module Graphics.GL.Functions.F30 (
glVertexAttrib2fvARB,
glVertexAttrib2fvNV,
glVertexAttrib2hNV,
glVertexAttrib2hvNV,
glVertexAttrib2s,
glVertexAttrib2sARB,
glVertexAttrib2sNV,
glVertexAttrib2sv,
glVertexAttrib2svARB,
glVertexAttrib2svNV,
glVertexAttrib3d,
glVertexAttrib3dARB,
glVertexAttrib3dNV,
glVertexAttrib3dv,
glVertexAttrib3dvARB,
glVertexAttrib3dvNV,
glVertexAttrib3f,
glVertexAttrib3fARB,
glVertexAttrib3fNV,
glVertexAttrib3fv,
glVertexAttrib3fvARB,
glVertexAttrib3fvNV,
glVertexAttrib3hNV,
glVertexAttrib3hvNV,
glVertexAttrib3s,
glVertexAttrib3sARB,
glVertexAttrib3sNV,
glVertexAttrib3sv,
glVertexAttrib3svARB,
glVertexAttrib3svNV,
glVertexAttrib4Nbv,
glVertexAttrib4NbvARB,
glVertexAttrib4Niv,
glVertexAttrib4NivARB,
glVertexAttrib4Nsv,
glVertexAttrib4NsvARB,
glVertexAttrib4Nub,
glVertexAttrib4NubARB,
glVertexAttrib4Nubv,
glVertexAttrib4NubvARB,
glVertexAttrib4Nuiv,
glVertexAttrib4NuivARB,
glVertexAttrib4Nusv,
glVertexAttrib4NusvARB,
glVertexAttrib4bv,
glVertexAttrib4bvARB,
glVertexAttrib4d,
glVertexAttrib4dARB,
glVertexAttrib4dNV,
glVertexAttrib4dv,
glVertexAttrib4dvARB,
glVertexAttrib4dvNV,
glVertexAttrib4f,
glVertexAttrib4fARB,
glVertexAttrib4fNV,
glVertexAttrib4fv,
glVertexAttrib4fvARB,
glVertexAttrib4fvNV,
glVertexAttrib4hNV,
glVertexAttrib4hvNV,
glVertexAttrib4iv,
glVertexAttrib4ivARB,
glVertexAttrib4s,
glVertexAttrib4sARB,
glVertexAttrib4sNV,
glVertexAttrib4sv,
glVertexAttrib4svARB,
glVertexAttrib4svNV,
glVertexAttrib4ubNV,
glVertexAttrib4ubv,
glVertexAttrib4ubvARB,
glVertexAttrib4ubvNV,
glVertexAttrib4uiv,
glVertexAttrib4uivARB,
glVertexAttrib4usv,
glVertexAttrib4usvARB,
glVertexAttribArrayObjectATI,
glVertexAttribBinding,
glVertexAttribDivisor,
glVertexAttribDivisorANGLE,
glVertexAttribDivisorARB,
glVertexAttribDivisorEXT,
glVertexAttribDivisorNV,
glVertexAttribFormat,
glVertexAttribFormatNV,
glVertexAttribI1i,
glVertexAttribI1iEXT,
glVertexAttribI1iv,
glVertexAttribI1ivEXT,
glVertexAttribI1ui,
glVertexAttribI1uiEXT,
glVertexAttribI1uiv,
glVertexAttribI1uivEXT,
glVertexAttribI2i,
glVertexAttribI2iEXT,
glVertexAttribI2iv,
glVertexAttribI2ivEXT,
glVertexAttribI2ui,
glVertexAttribI2uiEXT,
glVertexAttribI2uiv
) where
import Control.Monad.IO.Class ( MonadIO(..) )
import Foreign.Ptr
import Graphics.GL.Foreign
import Graphics.GL.Types
import System.IO.Unsafe ( unsafePerformIO )
glVertexAttrib2fvARB
:: MonadIO m
=> GLuint
-> Ptr GLfloat
-> m ()
glVertexAttrib2fvARB v1 v2 = liftIO $ dyn389 ptr_glVertexAttrib2fvARB v1 v2
ptr_glVertexAttrib2fvARB :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib2fvARB = unsafePerformIO $ getCommand "glVertexAttrib2fvARB"
glVertexAttrib2fvNV
:: MonadIO m
=> GLuint
-> Ptr GLfloat
-> m ()
glVertexAttrib2fvNV v1 v2 = liftIO $ dyn389 ptr_glVertexAttrib2fvNV v1 v2
ptr_glVertexAttrib2fvNV :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib2fvNV = unsafePerformIO $ getCommand "glVertexAttrib2fvNV"
glVertexAttrib2hNV
:: MonadIO m
=> GLuint
-> GLhalfNV
-> GLhalfNV
-> m ()
glVertexAttrib2hNV v1 v2 v3 = liftIO $ dyn885 ptr_glVertexAttrib2hNV v1 v2 v3
ptr_glVertexAttrib2hNV :: FunPtr (GLuint -> GLhalfNV -> GLhalfNV -> IO ())
ptr_glVertexAttrib2hNV = unsafePerformIO $ getCommand "glVertexAttrib2hNV"
glVertexAttrib2hvNV
:: MonadIO m
=> GLuint
-> Ptr GLhalfNV
-> m ()
glVertexAttrib2hvNV v1 v2 = liftIO $ dyn883 ptr_glVertexAttrib2hvNV v1 v2
ptr_glVertexAttrib2hvNV :: FunPtr (GLuint -> Ptr GLhalfNV -> IO ())
ptr_glVertexAttrib2hvNV = unsafePerformIO $ getCommand "glVertexAttrib2hvNV"
glVertexAttrib2s
:: MonadIO m
=> GLuint
-> GLshort
-> GLshort
-> m ()
glVertexAttrib2s v1 v2 v3 = liftIO $ dyn886 ptr_glVertexAttrib2s v1 v2 v3
ptr_glVertexAttrib2s :: FunPtr (GLuint -> GLshort -> GLshort -> IO ())
ptr_glVertexAttrib2s = unsafePerformIO $ getCommand "glVertexAttrib2s"
glVertexAttrib2sARB
:: MonadIO m
=> GLuint
-> GLshort
-> GLshort
-> m ()
glVertexAttrib2sARB v1 v2 v3 = liftIO $ dyn886 ptr_glVertexAttrib2sARB v1 v2 v3
ptr_glVertexAttrib2sARB :: FunPtr (GLuint -> GLshort -> GLshort -> IO ())
ptr_glVertexAttrib2sARB = unsafePerformIO $ getCommand "glVertexAttrib2sARB"
