-------------------------------------------------------------------------------- -- | -- Module : Graphics.GL.Groups -- Copyright : (c) Sven Panne 2016 -- License : BSD3 -- -- Maintainer : Sven Panne <svenpanne@gmail.com> -- Stability : stable -- Portability : portable -- -- All enumeration groups from the -- <http://www.opengl.org/registry/ OpenGL registry>. -- -------------------------------------------------------------------------------- module Graphics.GL.Groups ( -- $EnumerantGroups ) where -- $EnumerantGroups -- Note that the actual set of valid values depend on the OpenGL version, the -- chosen profile and the supported extensions. Therefore, the groups mentioned -- here should only be considered a rough guideline, for details see the OpenGL -- specification. -- -- === #AccumOp# AccumOp -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_ACCUM' -- * 'Graphics.GL.Tokens.GL_LOAD' -- * 'Graphics.GL.Tokens.GL_RETURN' -- * 'Graphics.GL.Tokens.GL_MULT' -- * 'Graphics.GL.Tokens.GL_ADD' -- -- === #AlphaFunction# AlphaFunction -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_ALWAYS' -- * 'Graphics.GL.Tokens.GL_EQUAL' -- * 'Graphics.GL.Tokens.GL_GEQUAL' -- * 'Graphics.GL.Tokens.GL_GREATER' -- * 'Graphics.GL.Tokens.GL_LEQUAL' -- * 'Graphics.GL.Tokens.GL_LESS' -- * 'Graphics.GL.Tokens.GL_NEVER' -- * 'Graphics.GL.Tokens.GL_NOTEQUAL' -- -- === #AttribMask# AttribMask -- A bitwise combination of several of the following values: -- -- * 'Graphics.GL.Tokens.GL_ACCUM_BUFFER_BIT' -- * 'Graphics.GL.Tokens.GL_ALL_ATTRIB_BITS' -- * 'Graphics.GL.Tokens.GL_COLOR_BUFFER_BIT' -- * 'Graphics.GL.Tokens.GL_CURRENT_BIT' -- * 'Graphics.GL.Tokens.GL_DEPTH_BUFFER_BIT' -- * 'Graphics.GL.Tokens.GL_ENABLE_BIT' -- * 'Graphics.GL.Tokens.GL_EVAL_BIT' -- * 'Graphics.GL.Tokens.GL_FOG_BIT' -- * 'Graphics.GL.Tokens.GL_HINT_BIT' -- * 'Graphics.GL.Tokens.GL_LIGHTING_BIT' -- * 'Graphics.GL.Tokens.GL_LINE_BIT' -- * 'Graphics.GL.Tokens.GL_LIST_BIT' -- * 'Graphics.GL.Tokens.GL_MULTISAMPLE_BIT' (aliases: 'Graphics.GL.Tokens.GL_MULTISAMPLE_BIT_3DFX', 'Graphics.GL.Tokens.GL_MULTISAMPLE_BIT_ARB', 'Graphics.GL.Tokens.GL_MULTISAMPLE_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_PIXEL_MODE_BIT' -- * 'Graphics.GL.Tokens.GL_POINT_BIT' -- * 'Graphics.GL.Tokens.GL_POLYGON_BIT' -- * 'Graphics.GL.Tokens.GL_POLYGON_STIPPLE_BIT' -- * 'Graphics.GL.Tokens.GL_SCISSOR_BIT' -- * 'Graphics.GL.Tokens.GL_STENCIL_BUFFER_BIT' -- * 'Graphics.GL.Tokens.GL_TEXTURE_BIT' -- * 'Graphics.GL.Tokens.GL_TRANSFORM_BIT' -- * 'Graphics.GL.Tokens.GL_VIEWPORT_BIT' -- -- === #BlendEquationModeEXT# BlendEquationModeEXT -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_ALPHA_MAX_SGIX' -- * 'Graphics.GL.Tokens.GL_ALPHA_MIN_SGIX' -- * 'Graphics.GL.Tokens.GL_FUNC_ADD_EXT' -- * 'Graphics.GL.Tokens.GL_FUNC_REVERSE_SUBTRACT_EXT' -- * 'Graphics.GL.Tokens.GL_FUNC_SUBTRACT_EXT' -- * 'Graphics.GL.Tokens.GL_LOGIC_OP' -- * 'Graphics.GL.Tokens.GL_MAX_EXT' -- * 'Graphics.GL.Tokens.GL_MIN_EXT' -- -- === #BlendingFactorDest# BlendingFactorDest -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_CONSTANT_ALPHA_EXT' -- * 'Graphics.GL.Tokens.GL_CONSTANT_COLOR_EXT' -- * 'Graphics.GL.Tokens.GL_DST_ALPHA' -- * 'Graphics.GL.Tokens.GL_ONE' -- * 'Graphics.GL.Tokens.GL_ONE_MINUS_CONSTANT_ALPHA_EXT' -- * 'Graphics.GL.Tokens.GL_ONE_MINUS_CONSTANT_COLOR_EXT' -- * 'Graphics.GL.Tokens.GL_ONE_MINUS_DST_ALPHA' -- * 'Graphics.GL.Tokens.GL_ONE_MINUS_SRC_ALPHA' -- * 'Graphics.GL.Tokens.GL_ONE_MINUS_SRC_COLOR' -- * 'Graphics.GL.Tokens.GL_SRC_ALPHA' -- * 'Graphics.GL.Tokens.GL_SRC_COLOR' -- * 'Graphics.GL.Tokens.GL_ZERO' -- -- === #BlendingFactorSrc# BlendingFactorSrc -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_CONSTANT_ALPHA_EXT' -- * 'Graphics.GL.Tokens.GL_CONSTANT_COLOR_EXT' -- * 'Graphics.GL.Tokens.GL_DST_ALPHA' -- * 'Graphics.GL.Tokens.GL_DST_COLOR' -- * 'Graphics.GL.Tokens.GL_ONE' -- * 'Graphics.GL.Tokens.GL_ONE_MINUS_CONSTANT_ALPHA_EXT' -- * 'Graphics.GL.Tokens.GL_ONE_MINUS_CONSTANT_COLOR_EXT' -- * 'Graphics.GL.Tokens.GL_ONE_MINUS_DST_ALPHA' -- * 'Graphics.GL.Tokens.GL_ONE_MINUS_DST_COLOR' -- * 'Graphics.GL.Tokens.GL_ONE_MINUS_SRC_ALPHA' -- * 'Graphics.GL.Tokens.GL_SRC_ALPHA' -- * 'Graphics.GL.Tokens.GL_SRC_ALPHA_SATURATE' -- * 'Graphics.GL.Tokens.GL_ZERO' -- -- === #Boolean# Boolean -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FALSE' -- * 'Graphics.GL.Tokens.GL_TRUE' -- -- === #BufferAccessARB# BufferAccessARB -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_READ_ONLY' -- * 'Graphics.GL.Tokens.GL_WRITE_ONLY' -- * 'Graphics.GL.Tokens.GL_READ_WRITE' -- -- === #BufferTargetARB# BufferTargetARB -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_ARRAY_BUFFER' -- * 'Graphics.GL.Tokens.GL_ATOMIC_COUNTER_BUFFER' -- * 'Graphics.GL.Tokens.GL_COPY_READ_BUFFER' -- * 'Graphics.GL.Tokens.GL_COPY_WRITE_BUFFER' -- * 'Graphics.GL.Tokens.GL_DISPATCH_INDIRECT_BUFFER' -- * 'Graphics.GL.Tokens.GL_DRAW_INDIRECT_BUFFER' -- * 'Graphics.GL.Tokens.GL_ELEMENT_ARRAY_BUFFER' -- * 'Graphics.GL.Tokens.GL_PIXEL_PACK_BUFFER' -- * 'Graphics.GL.Tokens.GL_PIXEL_UNPACK_BUFFER' -- * 'Graphics.GL.Tokens.GL_QUERY_BUFFER' -- * 'Graphics.GL.Tokens.GL_SHADER_STORAGE_BUFFER' -- * 'Graphics.GL.Tokens.GL_TEXTURE_BUFFER' -- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_BUFFER' -- * 'Graphics.GL.Tokens.GL_UNIFORM_BUFFER' -- -- === #BufferUsageARB# BufferUsageARB -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_STREAM_DRAW' -- * 'Graphics.GL.Tokens.GL_STREAM_READ' -- * 'Graphics.GL.Tokens.GL_STREAM_COPY' -- * 'Graphics.GL.Tokens.GL_STATIC_DRAW' -- * 'Graphics.GL.Tokens.GL_STATIC_READ' -- * 'Graphics.GL.Tokens.GL_STATIC_COPY' -- * 'Graphics.GL.Tokens.GL_DYNAMIC_DRAW' -- * 'Graphics.GL.Tokens.GL_DYNAMIC_READ' -- * 'Graphics.GL.Tokens.GL_DYNAMIC_COPY' -- -- === #ClearBufferMask# ClearBufferMask -- A bitwise combination of several of the following values: -- -- * 'Graphics.GL.Tokens.GL_ACCUM_BUFFER_BIT' -- * 'Graphics.GL.Tokens.GL_COLOR_BUFFER_BIT' -- * 'Graphics.GL.Tokens.GL_COVERAGE_BUFFER_BIT_NV' -- * 'Graphics.GL.Tokens.GL_DEPTH_BUFFER_BIT' -- * 'Graphics.GL.Tokens.GL_STENCIL_BUFFER_BIT' -- -- === #ClientAttribMask# ClientAttribMask -- A bitwise combination of several of the following values: -- -- * 'Graphics.GL.Tokens.GL_CLIENT_ALL_ATTRIB_BITS' -- * 'Graphics.GL.Tokens.GL_CLIENT_PIXEL_STORE_BIT' -- * 'Graphics.GL.Tokens.GL_CLIENT_VERTEX_ARRAY_BIT' -- -- === #ClipPlaneName# ClipPlaneName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_CLIP_DISTANCE0' (alias: 'Graphics.GL.Tokens.GL_CLIP_PLANE0') -- * 'Graphics.GL.Tokens.GL_CLIP_DISTANCE1' (alias: 'Graphics.GL.Tokens.GL_CLIP_PLANE1') -- * 'Graphics.GL.Tokens.GL_CLIP_DISTANCE2' (alias: 'Graphics.GL.Tokens.GL_CLIP_PLANE2') -- * 'Graphics.GL.Tokens.GL_CLIP_DISTANCE3' (alias: 'Graphics.GL.Tokens.GL_CLIP_PLANE3') -- * 'Graphics.GL.Tokens.GL_CLIP_DISTANCE4' (alias: 'Graphics.GL.Tokens.GL_CLIP_PLANE4') -- * 'Graphics.GL.Tokens.GL_CLIP_DISTANCE5' (alias: 'Graphics.GL.Tokens.GL_CLIP_PLANE5') -- * 'Graphics.GL.Tokens.GL_CLIP_DISTANCE6' -- * 'Graphics.GL.Tokens.GL_CLIP_DISTANCE7' -- -- === #ColorMaterialFace# ColorMaterialFace -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_BACK' -- * 'Graphics.GL.Tokens.GL_FRONT' -- * 'Graphics.GL.Tokens.GL_FRONT_AND_BACK' -- -- === #ColorMaterialParameter# ColorMaterialParameter -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_AMBIENT' -- * 'Graphics.GL.Tokens.GL_AMBIENT_AND_DIFFUSE' -- * 'Graphics.GL.Tokens.GL_DIFFUSE' -- * 'Graphics.GL.Tokens.GL_EMISSION' -- * 'Graphics.GL.Tokens.GL_SPECULAR' -- -- === #ColorPointerType# ColorPointerType -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_BYTE' -- * 'Graphics.GL.Tokens.GL_DOUBLE' -- * 'Graphics.GL.Tokens.GL_FLOAT' -- * 'Graphics.GL.Tokens.GL_INT' -- * 'Graphics.GL.Tokens.GL_SHORT' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_BYTE' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_SHORT' -- -- === #ColorTableParameterPNameSGI# ColorTableParameterPNameSGI -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_BIAS' (alias: 'Graphics.GL.Tokens.GL_COLOR_TABLE_BIAS_SGI') -- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_SCALE' (alias: 'Graphics.GL.Tokens.GL_COLOR_TABLE_SCALE_SGI') -- -- === #ColorTableTargetSGI# ColorTableTargetSGI -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_COLOR_TABLE' (alias: 'Graphics.GL.Tokens.GL_COLOR_TABLE_SGI') -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_COLOR_TABLE' (alias: 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI') -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_COLOR_TABLE' (alias: 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_COLOR_TABLE_SGI') -- * 'Graphics.GL.Tokens.GL_PROXY_COLOR_TABLE' (alias: 'Graphics.GL.Tokens.GL_PROXY_COLOR_TABLE_SGI') -- * 'Graphics.GL.Tokens.GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE' (alias: 'Graphics.GL.Tokens.GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI') -- * 'Graphics.GL.Tokens.GL_PROXY_POST_CONVOLUTION_COLOR_TABLE' (alias: 'Graphics.GL.Tokens.GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI') -- * 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_COLOR_TABLE_SGI' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COLOR_TABLE_SGI' -- -- === #ContextFlagMask# ContextFlagMask -- A bitwise combination of several of the following values: -- -- * 'Graphics.GL.Tokens.GL_CONTEXT_FLAG_DEBUG_BIT' (alias: 'Graphics.GL.Tokens.GL_CONTEXT_FLAG_DEBUG_BIT_KHR') -- * 'Graphics.GL.Tokens.GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT' -- * 'Graphics.GL.Tokens.GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB' -- * 'Graphics.GL.Tokens.GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT' -- -- === #ContextProfileMask# ContextProfileMask -- A bitwise combination of several of the following values: -- -- * 'Graphics.GL.Tokens.GL_CONTEXT_COMPATIBILITY_PROFILE_BIT' -- * 'Graphics.GL.Tokens.GL_CONTEXT_CORE_PROFILE_BIT' -- -- === #ConvolutionBorderModeEXT# ConvolutionBorderModeEXT -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_REDUCE' (alias: 'Graphics.GL.Tokens.GL_REDUCE_EXT') -- -- === #ConvolutionParameterEXT# ConvolutionParameterEXT -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_CONVOLUTION_BORDER_MODE' (alias: 'Graphics.GL.Tokens.GL_CONVOLUTION_BORDER_MODE_EXT') -- * 'Graphics.GL.Tokens.GL_CONVOLUTION_FILTER_BIAS' (alias: 'Graphics.GL.Tokens.GL_CONVOLUTION_FILTER_BIAS_EXT') -- * 'Graphics.GL.Tokens.GL_CONVOLUTION_FILTER_SCALE' (alias: 'Graphics.GL.Tokens.GL_CONVOLUTION_FILTER_SCALE_EXT') -- -- === #ConvolutionTargetEXT# ConvolutionTargetEXT -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_CONVOLUTION_1D' (alias: 'Graphics.GL.Tokens.GL_CONVOLUTION_1D_EXT') -- * 'Graphics.GL.Tokens.GL_CONVOLUTION_2D' (alias: 