_BACK_WRITEMASK' -- * 'Graphics.GL.Tokens.GL_STENCIL_BITS' -- * 'Graphics.GL.Tokens.GL_STENCIL_CLEAR_VALUE' -- * 'Graphics.GL.Tokens.GL_STENCIL_FAIL' -- * 'Graphics.GL.Tokens.GL_STENCIL_FUNC' -- * 'Graphics.GL.Tokens.GL_STENCIL_PASS_DEPTH_FAIL' -- * 'Graphics.GL.Tokens.GL_STENCIL_PASS_DEPTH_PASS' -- * 'Graphics.GL.Tokens.GL_STENCIL_REF' -- * 'Graphics.GL.Tokens.GL_STENCIL_TEST' -- * 'Graphics.GL.Tokens.GL_STENCIL_VALUE_MASK' -- * 'Graphics.GL.Tokens.GL_STENCIL_WRITEMASK' -- * 'Graphics.GL.Tokens.GL_STEREO' -- * 'Graphics.GL.Tokens.GL_SUBPIXEL_BITS' -- * 'Graphics.GL.Tokens.GL_TEXTURE_1D' -- * 'Graphics.GL.Tokens.GL_TEXTURE_2D' -- * 'Graphics.GL.Tokens.GL_TEXTURE_3D_BINDING_EXT' (alias: 'Graphics.GL.Tokens.GL_TEXTURE_BINDING_3D') -- * 'Graphics.GL.Tokens.GL_TEXTURE_3D_EXT' -- * 'Graphics.GL.Tokens.GL_TEXTURE_4D_BINDING_SGIS' -- * 'Graphics.GL.Tokens.GL_TEXTURE_4D_SGIS' -- * 'Graphics.GL.Tokens.GL_TEXTURE_BINDING_1D' -- * 'Graphics.GL.Tokens.GL_TEXTURE_BINDING_1D_ARRAY' -- * 'Graphics.GL.Tokens.GL_TEXTURE_BINDING_2D' -- * 'Graphics.GL.Tokens.GL_TEXTURE_BINDING_2D_ARRAY' -- * 'Graphics.GL.Tokens.GL_TEXTURE_BINDING_2D_MULTISAMPLE' -- * 'Graphics.GL.Tokens.GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY' -- * 'Graphics.GL.Tokens.GL_TEXTURE_BINDING_BUFFER' -- * 'Graphics.GL.Tokens.GL_TEXTURE_BINDING_CUBE_MAP' -- * 'Graphics.GL.Tokens.GL_TEXTURE_BINDING_RECTANGLE' -- * 'Graphics.GL.Tokens.GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COLOR_TABLE_SGI' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPRESSION_HINT' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COORD_ARRAY' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COORD_ARRAY_COUNT_EXT' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COORD_ARRAY_SIZE' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COORD_ARRAY_STRIDE' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COORD_ARRAY_TYPE' -- * 'Graphics.GL.Tokens.GL_TEXTURE_GEN_Q' -- * 'Graphics.GL.Tokens.GL_TEXTURE_GEN_R' -- * 'Graphics.GL.Tokens.GL_TEXTURE_GEN_S' -- * 'Graphics.GL.Tokens.GL_TEXTURE_GEN_T' -- * 'Graphics.GL.Tokens.GL_TEXTURE_MATRIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_STACK_DEPTH' -- * 'Graphics.GL.Tokens.GL_TIMESTAMP' -- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_BUFFER_BINDING' -- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_BUFFER_SIZE' -- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_BUFFER_START' -- * 'Graphics.GL.Tokens.GL_UNIFORM_BUFFER_BINDING' -- * 'Graphics.GL.Tokens.GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT' -- * 'Graphics.GL.Tokens.GL_UNIFORM_BUFFER_SIZE' -- * 'Graphics.GL.Tokens.GL_UNIFORM_BUFFER_START' -- * 'Graphics.GL.Tokens.GL_UNPACK_ALIGNMENT' -- * 'Graphics.GL.Tokens.GL_UNPACK_CMYK_HINT_EXT' -- * 'Graphics.GL.Tokens.GL_UNPACK_IMAGE_DEPTH_SGIS' -- * 'Graphics.GL.Tokens.GL_UNPACK_IMAGE_HEIGHT' (alias: 'Graphics.GL.Tokens.GL_UNPACK_IMAGE_HEIGHT_EXT') -- * 'Graphics.GL.Tokens.GL_UNPACK_LSB_FIRST' -- * 'Graphics.GL.Tokens.GL_UNPACK_RESAMPLE_SGIX' -- * 'Graphics.GL.Tokens.GL_UNPACK_ROW_LENGTH' -- * 'Graphics.GL.Tokens.GL_UNPACK_SKIP_IMAGES' (alias: 'Graphics.GL.Tokens.GL_UNPACK_SKIP_IMAGES_EXT') -- * 'Graphics.GL.Tokens.GL_UNPACK_SKIP_PIXELS' -- * 'Graphics.GL.Tokens.GL_UNPACK_SKIP_ROWS' -- * 'Graphics.GL.Tokens.GL_UNPACK_SKIP_VOLUMES_SGIS' -- * 'Graphics.GL.Tokens.GL_UNPACK_SUBSAMPLE_RATE_SGIX' -- * 'Graphics.GL.Tokens.GL_UNPACK_SWAP_BYTES' -- * 'Graphics.GL.Tokens.GL_VERTEX_ARRAY' -- * 'Graphics.GL.Tokens.GL_VERTEX_ARRAY_BINDING' -- * 'Graphics.GL.Tokens.GL_VERTEX_ARRAY_COUNT_EXT' -- * 'Graphics.GL.Tokens.GL_VERTEX_ARRAY_SIZE' -- * 'Graphics.GL.Tokens.GL_VERTEX_ARRAY_STRIDE' -- * 'Graphics.GL.Tokens.GL_VERTEX_ARRAY_TYPE' -- * 'Graphics.GL.Tokens.GL_VERTEX_BINDING_DIVISOR' -- * 'Graphics.GL.Tokens.GL_VERTEX_BINDING_OFFSET' -- * 'Graphics.GL.Tokens.GL_VERTEX_BINDING_STRIDE' -- * 'Graphics.GL.Tokens.GL_VERTEX_PRECLIP_HINT_SGIX' -- * 'Graphics.GL.Tokens.GL_VERTEX_PRECLIP_SGIX' -- * 'Graphics.GL.Tokens.GL_VIEWPORT' -- * 'Graphics.GL.Tokens.GL_VIEWPORT_BOUNDS_RANGE' -- * 'Graphics.GL.Tokens.GL_VIEWPORT_INDEX_PROVOKING_VERTEX' -- * 'Graphics.GL.Tokens.GL_VIEWPORT_SUBPIXEL_BITS' -- * 'Graphics.GL.Tokens.GL_ZOOM_X' -- * 'Graphics.GL.Tokens.GL_ZOOM_Y' -- -- === #GetPixelMap# GetPixelMap -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_A_TO_A' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_B_TO_B' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_G_TO_G' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_A' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_B' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_G' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_I' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_R' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_R_TO_R' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_S_TO_S' -- -- === #GetPointervPName# GetPointervPName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_COLOR_ARRAY_POINTER' (alias: 'Graphics.GL.Tokens.GL_COLOR_ARRAY_POINTER_EXT') -- * 'Graphics.GL.Tokens.GL_EDGE_FLAG_ARRAY_POINTER' (alias: 'Graphics.GL.Tokens.GL_EDGE_FLAG_ARRAY_POINTER_EXT') -- * 'Graphics.GL.Tokens.GL_FEEDBACK_BUFFER_POINTER' -- * 'Graphics.GL.Tokens.GL_INDEX_ARRAY_POINTER' (alias: 'Graphics.GL.Tokens.GL_INDEX_ARRAY_POINTER_EXT') -- * 'Graphics.GL.Tokens.GL_INSTRUMENT_BUFFER_POINTER_SGIX' -- * 'Graphics.GL.Tokens.GL_NORMAL_ARRAY_POINTER' (alias: 'Graphics.GL.Tokens.GL_NORMAL_ARRAY_POINTER_EXT') -- * 'Graphics.GL.Tokens.GL_SELECTION_BUFFER_POINTER' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COORD_ARRAY_POINTER' (alias: 'Graphics.GL.Tokens.GL_TEXTURE_COORD_ARRAY_POINTER_EXT') -- * 'Graphics.GL.Tokens.GL_VERTEX_ARRAY_POINTER' (alias: 'Graphics.GL.Tokens.GL_VERTEX_ARRAY_POINTER_EXT') -- * 'Graphics.GL.Tokens.GL_DEBUG_CALLBACK_FUNCTION' -- * 'Graphics.GL.Tokens.GL_DEBUG_CALLBACK_USER_PARAM' -- -- === #GetTextureParameter# GetTextureParameter -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS' -- * 'Graphics.GL.Tokens.GL_DETAIL_TEXTURE_LEVEL_SGIS' -- * 'Graphics.GL.Tokens.GL_DETAIL_TEXTURE_MODE_SGIS' -- * 'Graphics.GL.Tokens.GL_DUAL_TEXTURE_SELECT_SGIS' -- * 'Graphics.GL.Tokens.GL_GENERATE_MIPMAP_SGIS' -- * 'Graphics.GL.Tokens.GL_POST_TEXTURE_FILTER_BIAS_SGIX' -- * 'Graphics.GL.Tokens.GL_POST_TEXTURE_FILTER_SCALE_SGIX' -- * 'Graphics.GL.Tokens.GL_QUAD_TEXTURE_SELECT_SGIS' -- * 'Graphics.GL.Tokens.GL_SHADOW_AMBIENT_SGIX' -- * 'Graphics.GL.Tokens.GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS' -- * 'Graphics.GL.Tokens.GL_TEXTURE_4DSIZE_SGIS' -- * 'Graphics.GL.Tokens.GL_TEXTURE_ALPHA_SIZE' -- * 'Graphics.GL.Tokens.GL_TEXTURE_BASE_LEVEL_SGIS' -- * 'Graphics.GL.Tokens.GL_TEXTURE_BLUE_SIZE' -- * 'Graphics.GL.Tokens.GL_TEXTURE_BORDER' -- * 'Graphics.GL.Tokens.GL_TEXTURE_BORDER_COLOR' (alias: 'Graphics.GL.Tokens.GL_TEXTURE_BORDER_COLOR_NV') -- * 'Graphics.GL.Tokens.GL_TEXTURE_CLIPMAP_CENTER_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_CLIPMAP_DEPTH_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_CLIPMAP_FRAME_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_CLIPMAP_OFFSET_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPARE_OPERATOR_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPARE_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPONENTS' (alias: 'Graphics.GL.Tokens.GL_TEXTURE_INTERNAL_FORMAT') -- * 'Graphics.GL.Tokens.GL_TEXTURE_DEPTH_EXT' -- * 'Graphics.GL.Tokens.GL_TEXTURE_FILTER4_SIZE_SGIS' -- * 'Graphics.GL.Tokens.GL_TEXTURE_GEQUAL_R_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_GREEN_SIZE' -- * 'Graphics.GL.Tokens.GL_TEXTURE_HEIGHT' -- * 'Graphics.GL.Tokens.GL_TEXTURE_INTENSITY_SIZE' -- * 'Graphics.GL.Tokens.GL_TEXTURE_LEQUAL_R_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_LOD_BIAS_R_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_LOD_BIAS_S_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_LOD_BIAS_T_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_LUMINANCE_SIZE' -- * 'Graphics.GL.Tokens.GL_TEXTURE_MAG_FILTER' -- * 'Graphics.GL.Tokens.GL_TEXTURE_MAX_CLAMP_R_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_MAX_CLAMP_S_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_MAX_CLAMP_T_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_MAX_LEVEL_SGIS' -- * 'Graphics.GL.Tokens.GL_TEXTURE_MAX_LOD_SGIS' -- * 'Graphics.GL.Tokens.GL_TEXTURE_MIN_FILTER' -- * 'Graphics.GL.Tokens.GL_TEXTURE_MIN_LOD_SGIS' -- * 'Graphics.GL.Tokens.GL_TEXTURE_PRIORITY' -- * 'Graphics.GL.Tokens.GL_TEXTURE_RED_SIZE' -- * 'Graphics.GL.Tokens.GL_TEXTURE_RESIDENT' -- * 'Graphics.GL.Tokens.GL_TEXTURE_WIDTH' -- * 'Graphics.GL.Tokens.GL_TEXTURE_WRAP_Q_SGIS' -- * 'Graphics.GL.Tokens.GL_TEXTURE_WRAP_R_EXT' -- * 'Graphics.GL.Tokens.GL_TEXTURE_WRAP_S' -- * 'Graphics.GL.Tokens.GL_TEXTURE_WRAP_T' -- -- === #GraphicsResetStatus# GraphicsResetStatus -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_NO_ERROR' -- * 'Graphics.GL.Tokens.GL_GUILTY_CONTEXT_RESET' -- * 'Graphics.GL.Tokens.GL_INNOCENT_CONTEXT_RESET' -- * 'Graphics.GL.Tokens.GL_UNKNOWN_CONTEXT_RESET' -- -- === #HintMode# HintMode -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_DONT_CARE' -- * 'Graphics.GL.Tokens.GL_FASTEST' -- * 'Graphics.GL.Tokens.GL_NICEST' -- -- === #HintTarget# HintTarget -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_ALLOW_DRAW_FRG_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_ALLOW_DRAW_MEM_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_ALLOW_DRAW_OBJ_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_ALLOW_DRAW_WIN_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_ALWAYS_FAST_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_ALWAYS_SOFT_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_BACK_NORMALS_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_BINNING_CONTROL_HINT_QCOM' -- * 'Graphics.GL.Tokens.GL_CLIP_FAR_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_CLIP_NEAR_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_CLIP_VOLUME_CLIPPING_HINT_EXT' -- * 'Graphics.GL.Tokens.GL_CONSERVE_MEMORY_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_CONVOLUTION_HINT_SGIX' -- * 'Graphics.GL.Tokens.GL_FOG_HINT' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_SHADER_DERIVATIVE_HINT' (aliases: 'Graphics.GL.Tokens.GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB', 'Graphics.GL.Tokens.GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES') -- * 'Graphics.GL.Tokens.GL_FULL_STIPPLE_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_GENERATE_MIPMAP_HINT' (alias: 'Graphics.GL.Tokens.GL_GENERATE_MIPMAP_HINT_SGIS') -- * 'Graphics.GL.Tokens.GL_LINE_QUALITY_HINT_SGIX' -- * 'Graphics.GL.Tokens.GL_LINE_SMOOTH_HINT' -- * 