glVertexAttrib2sNV
:: MonadIO m
=> GLuint
-> GLshort
-> GLshort
-> m ()
glVertexAttrib2sNV v1 v2 v3 = liftIO $ dyn886 ptr_glVertexAttrib2sNV v1 v2 v3
ptr_glVertexAttrib2sNV :: FunPtr (GLuint -> GLshort -> GLshort -> IO ())
ptr_glVertexAttrib2sNV = unsafePerformIO $ getCommand "glVertexAttrib2sNV"
glVertexAttrib2sv
:: MonadIO m
=> GLuint
-> Ptr GLshort
-> m ()
glVertexAttrib2sv v1 v2 = liftIO $ dyn868 ptr_glVertexAttrib2sv v1 v2
ptr_glVertexAttrib2sv :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib2sv = unsafePerformIO $ getCommand "glVertexAttrib2sv"
glVertexAttrib2svARB
:: MonadIO m
=> GLuint
-> Ptr GLshort
-> m ()
glVertexAttrib2svARB v1 v2 = liftIO $ dyn868 ptr_glVertexAttrib2svARB v1 v2
ptr_glVertexAttrib2svARB :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib2svARB = unsafePerformIO $ getCommand "glVertexAttrib2svARB"
glVertexAttrib2svNV
:: MonadIO m
=> GLuint
-> Ptr GLshort
-> m ()
glVertexAttrib2svNV v1 v2 = liftIO $ dyn868 ptr_glVertexAttrib2svNV v1 v2
ptr_glVertexAttrib2svNV :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib2svNV = unsafePerformIO $ getCommand "glVertexAttrib2svNV"
glVertexAttrib3d
:: MonadIO m
=> GLuint
-> GLdouble
-> GLdouble
-> GLdouble
-> m ()
glVertexAttrib3d v1 v2 v3 v4 = liftIO $ dyn887 ptr_glVertexAttrib3d v1 v2 v3 v4
ptr_glVertexAttrib3d :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttrib3d = unsafePerformIO $ getCommand "glVertexAttrib3d"
glVertexAttrib3dARB
:: MonadIO m
=> GLuint
-> GLdouble
-> GLdouble
-> GLdouble
-> m ()
glVertexAttrib3dARB v1 v2 v3 v4 = liftIO $ dyn887 ptr_glVertexAttrib3dARB v1 v2 v3 v4
ptr_glVertexAttrib3dARB :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttrib3dARB = unsafePerformIO $ getCommand "glVertexAttrib3dARB"
glVertexAttrib3dNV
:: MonadIO m
=> GLuint
-> GLdouble
-> GLdouble
-> GLdouble
-> m ()
glVertexAttrib3dNV v1 v2 v3 v4 = liftIO $ dyn887 ptr_glVertexAttrib3dNV v1 v2 v3 v4
ptr_glVertexAttrib3dNV :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttrib3dNV = unsafePerformIO $ getCommand "glVertexAttrib3dNV"
glVertexAttrib3dv
:: MonadIO m
=> GLuint
-> Ptr GLdouble
-> m ()
glVertexAttrib3dv v1 v2 = liftIO $ dyn867 ptr_glVertexAttrib3dv v1 v2
ptr_glVertexAttrib3dv :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib3dv = unsafePerformIO $ getCommand "glVertexAttrib3dv"
glVertexAttrib3dvARB
:: MonadIO m
=> GLuint
-> Ptr GLdouble
-> m ()
glVertexAttrib3dvARB v1 v2 = liftIO $ dyn867 ptr_glVertexAttrib3dvARB v1 v2
ptr_glVertexAttrib3dvARB :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib3dvARB = unsafePerformIO $ getCommand "glVertexAttrib3dvARB"
glVertexAttrib3dvNV
:: MonadIO m
=> GLuint
-> Ptr GLdouble
-> m ()
glVertexAttrib3dvNV v1 v2 = liftIO $ dyn867 ptr_glVertexAttrib3dvNV v1 v2
ptr_glVertexAttrib3dvNV :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib3dvNV = unsafePerformIO $ getCommand "glVertexAttrib3dvNV"
glVertexAttrib3f
:: MonadIO m
=> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> m ()
glVertexAttrib3f v1 v2 v3 v4 = liftIO $ dyn721 ptr_glVertexAttrib3f v1 v2 v3 v4
ptr_glVertexAttrib3f :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glVertexAttrib3f = unsafePerformIO $ getCommand "glVertexAttrib3f"
glVertexAttrib3fARB
:: MonadIO m
=> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> m ()
glVertexAttrib3fARB v1 v2 v3 v4 = liftIO $ dyn721 ptr_glVertexAttrib3fARB v1 v2 v3 v4
ptr_glVertexAttrib3fARB :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glVertexAttrib3fARB = unsafePerformIO $ getCommand "glVertexAttrib3fARB"
glVertexAttrib3fNV
:: MonadIO m
=> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> m ()
glVertexAttrib3fNV v1 v2 v3 v4 = liftIO $ dyn721 ptr_glVertexAttrib3fNV v1 v2 v3 v4
ptr_glVertexAttrib3fNV :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glVertexAttrib3fNV = unsafePerformIO $ getCommand "glVertexAttrib3fNV"
glVertexAttrib3fv
:: MonadIO m
=> GLuint
-> Ptr GLfloat
-> m ()
glVertexAttrib3fv v1 v2 = liftIO $ dyn389 ptr_glVertexAttrib3fv v1 v2