'Graphics.GL.Tokens.GL_CONVOLUTION_2D_EXT') -- -- === #CullFaceMode# CullFaceMode -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_BACK' -- * 'Graphics.GL.Tokens.GL_FRONT' -- * 'Graphics.GL.Tokens.GL_FRONT_AND_BACK' -- -- === #DataType# DataType -- There are no values defined for this enumeration group. -- -- -- === #DepthFunction# DepthFunction -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_ALWAYS' -- * 'Graphics.GL.Tokens.GL_EQUAL' -- * 'Graphics.GL.Tokens.GL_GEQUAL' -- * 'Graphics.GL.Tokens.GL_GREATER' -- * 'Graphics.GL.Tokens.GL_LEQUAL' -- * 'Graphics.GL.Tokens.GL_LESS' -- * 'Graphics.GL.Tokens.GL_NEVER' -- * 'Graphics.GL.Tokens.GL_NOTEQUAL' -- -- === #DrawBufferMode# DrawBufferMode -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_AUX0' -- * 'Graphics.GL.Tokens.GL_AUX1' -- * 'Graphics.GL.Tokens.GL_AUX2' -- * 'Graphics.GL.Tokens.GL_AUX3' -- * 'Graphics.GL.Tokens.GL_BACK' -- * 'Graphics.GL.Tokens.GL_BACK_LEFT' -- * 'Graphics.GL.Tokens.GL_BACK_RIGHT' -- * 'Graphics.GL.Tokens.GL_FRONT' -- * 'Graphics.GL.Tokens.GL_FRONT_AND_BACK' -- * 'Graphics.GL.Tokens.GL_FRONT_LEFT' -- * 'Graphics.GL.Tokens.GL_FRONT_RIGHT' -- * 'Graphics.GL.Tokens.GL_LEFT' -- * 'Graphics.GL.Tokens.GL_NONE' (alias: 'Graphics.GL.Tokens.GL_NONE_OES') -- * 'Graphics.GL.Tokens.GL_RIGHT' -- -- === #DrawElementsType# DrawElementsType -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_UNSIGNED_BYTE' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_SHORT' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT' -- -- === #EnableCap# EnableCap -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_ALPHA_TEST' -- * 'Graphics.GL.Tokens.GL_ASYNC_DRAW_PIXELS_SGIX' -- * 'Graphics.GL.Tokens.GL_ASYNC_HISTOGRAM_SGIX' -- * 'Graphics.GL.Tokens.GL_ASYNC_READ_PIXELS_SGIX' -- * 'Graphics.GL.Tokens.GL_ASYNC_TEX_IMAGE_SGIX' -- * 'Graphics.GL.Tokens.GL_AUTO_NORMAL' -- * 'Graphics.GL.Tokens.GL_BLEND' -- * 'Graphics.GL.Tokens.GL_CALLIGRAPHIC_FRAGMENT_SGIX' -- * 'Graphics.GL.Tokens.GL_CLIP_PLANE0' -- * 'Graphics.GL.Tokens.GL_CLIP_PLANE1' -- * 'Graphics.GL.Tokens.GL_CLIP_PLANE2' -- * 'Graphics.GL.Tokens.GL_CLIP_PLANE3' -- * 'Graphics.GL.Tokens.GL_CLIP_PLANE4' -- * 'Graphics.GL.Tokens.GL_CLIP_PLANE5' -- * 'Graphics.GL.Tokens.GL_COLOR_ARRAY' -- * 'Graphics.GL.Tokens.GL_COLOR_LOGIC_OP' -- * 'Graphics.GL.Tokens.GL_COLOR_MATERIAL' -- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_SGI' -- * 'Graphics.GL.Tokens.GL_CONVOLUTION_1D_EXT' -- * 'Graphics.GL.Tokens.GL_CONVOLUTION_2D_EXT' -- * 'Graphics.GL.Tokens.GL_CULL_FACE' -- * 'Graphics.GL.Tokens.GL_DEPTH_TEST' -- * 'Graphics.GL.Tokens.GL_DITHER' -- * 'Graphics.GL.Tokens.GL_EDGE_FLAG_ARRAY' -- * 'Graphics.GL.Tokens.GL_FOG' -- * 'Graphics.GL.Tokens.GL_FOG_OFFSET_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_COLOR_MATERIAL_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT0_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT1_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT2_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT3_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT4_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT5_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT6_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT7_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHTING_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAMEZOOM_SGIX' -- * 'Graphics.GL.Tokens.GL_HISTOGRAM_EXT' -- * 'Graphics.GL.Tokens.GL_INDEX_ARRAY' -- * 'Graphics.GL.Tokens.GL_INDEX_LOGIC_OP' -- * 'Graphics.GL.Tokens.GL_INTERLACE_SGIX' -- * 'Graphics.GL.Tokens.GL_IR_INSTRUMENT1_SGIX' -- * 'Graphics.GL.Tokens.GL_LIGHT0' -- * 'Graphics.GL.Tokens.GL_LIGHT1' -- * 'Graphics.GL.Tokens.GL_LIGHT2' -- * 'Graphics.GL.Tokens.GL_LIGHT3' -- * 'Graphics.GL.Tokens.GL_LIGHT4' -- * 'Graphics.GL.Tokens.GL_LIGHT5' -- * 'Graphics.GL.Tokens.GL_LIGHT6' -- * 'Graphics.GL.Tokens.GL_LIGHT7' -- * 'Graphics.GL.Tokens.GL_LIGHTING' -- * 'Graphics.GL.Tokens.GL_LINE_SMOOTH' -- * 'Graphics.GL.Tokens.GL_LINE_STIPPLE' -- * 'Graphics.GL.Tokens.GL_MAP1_COLOR_4' -- * 'Graphics.GL.Tokens.GL_MAP1_INDEX' -- * 'Graphics.GL.Tokens.GL_MAP1_NORMAL' -- * 'Graphics.GL.Tokens.GL_MAP1_TEXTURE_COORD_1' -- * 'Graphics.GL.Tokens.GL_MAP1_TEXTURE_COORD_2' -- * 'Graphics.GL.Tokens.GL_MAP1_TEXTURE_COORD_3' -- * 'Graphics.GL.Tokens.GL_MAP1_TEXTURE_COORD_4' -- * 'Graphics.GL.Tokens.GL_MAP1_VERTEX_3' -- * 'Graphics.GL.Tokens.GL_MAP1_VERTEX_4' -- * 'Graphics.GL.Tokens.GL_MAP2_COLOR_4' -- * 'Graphics.GL.Tokens.GL_MAP2_INDEX' -- * 'Graphics.GL.Tokens.GL_MAP2_NORMAL' -- * 'Graphics.GL.Tokens.GL_MAP2_TEXTURE_COORD_1' -- * 'Graphics.GL.Tokens.GL_MAP2_TEXTURE_COORD_2' -- * 'Graphics.GL.Tokens.GL_MAP2_TEXTURE_COORD_3' -- * 'Graphics.GL.Tokens.GL_MAP2_TEXTURE_COORD_4' -- * 'Graphics.GL.Tokens.GL_MAP2_VERTEX_3' -- * 'Graphics.GL.Tokens.GL_MAP2_VERTEX_4' -- * 'Graphics.GL.Tokens.GL_MINMAX_EXT' -- * 'Graphics.GL.Tokens.GL_MULTISAMPLE_SGIS' -- * 'Graphics.GL.Tokens.GL_NORMALIZE' -- * 'Graphics.GL.Tokens.GL_NORMAL_ARRAY' -- * 'Graphics.GL.Tokens.GL_PIXEL_TEXTURE_SGIS' -- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_SGIX' -- * 'Graphics.GL.Tokens.GL_POINT_SMOOTH' -- * 'Graphics.GL.Tokens.GL_POLYGON_OFFSET_FILL' -- * 'Graphics.GL.Tokens.GL_POLYGON_OFFSET_LINE' -- * 'Graphics.GL.Tokens.GL_POLYGON_OFFSET_POINT' -- * 'Graphics.GL.Tokens.GL_POLYGON_SMOOTH' -- * 'Graphics.GL.Tokens.GL_POLYGON_STIPPLE' -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI' -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_COLOR_TABLE_SGI' -- * 