'Graphics.GL.Tokens.GL_MATERIAL_SIDE_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_MAX_VERTEX_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_MULTISAMPLE_FILTER_HINT_NV' -- * 'Graphics.GL.Tokens.GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_NATIVE_GRAPHICS_END_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_PACK_CMYK_HINT_EXT' -- * 'Graphics.GL.Tokens.GL_PERSPECTIVE_CORRECTION_HINT' -- * 'Graphics.GL.Tokens.GL_PHONG_HINT_WIN' -- * 'Graphics.GL.Tokens.GL_POINT_SMOOTH_HINT' -- * 'Graphics.GL.Tokens.GL_POLYGON_SMOOTH_HINT' -- * 'Graphics.GL.Tokens.GL_PREFER_DOUBLEBUFFER_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_PROGRAM_BINARY_RETRIEVABLE_HINT' -- * 'Graphics.GL.Tokens.GL_RECLAIM_MEMORY_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_SCALEBIAS_HINT_SGIX' -- * 'Graphics.GL.Tokens.GL_STRICT_DEPTHFUNC_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_STRICT_LIGHTING_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_STRICT_SCISSOR_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPRESSION_HINT' (alias: 'Graphics.GL.Tokens.GL_TEXTURE_COMPRESSION_HINT_ARB') -- * 'Graphics.GL.Tokens.GL_TEXTURE_MULTI_BUFFER_HINT_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_STORAGE_HINT_APPLE' -- * 'Graphics.GL.Tokens.GL_TRANSFORM_HINT_APPLE' -- * 'Graphics.GL.Tokens.GL_UNPACK_CMYK_HINT_EXT' -- * 'Graphics.GL.Tokens.GL_VERTEX_ARRAY_STORAGE_HINT_APPLE' -- * 'Graphics.GL.Tokens.GL_VERTEX_CONSISTENT_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_VERTEX_DATA_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_VERTEX_PRECLIP_HINT_SGIX' -- * 'Graphics.GL.Tokens.GL_VERTEX_PRECLIP_SGIX' -- * 'Graphics.GL.Tokens.GL_WIDE_LINE_HINT_PGI' -- -- === #HistogramTargetEXT# HistogramTargetEXT -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_HISTOGRAM' (aliases: 'Graphics.GL.Tokens.GL_HISTOGRAM', 'Graphics.GL.Tokens.GL_HISTOGRAM_EXT') -- * 'Graphics.GL.Tokens.GL_PROXY_HISTOGRAM' (aliases: 'Graphics.GL.Tokens.GL_PROXY_HISTOGRAM', 'Graphics.GL.Tokens.GL_PROXY_HISTOGRAM_EXT') -- * 'Graphics.GL.Tokens.GL_HISTOGRAM' (aliases: 'Graphics.GL.Tokens.GL_HISTOGRAM', 'Graphics.GL.Tokens.GL_HISTOGRAM_EXT') -- * 'Graphics.GL.Tokens.GL_PROXY_HISTOGRAM' (aliases: 'Graphics.GL.Tokens.GL_PROXY_HISTOGRAM', 'Graphics.GL.Tokens.GL_PROXY_HISTOGRAM_EXT') -- -- === #IndexPointerType# IndexPointerType -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_DOUBLE' -- * 'Graphics.GL.Tokens.GL_FLOAT' -- * 'Graphics.GL.Tokens.GL_INT' -- * 'Graphics.GL.Tokens.GL_SHORT' -- -- === #InterleavedArrayFormat# InterleavedArrayFormat -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_C3F_V3F' -- * 'Graphics.GL.Tokens.GL_C4F_N3F_V3F' -- * 'Graphics.GL.Tokens.GL_C4UB_V2F' -- * 'Graphics.GL.Tokens.GL_C4UB_V3F' -- * 'Graphics.GL.Tokens.GL_N3F_V3F' -- * 'Graphics.GL.Tokens.GL_T2F_C3F_V3F' -- * 'Graphics.GL.Tokens.GL_T2F_C4F_N3F_V3F' -- * 'Graphics.GL.Tokens.GL_T2F_C4UB_V3F' -- * 'Graphics.GL.Tokens.GL_T2F_N3F_V3F' -- * 'Graphics.GL.Tokens.GL_T2F_V3F' -- * 'Graphics.GL.Tokens.GL_T4F_C4F_N3F_V4F' -- * 'Graphics.GL.Tokens.GL_T4F_V4F' -- * 'Graphics.GL.Tokens.GL_V2F' -- * 'Graphics.GL.Tokens.GL_V3F' -- -- === #InternalFormat# InternalFormat -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_ALPHA12' -- * 'Graphics.GL.Tokens.GL_ALPHA16' -- * 'Graphics.GL.Tokens.GL_ALPHA4' -- * 'Graphics.GL.Tokens.GL_ALPHA8' -- * 'Graphics.GL.Tokens.GL_DUAL_ALPHA12_SGIS' -- * 'Graphics.GL.Tokens.GL_DUAL_ALPHA16_SGIS' -- * 'Graphics.GL.Tokens.GL_DUAL_ALPHA4_SGIS' -- * 'Graphics.GL.Tokens.GL_DUAL_ALPHA8_SGIS' -- * 'Graphics.GL.Tokens.GL_DUAL_INTENSITY12_SGIS' -- * 'Graphics.GL.Tokens.GL_DUAL_INTENSITY16_SGIS' -- * 'Graphics.GL.Tokens.GL_DUAL_INTENSITY4_SGIS' -- * 'Graphics.GL.Tokens.GL_DUAL_INTENSITY8_SGIS' -- * 'Graphics.GL.Tokens.GL_DUAL_LUMINANCE12_SGIS' -- * 'Graphics.GL.Tokens.GL_DUAL_LUMINANCE16_SGIS' -- * 'Graphics.GL.Tokens.GL_DUAL_LUMINANCE4_SGIS' -- * 'Graphics.GL.Tokens.GL_DUAL_LUMINANCE8_SGIS' -- * 'Graphics.GL.Tokens.GL_DUAL_LUMINANCE_ALPHA4_SGIS' -- * 'Graphics.GL.Tokens.GL_DUAL_LUMINANCE_ALPHA8_SGIS' -- * 'Graphics.GL.Tokens.GL_INTENSITY' -- * 'Graphics.GL.Tokens.GL_INTENSITY12' -- * 'Graphics.GL.Tokens.GL_INTENSITY16' -- * 'Graphics.GL.Tokens.GL_INTENSITY4' -- * 'Graphics.GL.Tokens.GL_INTENSITY8' -- * 'Graphics.GL.Tokens.GL_LUMINANCE12' -- * 'Graphics.GL.Tokens.GL_LUMINANCE12_ALPHA12' -- * 'Graphics.GL.Tokens.GL_LUMINANCE12_ALPHA4' -- * 'Graphics.GL.Tokens.GL_LUMINANCE16' -- * 'Graphics.GL.Tokens.GL_LUMINANCE16_ALPHA16' -- * 'Graphics.GL.Tokens.GL_LUMINANCE4' -- * 'Graphics.GL.Tokens.GL_LUMINANCE4_ALPHA4' -- * 'Graphics.GL.Tokens.GL_LUMINANCE6_ALPHA2' -- * 'Graphics.GL.Tokens.GL_LUMINANCE8' -- * 'Graphics.GL.Tokens.GL_LUMINANCE8_ALPHA8' -- * 'Graphics.GL.Tokens.GL_QUAD_ALPHA4_SGIS' -- * 'Graphics.GL.Tokens.GL_QUAD_ALPHA8_SGIS' -- * 'Graphics.GL.Tokens.GL_QUAD_INTENSITY4_SGIS' -- * 'Graphics.GL.Tokens.GL_QUAD_INTENSITY8_SGIS' -- * 'Graphics.GL.Tokens.GL_QUAD_LUMINANCE4_SGIS' -- * 'Graphics.GL.Tokens.GL_QUAD_LUMINANCE8_SGIS' -- * 'Graphics.GL.Tokens.GL_RED' (alias: 'Graphics.GL.Tokens.GL_RED_EXT') -- * 'Graphics.GL.Tokens.GL_R8' (alias: 'Graphics.GL.Tokens.GL_R8_EXT') -- * 'Graphics.GL.Tokens.GL_R8_SNORM' -- * 'Graphics.GL.Tokens.GL_R16' (alias: 'Graphics.GL.Tokens.GL_R16_EXT') -- * 'Graphics.GL.Tokens.GL_R16_SNORM' (alias: 'Graphics.GL.Tokens.GL_R16_SNORM_EXT') -- * 'Graphics.GL.Tokens.GL_R16F' (alias: 'Graphics.GL.Tokens.GL_R16F_EXT') -- * 'Graphics.GL.Tokens.GL_R32F' (alias: 'Graphics.GL.Tokens.GL_R32F_EXT') -- * 'Graphics.GL.Tokens.GL_R8I' -- * 'Graphics.GL.Tokens.GL_R16I' -- * 'Graphics.GL.Tokens.GL_R32I' -- * 'Graphics.GL.Tokens.GL_R8UI' -- * 'Graphics.GL.Tokens.GL_R16UI' -- * 'Graphics.GL.Tokens.GL_R32UI' -- * 'Graphics.GL.Tokens.GL_RG' -- * 'Graphics.GL.Tokens.GL_RG8' (alias: 'Graphics.GL.Tokens.GL_RG8_EXT') -- * 'Graphics.GL.Tokens.GL_RG8_SNORM' -- * 'Graphics.GL.Tokens.GL_RG16' (alias: 'Graphics.GL.Tokens.GL_RG16_EXT') -- * 'Graphics.GL.Tokens.GL_RG16_SNORM' (alias: 'Graphics.GL.Tokens.GL_RG16_SNORM_EXT') -- * 'Graphics.GL.Tokens.GL_RG16F' (alias: 'Graphics.GL.Tokens.GL_RG16F_EXT') -- * 'Graphics.GL.Tokens.GL_RG32F' (alias: 'Graphics.GL.Tokens.GL_RG32F_EXT') -- * 'Graphics.GL.Tokens.GL_RG8I' -- * 'Graphics.GL.Tokens.GL_RG16I' -- * 'Graphics.GL.Tokens.GL_RG32I' -- * 'Graphics.GL.Tokens.GL_RG8UI' -- * 'Graphics.GL.Tokens.GL_RG16UI' -- * 'Graphics.GL.Tokens.GL_RG32UI' -- * 'Graphics.GL.Tokens.GL_RGB' -- * 'Graphics.GL.Tokens.GL_RGB2_EXT' -- * 'Graphics.GL.Tokens.GL_RGB4' (alias: 'Graphics.GL.Tokens.GL_RGB4_EXT') -- * 'Graphics.GL.Tokens.GL_RGB5' (alias: 'Graphics.GL.Tokens.GL_RGB5_EXT') -- * 'Graphics.GL.Tokens.GL_RGB8' (aliases: 'Graphics.GL.Tokens.GL_RGB8_EXT', 'Graphics.GL.Tokens.GL_RGB8_OES') -- * 'Graphics.GL.Tokens.GL_RGB8_SNORM' -- * 'Graphics.GL.Tokens.GL_RGB10' (alias: 'Graphics.GL.Tokens.GL_RGB10_EXT') -- * 'Graphics.GL.Tokens.GL_RGB12' (alias: 'Graphics.GL.Tokens.GL_RGB12_EXT') -- * 'Graphics.GL.Tokens.GL_RGB16' (alias: 'Graphics.GL.Tokens.GL_RGB16_EXT') -- * 'Graphics.GL.Tokens.GL_RGB16F' (aliases: 'Graphics.GL.Tokens.GL_RGB16F_ARB', 'Graphics.GL.Tokens.GL_RGB16F_EXT') -- * 'Graphics.GL.Tokens.GL_RGB16_SNORM' (alias: 'Graphics.GL.Tokens.GL_RGB16_SNORM_EXT') -- * 'Graphics.GL.Tokens.GL_RGB8I' -- * 'Graphics.GL.Tokens.GL_RGB16I' -- * 'Graphics.GL.Tokens.GL_RGB32I' -- * 'Graphics.GL.Tokens.GL_RGB8UI' -- * 'Graphics.GL.Tokens.GL_RGB16UI' -- * 'Graphics.GL.Tokens.GL_RGB32UI' -- * 'Graphics.GL.Tokens.GL_SRGB' (alias: 'Graphics.GL.Tokens.GL_SRGB_EXT') -- * 'Graphics.GL.Tokens.GL_SRGB_ALPHA' (alias: 'Graphics.GL.Tokens.GL_SRGB_ALPHA_EXT') -- * 'Graphics.GL.Tokens.GL_SRGB8' (aliases: 'Graphics.GL.Tokens.GL_SRGB8_EXT', 'Graphics.GL.Tokens.GL_SRGB8_NV') -- * 'Graphics.GL.Tokens.GL_SRGB8_ALPHA8' (alias: 'Graphics.GL.Tokens.GL_SRGB8_ALPHA8_EXT') -- * 'Graphics.GL.Tokens.GL_R3_G3_B2' -- * 'Graphics.GL.Tokens.GL_R11F_G11F_B10F' (aliases: 'Graphics.GL.Tokens.GL_R11F_G11F_B10F_APPLE', 'Graphics.GL.Tokens.GL_R11F_G11F_B10F_EXT') -- * 'Graphics.GL.Tokens.GL_RGB9_E5' (aliases: 'Graphics.GL.Tokens.GL_RGB9_E5_APPLE', 'Graphics.GL.Tokens.GL_RGB9_E5_EXT') -- * 'Graphics.GL.Tokens.GL_RGBA' -- * 'Graphics.GL.Tokens.GL_RGBA4' (aliases: 'Graphics.GL.Tokens.GL_RGBA4_EXT', 'Graphics.GL.Tokens.GL_RGBA4_OES') -- * 'Graphics.GL.Tokens.GL_RGB5_A1' (aliases: 'Graphics.GL.Tokens.GL_RGB5_A1_EXT', 'Graphics.GL.Tokens.GL_RGB5_A1_OES') -- * 'Graphics.GL.Tokens.GL_RGBA8' (aliases: 'Graphics.GL.Tokens.GL_RGBA8_EXT', 'Graphics.GL.Tokens.GL_RGBA8_OES') -- * 'Graphics.GL.Tokens.GL_RGBA8_SNORM' -- * 'Graphics.GL.Tokens.GL_RGB10_A2' (alias: 'Graphics.GL.Tokens.GL_RGB10_A2_EXT') -- * 'Graphics.GL.Tokens.GL_RGBA12' (alias: 'Graphics.GL.Tokens.GL_RGBA12_EXT') -- * 'Graphics.GL.Tokens.GL_RGBA16' (alias: 'Graphics.GL.Tokens.GL_RGBA16_EXT') -- * 'Graphics.GL.Tokens.GL_RGBA16F' (aliases: 'Graphics.GL.Tokens.GL_RGBA16F_ARB', 'Graphics.GL.Tokens.GL_RGBA16F_EXT') -- * 'Graphics.GL.Tokens.GL_RGBA32F' (aliases: 'Graphics.GL.Tokens.GL_RGBA32F_ARB', 'Graphics.GL.Tokens.GL_RGBA32F_EXT') -- * 'Graphics.GL.Tokens.GL_RGBA8I' -- * 'Graphics.GL.Tokens.GL_RGBA16I' -- * 'Graphics.GL.Tokens.GL_RGBA32I' -- * 'Graphics.GL.Tokens.GL_RGBA8UI' -- * 'Graphics.GL.Tokens.GL_RGBA16UI' -- * 'Graphics.GL.Tokens.GL_RGBA32UI' -- * 'Graphics.GL.Tokens.GL_RGB10_A2UI' -- * 'Graphics.GL.Tokens.GL_DEPTH_COMPONENT' -- * 'Graphics.GL.Tokens.GL_DEPTH_COMPONENT16' (aliases: 'Graphics.GL.Tokens.GL_DEPTH_COMPONENT16_ARB', 'Graphics.GL.Tokens.GL_DEPTH_COMPONENT16_OES', 'Graphics.GL.Tokens.GL_DEPTH_COMPONENT16_SGIX') -- * 'Graphics.GL.Tokens.GL_DEPTH_COMPONENT24_ARB' (aliases: 'Graphics.GL.Tokens.GL_DEPTH_COMPONENT24_OES', 'Graphics.GL.Tokens.GL_DEPTH_COMPONENT24_SGIX') -- * 'Graphics.GL.Tokens.GL_DEPTH_COMPONENT32_ARB' (aliases: 'Graphics.GL.Tokens.GL_DEPTH_COMPONENT32_OES', 'Graphics.GL.Tokens.GL_DEPTH_COMPONENT32_SGIX') -- * 'Graphics.GL.Tokens.GL_DEPTH_COMPONENT32F' -- * 'Graphics.GL.Tokens.GL_DEPTH_COMPONENT32F_NV' (alias: 'Graphics.GL.Tokens.GL_DEPTH_COMPONENT32F_NV') -- * 'Graphics.GL.Tokens.GL_DEPTH_COMPONENT32F_NV' (alias: 'Graphics.GL.Tokens.GL_DEPTH_COMPONENT32F_NV') -- * 'Graphics.GL.Tokens.GL_DEPTH_STENCIL' (aliases: 'Graphics.GL.Tokens.GL_DEPTH_STENCIL_EXT', 'Graphics.GL.Tokens.GL_DEPTH_STENCIL_NV', 'Graphics.GL.Tokens.GL_DEPTH_STENCIL_OES') -- * 'Graphics.GL.Tokens.GL_DEPTH_STENCIL_MESA' -- * 'Graphics.GL.Tokens.GL_DEPTH24_STENCIL8' (aliases: 'Graphics.GL.Tokens.GL_DEPTH24_STENCIL8_EXT', 'Graphics.GL.Tokens.GL_DEPTH24_STENCIL8_OES') -- * 'Graphics.GL.Tokens.GL_DEPTH32F_STENCIL8' -- * 'Graphics.GL.Tokens.GL_DEPTH32F_STENCIL8_NV' -- * 'Graphics.GL.Tokens.GL_COMPRESSED_RED' -- * 