ptr_glVertexAttrib3fv :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib3fv = unsafePerformIO $ getCommand "glVertexAttrib3fv"
glVertexAttrib3fvARB
:: MonadIO m
=> GLuint
-> Ptr GLfloat
-> m ()
glVertexAttrib3fvARB v1 v2 = liftIO $ dyn389 ptr_glVertexAttrib3fvARB v1 v2
ptr_glVertexAttrib3fvARB :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib3fvARB = unsafePerformIO $ getCommand "glVertexAttrib3fvARB"
glVertexAttrib3fvNV
:: MonadIO m
=> GLuint
-> Ptr GLfloat
-> m ()
glVertexAttrib3fvNV v1 v2 = liftIO $ dyn389 ptr_glVertexAttrib3fvNV v1 v2
ptr_glVertexAttrib3fvNV :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib3fvNV = unsafePerformIO $ getCommand "glVertexAttrib3fvNV"
glVertexAttrib3hNV
:: MonadIO m
=> GLuint
-> GLhalfNV
-> GLhalfNV
-> GLhalfNV
-> m ()
glVertexAttrib3hNV v1 v2 v3 v4 = liftIO $ dyn888 ptr_glVertexAttrib3hNV v1 v2 v3 v4
ptr_glVertexAttrib3hNV :: FunPtr (GLuint -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ())
ptr_glVertexAttrib3hNV = unsafePerformIO $ getCommand "glVertexAttrib3hNV"
glVertexAttrib3hvNV
:: MonadIO m
=> GLuint
-> Ptr GLhalfNV
-> m ()
glVertexAttrib3hvNV v1 v2 = liftIO $ dyn883 ptr_glVertexAttrib3hvNV v1 v2
ptr_glVertexAttrib3hvNV :: FunPtr (GLuint -> Ptr GLhalfNV -> IO ())
ptr_glVertexAttrib3hvNV = unsafePerformIO $ getCommand "glVertexAttrib3hvNV"
glVertexAttrib3s
:: MonadIO m
=> GLuint
-> GLshort
-> GLshort
-> GLshort
-> m ()
glVertexAttrib3s v1 v2 v3 v4 = liftIO $ dyn889 ptr_glVertexAttrib3s v1 v2 v3 v4
ptr_glVertexAttrib3s :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())
ptr_glVertexAttrib3s = unsafePerformIO $ getCommand "glVertexAttrib3s"
glVertexAttrib3sARB
:: MonadIO m
=> GLuint
-> GLshort
-> GLshort
-> GLshort
-> m ()
glVertexAttrib3sARB v1 v2 v3 v4 = liftIO $ dyn889 ptr_glVertexAttrib3sARB v1 v2 v3 v4
ptr_glVertexAttrib3sARB :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())
ptr_glVertexAttrib3sARB = unsafePerformIO $ getCommand "glVertexAttrib3sARB"
glVertexAttrib3sNV
:: MonadIO m
=> GLuint
-> GLshort
-> GLshort
-> GLshort
-> m ()
glVertexAttrib3sNV v1 v2 v3 v4 = liftIO $ dyn889 ptr_glVertexAttrib3sNV v1 v2 v3 v4
ptr_glVertexAttrib3sNV :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())
ptr_glVertexAttrib3sNV = unsafePerformIO $ getCommand "glVertexAttrib3sNV"
glVertexAttrib3sv
:: MonadIO m
=> GLuint
-> Ptr GLshort
-> m ()
glVertexAttrib3sv v1 v2 = liftIO $ dyn868 ptr_glVertexAttrib3sv v1 v2
ptr_glVertexAttrib3sv :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib3sv = unsafePerformIO $ getCommand "glVertexAttrib3sv"
glVertexAttrib3svARB
:: MonadIO m
=> GLuint
-> Ptr GLshort
-> m ()
glVertexAttrib3svARB v1 v2 = liftIO $ dyn868 ptr_glVertexAttrib3svARB v1 v2
ptr_glVertexAttrib3svARB :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib3svARB = unsafePerformIO $ getCommand "glVertexAttrib3svARB"
glVertexAttrib3svNV
:: MonadIO m
=> GLuint
-> Ptr GLshort
-> m ()
glVertexAttrib3svNV v1 v2 = liftIO $ dyn868 ptr_glVertexAttrib3svNV v1 v2
ptr_glVertexAttrib3svNV :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib3svNV = unsafePerformIO $ getCommand "glVertexAttrib3svNV"
glVertexAttrib4Nbv
:: MonadIO m
=> GLuint
-> Ptr GLbyte
-> m ()
glVertexAttrib4Nbv v1 v2 = liftIO $ dyn866 ptr_glVertexAttrib4Nbv v1 v2
ptr_glVertexAttrib4Nbv :: FunPtr (GLuint -> Ptr GLbyte -> IO ())
ptr_glVertexAttrib4Nbv = unsafePerformIO $ getCommand "glVertexAttrib4Nbv"
glVertexAttrib4NbvARB
:: MonadIO m
=> GLuint
-> Ptr GLbyte
-> m ()
glVertexAttrib4NbvARB v1 v2 = liftIO $ dyn866 ptr_glVertexAttrib4NbvARB v1 v2
ptr_glVertexAttrib4NbvARB :: FunPtr (GLuint -> Ptr GLbyte -> IO ())
ptr_glVertexAttrib4NbvARB = unsafePerformIO $ getCommand "glVertexAttrib4NbvARB"
glVertexAttrib4Niv
:: MonadIO m
=> GLuint
-> Ptr GLint
-> m ()
glVertexAttrib4Niv v1 v2 = liftIO $ dyn729 ptr_glVertexAttrib4Niv v1 v2
ptr_glVertexAttrib4Niv :: FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexAttrib4Niv = unsafePerformIO $ getCommand "glVertexAttrib4Niv"
glVertexAttrib4NivARB
:: MonadIO m
=> GLuint
-> Ptr GLint
-> m ()
glVertexAttrib4NivARB v1 v2 = liftIO $ dyn729 ptr_glVertexAttrib4NivARB v1 v2