'Graphics.GL.Tokens.GL_REFERENCE_PLANE_SGIX' -- * 'Graphics.GL.Tokens.GL_RESCALE_NORMAL_EXT' -- * 'Graphics.GL.Tokens.GL_SAMPLE_ALPHA_TO_MASK_SGIS' -- * 'Graphics.GL.Tokens.GL_SAMPLE_ALPHA_TO_ONE_SGIS' -- * 'Graphics.GL.Tokens.GL_SAMPLE_MASK_SGIS' -- * 'Graphics.GL.Tokens.GL_SCISSOR_TEST' -- * 'Graphics.GL.Tokens.GL_SEPARABLE_2D_EXT' -- * 'Graphics.GL.Tokens.GL_SHARED_TEXTURE_PALETTE_EXT' -- * 'Graphics.GL.Tokens.GL_SPRITE_SGIX' -- * 'Graphics.GL.Tokens.GL_STENCIL_TEST' -- * 'Graphics.GL.Tokens.GL_TEXTURE_1D' -- * 'Graphics.GL.Tokens.GL_TEXTURE_2D' -- * 'Graphics.GL.Tokens.GL_TEXTURE_3D_EXT' -- * 'Graphics.GL.Tokens.GL_TEXTURE_4D_SGIS' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COLOR_TABLE_SGI' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COORD_ARRAY' -- * 'Graphics.GL.Tokens.GL_TEXTURE_GEN_Q' -- * 'Graphics.GL.Tokens.GL_TEXTURE_GEN_R' -- * 'Graphics.GL.Tokens.GL_TEXTURE_GEN_S' -- * 'Graphics.GL.Tokens.GL_TEXTURE_GEN_T' -- * 'Graphics.GL.Tokens.GL_VERTEX_ARRAY' -- -- === #ErrorCode# ErrorCode -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_INVALID_ENUM' -- * 'Graphics.GL.Tokens.GL_INVALID_FRAMEBUFFER_OPERATION' (aliases: 'Graphics.GL.Tokens.GL_INVALID_FRAMEBUFFER_OPERATION_EXT', 'Graphics.GL.Tokens.GL_INVALID_FRAMEBUFFER_OPERATION_OES') -- * 'Graphics.GL.Tokens.GL_INVALID_OPERATION' -- * 'Graphics.GL.Tokens.GL_INVALID_VALUE' -- * 'Graphics.GL.Tokens.GL_NO_ERROR' -- * 'Graphics.GL.Tokens.GL_OUT_OF_MEMORY' -- * 'Graphics.GL.Tokens.GL_STACK_OVERFLOW' -- * 'Graphics.GL.Tokens.GL_STACK_UNDERFLOW' -- * 'Graphics.GL.Tokens.GL_TABLE_TOO_LARGE' (alias: 'Graphics.GL.Tokens.GL_TABLE_TOO_LARGE_EXT') -- * 'Graphics.GL.Tokens.GL_TEXTURE_TOO_LARGE_EXT' -- -- === #ExternalHandleType# ExternalHandleType -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_HANDLE_TYPE_OPAQUE_FD_EXT' -- * 'Graphics.GL.Tokens.GL_HANDLE_TYPE_OPAQUE_WIN32_EXT' -- * 'Graphics.GL.Tokens.GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT' -- * 'Graphics.GL.Tokens.GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT' -- * 'Graphics.GL.Tokens.GL_HANDLE_TYPE_D3D12_RESOURCE_EXT' -- * 'Graphics.GL.Tokens.GL_HANDLE_TYPE_D3D11_IMAGE_EXT' -- * 'Graphics.GL.Tokens.GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT' -- * 'Graphics.GL.Tokens.GL_HANDLE_TYPE_D3D12_FENCE_EXT' -- -- === #FeedBackToken# FeedBackToken -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_BITMAP_TOKEN' -- * 'Graphics.GL.Tokens.GL_COPY_PIXEL_TOKEN' -- * 'Graphics.GL.Tokens.GL_DRAW_PIXEL_TOKEN' -- * 'Graphics.GL.Tokens.GL_LINE_RESET_TOKEN' -- * 'Graphics.GL.Tokens.GL_LINE_TOKEN' -- * 'Graphics.GL.Tokens.GL_PASS_THROUGH_TOKEN' -- * 'Graphics.GL.Tokens.GL_POINT_TOKEN' -- * 'Graphics.GL.Tokens.GL_POLYGON_TOKEN' -- -- === #FeedbackType# FeedbackType -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_2D' -- * 'Graphics.GL.Tokens.GL_3D' -- * 'Graphics.GL.Tokens.GL_3D_COLOR' -- * 'Graphics.GL.Tokens.GL_3D_COLOR_TEXTURE' -- * 'Graphics.GL.Tokens.GL_4D_COLOR_TEXTURE' -- -- === #FfdMaskSGIX# FfdMaskSGIX -- There are no values defined for this enumeration group. -- -- -- === #FfdTargetSGIX# FfdTargetSGIX -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_GEOMETRY_DEFORMATION_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_DEFORMATION_SGIX' -- -- === #FogCoordinatePointerType# FogCoordinatePointerType -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FLOAT' -- * 'Graphics.GL.Tokens.GL_DOUBLE' -- -- === #FogMode# FogMode -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_EXP' -- * 'Graphics.GL.Tokens.GL_EXP2' -- * 'Graphics.GL.Tokens.GL_FOG_FUNC_SGIS' -- * 'Graphics.GL.Tokens.GL_LINEAR' -- -- === #FogParameter# FogParameter -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FOG_COLOR' -- * 'Graphics.GL.Tokens.GL_FOG_DENSITY' -- * 'Graphics.GL.Tokens.GL_FOG_END' -- * 'Graphics.GL.Tokens.GL_FOG_INDEX' -- * 'Graphics.GL.Tokens.GL_FOG_MODE' -- * 'Graphics.GL.Tokens.GL_FOG_OFFSET_VALUE_SGIX' -- * 'Graphics.GL.Tokens.GL_FOG_START' -- -- === #FogPointerTypeEXT# FogPointerTypeEXT -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FLOAT' -- * 'Graphics.GL.Tokens.GL_DOUBLE' -- -- === #FogPointerTypeIBM# FogPointerTypeIBM -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FLOAT' -- * 'Graphics.GL.Tokens.GL_DOUBLE' -- -- === #FragmentLightModelParameterSGIX# FragmentLightModelParameterSGIX -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX' -- -- === #FramebufferFetchNoncoherent# FramebufferFetchNoncoherent -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM' -- -- === #FrontFaceDirection# FrontFaceDirection -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_CCW' -- * 'Graphics.GL.Tokens.GL_CW' -- -- === #GetColorTableParameterPNameSGI# GetColorTableParameterPNameSGI -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_ALPHA_SIZE_SGI' -- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_BIAS_SGI' -- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_BLUE_SIZE_SGI' -- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_FORMAT_SGI' -- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_GREEN_SIZE_SGI' -- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_INTENSITY_SIZE_SGI' -- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_LUMINANCE_SIZE_SGI' -- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_RED_SIZE_SGI' -- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_SCALE_SGI' -- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_WIDTH_SGI' -- -- === #GetConvolutionParameter# GetConvolutionParameter -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_CONVOLUTION_BORDER_MODE_EXT' -- * 'Graphics.GL.Tokens.GL_CONVOLUTION_FILTER_BIAS_EXT' -- * 'Graphics.GL.Tokens.GL_CONVOLUTION_FILTER_SCALE_EXT' -- * 'Graphics.GL.Tokens.GL_CONVOLUTION_FORMAT_EXT' -- * 'Graphics.GL.Tokens.GL_CONVOLUTION_HEIGHT_EXT' -- * 'Graphics.GL.Tokens.GL_CONVOLUTION_WIDTH_EXT' -- * 'Graphics.GL.Tokens.GL_MAX_CONVOLUTION_HEIGHT_EXT' -- * 'Graphics.GL.Tokens.GL_MAX_CONVOLUTION_WIDTH_EXT' -- -- === #GetHistogramParameterPNameEXT# GetHistogramParameterPNameEXT -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_HISTOGRAM_ALPHA_SIZE_EXT' -- * 'Graphics.GL.Tokens.GL_HISTOGRAM_BLUE_SIZE_EXT' -- * 'Graphics.GL.Tokens.GL_HISTOGRAM_FORMAT_EXT' -- * 'Graphics.GL.Tokens.GL_HISTOGRAM_GREEN_SIZE_EXT' -- * 'Graphics.GL.Tokens.GL_HISTOGRAM_LUMINANCE_SIZE_EXT' -- * 'Graphics.GL.Tokens.GL_HISTOGRAM_RED_SIZE_EXT' -- * 'Graphics.GL.Tokens.GL_HISTOGRAM_SINK_EXT' -- * 'Graphics.GL.Tokens.GL_HISTOGRAM_WIDTH_EXT' -- -- === #GetMapQuery# GetMapQuery -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_COEFF' -- * 'Graphics.GL.Tokens.GL_DOMAIN' -- * 'Graphics.GL.Tokens.GL_ORDER' -- -- === #GetMinmaxParameterPNameEXT# GetMinmaxParameterPNameEXT -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_MINMAX_FORMAT' (alias: 'Graphics.GL.Tokens.GL_MINMAX_FORMAT_EXT') -- * 'Graphics.GL.Tokens.GL_MINMAX_SINK' (alias: 'Graphics.GL.Tokens.GL_MINMAX_SINK_EXT') -- -- === #GetPName# GetPName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_ACCUM_ALPHA_BITS' -- * 'Graphics.GL.Tokens.GL_ACCUM_BLUE_BITS' -- * 'Graphics.GL.Tokens.GL_ACCUM_CLEAR_VALUE' -- * 'Graphics.GL.Tokens.GL_ACCUM_GREEN_BITS' -- * 'Graphics.GL.Tokens.GL_ACCUM_RED_BITS' -- * 'Graphics.GL.Tokens.GL_ALIASED_LINE_WIDTH_RANGE' -- * 'Graphics.GL.Tokens.GL_ALIASED_POINT_SIZE_RANGE' -- * 'Graphics.GL.Tokens.GL_ALPHA_BIAS' -- * 'Graphics.GL.Tokens.GL_ALPHA_BITS' -- * 'Graphics.GL.Tokens.GL_ALPHA_SCALE' -- * 'Graphics.GL.Tokens.GL_ALPHA_TEST' (alias: 'Graphics.GL.Tokens.GL_ALPHA_TEST_QCOM') -- * 'Graphics.GL.Tokens.GL_ALPHA_TEST_FUNC' (alias: 'Graphics.GL.Tokens.GL_ALPHA_TEST_FUNC_QCOM') -- * 'Graphics.GL.Tokens.GL_ALPHA_TEST_REF' (alias: 'Graphics.GL.Tokens.GL_ALPHA_TEST_REF_QCOM') -- * 'Graphics.GL.Tokens.GL_ASYNC_DRAW_PIXELS_SGIX' -- * 'Graphics.GL.Tokens.GL_ASYNC_HISTOGRAM_SGIX' -- * 'Graphics.GL.Tokens.GL_ASYNC_MARKER_SGIX' -- * 'Graphics.GL.Tokens.GL_ASYNC_READ_PIXELS_SGIX' -- * 'Graphics.GL.Tokens.GL_ASYNC_TEX_IMAGE_SGIX' -- * 'Graphics.GL.Tokens.GL_ATTRIB_STACK_DEPTH' -- * 'Graphics.GL.Tokens.GL_AUTO_NORMAL' -- * 'Graphics.GL.Tokens.GL_AUX_BUFFERS' -- * 'Graphics.GL.Tokens.GL_BLEND' -- * 'Graphics.GL.Tokens.GL_BLEND_COLOR_EXT' -- * 'Graphics.GL.Tokens.GL_BLEND_DST' -- * 'Graphics.GL.Tokens.GL_BLEND_EQUATION_EXT' -- * 'Graphics.GL.Tokens.GL_BLEND_SRC' -- * 'Graphics.GL.Tokens.GL_BLUE_BIAS' -- * 'Graphics.GL.Tokens.GL_BLUE_BITS' -- * 'Graphics.GL.Tokens.GL_BLUE_SCALE' -- * 'Graphics.GL.Tokens.GL_CALLIGRAPHIC_FRAGMENT_SGIX' -- * 'Graphics.GL.Tokens.GL_CLIENT_ATTRIB_STACK_DEPTH' -- * 'Graphics.GL.Tokens.GL_CLIP_PLANE0' -- * 'Graphics.GL.Tokens.GL_CLIP_PLANE1' -- * 'Graphics.GL.Tokens.GL_CLIP_PLANE2' -- * 'Graphics.GL.Tokens.GL_CLIP_PLANE3' -- * 'Graphics.GL.Tokens.GL_CLIP_PLANE4' -- * 'Graphics.GL.Tokens.GL_CLIP_PLANE5' -- * 'Graphics.GL.Tokens.GL_COLOR_ARRAY' -- * 'Graphics.GL.Tokens.GL_COLOR_ARRAY_COUNT_EXT' -- * 'Graphics.GL.Tokens.GL_COLOR_ARRAY_SIZE' -- * 'Graphics.GL.Tokens.GL_COLOR_ARRAY_STRIDE' -- * 'Graphics.GL.Tokens.GL_COLOR_ARRAY_TYPE' -- * 'Graphics.GL.Tokens.GL_COLOR_CLEAR_VALUE' -- * 'Graphics.GL.Tokens.GL_COLOR_LOGIC_OP' -- * 'Graphics.GL.Tokens.GL_COLOR_MATERIAL' -- * 'Graphics.GL.Tokens.GL_COLOR_MATERIAL_FACE' -- * 'Graphics.GL.Tokens.GL_COLOR_MATERIAL_PARAMETER' -- * 'Graphics.GL.Tokens.GL_COLOR_MATRIX_SGI' -- * 'Graphics.GL.Tokens.GL_COLOR_MATRIX_STACK_DEPTH_SGI' -- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_SGI' -- * 'Graphics.GL.Tokens.GL_COLOR_WRITEMASK' -- * 'Graphics.GL.Tokens.GL_CONVOLUTION_1D_EXT' -- * 'Graphics.GL.Tokens.GL_CONVOLUTION_2D_EXT' -- * 'Graphics.GL.Tokens.GL_CONVOLUTION_HINT_SGIX' -- * 'Graphics.GL.Tokens.GL_CULL_FACE' -- * 'Graphics.GL.Tokens.GL_CULL_FACE_MODE' -- * 'Graphics.GL.Tokens.GL_CURRENT_COLOR' -- * 'Graphics.GL.Tokens.GL_CURRENT_INDEX' -- * 'Graphics.GL.Tokens.GL_CURRENT_NORMAL' -- * 'Graphics.GL.Tokens.GL_CURRENT_RASTER_COLOR' -- * 'Graphics.GL.Tokens.GL_CURRENT_RASTER_DISTANCE' -- * 'Graphics.GL.Tokens.GL_CURRENT_RASTER_INDEX' -- * 'Graphics.GL.Tokens.GL_CURRENT_RASTER_POSITION' -- * 'Graphics.GL.Tokens.GL_CURRENT_RASTER_POSITION_VALID' -- * 'Graphics.GL.Tokens.GL_CURRENT_RASTER_TEXTURE_COORDS' -- * 'Graphics.GL.Tokens.GL_CURRENT_TEXTURE_COORDS' -- * 'Graphics.GL.Tokens.GL_DEFORMATIONS_MASK_SGIX' -- * 'Graphics.GL.Tokens.GL_DEPTH_BIAS' -- * 'Graphics.GL.Tokens.GL_DEPTH_BITS' -- * 'Graphics.GL.Tokens.GL_DEPTH_CLEAR_VALUE' -- * 'Graphics.GL.Tokens.GL_DEPTH_FUNC' -- * 'Graphics.GL.Tokens.GL_DEPTH_RANGE' -- * 'Graphics.GL.Tokens.GL_DEPTH_SCALE' -- * 'Graphics.GL.Tokens.GL_DEPTH_TEST' -- * 'Graphics.GL.Tokens.GL_DEPTH_WRITEMASK' -- * 'Graphics.GL.Tokens.GL_DETAIL_TEXTURE_2D_BINDING_SGIS' -- * 'Graphics.GL.Tokens.GL_DEVICE_LUID_EXT' -- * 