'Graphics.GL.Tokens.GL_COMPRESSED_RG' -- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGB' -- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA' -- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB' -- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB_ALPHA' -- * 'Graphics.GL.Tokens.GL_COMPRESSED_RED_RGTC1' (alias: 'Graphics.GL.Tokens.GL_COMPRESSED_RED_RGTC1_EXT') -- * 'Graphics.GL.Tokens.GL_COMPRESSED_SIGNED_RED_RGTC1' (alias: 'Graphics.GL.Tokens.GL_COMPRESSED_SIGNED_RED_RGTC1_EXT') -- * 'Graphics.GL.Tokens.GL_COMPRESSED_R11_EAC' -- * 'Graphics.GL.Tokens.GL_COMPRESSED_SIGNED_R11_EAC' -- * 'Graphics.GL.Tokens.GL_COMPRESSED_RG_RGTC2' -- * 'Graphics.GL.Tokens.GL_COMPRESSED_SIGNED_RG_RGTC2' -- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_BPTC_UNORM' -- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM' -- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT' -- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT' -- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGB8_ETC2' -- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ETC2' -- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2' -- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2' -- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA8_ETC2_EAC' -- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC' -- * 'Graphics.GL.Tokens.GL_COMPRESSED_RG11_EAC' -- * 'Graphics.GL.Tokens.GL_COMPRESSED_SIGNED_RG11_EAC' -- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGB_S3TC_DXT1_EXT' -- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB_S3TC_DXT1_EXT' -- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_S3TC_DXT1_EXT' -- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT' -- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_S3TC_DXT3_EXT' -- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT' -- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_S3TC_DXT5_EXT' -- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT' -- -- === #InternalFormatPName# InternalFormatPName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_NUM_SAMPLE_COUNTS' -- * 'Graphics.GL.Tokens.GL_SAMPLES' -- * 'Graphics.GL.Tokens.GL_INTERNALFORMAT_SUPPORTED' -- * 'Graphics.GL.Tokens.GL_INTERNALFORMAT_PREFERRED' -- * 'Graphics.GL.Tokens.GL_INTERNALFORMAT_RED_SIZE' -- * 'Graphics.GL.Tokens.GL_INTERNALFORMAT_GREEN_SIZE' -- * 'Graphics.GL.Tokens.GL_INTERNALFORMAT_BLUE_SIZE' -- * 'Graphics.GL.Tokens.GL_INTERNALFORMAT_ALPHA_SIZE' -- * 'Graphics.GL.Tokens.GL_INTERNALFORMAT_DEPTH_SIZE' -- * 'Graphics.GL.Tokens.GL_INTERNALFORMAT_STENCIL_SIZE' -- * 'Graphics.GL.Tokens.GL_INTERNALFORMAT_SHARED_SIZE' -- * 'Graphics.GL.Tokens.GL_INTERNALFORMAT_RED_TYPE' -- * 'Graphics.GL.Tokens.GL_INTERNALFORMAT_GREEN_TYPE' -- * 'Graphics.GL.Tokens.GL_INTERNALFORMAT_BLUE_TYPE' -- * 'Graphics.GL.Tokens.GL_INTERNALFORMAT_ALPHA_TYPE' -- * 'Graphics.GL.Tokens.GL_INTERNALFORMAT_DEPTH_TYPE' -- * 'Graphics.GL.Tokens.GL_INTERNALFORMAT_STENCIL_TYPE' -- * 'Graphics.GL.Tokens.GL_MAX_WIDTH' -- * 'Graphics.GL.Tokens.GL_MAX_HEIGHT' -- * 'Graphics.GL.Tokens.GL_MAX_DEPTH' -- * 'Graphics.GL.Tokens.GL_MAX_LAYERS' -- * 'Graphics.GL.Tokens.GL_COLOR_COMPONENTS' -- * 'Graphics.GL.Tokens.GL_COLOR_RENDERABLE' -- * 'Graphics.GL.Tokens.GL_DEPTH_RENDERABLE' -- * 'Graphics.GL.Tokens.GL_STENCIL_RENDERABLE' -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_RENDERABLE' -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_RENDERABLE_LAYERED' -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_BLEND' -- * 'Graphics.GL.Tokens.GL_READ_PIXELS' -- * 'Graphics.GL.Tokens.GL_READ_PIXELS_FORMAT' -- * 'Graphics.GL.Tokens.GL_READ_PIXELS_TYPE' -- * 'Graphics.GL.Tokens.GL_TEXTURE_IMAGE_FORMAT' -- * 'Graphics.GL.Tokens.GL_TEXTURE_IMAGE_TYPE' -- * 'Graphics.GL.Tokens.GL_GET_TEXTURE_IMAGE_FORMAT' -- * 'Graphics.GL.Tokens.GL_GET_TEXTURE_IMAGE_TYPE' -- * 'Graphics.GL.Tokens.GL_MIPMAP' -- * 'Graphics.GL.Tokens.GL_GENERATE_MIPMAP' -- * 'Graphics.GL.Tokens.GL_AUTO_GENERATE_MIPMAP' -- * 'Graphics.GL.Tokens.GL_COLOR_ENCODING' -- * 'Graphics.GL.Tokens.GL_SRGB_READ' -- * 'Graphics.GL.Tokens.GL_SRGB_WRITE' -- * 'Graphics.GL.Tokens.GL_FILTER' -- * 'Graphics.GL.Tokens.GL_VERTEX_TEXTURE' -- * 'Graphics.GL.Tokens.GL_TESS_CONTROL_TEXTURE' -- * 'Graphics.GL.Tokens.GL_TESS_EVALUATION_TEXTURE' -- * 'Graphics.GL.Tokens.GL_GEOMETRY_TEXTURE' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_TEXTURE' -- * 'Graphics.GL.Tokens.GL_COMPUTE_TEXTURE' -- * 'Graphics.GL.Tokens.GL_TEXTURE_SHADOW' -- * 'Graphics.GL.Tokens.GL_TEXTURE_GATHER' -- * 'Graphics.GL.Tokens.GL_TEXTURE_GATHER_SHADOW' -- * 'Graphics.GL.Tokens.GL_SHADER_IMAGE_LOAD' -- * 'Graphics.GL.Tokens.GL_SHADER_IMAGE_STORE' -- * 'Graphics.GL.Tokens.GL_SHADER_IMAGE_ATOMIC' -- * 'Graphics.GL.Tokens.GL_IMAGE_TEXEL_SIZE' -- * 'Graphics.GL.Tokens.GL_IMAGE_COMPATIBILITY_CLASS' -- * 'Graphics.GL.Tokens.GL_IMAGE_PIXEL_FORMAT' -- * 'Graphics.GL.Tokens.GL_IMAGE_PIXEL_TYPE' -- * 'Graphics.GL.Tokens.GL_IMAGE_FORMAT_COMPATIBILITY_TYPE' -- * 'Graphics.GL.Tokens.GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST' -- * 'Graphics.GL.Tokens.GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST' -- * 'Graphics.GL.Tokens.GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE' -- * 'Graphics.GL.Tokens.GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPRESSED' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPRESSED_BLOCK_WIDTH' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPRESSED_BLOCK_SIZE' -- * 'Graphics.GL.Tokens.GL_CLEAR_BUFFER' -- * 'Graphics.GL.Tokens.GL_TEXTURE_VIEW' -- * 'Graphics.GL.Tokens.GL_VIEW_COMPATIBILITY_CLASS' -- * 'Graphics.GL.Tokens.GL_CLEAR_TEXTURE' -- -- === #LightEnvModeSGIX# LightEnvModeSGIX -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_ADD' -- * 'Graphics.GL.Tokens.GL_MODULATE' -- * 'Graphics.GL.Tokens.GL_REPLACE' -- -- === #LightEnvParameterSGIX# LightEnvParameterSGIX -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_LIGHT_ENV_MODE_SGIX' -- -- === #LightModelColorControl# LightModelColorControl -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_SEPARATE_SPECULAR_COLOR' (alias: 'Graphics.GL.Tokens.GL_SEPARATE_SPECULAR_COLOR_EXT') -- * 'Graphics.GL.Tokens.GL_SINGLE_COLOR' (alias: 'Graphics.GL.Tokens.GL_SINGLE_COLOR_EXT') -- -- === #LightModelParameter# LightModelParameter -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_LIGHT_MODEL_AMBIENT' -- * 'Graphics.GL.Tokens.GL_LIGHT_MODEL_COLOR_CONTROL' (alias: 'Graphics.GL.Tokens.GL_LIGHT_MODEL_COLOR_CONTROL_EXT') -- * 'Graphics.GL.Tokens.GL_LIGHT_MODEL_LOCAL_VIEWER' -- * 'Graphics.GL.Tokens.GL_LIGHT_MODEL_TWO_SIDE' -- -- === #LightName# LightName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT0_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT1_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT2_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT3_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT4_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT5_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT6_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT7_SGIX' -- * 'Graphics.GL.Tokens.GL_LIGHT0' -- * 'Graphics.GL.Tokens.GL_LIGHT1' -- * 'Graphics.GL.Tokens.GL_LIGHT2' -- * 'Graphics.GL.Tokens.GL_LIGHT3' -- * 'Graphics.GL.Tokens.GL_LIGHT4' -- * 'Graphics.GL.Tokens.GL_LIGHT5' -- * 'Graphics.GL.Tokens.GL_LIGHT6' -- * 'Graphics.GL.Tokens.GL_LIGHT7' -- -- === #LightParameter# LightParameter -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_AMBIENT' -- * 'Graphics.GL.Tokens.GL_CONSTANT_ATTENUATION' -- * 'Graphics.GL.Tokens.GL_DIFFUSE' -- * 'Graphics.GL.Tokens.GL_LINEAR_ATTENUATION' -- * 'Graphics.GL.Tokens.GL_POSITION' -- * 'Graphics.GL.Tokens.GL_QUADRATIC_ATTENUATION' -- * 'Graphics.GL.Tokens.GL_SPECULAR' -- * 'Graphics.GL.Tokens.GL_SPOT_CUTOFF' -- * 'Graphics.GL.Tokens.GL_SPOT_DIRECTION' -- * 'Graphics.GL.Tokens.GL_SPOT_EXPONENT' -- -- === #ListMode# ListMode -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_COMPILE' -- * 'Graphics.GL.Tokens.GL_COMPILE_AND_EXECUTE' -- -- === #ListNameType# ListNameType -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_2_BYTES' -- * 'Graphics.GL.Tokens.GL_3_BYTES' -- * 'Graphics.GL.Tokens.GL_4_BYTES' -- * 'Graphics.GL.Tokens.GL_BYTE' -- * 'Graphics.GL.Tokens.GL_FLOAT' -- * 'Graphics.GL.Tokens.GL_INT' -- * 'Graphics.GL.Tokens.GL_SHORT' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_BYTE' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_SHORT' -- -- === #ListParameterName# ListParameterName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_LIST_PRIORITY_SGIX' -- -- === #LogicOp# LogicOp -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_AND' -- * 'Graphics.GL.Tokens.GL_AND_INVERTED' -- * 'Graphics.GL.Tokens.GL_AND_REVERSE' -- * 'Graphics.GL.Tokens.GL_CLEAR' -- * 'Graphics.GL.Tokens.GL_COPY' -- * 'Graphics.GL.Tokens.GL_COPY_INVERTED' -- * 'Graphics.GL.Tokens.GL_EQUIV' -- * 'Graphics.GL.Tokens.GL_INVERT' -- * 'Graphics.GL.Tokens.GL_NAND' -- * 'Graphics.GL.Tokens.GL_NOOP' -- * 'Graphics.GL.Tokens.GL_NOR' -- * 'Graphics.GL.Tokens.GL_OR' -- * 'Graphics.GL.Tokens.GL_OR_INVERTED' -- * 'Graphics.GL.Tokens.GL_OR_REVERSE' -- * 'Graphics.GL.Tokens.GL_SET' -- * 'Graphics.GL.Tokens.GL_XOR' -- -- === #MapBufferUsageMask# MapBufferUsageMask -- A bitwise combination of several of the following values: -- -- * 'Graphics.GL.Tokens.GL_CLIENT_STORAGE_BIT' (alias: 'Graphics.GL.Tokens.GL_CLIENT_STORAGE_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_DYNAMIC_STORAGE_BIT' (alias: 'Graphics.GL.Tokens.GL_DYNAMIC_STORAGE_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_MAP_COHERENT_BIT' (alias: 'Graphics.GL.Tokens.GL_MAP_COHERENT_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_MAP_FLUSH_EXPLICIT_BIT' (alias: 'Graphics.GL.Tokens.GL_MAP_FLUSH_EXPLICIT_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_MAP_INVALIDATE_BUFFER_BIT' (alias: 'Graphics.GL.Tokens.GL_MAP_INVALIDATE_BUFFER_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_MAP_INVALIDATE_RANGE_BIT' (alias: 'Graphics.GL.Tokens.GL_MAP_INVALIDATE_RANGE_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_MAP_PERSISTENT_BIT' (alias: 'Graphics.GL.Tokens.GL_MAP_PERSISTENT_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_MAP_READ_BIT' (alias: 'Graphics.GL.Tokens.GL_MAP_READ_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_MAP_UNSYNCHRONIZED_BIT' (alias: 'Graphics.GL.Tokens.GL_MAP_UNSYNCHRONIZED_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_MAP_WRITE_BIT' (alias: 'Graphics.GL.Tokens.GL_MAP_WRITE_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_SPARSE_STORAGE_BIT_ARB' -- * 'Graphics.GL.Tokens.GL_LGPU_SEPARATE_STORAGE_BIT_NVX' (alias: 'Graphics.GL.Tokens.GL_PER_GPU_STORAGE_BIT_NV') -- -- === #MapQuery# MapQuery -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_COEFF' -- * 'Graphics.GL.Tokens.GL_ORDER' -- * 