ptr_glVertexAttrib4NivARB :: FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexAttrib4NivARB = unsafePerformIO $ getCommand "glVertexAttrib4NivARB"
glVertexAttrib4Nsv
:: MonadIO m
=> GLuint
-> Ptr GLshort
-> m ()
glVertexAttrib4Nsv v1 v2 = liftIO $ dyn868 ptr_glVertexAttrib4Nsv v1 v2
ptr_glVertexAttrib4Nsv :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib4Nsv = unsafePerformIO $ getCommand "glVertexAttrib4Nsv"
glVertexAttrib4NsvARB
:: MonadIO m
=> GLuint
-> Ptr GLshort
-> m ()
glVertexAttrib4NsvARB v1 v2 = liftIO $ dyn868 ptr_glVertexAttrib4NsvARB v1 v2
ptr_glVertexAttrib4NsvARB :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib4NsvARB = unsafePerformIO $ getCommand "glVertexAttrib4NsvARB"
glVertexAttrib4Nub
:: MonadIO m
=> GLuint
-> GLubyte
-> GLubyte
-> GLubyte
-> GLubyte
-> m ()
glVertexAttrib4Nub v1 v2 v3 v4 v5 = liftIO $ dyn890 ptr_glVertexAttrib4Nub v1 v2 v3 v4 v5
ptr_glVertexAttrib4Nub :: FunPtr (GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())
ptr_glVertexAttrib4Nub = unsafePerformIO $ getCommand "glVertexAttrib4Nub"
glVertexAttrib4NubARB
:: MonadIO m
=> GLuint
-> GLubyte
-> GLubyte
-> GLubyte
-> GLubyte
-> m ()
glVertexAttrib4NubARB v1 v2 v3 v4 v5 = liftIO $ dyn890 ptr_glVertexAttrib4NubARB v1 v2 v3 v4 v5
ptr_glVertexAttrib4NubARB :: FunPtr (GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())
ptr_glVertexAttrib4NubARB = unsafePerformIO $ getCommand "glVertexAttrib4NubARB"
glVertexAttrib4Nubv
:: MonadIO m
=> GLuint
-> Ptr GLubyte
-> m ()
glVertexAttrib4Nubv v1 v2 = liftIO $ dyn388 ptr_glVertexAttrib4Nubv v1 v2
ptr_glVertexAttrib4Nubv :: FunPtr (GLuint -> Ptr GLubyte -> IO ())
ptr_glVertexAttrib4Nubv = unsafePerformIO $ getCommand "glVertexAttrib4Nubv"
glVertexAttrib4NubvARB
:: MonadIO m
=> GLuint
-> Ptr GLubyte
-> m ()
glVertexAttrib4NubvARB v1 v2 = liftIO $ dyn388 ptr_glVertexAttrib4NubvARB v1 v2
ptr_glVertexAttrib4NubvARB :: FunPtr (GLuint -> Ptr GLubyte -> IO ())
ptr_glVertexAttrib4NubvARB = unsafePerformIO $ getCommand "glVertexAttrib4NubvARB"
glVertexAttrib4Nuiv
:: MonadIO m
=> GLuint
-> Ptr GLuint
-> m ()
glVertexAttrib4Nuiv v1 v2 = liftIO $ dyn197 ptr_glVertexAttrib4Nuiv v1 v2
ptr_glVertexAttrib4Nuiv :: FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttrib4Nuiv = unsafePerformIO $ getCommand "glVertexAttrib4Nuiv"
glVertexAttrib4NuivARB
:: MonadIO m
=> GLuint
-> Ptr GLuint
-> m ()
glVertexAttrib4NuivARB v1 v2 = liftIO $ dyn197 ptr_glVertexAttrib4NuivARB v1 v2
ptr_glVertexAttrib4NuivARB :: FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttrib4NuivARB = unsafePerformIO $ getCommand "glVertexAttrib4NuivARB"
glVertexAttrib4Nusv
:: MonadIO m
=> GLuint
-> Ptr GLushort
-> m ()
glVertexAttrib4Nusv v1 v2 = liftIO $ dyn869 ptr_glVertexAttrib4Nusv v1 v2
ptr_glVertexAttrib4Nusv :: FunPtr (GLuint -> Ptr GLushort -> IO ())
ptr_glVertexAttrib4Nusv = unsafePerformIO $ getCommand "glVertexAttrib4Nusv"
glVertexAttrib4NusvARB
:: MonadIO m
=> GLuint
-> Ptr GLushort
-> m ()
glVertexAttrib4NusvARB v1 v2 = liftIO $ dyn869 ptr_glVertexAttrib4NusvARB v1 v2
ptr_glVertexAttrib4NusvARB :: FunPtr (GLuint -> Ptr GLushort -> IO ())
ptr_glVertexAttrib4NusvARB = unsafePerformIO $ getCommand "glVertexAttrib4NusvARB"
glVertexAttrib4bv
:: MonadIO m
=> GLuint
-> Ptr GLbyte
-> m ()
glVertexAttrib4bv v1 v2 = liftIO $ dyn866 ptr_glVertexAttrib4bv v1 v2
ptr_glVertexAttrib4bv :: FunPtr (GLuint -> Ptr GLbyte -> IO ())
ptr_glVertexAttrib4bv = unsafePerformIO $ getCommand "glVertexAttrib4bv"
glVertexAttrib4bvARB
:: MonadIO m
=> GLuint
-> Ptr GLbyte
-> m ()
glVertexAttrib4bvARB v1 v2 = liftIO $ dyn866 ptr_glVertexAttrib4bvARB v1 v2
ptr_glVertexAttrib4bvARB :: FunPtr (GLuint -> Ptr GLbyte -> IO ())
ptr_glVertexAttrib4bvARB = unsafePerformIO $ getCommand "glVertexAttrib4bvARB"
glVertexAttrib4d
:: MonadIO m
=> GLuint
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> m ()
glVertexAttrib4d v1 v2 v3 v4 v5 = liftIO $ dyn891 ptr_glVertexAttrib4d v1 v2 v3 v4 v5
ptr_glVertexAttrib4d :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttrib4d = unsafePerformIO $ getCommand "glVertexAttrib4d"