'Graphics.GL.Tokens.GL_DEVICE_NODE_MASK_EXT' -- * 'Graphics.GL.Tokens.GL_DEVICE_UUID_EXT' -- * 'Graphics.GL.Tokens.GL_DISTANCE_ATTENUATION_SGIS' -- * 'Graphics.GL.Tokens.GL_DITHER' -- * 'Graphics.GL.Tokens.GL_DOUBLEBUFFER' -- * 'Graphics.GL.Tokens.GL_DRAW_BUFFER' (alias: 'Graphics.GL.Tokens.GL_DRAW_BUFFER_EXT') -- * 'Graphics.GL.Tokens.GL_DRIVER_UUID_EXT' -- * 'Graphics.GL.Tokens.GL_EDGE_FLAG' -- * 'Graphics.GL.Tokens.GL_EDGE_FLAG_ARRAY' -- * 'Graphics.GL.Tokens.GL_EDGE_FLAG_ARRAY_COUNT_EXT' -- * 'Graphics.GL.Tokens.GL_EDGE_FLAG_ARRAY_STRIDE' -- * 'Graphics.GL.Tokens.GL_FEEDBACK_BUFFER_SIZE' -- * 'Graphics.GL.Tokens.GL_FEEDBACK_BUFFER_TYPE' -- * 'Graphics.GL.Tokens.GL_FOG' -- * 'Graphics.GL.Tokens.GL_FOG_COLOR' -- * 'Graphics.GL.Tokens.GL_FOG_DENSITY' -- * 'Graphics.GL.Tokens.GL_FOG_END' -- * 'Graphics.GL.Tokens.GL_FOG_FUNC_POINTS_SGIS' -- * 'Graphics.GL.Tokens.GL_FOG_HINT' -- * 'Graphics.GL.Tokens.GL_FOG_INDEX' -- * 'Graphics.GL.Tokens.GL_FOG_MODE' -- * 'Graphics.GL.Tokens.GL_FOG_OFFSET_SGIX' -- * 'Graphics.GL.Tokens.GL_FOG_OFFSET_VALUE_SGIX' -- * 'Graphics.GL.Tokens.GL_FOG_START' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_COLOR_MATERIAL_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT0_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHTING_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAMEZOOM_FACTOR_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAMEZOOM_SGIX' -- * 'Graphics.GL.Tokens.GL_FRONT_FACE' -- * 'Graphics.GL.Tokens.GL_GENERATE_MIPMAP_HINT_SGIS' -- * 'Graphics.GL.Tokens.GL_GREEN_BIAS' -- * 'Graphics.GL.Tokens.GL_GREEN_BITS' -- * 'Graphics.GL.Tokens.GL_GREEN_SCALE' -- * 'Graphics.GL.Tokens.GL_HISTOGRAM_EXT' -- * 'Graphics.GL.Tokens.GL_INDEX_ARRAY' -- * 'Graphics.GL.Tokens.GL_INDEX_ARRAY_COUNT_EXT' -- * 'Graphics.GL.Tokens.GL_INDEX_ARRAY_STRIDE' -- * 'Graphics.GL.Tokens.GL_INDEX_ARRAY_TYPE' -- * 'Graphics.GL.Tokens.GL_INDEX_BITS' -- * 'Graphics.GL.Tokens.GL_INDEX_CLEAR_VALUE' -- * 'Graphics.GL.Tokens.GL_INDEX_LOGIC_OP' (alias: 'Graphics.GL.Tokens.GL_LOGIC_OP') -- * 'Graphics.GL.Tokens.GL_INDEX_MODE' -- * 'Graphics.GL.Tokens.GL_INDEX_OFFSET' -- * 'Graphics.GL.Tokens.GL_INDEX_SHIFT' -- * 'Graphics.GL.Tokens.GL_INDEX_WRITEMASK' -- * 'Graphics.GL.Tokens.GL_INSTRUMENT_MEASUREMENTS_SGIX' -- * 'Graphics.GL.Tokens.GL_INTERLACE_SGIX' -- * 'Graphics.GL.Tokens.GL_IR_INSTRUMENT1_SGIX' -- * 'Graphics.GL.Tokens.GL_LIGHT0' -- * 'Graphics.GL.Tokens.GL_LIGHT1' -- * 'Graphics.GL.Tokens.GL_LIGHT2' -- * 'Graphics.GL.Tokens.GL_LIGHT3' -- * 'Graphics.GL.Tokens.GL_LIGHT4' -- * 'Graphics.GL.Tokens.GL_LIGHT5' -- * 'Graphics.GL.Tokens.GL_LIGHT6' -- * 'Graphics.GL.Tokens.GL_LIGHT7' -- * 'Graphics.GL.Tokens.GL_LIGHTING' -- * 'Graphics.GL.Tokens.GL_LIGHT_ENV_MODE_SGIX' -- * 'Graphics.GL.Tokens.GL_LIGHT_MODEL_AMBIENT' -- * 'Graphics.GL.Tokens.GL_LIGHT_MODEL_COLOR_CONTROL' -- * 'Graphics.GL.Tokens.GL_LIGHT_MODEL_LOCAL_VIEWER' -- * 'Graphics.GL.Tokens.GL_LIGHT_MODEL_TWO_SIDE' -- * 'Graphics.GL.Tokens.GL_LINE_SMOOTH' -- * 'Graphics.GL.Tokens.GL_LINE_SMOOTH_HINT' -- * 'Graphics.GL.Tokens.GL_LINE_STIPPLE' -- * 'Graphics.GL.Tokens.GL_LINE_STIPPLE_PATTERN' -- * 'Graphics.GL.Tokens.GL_LINE_STIPPLE_REPEAT' -- * 'Graphics.GL.Tokens.GL_LINE_WIDTH' -- * 'Graphics.GL.Tokens.GL_LINE_WIDTH_GRANULARITY' (alias: 'Graphics.GL.Tokens.GL_SMOOTH_LINE_WIDTH_GRANULARITY') -- * 'Graphics.GL.Tokens.GL_LINE_WIDTH_RANGE' (alias: 'Graphics.GL.Tokens.GL_SMOOTH_LINE_WIDTH_RANGE') -- * 'Graphics.GL.Tokens.GL_LIST_BASE' -- * 'Graphics.GL.Tokens.GL_LIST_INDEX' -- * 'Graphics.GL.Tokens.GL_LIST_MODE' -- * 'Graphics.GL.Tokens.GL_LOGIC_OP_MODE' -- * 'Graphics.GL.Tokens.GL_MAP1_COLOR_4' -- * 'Graphics.GL.Tokens.GL_MAP1_GRID_DOMAIN' -- * 'Graphics.GL.Tokens.GL_MAP1_GRID_SEGMENTS' -- * 'Graphics.GL.Tokens.GL_MAP1_INDEX' -- * 'Graphics.GL.Tokens.GL_MAP1_NORMAL' -- * 'Graphics.GL.Tokens.GL_MAP1_TEXTURE_COORD_1' -- * 'Graphics.GL.Tokens.GL_MAP1_TEXTURE_COORD_2' -- * 'Graphics.GL.Tokens.GL_MAP1_TEXTURE_COORD_3' -- * 'Graphics.GL.Tokens.GL_MAP1_TEXTURE_COORD_4' -- * 'Graphics.GL.Tokens.GL_MAP1_VERTEX_3' -- * 'Graphics.GL.Tokens.GL_MAP1_VERTEX_4' -- * 'Graphics.GL.Tokens.GL_MAP2_COLOR_4' -- * 'Graphics.GL.Tokens.GL_MAP2_GRID_DOMAIN' -- * 'Graphics.GL.Tokens.GL_MAP2_GRID_SEGMENTS' -- * 'Graphics.GL.Tokens.GL_MAP2_INDEX' -- * 'Graphics.GL.Tokens.GL_MAP2_NORMAL' -- * 'Graphics.GL.Tokens.GL_MAP2_TEXTURE_COORD_1' -- * 'Graphics.GL.Tokens.GL_MAP2_TEXTURE_COORD_2' -- * 'Graphics.GL.Tokens.GL_MAP2_TEXTURE_COORD_3' -- * 'Graphics.GL.Tokens.GL_MAP2_TEXTURE_COORD_4' -- * 'Graphics.GL.Tokens.GL_MAP2_VERTEX_3' -- * 'Graphics.GL.Tokens.GL_MAP2_VERTEX_4' -- * 'Graphics.GL.Tokens.GL_MAP_COLOR' -- * 'Graphics.GL.Tokens.GL_MAP_STENCIL' -- * 'Graphics.GL.Tokens.GL_MATRIX_MODE' -- * 'Graphics.GL.Tokens.GL_MAX_3D_TEXTURE_SIZE_EXT' -- * 'Graphics.GL.Tokens.GL_MAX_4D_TEXTURE_SIZE_SGIS' -- * 'Graphics.GL.Tokens.GL_MAX_ACTIVE_LIGHTS_SGIX' -- * 'Graphics.GL.Tokens.GL_MAX_ASYNC_DRAW_PIXELS_SGIX' -- * 'Graphics.GL.Tokens.GL_MAX_ASYNC_HISTOGRAM_SGIX' -- * 'Graphics.GL.Tokens.GL_MAX_ASYNC_READ_PIXELS_SGIX' -- * 'Graphics.GL.Tokens.GL_MAX_ASYNC_TEX_IMAGE_SGIX' -- * 'Graphics.GL.Tokens.GL_MAX_ATTRIB_STACK_DEPTH' -- * 'Graphics.GL.Tokens.GL_MAX_CLIENT_ATTRIB_STACK_DEPTH' -- * 'Graphics.GL.Tokens.GL_MAX_CLIPMAP_DEPTH_SGIX' -- * 'Graphics.GL.Tokens.GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX' -- * 'Graphics.GL.Tokens.GL_MAX_CLIP_DISTANCES' (alias: 