'Graphics.GL.Tokens.GL_DOMAIN' -- -- === #MapTarget# MapTarget -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_GEOMETRY_DEFORMATION_SGIX' -- * 'Graphics.GL.Tokens.GL_MAP1_COLOR_4' -- * 'Graphics.GL.Tokens.GL_MAP1_INDEX' -- * 'Graphics.GL.Tokens.GL_MAP1_NORMAL' -- * 'Graphics.GL.Tokens.GL_MAP1_TEXTURE_COORD_1' -- * 'Graphics.GL.Tokens.GL_MAP1_TEXTURE_COORD_2' -- * 'Graphics.GL.Tokens.GL_MAP1_TEXTURE_COORD_3' -- * 'Graphics.GL.Tokens.GL_MAP1_TEXTURE_COORD_4' -- * 'Graphics.GL.Tokens.GL_MAP1_VERTEX_3' -- * 'Graphics.GL.Tokens.GL_MAP1_VERTEX_4' -- * 'Graphics.GL.Tokens.GL_MAP2_COLOR_4' -- * 'Graphics.GL.Tokens.GL_MAP2_INDEX' -- * 'Graphics.GL.Tokens.GL_MAP2_NORMAL' -- * 'Graphics.GL.Tokens.GL_MAP2_TEXTURE_COORD_1' -- * 'Graphics.GL.Tokens.GL_MAP2_TEXTURE_COORD_2' -- * 'Graphics.GL.Tokens.GL_MAP2_TEXTURE_COORD_3' -- * 'Graphics.GL.Tokens.GL_MAP2_TEXTURE_COORD_4' -- * 'Graphics.GL.Tokens.GL_MAP2_VERTEX_3' -- * 'Graphics.GL.Tokens.GL_MAP2_VERTEX_4' -- * 'Graphics.GL.Tokens.GL_TEXTURE_DEFORMATION_SGIX' -- -- === #MapTextureFormatINTEL# MapTextureFormatINTEL -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_LAYOUT_DEFAULT_INTEL' -- * 'Graphics.GL.Tokens.GL_LAYOUT_LINEAR_CPU_CACHED_INTEL' -- * 'Graphics.GL.Tokens.GL_LAYOUT_LINEAR_INTEL' -- -- === #MaterialFace# MaterialFace -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_BACK' -- * 'Graphics.GL.Tokens.GL_FRONT' -- * 'Graphics.GL.Tokens.GL_FRONT_AND_BACK' -- -- === #MaterialParameter# MaterialParameter -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_AMBIENT' -- * 'Graphics.GL.Tokens.GL_AMBIENT_AND_DIFFUSE' -- * 'Graphics.GL.Tokens.GL_COLOR_INDEXES' -- * 'Graphics.GL.Tokens.GL_DIFFUSE' -- * 'Graphics.GL.Tokens.GL_EMISSION' -- * 'Graphics.GL.Tokens.GL_SHININESS' -- * 'Graphics.GL.Tokens.GL_SPECULAR' -- -- === #MatrixMode# MatrixMode -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_MODELVIEW' (alias: 'Graphics.GL.Tokens.GL_MODELVIEW0_EXT') -- * 'Graphics.GL.Tokens.GL_PROJECTION' -- * 'Graphics.GL.Tokens.GL_TEXTURE' -- -- === #MemoryBarrierMask# MemoryBarrierMask -- A bitwise combination of several of the following values: -- -- * 'Graphics.GL.Tokens.GL_ALL_BARRIER_BITS' (alias: 'Graphics.GL.Tokens.GL_ALL_BARRIER_BITS_EXT') -- * 'Graphics.GL.Tokens.GL_ATOMIC_COUNTER_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_ATOMIC_COUNTER_BARRIER_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_BUFFER_UPDATE_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_BUFFER_UPDATE_BARRIER_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_COMMAND_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_COMMAND_BARRIER_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_ELEMENT_ARRAY_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_ELEMENT_ARRAY_BARRIER_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_FRAMEBUFFER_BARRIER_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_PIXEL_BUFFER_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_PIXEL_BUFFER_BARRIER_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_QUERY_BUFFER_BARRIER_BIT' -- * 'Graphics.GL.Tokens.GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV' -- * 'Graphics.GL.Tokens.GL_SHADER_IMAGE_ACCESS_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_SHADER_STORAGE_BARRIER_BIT' -- * 'Graphics.GL.Tokens.GL_TEXTURE_FETCH_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_TEXTURE_FETCH_BARRIER_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_TEXTURE_UPDATE_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_TEXTURE_UPDATE_BARRIER_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_UNIFORM_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_UNIFORM_BARRIER_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT') -- -- === #MemoryObjectParameterName# MemoryObjectParameterName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_DEDICATED_MEMORY_OBJECT_EXT' -- * 'Graphics.GL.Tokens.GL_PROTECTED_MEMORY_OBJECT_EXT' -- -- === #MeshMode1# MeshMode1 -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_LINE' -- * 'Graphics.GL.Tokens.GL_POINT' -- -- === #MeshMode2# MeshMode2 -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FILL' -- * 'Graphics.GL.Tokens.GL_LINE' -- * 'Graphics.GL.Tokens.GL_POINT' -- -- === #MinmaxTargetEXT# MinmaxTargetEXT -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_MINMAX' (alias: 'Graphics.GL.Tokens.GL_MINMAX_EXT') -- -- === #NormalPointerType# NormalPointerType -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_BYTE' -- * 'Graphics.GL.Tokens.GL_DOUBLE' -- * 'Graphics.GL.Tokens.GL_FLOAT' -- * 'Graphics.GL.Tokens.GL_INT' -- * 'Graphics.GL.Tokens.GL_SHORT' -- -- === #ObjectIdentifier# ObjectIdentifier -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_BUFFER' -- * 'Graphics.GL.Tokens.GL_SHADER' -- * 'Graphics.GL.Tokens.GL_PROGRAM' -- * 'Graphics.GL.Tokens.GL_VERTEX_ARRAY' -- * 'Graphics.GL.Tokens.GL_QUERY' -- * 'Graphics.GL.Tokens.GL_PROGRAM_PIPELINE' -- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK' -- * 'Graphics.GL.Tokens.GL_SAMPLER' -- * 'Graphics.GL.Tokens.GL_TEXTURE' -- * 'Graphics.GL.Tokens.GL_RENDERBUFFER' -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER' -- -- === #OcclusionQueryEventMaskAMD# OcclusionQueryEventMaskAMD -- A bitwise combination of several of the following values: -- -- * 'Graphics.GL.Tokens.GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD' -- * 'Graphics.GL.Tokens.GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD' -- * 'Graphics.GL.Tokens.GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD' -- * 'Graphics.GL.Tokens.GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD' -- * 'Graphics.GL.Tokens.GL_QUERY_ALL_EVENT_BITS_AMD' -- -- === #PatchParameterName# PatchParameterName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_PATCH_VERTICES' -- * 'Graphics.GL.Tokens.GL_PATCH_DEFAULT_OUTER_LEVEL' -- * 'Graphics.GL.Tokens.GL_PATCH_DEFAULT_INNER_LEVEL' -- -- === #PathColor# PathColor -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_PRIMARY_COLOR' -- * 'Graphics.GL.Tokens.GL_PRIMARY_COLOR_NV' -- * 'Graphics.GL.Tokens.GL_SECONDARY_COLOR_NV' -- -- === #PathCoverMode# PathCoverMode -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_CONVEX_HULL_NV' -- * 'Graphics.GL.Tokens.GL_BOUNDING_BOX_NV' -- * 'Graphics.GL.Tokens.GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV' -- * 'Graphics.GL.Tokens.GL_PATH_FILL_COVER_MODE_NV' -- -- === #PathElementType# PathElementType -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_UTF8_NV' -- * 'Graphics.GL.Tokens.GL_UTF16_NV' -- -- === #PathFillMode# PathFillMode -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_INVERT' -- * 'Graphics.GL.Tokens.GL_COUNT_UP_NV' -- * 'Graphics.GL.Tokens.GL_COUNT_DOWN_NV' -- * 'Graphics.GL.Tokens.GL_PATH_FILL_MODE_NV' -- -- === #PathFontStyle# PathFontStyle -- A bitwise combination of several of the following values: -- -- * 'Graphics.GL.Tokens.GL_NONE' -- * 'Graphics.GL.Tokens.GL_BOLD_BIT_NV' -- * 'Graphics.GL.Tokens.GL_ITALIC_BIT_NV' -- -- === #PathFontTarget# PathFontTarget -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_STANDARD_FONT_NAME_NV' -- * 'Graphics.GL.Tokens.GL_SYSTEM_FONT_NAME_NV' -- * 'Graphics.GL.Tokens.GL_FILE_NAME_NV' -- -- === #PathGenMode# PathGenMode -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_NONE' -- * 'Graphics.GL.Tokens.GL_EYE_LINEAR' -- * 'Graphics.GL.Tokens.GL_OBJECT_LINEAR' -- * 'Graphics.GL.Tokens.GL_PATH_OBJECT_BOUNDING_BOX_NV' -- * 'Graphics.GL.Tokens.GL_CONSTANT' -- -- === #PathHandleMissingGlyphs# PathHandleMissingGlyphs -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_SKIP_MISSING_GLYPH_NV' -- * 'Graphics.GL.Tokens.GL_USE_MISSING_GLYPH_NV' -- -- === #PathListMode# PathListMode -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_ACCUM_ADJACENT_PAIRS_NV' -- * 'Graphics.GL.Tokens.GL_ADJACENT_PAIRS_NV' -- * 'Graphics.GL.Tokens.GL_FIRST_TO_REST_NV' -- -- === #PathMetricMask# PathMetricMask -- A bitwise combination of several of the following values: -- -- * 'Graphics.GL.Tokens.GL_GLYPH_WIDTH_BIT_NV' -- * 'Graphics.GL.Tokens.GL_GLYPH_HEIGHT_BIT_NV' -- * 'Graphics.GL.Tokens.GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV' -- * 'Graphics.GL.Tokens.GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV' -- * 'Graphics.GL.Tokens.GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV' -- * 'Graphics.GL.Tokens.GL_GLYPH_VERTICAL_BEARING_X_BIT_NV' -- * 'Graphics.GL.Tokens.GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV' -- * 'Graphics.GL.Tokens.GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV' -- * 'Graphics.GL.Tokens.GL_GLYPH_HAS_KERNING_BIT_NV' -- * 'Graphics.GL.Tokens.GL_FONT_X_MIN_BOUNDS_BIT_NV' -- * 'Graphics.GL.Tokens.GL_FONT_Y_MIN_BOUNDS_BIT_NV' -- * 'Graphics.GL.Tokens.GL_FONT_X_MAX_BOUNDS_BIT_NV' -- * 'Graphics.GL.Tokens.GL_FONT_Y_MAX_BOUNDS_BIT_NV' -- * 'Graphics.GL.Tokens.GL_FONT_UNITS_PER_EM_BIT_NV' -- * 'Graphics.GL.Tokens.GL_FONT_ASCENDER_BIT_NV' -- * 'Graphics.GL.Tokens.GL_FONT_DESCENDER_BIT_NV' -- * 'Graphics.GL.Tokens.GL_FONT_HEIGHT_BIT_NV' -- * 'Graphics.GL.Tokens.GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV' -- * 'Graphics.GL.Tokens.GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV' -- * 'Graphics.GL.Tokens.GL_FONT_UNDERLINE_POSITION_BIT_NV' -- * 'Graphics.GL.Tokens.GL_FONT_UNDERLINE_THICKNESS_BIT_NV' -- * 'Graphics.GL.Tokens.GL_FONT_HAS_KERNING_BIT_NV' -- * 'Graphics.GL.Tokens.GL_FONT_NUM_GLYPH_INDICES_BIT_NV' -- -- === #PathParameter# PathParameter -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_PATH_STROKE_WIDTH_NV' -- * 'Graphics.GL.Tokens.GL_PATH_INITIAL_END_CAP_NV' -- * 'Graphics.GL.Tokens.GL_PATH_TERMINAL_END_CAP_NV' -- * 'Graphics.GL.Tokens.GL_PATH_JOIN_STYLE_NV' -- * 'Graphics.GL.Tokens.GL_PATH_MITER_LIMIT_NV' -- * 'Graphics.GL.Tokens.GL_PATH_INITIAL_DASH_CAP_NV' -- * 'Graphics.GL.Tokens.GL_PATH_TERMINAL_DASH_CAP_NV' -- * 'Graphics.GL.Tokens.GL_PATH_DASH_OFFSET_NV' -- * 'Graphics.GL.Tokens.GL_PATH_CLIENT_LENGTH_NV' -- * 'Graphics.GL.Tokens.GL_PATH_DASH_OFFSET_RESET_NV' -- * 'Graphics.GL.Tokens.GL_PATH_FILL_MODE_NV' -- * 'Graphics.GL.Tokens.GL_PATH_FILL_MASK_NV' -- * 'Graphics.GL.Tokens.GL_PATH_FILL_COVER_MODE_NV' -- * 'Graphics.GL.Tokens.GL_PATH_STROKE_COVER_MODE_NV' -- * 'Graphics.GL.Tokens.GL_PATH_STROKE_MASK_NV' -- * 'Graphics.GL.Tokens.GL_PATH_END_CAPS_NV' -- * 'Graphics.GL.Tokens.GL_PATH_DASH_CAPS_NV' -- * 'Graphics.GL.Tokens.GL_PATH_COMMAND_COUNT_NV' -- * 'Graphics.GL.Tokens.GL_PATH_COORD_COUNT_NV' -- * 'Graphics.GL.Tokens.GL_PATH_DASH_ARRAY_COUNT_NV' -- * 'Graphics.GL.Tokens.GL_PATH_COMPUTED_LENGTH_NV' -- * 'Graphics.GL.Tokens.GL_PATH_OBJECT_BOUNDING_BOX_NV' -- * 'Graphics.GL.Tokens.GL_PATH_FILL_BOUNDING_BOX_NV' -- * 