glVertexAttrib4dARB
:: MonadIO m
=> GLuint
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> m ()
glVertexAttrib4dARB v1 v2 v3 v4 v5 = liftIO $ dyn891 ptr_glVertexAttrib4dARB v1 v2 v3 v4 v5
ptr_glVertexAttrib4dARB :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttrib4dARB = unsafePerformIO $ getCommand "glVertexAttrib4dARB"
glVertexAttrib4dNV
:: MonadIO m
=> GLuint
-> GLdouble
-> GLdouble
-> GLdouble
-> GLdouble
-> m ()
glVertexAttrib4dNV v1 v2 v3 v4 v5 = liftIO $ dyn891 ptr_glVertexAttrib4dNV v1 v2 v3 v4 v5
ptr_glVertexAttrib4dNV :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
ptr_glVertexAttrib4dNV = unsafePerformIO $ getCommand "glVertexAttrib4dNV"
glVertexAttrib4dv
:: MonadIO m
=> GLuint
-> Ptr GLdouble
-> m ()
glVertexAttrib4dv v1 v2 = liftIO $ dyn867 ptr_glVertexAttrib4dv v1 v2
ptr_glVertexAttrib4dv :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib4dv = unsafePerformIO $ getCommand "glVertexAttrib4dv"
glVertexAttrib4dvARB
:: MonadIO m
=> GLuint
-> Ptr GLdouble
-> m ()
glVertexAttrib4dvARB v1 v2 = liftIO $ dyn867 ptr_glVertexAttrib4dvARB v1 v2
ptr_glVertexAttrib4dvARB :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib4dvARB = unsafePerformIO $ getCommand "glVertexAttrib4dvARB"
glVertexAttrib4dvNV
:: MonadIO m
=> GLuint
-> Ptr GLdouble
-> m ()
glVertexAttrib4dvNV v1 v2 = liftIO $ dyn867 ptr_glVertexAttrib4dvNV v1 v2
ptr_glVertexAttrib4dvNV :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
ptr_glVertexAttrib4dvNV = unsafePerformIO $ getCommand "glVertexAttrib4dvNV"
glVertexAttrib4f
:: MonadIO m
=> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> m ()
glVertexAttrib4f v1 v2 v3 v4 v5 = liftIO $ dyn892 ptr_glVertexAttrib4f v1 v2 v3 v4 v5
ptr_glVertexAttrib4f :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glVertexAttrib4f = unsafePerformIO $ getCommand "glVertexAttrib4f"
glVertexAttrib4fARB
:: MonadIO m
=> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> m ()
glVertexAttrib4fARB v1 v2 v3 v4 v5 = liftIO $ dyn892 ptr_glVertexAttrib4fARB v1 v2 v3 v4 v5
ptr_glVertexAttrib4fARB :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glVertexAttrib4fARB = unsafePerformIO $ getCommand "glVertexAttrib4fARB"
glVertexAttrib4fNV
:: MonadIO m
=> GLuint
-> GLfloat
-> GLfloat
-> GLfloat
-> GLfloat
-> m ()
glVertexAttrib4fNV v1 v2 v3 v4 v5 = liftIO $ dyn892 ptr_glVertexAttrib4fNV v1 v2 v3 v4 v5
ptr_glVertexAttrib4fNV :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
ptr_glVertexAttrib4fNV = unsafePerformIO $ getCommand "glVertexAttrib4fNV"
glVertexAttrib4fv
:: MonadIO m
=> GLuint
-> Ptr GLfloat
-> m ()
glVertexAttrib4fv v1 v2 = liftIO $ dyn389 ptr_glVertexAttrib4fv v1 v2
ptr_glVertexAttrib4fv :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib4fv = unsafePerformIO $ getCommand "glVertexAttrib4fv"
glVertexAttrib4fvARB
:: MonadIO m
=> GLuint
-> Ptr GLfloat
-> m ()
glVertexAttrib4fvARB v1 v2 = liftIO $ dyn389 ptr_glVertexAttrib4fvARB v1 v2
ptr_glVertexAttrib4fvARB :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib4fvARB = unsafePerformIO $ getCommand "glVertexAttrib4fvARB"
glVertexAttrib4fvNV
:: MonadIO m
=> GLuint
-> Ptr GLfloat
-> m ()
glVertexAttrib4fvNV v1 v2 = liftIO $ dyn389 ptr_glVertexAttrib4fvNV v1 v2
ptr_glVertexAttrib4fvNV :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
ptr_glVertexAttrib4fvNV = unsafePerformIO $ getCommand "glVertexAttrib4fvNV"
glVertexAttrib4hNV
:: MonadIO m
=> GLuint
-> GLhalfNV
-> GLhalfNV
-> GLhalfNV
-> GLhalfNV
-> m ()
glVertexAttrib4hNV v1 v2 v3 v4 v5 = liftIO $ dyn893 ptr_glVertexAttrib4hNV v1 v2 v3 v4 v5
ptr_glVertexAttrib4hNV :: FunPtr (GLuint -> GLhalfNV -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ())
ptr_glVertexAttrib4hNV = unsafePerformIO $ getCommand "glVertexAttrib4hNV"
glVertexAttrib4hvNV
:: MonadIO m
=> GLuint
-> Ptr GLhalfNV
-> m ()
glVertexAttrib4hvNV v1 v2 = liftIO $ dyn883 ptr_glVertexAttrib4hvNV v1 v2
ptr_glVertexAttrib4hvNV :: FunPtr (GLuint -> Ptr GLhalfNV -> IO ())
ptr_glVertexAttrib4hvNV = unsafePerformIO $ getCommand "glVertexAttrib4hvNV"