'Graphics.GL.Tokens.GL_MAX_CLIP_PLANES') -- * 'Graphics.GL.Tokens.GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI' -- * 'Graphics.GL.Tokens.GL_MAX_EVAL_ORDER' -- * 'Graphics.GL.Tokens.GL_MAX_FOG_FUNC_POINTS_SGIS' -- * 'Graphics.GL.Tokens.GL_MAX_FRAGMENT_LIGHTS_SGIX' -- * 'Graphics.GL.Tokens.GL_MAX_FRAMEZOOM_FACTOR_SGIX' -- * 'Graphics.GL.Tokens.GL_MAX_LIGHTS' -- * 'Graphics.GL.Tokens.GL_MAX_LIST_NESTING' -- * 'Graphics.GL.Tokens.GL_MAX_MODELVIEW_STACK_DEPTH' -- * 'Graphics.GL.Tokens.GL_MAX_NAME_STACK_DEPTH' -- * 'Graphics.GL.Tokens.GL_MAX_PIXEL_MAP_TABLE' -- * 'Graphics.GL.Tokens.GL_MAX_PROJECTION_STACK_DEPTH' -- * 'Graphics.GL.Tokens.GL_MAX_TEXTURE_SIZE' -- * 'Graphics.GL.Tokens.GL_MAX_TEXTURE_STACK_DEPTH' -- * 'Graphics.GL.Tokens.GL_MAX_VIEWPORT_DIMS' -- * 'Graphics.GL.Tokens.GL_MINMAX_EXT' -- * 'Graphics.GL.Tokens.GL_MODELVIEW0_MATRIX_EXT' (alias: 'Graphics.GL.Tokens.GL_MODELVIEW_MATRIX') -- * 'Graphics.GL.Tokens.GL_MODELVIEW0_STACK_DEPTH_EXT' (alias: 'Graphics.GL.Tokens.GL_MODELVIEW_STACK_DEPTH') -- * 'Graphics.GL.Tokens.GL_MULTISAMPLE_SGIS' -- * 'Graphics.GL.Tokens.GL_NAME_STACK_DEPTH' -- * 'Graphics.GL.Tokens.GL_NORMALIZE' -- * 'Graphics.GL.Tokens.GL_NORMAL_ARRAY' -- * 'Graphics.GL.Tokens.GL_NORMAL_ARRAY_COUNT_EXT' -- * 'Graphics.GL.Tokens.GL_NORMAL_ARRAY_STRIDE' -- * 'Graphics.GL.Tokens.GL_NORMAL_ARRAY_TYPE' -- * 'Graphics.GL.Tokens.GL_PACK_ALIGNMENT' -- * 'Graphics.GL.Tokens.GL_PACK_CMYK_HINT_EXT' -- * 'Graphics.GL.Tokens.GL_PACK_IMAGE_DEPTH_SGIS' -- * 'Graphics.GL.Tokens.GL_PACK_IMAGE_HEIGHT_EXT' -- * 'Graphics.GL.Tokens.GL_PACK_LSB_FIRST' -- * 'Graphics.GL.Tokens.GL_PACK_RESAMPLE_SGIX' -- * 'Graphics.GL.Tokens.GL_PACK_ROW_LENGTH' -- * 'Graphics.GL.Tokens.GL_PACK_SKIP_IMAGES_EXT' -- * 'Graphics.GL.Tokens.GL_PACK_SKIP_PIXELS' -- * 'Graphics.GL.Tokens.GL_PACK_SKIP_ROWS' -- * 'Graphics.GL.Tokens.GL_PACK_SKIP_VOLUMES_SGIS' -- * 'Graphics.GL.Tokens.GL_PACK_SUBSAMPLE_RATE_SGIX' -- * 'Graphics.GL.Tokens.GL_PACK_SWAP_BYTES' -- * 'Graphics.GL.Tokens.GL_PERSPECTIVE_CORRECTION_HINT' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_A_TO_A_SIZE' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_B_TO_B_SIZE' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_G_TO_G_SIZE' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_A_SIZE' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_B_SIZE' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_G_SIZE' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_I_SIZE' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_R_SIZE' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_R_TO_R_SIZE' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_S_TO_S_SIZE' -- * 'Graphics.GL.Tokens.GL_PIXEL_TEXTURE_SGIS' -- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_MODE_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_CACHE_INCREMENT_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_CACHE_SIZE_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_GRID_DEPTH_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_GRID_HEIGHT_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_GRID_WIDTH_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_HEIGHT_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_WIDTH_SGIX' -- * 'Graphics.GL.Tokens.GL_POINT_FADE_THRESHOLD_SIZE_SGIS' -- * 'Graphics.GL.Tokens.GL_POINT_SIZE' -- * 'Graphics.GL.Tokens.GL_POINT_SIZE_GRANULARITY' (alias: 'Graphics.GL.Tokens.GL_SMOOTH_POINT_SIZE_GRANULARITY') -- * 'Graphics.GL.Tokens.GL_POINT_SIZE_MAX_SGIS' -- * 'Graphics.GL.Tokens.GL_POINT_SIZE_MIN_SGIS' -- * 'Graphics.GL.Tokens.GL_POINT_SIZE_RANGE' (alias: 'Graphics.GL.Tokens.GL_SMOOTH_POINT_SIZE_RANGE') -- * 'Graphics.GL.Tokens.GL_POINT_SMOOTH' -- * 'Graphics.GL.Tokens.GL_POINT_SMOOTH_HINT' -- * 'Graphics.GL.Tokens.GL_POLYGON_MODE' -- * 'Graphics.GL.Tokens.GL_POLYGON_OFFSET_BIAS_EXT' -- * 'Graphics.GL.Tokens.GL_POLYGON_OFFSET_FACTOR' -- * 'Graphics.GL.Tokens.GL_POLYGON_OFFSET_FILL' -- * 'Graphics.GL.Tokens.GL_POLYGON_OFFSET_LINE' -- * 'Graphics.GL.Tokens.GL_POLYGON_OFFSET_POINT' -- * 'Graphics.GL.Tokens.GL_POLYGON_OFFSET_UNITS' -- * 'Graphics.GL.Tokens.GL_POLYGON_SMOOTH' -- * 'Graphics.GL.Tokens.GL_POLYGON_SMOOTH_HINT' -- * 'Graphics.GL.Tokens.GL_POLYGON_STIPPLE' -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI' -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI' -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI' -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI' -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI' -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI' -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI' -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_RED_BIAS_SGI' -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_RED_SCALE_SGI' -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_ALPHA_BIAS_EXT' -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_ALPHA_SCALE_EXT' -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_BLUE_BIAS_EXT' -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_BLUE_SCALE_EXT' -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_COLOR_TABLE_SGI' -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_GREEN_BIAS_EXT' -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_GREEN_SCALE_EXT' -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_RED_BIAS_EXT' -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_RED_SCALE_EXT' -- * 