'Graphics.GL.Tokens.GL_PATH_STROKE_BOUNDING_BOX_NV' -- -- === #PathStringFormat# PathStringFormat -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_PATH_FORMAT_SVG_NV' -- * 'Graphics.GL.Tokens.GL_PATH_FORMAT_PS_NV' -- -- === #PathTransformType# PathTransformType -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_NONE' -- * 'Graphics.GL.Tokens.GL_TRANSLATE_X_NV' -- * 'Graphics.GL.Tokens.GL_TRANSLATE_Y_NV' -- * 'Graphics.GL.Tokens.GL_TRANSLATE_2D_NV' -- * 'Graphics.GL.Tokens.GL_TRANSLATE_3D_NV' -- * 'Graphics.GL.Tokens.GL_AFFINE_2D_NV' -- * 'Graphics.GL.Tokens.GL_AFFINE_3D_NV' -- * 'Graphics.GL.Tokens.GL_TRANSPOSE_AFFINE_2D_NV' -- * 'Graphics.GL.Tokens.GL_TRANSPOSE_AFFINE_3D_NV' -- -- === #PipelineParameterName# PipelineParameterName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_ACTIVE_PROGRAM' -- * 'Graphics.GL.Tokens.GL_VERTEX_SHADER' -- * 'Graphics.GL.Tokens.GL_TESS_CONTROL_SHADER' -- * 'Graphics.GL.Tokens.GL_TESS_EVALUATION_SHADER' -- * 'Graphics.GL.Tokens.GL_GEOMETRY_SHADER' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_SHADER' -- * 'Graphics.GL.Tokens.GL_INFO_LOG_LENGTH' -- -- === #PixelCopyType# PixelCopyType -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_COLOR' (alias: 'Graphics.GL.Tokens.GL_COLOR_EXT') -- * 'Graphics.GL.Tokens.GL_DEPTH' (alias: 'Graphics.GL.Tokens.GL_DEPTH_EXT') -- * 'Graphics.GL.Tokens.GL_STENCIL' (alias: 'Graphics.GL.Tokens.GL_STENCIL_EXT') -- -- === #PixelFormat# PixelFormat -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_ABGR_EXT' -- * 'Graphics.GL.Tokens.GL_ALPHA' -- * 'Graphics.GL.Tokens.GL_BGR' -- * 'Graphics.GL.Tokens.GL_BGR_INTEGER' -- * 'Graphics.GL.Tokens.GL_BGRA' -- * 'Graphics.GL.Tokens.GL_BGRA_INTEGER' -- * 'Graphics.GL.Tokens.GL_BLUE' -- * 'Graphics.GL.Tokens.GL_BLUE_INTEGER' -- * 'Graphics.GL.Tokens.GL_CMYKA_EXT' -- * 'Graphics.GL.Tokens.GL_CMYK_EXT' -- * 'Graphics.GL.Tokens.GL_COLOR_INDEX' -- * 'Graphics.GL.Tokens.GL_DEPTH_COMPONENT' -- * 'Graphics.GL.Tokens.GL_DEPTH_STENCIL' -- * 'Graphics.GL.Tokens.GL_GREEN' -- * 'Graphics.GL.Tokens.GL_GREEN_INTEGER' -- * 'Graphics.GL.Tokens.GL_LUMINANCE' -- * 'Graphics.GL.Tokens.GL_LUMINANCE_ALPHA' -- * 'Graphics.GL.Tokens.GL_RED' (alias: 'Graphics.GL.Tokens.GL_RED_EXT') -- * 'Graphics.GL.Tokens.GL_RED_INTEGER' -- * 'Graphics.GL.Tokens.GL_RG' -- * 'Graphics.GL.Tokens.GL_RG_INTEGER' -- * 'Graphics.GL.Tokens.GL_RGB' -- * 'Graphics.GL.Tokens.GL_RGB_INTEGER' -- * 'Graphics.GL.Tokens.GL_RGBA' -- * 'Graphics.GL.Tokens.GL_RGBA_INTEGER' -- * 'Graphics.GL.Tokens.GL_STENCIL_INDEX' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_SHORT' -- * 'Graphics.GL.Tokens.GL_YCRCB_422_SGIX' -- * 'Graphics.GL.Tokens.GL_YCRCB_444_SGIX' -- -- === #PixelMap# PixelMap -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_A_TO_A' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_B_TO_B' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_G_TO_G' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_A' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_B' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_G' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_I' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_R' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_R_TO_R' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_S_TO_S' -- -- === #PixelStoreParameter# PixelStoreParameter -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_PACK_ALIGNMENT' -- * 'Graphics.GL.Tokens.GL_PACK_IMAGE_DEPTH_SGIS' -- * 'Graphics.GL.Tokens.GL_PACK_IMAGE_HEIGHT' (alias: 'Graphics.GL.Tokens.GL_PACK_IMAGE_HEIGHT_EXT') -- * 'Graphics.GL.Tokens.GL_PACK_LSB_FIRST' -- * 'Graphics.GL.Tokens.GL_PACK_RESAMPLE_OML' -- * 'Graphics.GL.Tokens.GL_PACK_RESAMPLE_SGIX' -- * 'Graphics.GL.Tokens.GL_PACK_ROW_LENGTH' -- * 'Graphics.GL.Tokens.GL_PACK_SKIP_IMAGES' (alias: 'Graphics.GL.Tokens.GL_PACK_SKIP_IMAGES_EXT') -- * 'Graphics.GL.Tokens.GL_PACK_SKIP_PIXELS' -- * 'Graphics.GL.Tokens.GL_PACK_SKIP_ROWS' -- * 'Graphics.GL.Tokens.GL_PACK_SKIP_VOLUMES_SGIS' -- * 'Graphics.GL.Tokens.GL_PACK_SUBSAMPLE_RATE_SGIX' -- * 'Graphics.GL.Tokens.GL_PACK_SWAP_BYTES' -- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_CACHE_SIZE_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_GRID_DEPTH_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_GRID_HEIGHT_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_GRID_WIDTH_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_HEIGHT_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_WIDTH_SGIX' -- * 'Graphics.GL.Tokens.GL_UNPACK_ALIGNMENT' -- * 'Graphics.GL.Tokens.GL_UNPACK_IMAGE_DEPTH_SGIS' -- * 'Graphics.GL.Tokens.GL_UNPACK_IMAGE_HEIGHT' (alias: 'Graphics.GL.Tokens.GL_UNPACK_IMAGE_HEIGHT_EXT') -- * 'Graphics.GL.Tokens.GL_UNPACK_LSB_FIRST' -- * 'Graphics.GL.Tokens.GL_UNPACK_RESAMPLE_OML' -- * 'Graphics.GL.Tokens.GL_UNPACK_RESAMPLE_SGIX' -- * 'Graphics.GL.Tokens.GL_UNPACK_ROW_LENGTH' (alias: 'Graphics.GL.Tokens.GL_UNPACK_ROW_LENGTH_EXT') -- * 'Graphics.GL.Tokens.GL_UNPACK_SKIP_IMAGES' (alias: 'Graphics.GL.Tokens.GL_UNPACK_SKIP_IMAGES_EXT') -- * 'Graphics.GL.Tokens.GL_UNPACK_SKIP_PIXELS' (alias: 'Graphics.GL.Tokens.GL_UNPACK_SKIP_PIXELS_EXT') -- * 'Graphics.GL.Tokens.GL_UNPACK_SKIP_ROWS' (alias: 'Graphics.GL.Tokens.GL_UNPACK_SKIP_ROWS_EXT') -- * 'Graphics.GL.Tokens.GL_UNPACK_SKIP_VOLUMES_SGIS' -- * 'Graphics.GL.Tokens.GL_UNPACK_SUBSAMPLE_RATE_SGIX' -- * 'Graphics.GL.Tokens.GL_UNPACK_SWAP_BYTES' -- -- === #PixelStoreResampleMode# PixelStoreResampleMode -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_RESAMPLE_DECIMATE_SGIX' -- * 'Graphics.GL.Tokens.GL_RESAMPLE_REPLICATE_SGIX' -- * 'Graphics.GL.Tokens.GL_RESAMPLE_ZERO_FILL_SGIX' -- -- === #PixelStoreSubsampleRate# PixelStoreSubsampleRate -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_PIXEL_SUBSAMPLE_2424_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_SUBSAMPLE_4242_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_SUBSAMPLE_4444_SGIX' -- -- === #PixelTexGenMode# PixelTexGenMode -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_LUMINANCE' -- * 'Graphics.GL.Tokens.GL_LUMINANCE_ALPHA' -- * 'Graphics.GL.Tokens.GL_NONE' -- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX' -- * 'Graphics.GL.Tokens.GL_RGB' -- * 'Graphics.GL.Tokens.GL_RGBA' -- -- === #PixelTexGenParameterNameSGIS# PixelTexGenParameterNameSGIS -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS' -- * 'Graphics.GL.Tokens.GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS' -- -- === #PixelTransferParameter# PixelTransferParameter -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_ALPHA_BIAS' -- * 'Graphics.GL.Tokens.GL_ALPHA_SCALE' -- * 'Graphics.GL.Tokens.GL_BLUE_BIAS' -- * 'Graphics.GL.Tokens.GL_BLUE_SCALE' -- * 'Graphics.GL.Tokens.GL_DEPTH_BIAS' -- * 'Graphics.GL.Tokens.GL_DEPTH_SCALE' -- * 'Graphics.GL.Tokens.GL_GREEN_BIAS' -- * 'Graphics.GL.Tokens.GL_GREEN_SCALE' -- * 'Graphics.GL.Tokens.GL_INDEX_OFFSET' -- * 'Graphics.GL.Tokens.GL_INDEX_SHIFT' -- * 'Graphics.GL.Tokens.GL_MAP_COLOR' -- * 'Graphics.GL.Tokens.GL_MAP_STENCIL' -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_ALPHA_BIAS' (alias: 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI') -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_ALPHA_SCALE' (alias: 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI') -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_BLUE_BIAS' (alias: 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI') -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_BLUE_SCALE' (alias: 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI') -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_GREEN_BIAS' (alias: 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI') -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_GREEN_SCALE' (alias: 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI') -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_RED_BIAS' (alias: 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_RED_BIAS_SGI') -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_RED_SCALE' (alias: 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_RED_SCALE_SGI') -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_ALPHA_BIAS' (alias: 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_ALPHA_BIAS_EXT') -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_ALPHA_SCALE' (alias: 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_ALPHA_SCALE_EXT') -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_BLUE_BIAS' (alias: 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_BLUE_BIAS_EXT') -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_BLUE_SCALE' (alias: 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_BLUE_SCALE_EXT') -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_GREEN_BIAS' (alias: 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_GREEN_BIAS_EXT') -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_GREEN_SCALE' (alias: 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_GREEN_SCALE_EXT') -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_RED_BIAS' (alias: 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_RED_BIAS_EXT') -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_RED_SCALE' (alias: 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_RED_SCALE_EXT') -- * 'Graphics.GL.Tokens.GL_RED_BIAS' -- * 'Graphics.GL.Tokens.GL_RED_SCALE' -- -- === #PixelType# PixelType -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_BITMAP' -- * 'Graphics.GL.Tokens.GL_BYTE' -- * 'Graphics.GL.Tokens.GL_FLOAT' -- * 'Graphics.GL.Tokens.GL_INT' -- * 'Graphics.GL.Tokens.GL_SHORT' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_BYTE' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_BYTE_3_3_2' (alias: 'Graphics.GL.Tokens.GL_UNSIGNED_BYTE_3_3_2_EXT') -- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_10_10_10_2' (alias: 'Graphics.GL.Tokens.GL_UNSIGNED_INT_10_10_10_2_EXT') -- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_8_8_8_8' (alias: 'Graphics.GL.Tokens.GL_UNSIGNED_INT_8_8_8_8_EXT') -- * 'Graphics.GL.Tokens.GL_UNSIGNED_SHORT' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_SHORT_4_4_4_4' (alias: 'Graphics.GL.Tokens.GL_UNSIGNED_SHORT_4_4_4_4_EXT') -- * 'Graphics.GL.Tokens.GL_UNSIGNED_SHORT_5_5_5_1' (alias: 'Graphics.GL.Tokens.GL_UNSIGNED_SHORT_5_5_5_1_EXT') -- -- === #PointParameterNameSGIS# PointParameterNameSGIS -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_DISTANCE_ATTENUATION_EXT' (aliases: 'Graphics.GL.Tokens.GL_DISTANCE_ATTENUATION_SGIS', 'Graphics.GL.Tokens.GL_POINT_DISTANCE_ATTENUATION', 'Graphics.GL.Tokens.GL_POINT_DISTANCE_ATTENUATION_ARB') -- * 'Graphics.GL.Tokens.GL_POINT_FADE_THRESHOLD_SIZE' (aliases: 'Graphics.GL.Tokens.GL_POINT_FADE_THRESHOLD_SIZE_ARB', 'Graphics.GL.Tokens.GL_POINT_FADE_THRESHOLD_SIZE_EXT', 'Graphics.GL.Tokens.GL_POINT_FADE_THRESHOLD_SIZE_SGIS') -- * 'Graphics.GL.Tokens.GL_POINT_SIZE_MAX' (aliases: 'Graphics.GL.Tokens.GL_POINT_SIZE_MAX_ARB', 'Graphics.GL.Tokens.GL_POINT_SIZE_MAX_EXT', 'Graphics.GL.Tokens.GL_POINT_SIZE_MAX_SGIS') -- * 'Graphics.GL.Tokens.GL_POINT_SIZE_MIN' (aliases: 'Graphics.GL.Tokens.GL_POINT_SIZE_MIN_ARB', 'Graphics.GL.Tokens.GL_POINT_SIZE_MIN_EXT', 'Graphics.GL.Tokens.GL_POINT_SIZE_MIN_SGIS') -- -- === #PolygonMode# PolygonMode -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FILL' -- * 'Graphics.GL.Tokens.GL_LINE' -- * 'Graphics.GL.Tokens.GL_POINT' -- -- === #PrecisionType# PrecisionType -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_LOW_FLOAT' -- * 'Graphics.GL.Tokens.GL_MEDIUM_FLOAT' -- * 'Graphics.GL.Tokens.GL_HIGH_FLOAT' -- * 'Graphics.GL.Tokens.GL_LOW_INT' -- * 'Graphics.GL.Tokens.GL_MEDIUM_INT' -- * 'Graphics.GL.Tokens.GL_HIGH_INT' -- -- === #PrimitiveType# PrimitiveType -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_LINES' -- * 'Graphics.GL.Tokens.GL_LINES_ADJACENCY' (aliases: 'Graphics.GL.Tokens.