glVertexAttrib4iv
:: MonadIO m
=> GLuint
-> Ptr GLint
-> m ()
glVertexAttrib4iv v1 v2 = liftIO $ dyn729 ptr_glVertexAttrib4iv v1 v2
ptr_glVertexAttrib4iv :: FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexAttrib4iv = unsafePerformIO $ getCommand "glVertexAttrib4iv"
glVertexAttrib4ivARB
:: MonadIO m
=> GLuint
-> Ptr GLint
-> m ()
glVertexAttrib4ivARB v1 v2 = liftIO $ dyn729 ptr_glVertexAttrib4ivARB v1 v2
ptr_glVertexAttrib4ivARB :: FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexAttrib4ivARB = unsafePerformIO $ getCommand "glVertexAttrib4ivARB"
glVertexAttrib4s
:: MonadIO m
=> GLuint
-> GLshort
-> GLshort
-> GLshort
-> GLshort
-> m ()
glVertexAttrib4s v1 v2 v3 v4 v5 = liftIO $ dyn894 ptr_glVertexAttrib4s v1 v2 v3 v4 v5
ptr_glVertexAttrib4s :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
ptr_glVertexAttrib4s = unsafePerformIO $ getCommand "glVertexAttrib4s"
glVertexAttrib4sARB
:: MonadIO m
=> GLuint
-> GLshort
-> GLshort
-> GLshort
-> GLshort
-> m ()
glVertexAttrib4sARB v1 v2 v3 v4 v5 = liftIO $ dyn894 ptr_glVertexAttrib4sARB v1 v2 v3 v4 v5
ptr_glVertexAttrib4sARB :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
ptr_glVertexAttrib4sARB = unsafePerformIO $ getCommand "glVertexAttrib4sARB"
glVertexAttrib4sNV
:: MonadIO m
=> GLuint
-> GLshort
-> GLshort
-> GLshort
-> GLshort
-> m ()
glVertexAttrib4sNV v1 v2 v3 v4 v5 = liftIO $ dyn894 ptr_glVertexAttrib4sNV v1 v2 v3 v4 v5
ptr_glVertexAttrib4sNV :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
ptr_glVertexAttrib4sNV = unsafePerformIO $ getCommand "glVertexAttrib4sNV"
glVertexAttrib4sv
:: MonadIO m
=> GLuint
-> Ptr GLshort
-> m ()
glVertexAttrib4sv v1 v2 = liftIO $ dyn868 ptr_glVertexAttrib4sv v1 v2
ptr_glVertexAttrib4sv :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib4sv = unsafePerformIO $ getCommand "glVertexAttrib4sv"
glVertexAttrib4svARB
:: MonadIO m
=> GLuint
-> Ptr GLshort
-> m ()
glVertexAttrib4svARB v1 v2 = liftIO $ dyn868 ptr_glVertexAttrib4svARB v1 v2
ptr_glVertexAttrib4svARB :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib4svARB = unsafePerformIO $ getCommand "glVertexAttrib4svARB"
glVertexAttrib4svNV
:: MonadIO m
=> GLuint
-> Ptr GLshort
-> m ()
glVertexAttrib4svNV v1 v2 = liftIO $ dyn868 ptr_glVertexAttrib4svNV v1 v2
ptr_glVertexAttrib4svNV :: FunPtr (GLuint -> Ptr GLshort -> IO ())
ptr_glVertexAttrib4svNV = unsafePerformIO $ getCommand "glVertexAttrib4svNV"
glVertexAttrib4ubNV
:: MonadIO m
=> GLuint
-> GLubyte
-> GLubyte
-> GLubyte
-> GLubyte
-> m ()
glVertexAttrib4ubNV v1 v2 v3 v4 v5 = liftIO $ dyn890 ptr_glVertexAttrib4ubNV v1 v2 v3 v4 v5
ptr_glVertexAttrib4ubNV :: FunPtr (GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())
ptr_glVertexAttrib4ubNV = unsafePerformIO $ getCommand "glVertexAttrib4ubNV"
glVertexAttrib4ubv
:: MonadIO m
=> GLuint
-> Ptr GLubyte
-> m ()
glVertexAttrib4ubv v1 v2 = liftIO $ dyn388 ptr_glVertexAttrib4ubv v1 v2
ptr_glVertexAttrib4ubv :: FunPtr (GLuint -> Ptr GLubyte -> IO ())
ptr_glVertexAttrib4ubv = unsafePerformIO $ getCommand "glVertexAttrib4ubv"
glVertexAttrib4ubvARB
:: MonadIO m
=> GLuint
-> Ptr GLubyte
-> m ()
glVertexAttrib4ubvARB v1 v2 = liftIO $ dyn388 ptr_glVertexAttrib4ubvARB v1 v2
ptr_glVertexAttrib4ubvARB :: FunPtr (GLuint -> Ptr GLubyte -> IO ())
ptr_glVertexAttrib4ubvARB = unsafePerformIO $ getCommand "glVertexAttrib4ubvARB"
glVertexAttrib4ubvNV
:: MonadIO m
=> GLuint
-> Ptr GLubyte
-> m ()
glVertexAttrib4ubvNV v1 v2 = liftIO $ dyn388 ptr_glVertexAttrib4ubvNV v1 v2
ptr_glVertexAttrib4ubvNV :: FunPtr (GLuint -> Ptr GLubyte -> IO ())
ptr_glVertexAttrib4ubvNV = unsafePerformIO $ getCommand "glVertexAttrib4ubvNV"
glVertexAttrib4uiv
:: MonadIO m
=> GLuint
-> Ptr GLuint
-> m ()
glVertexAttrib4uiv v1 v2 = liftIO $ dyn197 ptr_glVertexAttrib4uiv v1 v2
ptr_glVertexAttrib4uiv :: FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttrib4uiv = unsafePerformIO $ getCommand "glVertexAttrib4uiv"
glVertexAttrib4uivARB
:: MonadIO m
=> GLuint
-> Ptr GLuint
-> m ()
glVertexAttrib4uivARB v1 v2 = liftIO $ dyn197 ptr_glVertexAttrib4uivARB v1 v2
ptr_glVertexAttrib4uivARB :: FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttrib4uivARB = unsafePerformIO $ getCommand "glVertexAttrib4uivARB"
glVertexAttrib4usv
:: MonadIO m
=> GLuint
-> Ptr GLushort
-> m ()
glVertexAttrib4usv v1 v2 = liftIO $ dyn869 ptr_glVertexAttrib4usv v1 v2
ptr_glVertexAttrib4usv :: FunPtr (GLuint -> Ptr GLushort -> IO ())
ptr_glVertexAttrib4usv = unsafePerformIO $ getCommand "glVertexAttrib4usv"
glVertexAttrib4usvARB
:: MonadIO m
=> GLuint
-> Ptr GLushort
-> m ()
glVertexAttrib4usvARB v1 v2 = liftIO $ dyn869 ptr_glVertexAttrib4usvARB v1 v2
ptr_glVertexAttrib4usvARB :: FunPtr (GLuint -> Ptr GLushort -> IO ())
ptr_glVertexAttrib4usvARB = unsafePerformIO $ getCommand "glVertexAttrib4usvARB"
glVertexAttribArrayObjectATI
:: MonadIO m
=> GLuint
-> GLint
-> GLenum
-> GLboolean
-> GLsizei
-> GLuint
-> GLuint
-> m ()
glVertexAttribArrayObjectATI v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn895 ptr_glVertexAttribArrayObjectATI v1 v2 v3 v4 v5 v6 v7
ptr_glVertexAttribArrayObjectATI :: FunPtr (GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> GLuint -> GLuint -> IO ())
ptr_glVertexAttribArrayObjectATI = unsafePerformIO $ getCommand "glVertexAttribArrayObjectATI"
glVertexAttribBinding
:: MonadIO m
=> GLuint
-> GLuint
-> m ()
glVertexAttribBinding v1 v2 = liftIO $ dyn4 ptr_glVertexAttribBinding v1 v2
ptr_glVertexAttribBinding :: FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexAttribBinding = unsafePerformIO $ getCommand "glVertexAttribBinding"
glVertexAttribDivisor
:: MonadIO m
=> GLuint
-> GLuint
-> m ()
glVertexAttribDivisor v1 v2 = liftIO $ dyn4 ptr_glVertexAttribDivisor v1 v2
ptr_glVertexAttribDivisor :: FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexAttribDivisor = unsafePerformIO $ getCommand "glVertexAttribDivisor"
glVertexAttribDivisorANGLE
:: MonadIO m
=> GLuint
-> GLuint
-> m ()
glVertexAttribDivisorANGLE v1 v2 = liftIO $ dyn4 ptr_glVertexAttribDivisorANGLE v1 v2
ptr_glVertexAttribDivisorANGLE :: FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexAttribDivisorANGLE = unsafePerformIO $ getCommand "glVertexAttribDivisorANGLE"
glVertexAttribDivisorARB
:: MonadIO m
=> GLuint
-> GLuint
-> m ()
glVertexAttribDivisorARB v1 v2 = liftIO $ dyn4 ptr_glVertexAttribDivisorARB v1 v2
ptr_glVertexAttribDivisorARB :: FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexAttribDivisorARB = unsafePerformIO $ getCommand "glVertexAttribDivisorARB"
glVertexAttribDivisorEXT
:: MonadIO m
=> GLuint
-> GLuint
-> m ()
glVertexAttribDivisorEXT v1 v2 = liftIO $ dyn4 ptr_glVertexAttribDivisorEXT v1 v2
ptr_glVertexAttribDivisorEXT :: FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexAttribDivisorEXT = unsafePerformIO $ getCommand "glVertexAttribDivisorEXT"
glVertexAttribDivisorNV
:: MonadIO m
=> GLuint
-> GLuint
-> m ()
glVertexAttribDivisorNV v1 v2 = liftIO $ dyn4 ptr_glVertexAttribDivisorNV v1 v2
ptr_glVertexAttribDivisorNV :: FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexAttribDivisorNV = unsafePerformIO $ getCommand "glVertexAttribDivisorNV"
glVertexAttribFormat
:: MonadIO m
=> GLuint
-> GLint
-> GLenum
-> GLboolean
-> GLuint
-> m ()
glVertexAttribFormat v1 v2 v3 v4 v5 = liftIO $ dyn896 ptr_glVertexAttribFormat v1 v2 v3 v4 v5
ptr_glVertexAttribFormat :: FunPtr (GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> IO ())
ptr_glVertexAttribFormat = unsafePerformIO $ getCommand "glVertexAttribFormat"
glVertexAttribFormatNV
:: MonadIO m
=> GLuint
-> GLint
-> GLenum
-> GLboolean
-> GLsizei
-> m ()
glVertexAttribFormatNV v1 v2 v3 v4 v5 = liftIO $ dyn897 ptr_glVertexAttribFormatNV v1 v2 v3 v4 v5
ptr_glVertexAttribFormatNV :: FunPtr (GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> IO ())
ptr_glVertexAttribFormatNV = unsafePerformIO $ getCommand "glVertexAttribFormatNV"
glVertexAttribI1i
:: MonadIO m
=> GLuint
-> GLint
-> m ()
glVertexAttribI1i v1 v2 = liftIO $ dyn492 ptr_glVertexAttribI1i v1 v2
ptr_glVertexAttribI1i :: FunPtr (GLuint -> GLint -> IO ())
ptr_glVertexAttribI1i = unsafePerformIO $ getCommand "glVertexAttribI1i"