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Tokens.GL_LINES_ADJACENCY_EXT') -- * 'Graphics.GL.Tokens.GL_LINE_LOOP' -- * 'Graphics.GL.Tokens.GL_LINE_STRIP' -- * 'Graphics.GL.Tokens.GL_LINE_STRIP_ADJACENCY' (aliases: 'Graphics.GL.Tokens.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Tokens.GL_LINE_STRIP_ADJACENCY_EXT') -- * 'Graphics.GL.Tokens.GL_PATCHES' (alias: 'Graphics.GL.Tokens.GL_PATCHES_EXT') -- * 'Graphics.GL.Tokens.GL_POINTS' -- * 'Graphics.GL.Tokens.GL_POLYGON' -- * 'Graphics.GL.Tokens.GL_QUADS' (alias: 'Graphics.GL.Tokens.GL_QUADS_EXT') -- * 'Graphics.GL.Tokens.GL_QUAD_STRIP' -- * 'Graphics.GL.Tokens.GL_TRIANGLES' -- * 'Graphics.GL.Tokens.GL_TRIANGLES_ADJACENCY' (aliases: 'Graphics.GL.Tokens.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Tokens.GL_TRIANGLES_ADJACENCY_EXT') -- * 'Graphics.GL.Tokens.GL_TRIANGLE_FAN' -- * 'Graphics.GL.Tokens.GL_TRIANGLE_STRIP' -- * 'Graphics.GL.Tokens.GL_TRIANGLE_STRIP_ADJACENCY' (aliases: 'Graphics.GL.Tokens.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Tokens.GL_TRIANGLE_STRIP_ADJACENCY_EXT') -- -- === #ProgramInterface# ProgramInterface -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_UNIFORM' -- * 'Graphics.GL.Tokens.GL_UNIFORM_BLOCK' -- * 'Graphics.GL.Tokens.GL_PROGRAM_INPUT' -- * 'Graphics.GL.Tokens.GL_PROGRAM_OUTPUT' -- * 'Graphics.GL.Tokens.GL_VERTEX_SUBROUTINE' -- * 'Graphics.GL.Tokens.GL_TESS_CONTROL_SUBROUTINE' -- * 'Graphics.GL.Tokens.GL_TESS_EVALUATION_SUBROUTINE' -- * 'Graphics.GL.Tokens.GL_GEOMETRY_SUBROUTINE' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_SUBROUTINE' -- * 'Graphics.GL.Tokens.GL_COMPUTE_SUBROUTINE' -- * 'Graphics.GL.Tokens.GL_VERTEX_SUBROUTINE_UNIFORM' -- * 'Graphics.GL.Tokens.GL_TESS_CONTROL_SUBROUTINE_UNIFORM' -- * 'Graphics.GL.Tokens.GL_TESS_EVALUATION_SUBROUTINE_UNIFORM' -- * 'Graphics.GL.Tokens.GL_GEOMETRY_SUBROUTINE_UNIFORM' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_SUBROUTINE_UNIFORM' -- * 'Graphics.GL.Tokens.GL_COMPUTE_SUBROUTINE_UNIFORM' -- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_VARYING' -- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_BUFFER' -- * 'Graphics.GL.Tokens.GL_BUFFER_VARIABLE' -- * 'Graphics.GL.Tokens.GL_SHADER_STORAGE_BLOCK' -- -- === #ProgramInterfacePName# ProgramInterfacePName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_ACTIVE_RESOURCES' -- * 'Graphics.GL.Tokens.GL_MAX_NAME_LENGTH' -- * 'Graphics.GL.Tokens.GL_MAX_NUM_ACTIVE_VARIABLES' -- * 'Graphics.GL.Tokens.GL_MAX_NUM_COMPATIBLE_SUBROUTINES' -- -- === #ProgramParameterPName# ProgramParameterPName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_PROGRAM_BINARY_RETRIEVABLE_HINT' -- * 'Graphics.GL.Tokens.GL_PROGRAM_SEPARABLE' -- -- === #ProgramPropertyARB# ProgramPropertyARB -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_DELETE_STATUS' -- * 'Graphics.GL.Tokens.GL_LINK_STATUS' -- * 'Graphics.GL.Tokens.GL_VALIDATE_STATUS' -- * 'Graphics.GL.Tokens.GL_INFO_LOG_LENGTH' -- * 'Graphics.GL.Tokens.GL_ATTACHED_SHADERS' -- * 'Graphics.GL.Tokens.GL_ACTIVE_ATOMIC_COUNTER_BUFFERS' -- * 'Graphics.GL.Tokens.GL_ACTIVE_ATTRIBUTES' -- * 'Graphics.GL.Tokens.GL_ACTIVE_ATTRIBUTE_MAX_LENGTH' -- * 'Graphics.GL.Tokens.GL_ACTIVE_UNIFORMS' -- * 'Graphics.GL.Tokens.GL_ACTIVE_UNIFORM_BLOCKS' -- * 'Graphics.GL.Tokens.GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH' -- * 'Graphics.GL.Tokens.GL_ACTIVE_UNIFORM_MAX_LENGTH' -- * 'Graphics.GL.Tokens.GL_COMPUTE_WORK_GROUP_SIZE' -- * 'Graphics.GL.Tokens.GL_PROGRAM_BINARY_LENGTH' -- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_BUFFER_MODE' -- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_VARYINGS' -- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH' -- * 'Graphics.GL.Tokens.GL_GEOMETRY_VERTICES_OUT' -- * 'Graphics.GL.Tokens.GL_GEOMETRY_INPUT_TYPE' -- * 'Graphics.GL.Tokens.GL_GEOMETRY_OUTPUT_TYPE' -- -- === #ProgramStagePName# ProgramStagePName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_ACTIVE_SUBROUTINE_UNIFORMS' -- * 'Graphics.GL.Tokens.GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS' -- * 'Graphics.GL.Tokens.GL_ACTIVE_SUBROUTINES' -- * 'Graphics.GL.Tokens.GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH' -- * 'Graphics.GL.Tokens.GL_ACTIVE_SUBROUTINE_MAX_LENGTH' -- -- === #QueryCounterTarget# QueryCounterTarget -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_TIMESTAMP' -- -- === #QueryObjectParameterName# QueryObjectParameterName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_QUERY_RESULT_AVAILABLE' -- * 'Graphics.GL.Tokens.GL_QUERY_RESULT' -- * 'Graphics.GL.Tokens.GL_QUERY_RESULT_NO_WAIT' -- * 'Graphics.GL.Tokens.GL_QUERY_TARGET' -- -- === #QueryParameterName# QueryParameterName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_CURRENT_QUERY' -- * 'Graphics.GL.Tokens.GL_QUERY_COUNTER_BITS' -- -- === #QueryTarget# QueryTarget -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_SAMPLES_PASSED' -- * 'Graphics.GL.Tokens.GL_ANY_SAMPLES_PASSED' -- * 'Graphics.GL.Tokens.GL_ANY_SAMPLES_PASSED_CONSERVATIVE' -- * 'Graphics.GL.Tokens.GL_PRIMITIVES_GENERATED' -- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN' -- * 'Graphics.GL.Tokens.GL_TIME_ELAPSED' -- -- === #ReadBufferMode# ReadBufferMode -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_AUX0' -- * 'Graphics.GL.Tokens.GL_AUX1' -- * 'Graphics.GL.Tokens.GL_AUX2' -- * 'Graphics.GL.Tokens.GL_AUX3' -- * 'Graphics.GL.Tokens.GL_BACK' -- * 'Graphics.GL.Tokens.GL_BACK_LEFT' -- * 'Graphics.GL.Tokens.GL_BACK_RIGHT' -- * 'Graphics.GL.Tokens.GL_FRONT' -- * 'Graphics.GL.Tokens.GL_FRONT_LEFT' -- * 'Graphics.GL.Tokens.GL_FRONT_RIGHT' -- * 'Graphics.GL.Tokens.GL_LEFT' -- * 'Graphics.GL.Tokens.GL_RIGHT' -- -- === #RenderbufferParameterName# RenderbufferParameterName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_RENDERBUFFER_WIDTH' -- * 'Graphics.GL.Tokens.GL_RENDERBUFFER_HEIGHT' -- * 'Graphics.GL.Tokens.GL_RENDERBUFFER_INTERNAL_FORMAT' -- * 'Graphics.GL.Tokens.GL_RENDERBUFFER_SAMPLES' -- * 'Graphics.GL.Tokens.GL_RENDERBUFFER_RED_SIZE' -- * 'Graphics.GL.Tokens.GL_RENDERBUFFER_GREEN_SIZE' -- * 'Graphics.GL.Tokens.GL_RENDERBUFFER_BLUE_SIZE' -- * 'Graphics.GL.Tokens.GL_RENDERBUFFER_ALPHA_SIZE' -- * 'Graphics.GL.Tokens.GL_RENDERBUFFER_DEPTH_SIZE' -- * 'Graphics.GL.Tokens.GL_RENDERBUFFER_STENCIL_SIZE' -- -- === #RenderbufferTarget# RenderbufferTarget -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_RENDERBUFFER' -- -- === #RenderingMode# RenderingMode -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FEEDBACK' -- * 'Graphics.GL.Tokens.GL_RENDER' -- * 'Graphics.GL.Tokens.GL_SELECT' -- -- === #SamplePatternSGIS# SamplePatternSGIS -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_1PASS_EXT' (alias: 'Graphics.GL.Tokens.GL_1PASS_SGIS') -- * 'Graphics.GL.Tokens.GL_2PASS_0_EXT' (alias: 'Graphics.GL.Tokens.GL_2PASS_0_SGIS') -- * 'Graphics.GL.Tokens.GL_2PASS_1_EXT' (alias: 'Graphics.GL.Tokens.GL_2PASS_1_SGIS') -- * 'Graphics.GL.Tokens.GL_4PASS_0_EXT' (alias: 'Graphics.GL.Tokens.GL_4PASS_0_SGIS') -- * 'Graphics.GL.Tokens.GL_4PASS_1_EXT' (alias: 'Graphics.GL.Tokens.GL_4PASS_1_SGIS') -- * 'Graphics.GL.Tokens.GL_4PASS_2_EXT' (alias: 'Graphics.GL.Tokens.GL_4PASS_2_SGIS') -- * 'Graphics.GL.Tokens.GL_4PASS_3_EXT' (alias: 'Graphics.GL.Tokens.GL_4PASS_3_SGIS') -- -- === #SamplerParameterName# SamplerParameterName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_TEXTURE_WRAP_S' -- * 'Graphics.GL.Tokens.GL_TEXTURE_WRAP_T' -- * 'Graphics.GL.Tokens.GL_TEXTURE_WRAP_R' -- * 'Graphics.GL.Tokens.GL_TEXTURE_MIN_FILTER' -- * 'Graphics.GL.Tokens.GL_TEXTURE_MAG_FILTER' -- * 'Graphics.GL.Tokens.GL_TEXTURE_BORDER_COLOR' -- * 'Graphics.GL.Tokens.GL_TEXTURE_MIN_LOD' -- * 'Graphics.GL.Tokens.GL_TEXTURE_MAX_LOD' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPARE_MODE' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPARE_FUNC' -- -- === #SemaphoreParameterName# SemaphoreParameterName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_D3D12_FENCE_VALUE_EXT' -- -- === #SeparableTargetEXT# SeparableTargetEXT -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_SEPARABLE_2D' (alias: 'Graphics.GL.Tokens.GL_SEPARABLE_2D_EXT') -- -- === #ShaderParameterName# ShaderParameterName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_SHADER_TYPE' -- * 'Graphics.GL.Tokens.GL_DELETE_STATUS' -- * 'Graphics.GL.Tokens.GL_COMPILE_STATUS' -- * 'Graphics.GL.Tokens.GL_INFO_LOG_LENGTH' -- * 'Graphics.GL.Tokens.GL_SHADER_SOURCE_LENGTH' -- -- === #ShaderType# ShaderType -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_COMPUTE_SHADER' -- * 'Graphics.GL.Tokens.GL_VERTEX_SHADER' (alias: 'Graphics.GL.Tokens.GL_VERTEX_SHADER_ARB') -- * 'Graphics.GL.Tokens.GL_TESS_CONTROL_SHADER' -- * 'Graphics.GL.Tokens.GL_TESS_EVALUATION_SHADER' -- * 'Graphics.GL.Tokens.GL_GEOMETRY_SHADER' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_SHADER' (alias: 'Graphics.GL.Tokens.GL_FRAGMENT_SHADER_ARB') -- -- === #ShadingModel# ShadingModel -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FLAT' -- * 'Graphics.GL.Tokens.GL_SMOOTH' -- -- === #StencilFaceDirection# StencilFaceDirection -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FRONT' -- * 'Graphics.GL.Tokens.GL_BACK' -- * 'Graphics.GL.Tokens.GL_FRONT_AND_BACK' -- -- === #StencilFunction# StencilFunction -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_ALWAYS' -- * 'Graphics.GL.Tokens.GL_EQUAL' -- * 'Graphics.GL.Tokens.GL_GEQUAL' -- * 'Graphics.GL.Tokens.GL_GREATER' -- * 'Graphics.GL.Tokens.GL_LEQUAL' -- * 'Graphics.GL.Tokens.GL_LESS' -- * 'Graphics.GL.Tokens.GL_NEVER' -- * 'Graphics.GL.Tokens.GL_NOTEQUAL' -- -- === #StencilOp# StencilOp -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_DECR' -- * 'Graphics.GL.Tokens.GL_DECR_WRAP' -- * 'Graphics.GL.Tokens.GL_INCR' -- * 'Graphics.GL.Tokens.GL_INCR_WRAP' -- * 'Graphics.GL.Tokens.GL_INVERT' -- * 'Graphics.GL.Tokens.GL_KEEP' -- * 'Graphics.GL.Tokens.GL_REPLACE' -- * 'Graphics.GL.Tokens.GL_ZERO' -- -- === #StringName# StringName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_EXTENSIONS' -- * 'Graphics.GL.Tokens.GL_RENDERER' -- * 'Graphics.GL.Tokens.GL_VENDOR' -- * 'Graphics.GL.Tokens.GL_VERSION' -- * 'Graphics.GL.Tokens.GL_SHADING_LANGUAGE_VERSION' -- -- === #SubroutineParameterName# SubroutineParameterName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_NUM_COMPATIBLE_SUBROUTINES' -- * 'Graphics.GL.Tokens.GL_COMPATIBLE_SUBROUTINES' -- * 'Graphics.GL.Tokens.GL_UNIFORM_SIZE' -- * 'Graphics.GL.Tokens.GL_UNIFORM_NAME_LENGTH' -- -- === #SyncCondition# SyncCondition -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_SYNC_GPU_COMMANDS_COMPLETE' -- -- === #SyncObjectMask# SyncObjectMask -- A bitwise combination of several of the following values: -- -- * 'Graphics.GL.Tokens.GL_SYNC_FLUSH_COMMANDS_BIT' (alias: 'Graphics.GL.Tokens.GL_SYNC_FLUSH_COMMANDS_BIT_APPLE') -- -- === #SyncParameterName# SyncParameterName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_OBJECT_TYPE' -- * 'Graphics.GL.Tokens.GL_SYNC_STATUS' -- * 'Graphics.GL.Tokens.GL_SYNC_CONDITION' -- * 'Graphics.GL.Tokens.GL_SYNC_FLAGS' -- -- === #SyncStatus# SyncStatus -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_ALREADY_SIGNALED' -- * 'Graphics.GL.Tokens.GL_TIMEOUT_EXPIRED' -- * 'Graphics.GL.Tokens.GL_CONDITION_SATISFIED' -- * 'Graphics.GL.Tokens.GL_WAIT_FAILED' -- -- === #TexCoordPointerType# TexCoordPointerType -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_DOUBLE' -- * 'Graphics.GL.Tokens.GL_FLOAT' -- * 'Graphics.GL.Tokens.GL_INT' -- * 'Graphics.GL.Tokens.GL_SHORT' -- -- === #TextureCoordName# TextureCoordName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_S' -- * 'Graphics.GL.Tokens.GL_T' -- * 'Graphics.GL.Tokens.GL_R' -- * 'Graphics.GL.Tokens.GL_Q' -- -- === #TextureEnvMode# TextureEnvMode -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_ADD' -- * 'Graphics.GL.Tokens.GL_BLEND' -- * 'Graphics.GL.Tokens.GL_DECAL' -- * 'Graphics.GL.Tokens.GL_MODULATE' -- * 'Graphics.GL.Tokens.GL_REPLACE_EXT' -- * 'Graphics.GL.Tokens.GL_TEXTURE_ENV_BIAS_SGIX' -- -- === #TextureEnvParameter# TextureEnvParameter -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_TEXTURE_ENV_COLOR' -- * 'Graphics.GL.Tokens.GL_TEXTURE_ENV_MODE' -- -- === #TextureEnvTarget# TextureEnvTarget -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_TEXTURE_ENV' -- -- === #TextureFilterFuncSGIS# TextureFilterFuncSGIS -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FILTER4_SGIS' -- -- === #TextureGenMode# TextureGenMode -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_EYE_DISTANCE_TO_LINE_SGIS' -- * 'Graphics.GL.Tokens.GL_EYE_DISTANCE_TO_POINT_SGIS' -- * 'Graphics.GL.Tokens.GL_EYE_LINEAR' -- * 'Graphics.GL.Tokens.GL_OBJECT_DISTANCE_TO_LINE_SGIS' -- * 'Graphics.GL.Tokens.GL_OBJECT_DISTANCE_TO_POINT_SGIS' -- * 'Graphics.GL.Tokens.GL_OBJECT_LINEAR' -- * 'Graphics.GL.Tokens.GL_SPHERE_MAP' -- -- === #TextureGenParameter# TextureGenParameter -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_EYE_LINE_SGIS' -- * 'Graphics.GL.Tokens.GL_EYE_PLANE' -- * 'Graphics.GL.Tokens.GL_EYE_POINT_SGIS' -- * 'Graphics.GL.Tokens.GL_OBJECT_LINE_SGIS' -- * 'Graphics.GL.Tokens.GL_OBJECT_PLANE' -- * 'Graphics.GL.Tokens.GL_OBJECT_POINT_SGIS' -- * 'Graphics.GL.Tokens.GL_TEXTURE_GEN_MODE' -- -- === #TextureLayout# TextureLayout -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_LAYOUT_GENERAL_EXT' -- * 'Graphics.GL.Tokens.GL_LAYOUT_COLOR_ATTACHMENT_EXT' -- * 'Graphics.GL.Tokens.GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT' -- * 'Graphics.GL.Tokens.GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT' -- * 'Graphics.GL.Tokens.GL_LAYOUT_SHADER_READ_ONLY_EXT' -- * 'Graphics.GL.Tokens.GL_LAYOUT_TRANSFER_SRC_EXT' -- * 'Graphics.GL.Tokens.GL_LAYOUT_TRANSFER_DST_EXT' -- * 'Graphics.GL.Tokens.GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT' -- * 'Graphics.GL.Tokens.GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT' -- -- === #TextureMagFilter# TextureMagFilter -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FILTER4_SGIS' -- * 'Graphics.GL.Tokens.GL_LINEAR' -- * 'Graphics.GL.Tokens.GL_LINEAR_DETAIL_ALPHA_SGIS' -- * 'Graphics.GL.Tokens.GL_LINEAR_DETAIL_COLOR_SGIS' -- * 'Graphics.GL.Tokens.GL_LINEAR_DETAIL_SGIS' -- * 'Graphics.GL.Tokens.GL_LINEAR_SHARPEN_ALPHA_SGIS' -- * 'Graphics.GL.Tokens.GL_LINEAR_SHARPEN_COLOR_SGIS' -- * 'Graphics.GL.Tokens.GL_LINEAR_SHARPEN_SGIS' -- * 'Graphics.GL.Tokens.GL_NEAREST' -- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_Q_CEILING_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_Q_ROUND_SGIX' -- -- === #TextureMinFilter# TextureMinFilter -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FILTER4_SGIS' -- * 'Graphics.GL.Tokens.GL_LINEAR' -- * 'Graphics.GL.Tokens.GL_LINEAR_CLIPMAP_LINEAR_SGIX' -- * 'Graphics.GL.Tokens.GL_LINEAR_CLIPMAP_NEAREST_SGIX' -- * 'Graphics.GL.Tokens.GL_LINEAR_MIPMAP_LINEAR' -- * 'Graphics.GL.Tokens.GL_LINEAR_MIPMAP_NEAREST' -- * 'Graphics.GL.Tokens.GL_NEAREST' -- * 'Graphics.GL.Tokens.GL_NEAREST_CLIPMAP_LINEAR_SGIX' -- * 'Graphics.GL.Tokens.GL_NEAREST_CLIPMAP_NEAREST_SGIX' -- * 'Graphics.GL.Tokens.GL_NEAREST_MIPMAP_LINEAR' -- * 'Graphics.GL.Tokens.GL_NEAREST_MIPMAP_NEAREST' -- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_Q_CEILING_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_Q_ROUND_SGIX' -- -- === #TextureParameterName# TextureParameterName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_DETAIL_TEXTURE_LEVEL_SGIS' -- * 'Graphics.GL.Tokens.GL_DETAIL_TEXTURE_MODE_SGIS' -- * 'Graphics.GL.Tokens.GL_DUAL_TEXTURE_SELECT_SGIS' -- * 'Graphics.GL.Tokens.GL_GENERATE_MIPMAP' (alias: 'Graphics.GL.Tokens.GL_GENERATE_MIPMAP_SGIS') -- * 'Graphics.GL.Tokens.GL_POST_TEXTURE_FILTER_BIAS_SGIX' -- * 'Graphics.GL.Tokens.GL_POST_TEXTURE_FILTER_SCALE_SGIX' -- * 'Graphics.GL.Tokens.GL_QUAD_TEXTURE_SELECT_SGIS' -- * 'Graphics.GL.Tokens.GL_SHADOW_AMBIENT_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_BORDER_COLOR' (alias: 'Graphics.GL.Tokens.GL_TEXTURE_BORDER_COLOR_NV') -- * 'Graphics.GL.Tokens.GL_TEXTURE_CLIPMAP_CENTER_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_CLIPMAP_DEPTH_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_CLIPMAP_FRAME_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_CLIPMAP_OFFSET_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPARE_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_LOD_BIAS_R_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_LOD_BIAS_S_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_LOD_BIAS_T_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_MAG_FILTER' -- * 'Graphics.GL.Tokens.GL_TEXTURE_MAX_CLAMP_R_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_MAX_CLAMP_S_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_MAX_CLAMP_T_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_MIN_FILTER' -- * 'Graphics.GL.Tokens.GL_TEXTURE_PRIORITY' (alias: 'Graphics.GL.Tokens.GL_TEXTURE_PRIORITY_EXT') -- * 'Graphics.GL.Tokens.GL_TEXTURE_WRAP_Q_SGIS' -- * 'Graphics.GL.Tokens.GL_TEXTURE_WRAP_R' (aliases: 'Graphics.GL.Tokens.GL_TEXTURE_WRAP_R_EXT', 'Graphics.GL.Tokens.GL_TEXTURE_WRAP_R_OES') -- * 'Graphics.GL.Tokens.GL_TEXTURE_WRAP_S' -- * 'Graphics.GL.Tokens.GL_TEXTURE_WRAP_T' -- * 'Graphics.GL.Tokens.GL_TEXTURE_BASE_LEVEL' (alias: 'Graphics.GL.Tokens.GL_TEXTURE_BASE_LEVEL_SGIS') -- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPARE_MODE' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPARE_FUNC' -- * 'Graphics.GL.Tokens.GL_TEXTURE_LOD_BIAS' -- * 'Graphics.GL.Tokens.GL_TEXTURE_MIN_LOD' (alias: 'Graphics.GL.Tokens.GL_TEXTURE_MIN_LOD_SGIS') -- * 'Graphics.GL.Tokens.GL_TEXTURE_MAX_LOD' (alias: 'Graphics.GL.Tokens.GL_TEXTURE_MAX_LOD_SGIS') -- * 'Graphics.GL.Tokens.GL_TEXTURE_MAX_LEVEL' (alias: 'Graphics.GL.Tokens.GL_TEXTURE_MAX_LEVEL_SGIS') -- * 'Graphics.GL.Tokens.GL_TEXTURE_SWIZZLE_R' -- * 'Graphics.GL.Tokens.GL_TEXTURE_SWIZZLE_G' -- * 'Graphics.GL.Tokens.GL_TEXTURE_SWIZZLE_B' -- * 'Graphics.GL.Tokens.GL_TEXTURE_SWIZZLE_A' -- * 'Graphics.GL.Tokens.GL_TEXTURE_SWIZZLE_RGBA' -- * 'Graphics.GL.Tokens.GL_TEXTURE_TILING_EXT' -- * 'Graphics.GL.Tokens.GL_DEPTH_STENCIL_TEXTURE_MODE' -- * 'Graphics.GL.Tokens.GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS' -- * 'Graphics.GL.Tokens.GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS' -- * 'Graphics.GL.Tokens.GL_TEXTURE_4DSIZE_SGIS' -- * 'Graphics.GL.Tokens.GL_TEXTURE_ALPHA_SIZE' -- * 'Graphics.GL.Tokens.GL_TEXTURE_BLUE_SIZE' -- * 'Graphics.GL.Tokens.GL_TEXTURE_BORDER' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPARE_OPERATOR_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPONENTS' (alias: 'Graphics.GL.Tokens.GL_TEXTURE_INTERNAL_FORMAT') -- * 'Graphics.GL.Tokens.GL_TEXTURE_DEPTH_EXT' -- * 'Graphics.GL.Tokens.GL_TEXTURE_FILTER4_SIZE_SGIS' -- * 'Graphics.GL.Tokens.GL_TEXTURE_GEQUAL_R_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_GREEN_SIZE' -- * 'Graphics.GL.Tokens.GL_TEXTURE_HEIGHT' -- * 'Graphics.GL.Tokens.GL_TEXTURE_INTENSITY_SIZE' -- * 'Graphics.GL.Tokens.GL_TEXTURE_LEQUAL_R_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_LUMINANCE_SIZE' -- * 'Graphics.GL.Tokens.GL_TEXTURE_RED_SIZE' -- * 'Graphics.GL.Tokens.GL_TEXTURE_RESIDENT' -- * 'Graphics.GL.Tokens.GL_TEXTURE_WIDTH' -- -- === #TextureStorageMaskAMD# TextureStorageMaskAMD -- A bitwise combination of several of the following values: -- -- * 'Graphics.GL.Tokens.GL_TEXTURE_STORAGE_SPARSE_BIT_AMD' -- -- === #TextureTarget# TextureTarget -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_DETAIL_TEXTURE_2D_SGIS' -- * 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_1D' (alias: 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_1D_EXT') -- * 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_1D_ARRAY' (alias: 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_1D_ARRAY_EXT') -- * 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_2D' (alias: 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_2D_EXT') -- * 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_2D_ARRAY' (alias: 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_2D_ARRAY_EXT') -- * 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_2D_MULTISAMPLE' -- * 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY' -- * 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_3D' (alias: 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_3D_EXT') -- * 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_4D_SGIS' -- * 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_CUBE_MAP' (aliases: 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_CUBE_MAP_ARB', 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_CUBE_MAP_EXT') -- * 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_CUBE_MAP_ARRAY' (alias: 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB') -- * 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_RECTANGLE' (aliases: 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_RECTANGLE_ARB', 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_RECTANGLE_NV') -- * 'Graphics.GL.Tokens.GL_TEXTURE_1D' -- * 'Graphics.GL.Tokens.GL_TEXTURE_2D' -- * 'Graphics.GL.Tokens.GL_TEXTURE_3D' (aliases: 'Graphics.GL.Tokens.GL_TEXTURE_3D_EXT', 'Graphics.GL.Tokens.GL_TEXTURE_3D_OES') -- * 'Graphics.GL.Tokens.GL_TEXTURE_4D_SGIS' -- * 'Graphics.GL.Tokens.GL_TEXTURE_RECTANGLE' -- * 'Graphics.GL.Tokens.GL_TEXTURE_CUBE_MAP' -- * 'Graphics.GL.Tokens.GL_TEXTURE_CUBE_MAP_POSITIVE_X' -- * 'Graphics.GL.Tokens.GL_TEXTURE_CUBE_MAP_NEGATIVE_X' -- * 'Graphics.GL.Tokens.GL_TEXTURE_CUBE_MAP_POSITIVE_Y' -- * 'Graphics.GL.Tokens.