glVertexAttribI1iEXT
:: MonadIO m
=> GLuint
-> GLint
-> m ()
glVertexAttribI1iEXT v1 v2 = liftIO $ dyn492 ptr_glVertexAttribI1iEXT v1 v2
ptr_glVertexAttribI1iEXT :: FunPtr (GLuint -> GLint -> IO ())
ptr_glVertexAttribI1iEXT = unsafePerformIO $ getCommand "glVertexAttribI1iEXT"
glVertexAttribI1iv
:: MonadIO m
=> GLuint
-> Ptr GLint
-> m ()
glVertexAttribI1iv v1 v2 = liftIO $ dyn729 ptr_glVertexAttribI1iv v1 v2
ptr_glVertexAttribI1iv :: FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexAttribI1iv = unsafePerformIO $ getCommand "glVertexAttribI1iv"
glVertexAttribI1ivEXT
:: MonadIO m
=> GLuint
-> Ptr GLint
-> m ()
glVertexAttribI1ivEXT v1 v2 = liftIO $ dyn729 ptr_glVertexAttribI1ivEXT v1 v2
ptr_glVertexAttribI1ivEXT :: FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexAttribI1ivEXT = unsafePerformIO $ getCommand "glVertexAttribI1ivEXT"
glVertexAttribI1ui
:: MonadIO m
=> GLuint
-> GLuint
-> m ()
glVertexAttribI1ui v1 v2 = liftIO $ dyn4 ptr_glVertexAttribI1ui v1 v2
ptr_glVertexAttribI1ui :: FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexAttribI1ui = unsafePerformIO $ getCommand "glVertexAttribI1ui"
glVertexAttribI1uiEXT
:: MonadIO m
=> GLuint
-> GLuint
-> m ()
glVertexAttribI1uiEXT v1 v2 = liftIO $ dyn4 ptr_glVertexAttribI1uiEXT v1 v2
ptr_glVertexAttribI1uiEXT :: FunPtr (GLuint -> GLuint -> IO ())
ptr_glVertexAttribI1uiEXT = unsafePerformIO $ getCommand "glVertexAttribI1uiEXT"
glVertexAttribI1uiv
:: MonadIO m
=> GLuint
-> Ptr GLuint
-> m ()
glVertexAttribI1uiv v1 v2 = liftIO $ dyn197 ptr_glVertexAttribI1uiv v1 v2
ptr_glVertexAttribI1uiv :: FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttribI1uiv = unsafePerformIO $ getCommand "glVertexAttribI1uiv"
glVertexAttribI1uivEXT
:: MonadIO m
=> GLuint
-> Ptr GLuint
-> m ()
glVertexAttribI1uivEXT v1 v2 = liftIO $ dyn197 ptr_glVertexAttribI1uivEXT v1 v2
ptr_glVertexAttribI1uivEXT :: FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttribI1uivEXT = unsafePerformIO $ getCommand "glVertexAttribI1uivEXT"
glVertexAttribI2i
:: MonadIO m
=> GLuint
-> GLint
-> GLint
-> m ()
glVertexAttribI2i v1 v2 v3 = liftIO $ dyn660 ptr_glVertexAttribI2i v1 v2 v3
ptr_glVertexAttribI2i :: FunPtr (GLuint -> GLint -> GLint -> IO ())
ptr_glVertexAttribI2i = unsafePerformIO $ getCommand "glVertexAttribI2i"
glVertexAttribI2iEXT
:: MonadIO m
=> GLuint
-> GLint
-> GLint
-> m ()
glVertexAttribI2iEXT v1 v2 v3 = liftIO $ dyn660 ptr_glVertexAttribI2iEXT v1 v2 v3
ptr_glVertexAttribI2iEXT :: FunPtr (GLuint -> GLint -> GLint -> IO ())
ptr_glVertexAttribI2iEXT = unsafePerformIO $ getCommand "glVertexAttribI2iEXT"
glVertexAttribI2iv
:: MonadIO m
=> GLuint
-> Ptr GLint
-> m ()
glVertexAttribI2iv v1 v2 = liftIO $ dyn729 ptr_glVertexAttribI2iv v1 v2
ptr_glVertexAttribI2iv :: FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexAttribI2iv = unsafePerformIO $ getCommand "glVertexAttribI2iv"
glVertexAttribI2ivEXT
:: MonadIO m
=> GLuint
-> Ptr GLint
-> m ()
glVertexAttribI2ivEXT v1 v2 = liftIO $ dyn729 ptr_glVertexAttribI2ivEXT v1 v2
ptr_glVertexAttribI2ivEXT :: FunPtr (GLuint -> Ptr GLint -> IO ())
ptr_glVertexAttribI2ivEXT = unsafePerformIO $ getCommand "glVertexAttribI2ivEXT"
glVertexAttribI2ui
:: MonadIO m
=> GLuint
-> GLuint
-> GLuint
-> m ()
glVertexAttribI2ui v1 v2 v3 = liftIO $ dyn105 ptr_glVertexAttribI2ui v1 v2 v3
ptr_glVertexAttribI2ui :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())
ptr_glVertexAttribI2ui = unsafePerformIO $ getCommand "glVertexAttribI2ui"
glVertexAttribI2uiEXT
:: MonadIO m
=> GLuint
-> GLuint
-> GLuint
-> m ()
glVertexAttribI2uiEXT v1 v2 v3 = liftIO $ dyn105 ptr_glVertexAttribI2uiEXT v1 v2 v3
ptr_glVertexAttribI2uiEXT :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())
ptr_glVertexAttribI2uiEXT = unsafePerformIO $ getCommand "glVertexAttribI2uiEXT"
glVertexAttribI2uiv
:: MonadIO m
=> GLuint
-> Ptr GLuint
-> m ()
glVertexAttribI2uiv v1 v2 = liftIO $ dyn197 ptr_glVertexAttribI2uiv v1 v2
ptr_glVertexAttribI2uiv :: FunPtr (GLuint -> Ptr GLuint -> IO ())
ptr_glVertexAttribI2uiv = unsafePerformIO $ getCommand "glVertexAttribI2uiv"