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y' -- * 'Graphics.GL.Tokens.GL_TEXTURE_CUBE_MAP_POSITIVE_Z' -- * 'Graphics.GL.Tokens.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z' -- * 'Graphics.GL.Tokens.GL_TEXTURE_CUBE_MAP_ARRAY' (aliases: 'Graphics.GL.Tokens.GL_TEXTURE_CUBE_MAP_ARRAY_ARB', 'Graphics.GL.Tokens.GL_TEXTURE_CUBE_MAP_ARRAY_EXT', 'Graphics.GL.Tokens.GL_TEXTURE_CUBE_MAP_ARRAY_OES') -- * 'Graphics.GL.Tokens.GL_TEXTURE_1D_ARRAY' -- * 'Graphics.GL.Tokens.GL_TEXTURE_2D_ARRAY' -- * 'Graphics.GL.Tokens.GL_TEXTURE_2D_MULTISAMPLE' -- * 'Graphics.GL.Tokens.GL_TEXTURE_2D_MULTISAMPLE_ARRAY' -- -- === #TextureUnit# TextureUnit -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_TEXTURE0' -- * 'Graphics.GL.Tokens.GL_TEXTURE1' -- * 'Graphics.GL.Tokens.GL_TEXTURE2' -- * 'Graphics.GL.Tokens.GL_TEXTURE3' -- * 'Graphics.GL.Tokens.GL_TEXTURE4' -- * 'Graphics.GL.Tokens.GL_TEXTURE5' -- * 'Graphics.GL.Tokens.GL_TEXTURE6' -- * 'Graphics.GL.Tokens.GL_TEXTURE7' -- * 'Graphics.GL.Tokens.GL_TEXTURE8' -- * 'Graphics.GL.Tokens.GL_TEXTURE9' -- * 'Graphics.GL.Tokens.GL_TEXTURE10' -- * 'Graphics.GL.Tokens.GL_TEXTURE11' -- * 'Graphics.GL.Tokens.GL_TEXTURE12' -- * 'Graphics.GL.Tokens.GL_TEXTURE13' -- * 'Graphics.GL.Tokens.GL_TEXTURE14' -- * 'Graphics.GL.Tokens.GL_TEXTURE15' -- * 'Graphics.GL.Tokens.GL_TEXTURE16' -- * 'Graphics.GL.Tokens.GL_TEXTURE17' -- * 'Graphics.GL.Tokens.GL_TEXTURE18' -- * 'Graphics.GL.Tokens.GL_TEXTURE19' -- * 'Graphics.GL.Tokens.GL_TEXTURE20' -- * 'Graphics.GL.Tokens.GL_TEXTURE21' -- * 'Graphics.GL.Tokens.GL_TEXTURE22' -- * 'Graphics.GL.Tokens.GL_TEXTURE23' -- * 'Graphics.GL.Tokens.GL_TEXTURE24' -- * 'Graphics.GL.Tokens.GL_TEXTURE25' -- * 'Graphics.GL.Tokens.GL_TEXTURE26' -- * 'Graphics.GL.Tokens.GL_TEXTURE27' -- * 'Graphics.GL.Tokens.GL_TEXTURE28' -- * 'Graphics.GL.Tokens.GL_TEXTURE29' -- * 'Graphics.GL.Tokens.GL_TEXTURE30' -- * 'Graphics.GL.Tokens.GL_TEXTURE31' -- -- === #TextureWrapMode# TextureWrapMode -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_CLAMP' -- * 'Graphics.GL.Tokens.GL_CLAMP_TO_BORDER' (aliases: 'Graphics.GL.Tokens.GL_CLAMP_TO_BORDER_ARB', 'Graphics.GL.Tokens.GL_CLAMP_TO_BORDER_NV', 'Graphics.GL.Tokens.GL_CLAMP_TO_BORDER_SGIS') -- * 'Graphics.GL.Tokens.GL_CLAMP_TO_EDGE' (alias: 'Graphics.GL.Tokens.GL_CLAMP_TO_EDGE_SGIS') -- * 'Graphics.GL.Tokens.GL_REPEAT' -- -- === #TransformFeedbackPName# TransformFeedbackPName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_BUFFER_BINDING' -- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_BUFFER_START' -- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_BUFFER_SIZE' -- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_PAUSED' -- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_ACTIVE' -- -- === #TypeEnum# TypeEnum -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_QUERY_WAIT' -- * 'Graphics.GL.Tokens.GL_QUERY_NO_WAIT' -- * 'Graphics.GL.Tokens.GL_QUERY_BY_REGION_WAIT' -- * 'Graphics.GL.Tokens.GL_QUERY_BY_REGION_NO_WAIT' -- -- === #UniformBlockPName# UniformBlockPName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_UNIFORM_BLOCK_BINDING' -- * 'Graphics.GL.Tokens.GL_UNIFORM_BLOCK_DATA_SIZE' -- * 'Graphics.GL.Tokens.GL_UNIFORM_BLOCK_NAME_LENGTH' -- * 'Graphics.GL.Tokens.GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS' -- * 'Graphics.GL.Tokens.GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES' -- * 'Graphics.GL.Tokens.GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER' -- * 'Graphics.GL.Tokens.GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER' -- * 'Graphics.GL.Tokens.GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER' -- * 'Graphics.GL.Tokens.GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER' -- * 'Graphics.GL.Tokens.GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER' -- * 'Graphics.GL.Tokens.GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER' -- -- === #UniformPName# UniformPName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_UNIFORM_TYPE' -- * 'Graphics.GL.Tokens.GL_UNIFORM_SIZE' -- * 'Graphics.GL.Tokens.GL_UNIFORM_NAME_LENGTH' -- * 'Graphics.GL.Tokens.GL_UNIFORM_BLOCK_INDEX' -- * 'Graphics.GL.Tokens.GL_UNIFORM_OFFSET' -- * 'Graphics.GL.Tokens.GL_UNIFORM_ARRAY_STRIDE' -- * 'Graphics.GL.Tokens.GL_UNIFORM_MATRIX_STRIDE' -- * 'Graphics.GL.Tokens.GL_UNIFORM_IS_ROW_MAJOR' -- * 'Graphics.GL.Tokens.GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX' -- -- === #UseProgramStageMask# UseProgramStageMask -- A bitwise combination of several of the following values: -- -- * 'Graphics.GL.Tokens.GL_VERTEX_SHADER_BIT' (alias: 'Graphics.GL.Tokens.GL_VERTEX_SHADER_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_FRAGMENT_SHADER_BIT' (alias: 'Graphics.GL.Tokens.GL_FRAGMENT_SHADER_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_GEOMETRY_SHADER_BIT' (aliases: 'Graphics.GL.Tokens.GL_GEOMETRY_SHADER_BIT_EXT', 'Graphics.GL.Tokens.GL_GEOMETRY_SHADER_BIT_OES') -- * 'Graphics.GL.Tokens.GL_TESS_CONTROL_SHADER_BIT' (aliases: 'Graphics.GL.Tokens.GL_TESS_CONTROL_SHADER_BIT_EXT', 'Graphics.GL.Tokens.GL_TESS_CONTROL_SHADER_BIT_OES') -- * 'Graphics.GL.Tokens.GL_TESS_EVALUATION_SHADER_BIT' (aliases: 'Graphics.GL.Tokens.GL_TESS_EVALUATION_SHADER_BIT_EXT', 'Graphics.GL.Tokens.GL_TESS_EVALUATION_SHADER_BIT_OES') -- * 'Graphics.GL.Tokens.GL_COMPUTE_SHADER_BIT' -- * 'Graphics.GL.Tokens.GL_MESH_SHADER_BIT_NV' -- * 'Graphics.GL.Tokens.GL_TASK_SHADER_BIT_NV' -- * 'Graphics.GL.Tokens.GL_ALL_SHADER_BITS' (alias: 'Graphics.GL.Tokens.GL_ALL_SHADER_BITS_EXT') -- -- === #VertexArrayPName# VertexArrayPName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_ENABLED' -- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_SIZE' -- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_STRIDE' -- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_TYPE' -- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_NORMALIZED' -- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_INTEGER' -- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_LONG' -- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_DIVISOR' -- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_RELATIVE_OFFSET' -- -- === #VertexAttribEnum# VertexAttribEnum -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING' -- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_ENABLED' -- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_SIZE' -- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_STRIDE' -- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_TYPE' -- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_NORMALIZED' -- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_INTEGER' -- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_DIVISOR' -- * 'Graphics.GL.Tokens.GL_CURRENT_VERTEX_ATTRIB' -- -- === #VertexAttribPointerType# VertexAttribPointerType -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_BYTE' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_BYTE' -- * 'Graphics.GL.Tokens.GL_SHORT' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_SHORT' -- * 'Graphics.GL.Tokens.GL_INT' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT' -- * 'Graphics.GL.Tokens.GL_FLOAT' -- * 'Graphics.GL.Tokens.GL_DOUBLE' -- * 'Graphics.GL.Tokens.GL_HALF_FLOAT' -- * 'Graphics.GL.Tokens.GL_FIXED' -- * 'Graphics.GL.Tokens.GL_INT_2_10_10_10_REV' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_2_10_10_10_REV' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_10F_11F_11F_REV' -- -- === #VertexAttribType# VertexAttribType -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_BYTE' -- * 'Graphics.GL.Tokens.GL_SHORT' -- * 'Graphics.GL.Tokens.GL_INT' -- * 'Graphics.GL.Tokens.GL_FIXED' -- * 'Graphics.GL.Tokens.GL_FLOAT' -- * 'Graphics.GL.Tokens.GL_HALF_FLOAT' -- * 'Graphics.GL.Tokens.GL_DOUBLE' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_BYTE' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_SHORT' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT' -- * 'Graphics.GL.Tokens.GL_INT_2_10_10_10_REV' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_2_10_10_10_REV' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_10F_11F_11F_REV' -- -- === #VertexBufferObjectParameter# VertexBufferObjectParameter -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_BUFFER_ACCESS' -- * 'Graphics.GL.Tokens.GL_BUFFER_ACCESS_FLAGS' -- * 'Graphics.GL.Tokens.GL_BUFFER_IMMUTABLE_STORAGE' -- * 'Graphics.GL.Tokens.GL_BUFFER_MAPPED' -- * 'Graphics.GL.Tokens.GL_BUFFER_MAP_LENGTH' -- * 'Graphics.GL.Tokens.GL_BUFFER_MAP_OFFSET' -- * 'Graphics.GL.Tokens.GL_BUFFER_SIZE' -- * 'Graphics.GL.Tokens.GL_BUFFER_STORAGE_FLAGS' -- * 'Graphics.GL.Tokens.GL_BUFFER_USAGE' -- -- === #VertexBufferObjectUsage# VertexBufferObjectUsage -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_STREAM_DRAW' -- * 'Graphics.GL.Tokens.GL_STREAM_READ' -- * 'Graphics.GL.Tokens.GL_STREAM_COPY' -- * 'Graphics.GL.Tokens.GL_STATIC_DRAW' -- * 'Graphics.GL.Tokens.GL_STATIC_READ' -- * 'Graphics.GL.Tokens.GL_STATIC_COPY' -- * 'Graphics.GL.Tokens.GL_DYNAMIC_DRAW' -- * 'Graphics.GL.Tokens.GL_DYNAMIC_READ' -- * 'Graphics.GL.Tokens.GL_DYNAMIC_COPY' -- -- === #VertexPointerType# VertexPointerType -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_DOUBLE' -- * 'Graphics.GL.Tokens.GL_FLOAT' -- * 'Graphics.GL.Tokens.GL_INT' -- * 'Graphics.GL.Tokens.GL_SHORT' -- -- === #VertexProvokingMode# VertexProvokingMode -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FIRST_VERTEX_CONVENTION' -- * 'Graphics.GL.Tokens.GL_LAST_VERTEX_CONVENTION'