'Graphics.GL.Tokens.GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX' -- * 'Graphics.GL.Tokens.GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX' -- * 'Graphics.GL.Tokens.GL_PROJECTION_MATRIX' -- * 'Graphics.GL.Tokens.GL_PROJECTION_STACK_DEPTH' -- * 'Graphics.GL.Tokens.GL_READ_BUFFER' (aliases: 'Graphics.GL.Tokens.GL_READ_BUFFER_EXT', 'Graphics.GL.Tokens.GL_READ_BUFFER_NV') -- * 'Graphics.GL.Tokens.GL_RED_BIAS' -- * 'Graphics.GL.Tokens.GL_RED_BITS' -- * 'Graphics.GL.Tokens.GL_RED_SCALE' -- * 'Graphics.GL.Tokens.GL_REFERENCE_PLANE_EQUATION_SGIX' -- * 'Graphics.GL.Tokens.GL_REFERENCE_PLANE_SGIX' -- * 'Graphics.GL.Tokens.GL_RENDER_MODE' -- * 'Graphics.GL.Tokens.GL_RESCALE_NORMAL_EXT' -- * 'Graphics.GL.Tokens.GL_RGBA_MODE' -- * 'Graphics.GL.Tokens.GL_SAMPLES_SGIS' -- * 'Graphics.GL.Tokens.GL_SAMPLE_ALPHA_TO_MASK_SGIS' -- * 'Graphics.GL.Tokens.GL_SAMPLE_ALPHA_TO_ONE_SGIS' -- * 'Graphics.GL.Tokens.GL_SAMPLE_BUFFERS_SGIS' -- * 'Graphics.GL.Tokens.GL_SAMPLE_MASK_INVERT_SGIS' -- * 'Graphics.GL.Tokens.GL_SAMPLE_MASK_SGIS' -- * 'Graphics.GL.Tokens.GL_SAMPLE_MASK_VALUE_SGIS' -- * 'Graphics.GL.Tokens.GL_SAMPLE_PATTERN_SGIS' -- * 'Graphics.GL.Tokens.GL_SCISSOR_BOX' -- * 'Graphics.GL.Tokens.GL_SCISSOR_TEST' -- * 'Graphics.GL.Tokens.GL_SELECTION_BUFFER_SIZE' -- * 'Graphics.GL.Tokens.GL_SEPARABLE_2D_EXT' -- * 'Graphics.GL.Tokens.GL_SHADE_MODEL' -- * 'Graphics.GL.Tokens.GL_SHARED_TEXTURE_PALETTE_EXT' -- * 'Graphics.GL.Tokens.GL_SPRITE_AXIS_SGIX' -- * 'Graphics.GL.Tokens.GL_SPRITE_MODE_SGIX' -- * 'Graphics.GL.Tokens.GL_SPRITE_SGIX' -- * 'Graphics.GL.Tokens.GL_SPRITE_TRANSLATION_SGIX' -- * 'Graphics.GL.Tokens.GL_STENCIL_BITS' -- * 'Graphics.GL.Tokens.GL_STENCIL_CLEAR_VALUE' -- * 'Graphics.GL.Tokens.GL_STENCIL_FAIL' -- * 'Graphics.GL.Tokens.GL_STENCIL_FUNC' -- * 'Graphics.GL.Tokens.GL_STENCIL_PASS_DEPTH_FAIL' -- * 'Graphics.GL.Tokens.GL_STENCIL_PASS_DEPTH_PASS' -- * 'Graphics.GL.Tokens.GL_STENCIL_REF' -- * 'Graphics.GL.Tokens.GL_STENCIL_TEST' -- * 'Graphics.GL.Tokens.GL_STENCIL_VALUE_MASK' -- * 'Graphics.GL.Tokens.GL_STENCIL_WRITEMASK' -- * 'Graphics.GL.Tokens.GL_STEREO' -- * 'Graphics.GL.Tokens.GL_SUBPIXEL_BITS' -- * 'Graphics.GL.Tokens.GL_TEXTURE_1D' -- * 'Graphics.GL.Tokens.GL_TEXTURE_2D' -- * 'Graphics.GL.Tokens.GL_TEXTURE_3D_BINDING_EXT' (alias: 'Graphics.GL.Tokens.GL_TEXTURE_BINDING_3D') -- * 'Graphics.GL.Tokens.GL_TEXTURE_3D_EXT' -- * 'Graphics.GL.Tokens.GL_TEXTURE_4D_BINDING_SGIS' -- * 'Graphics.GL.Tokens.GL_TEXTURE_4D_SGIS' -- * 'Graphics.GL.Tokens.GL_TEXTURE_BINDING_1D' -- * 'Graphics.GL.Tokens.GL_TEXTURE_BINDING_2D' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COLOR_TABLE_SGI' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COORD_ARRAY' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COORD_ARRAY_COUNT_EXT' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COORD_ARRAY_SIZE' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COORD_ARRAY_STRIDE' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COORD_ARRAY_TYPE' -- * 'Graphics.GL.Tokens.GL_TEXTURE_GEN_Q' -- * 'Graphics.GL.Tokens.GL_TEXTURE_GEN_R' -- * 'Graphics.GL.Tokens.GL_TEXTURE_GEN_S' -- * 'Graphics.GL.Tokens.GL_TEXTURE_GEN_T' -- * 'Graphics.GL.Tokens.GL_TEXTURE_MATRIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_STACK_DEPTH' -- * 'Graphics.GL.Tokens.GL_UNPACK_ALIGNMENT' -- * 'Graphics.GL.Tokens.GL_UNPACK_CMYK_HINT_EXT' -- * 'Graphics.GL.Tokens.GL_UNPACK_IMAGE_DEPTH_SGIS' -- * 'Graphics.GL.Tokens.GL_UNPACK_IMAGE_HEIGHT_EXT' -- * 'Graphics.GL.Tokens.GL_UNPACK_LSB_FIRST' -- * 'Graphics.GL.Tokens.GL_UNPACK_RESAMPLE_SGIX' -- * 'Graphics.GL.Tokens.GL_UNPACK_ROW_LENGTH' -- * 'Graphics.GL.Tokens.GL_UNPACK_SKIP_IMAGES_EXT' -- * 'Graphics.GL.Tokens.GL_UNPACK_SKIP_PIXELS' -- * 'Graphics.GL.Tokens.GL_UNPACK_SKIP_ROWS' -- * 'Graphics.GL.Tokens.GL_UNPACK_SKIP_VOLUMES_SGIS' -- * 'Graphics.GL.Tokens.GL_UNPACK_SUBSAMPLE_RATE_SGIX' -- * 'Graphics.GL.Tokens.GL_UNPACK_SWAP_BYTES' -- * 'Graphics.GL.Tokens.GL_VERTEX_ARRAY' -- * 'Graphics.GL.Tokens.GL_VERTEX_ARRAY_COUNT_EXT' -- * 'Graphics.GL.Tokens.GL_VERTEX_ARRAY_SIZE' -- * 'Graphics.GL.Tokens.GL_VERTEX_ARRAY_STRIDE' -- * 'Graphics.GL.Tokens.GL_VERTEX_ARRAY_TYPE' -- * 'Graphics.GL.Tokens.GL_VERTEX_PRECLIP_HINT_SGIX' -- * 'Graphics.GL.Tokens.GL_VERTEX_PRECLIP_SGIX' -- * 'Graphics.GL.Tokens.GL_VIEWPORT' -- * 'Graphics.GL.Tokens.GL_ZOOM_X' -- * 'Graphics.GL.Tokens.GL_ZOOM_Y' -- -- === #GetPixelMap# GetPixelMap -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_A_TO_A' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_B_TO_B' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_G_TO_G' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_A' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_B' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_G' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_I' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_R' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_R_TO_R' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_S_TO_S' -- -- === #GetPointervPName# GetPointervPName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_COLOR_ARRAY_POINTER' (alias: 'Graphics.GL.Tokens.GL_COLOR_ARRAY_POINTER_EXT') -- * 'Graphics.GL.Tokens.GL_EDGE_FLAG_ARRAY_POINTER' (alias: 'Graphics.GL.Tokens.GL_EDGE_FLAG_ARRAY_POINTER_EXT') -- * 'Graphics.GL.Tokens.GL_FEEDBACK_BUFFER_POINTER' -- * 'Graphics.GL.Tokens.GL_INDEX_ARRAY_POINTER' (alias: 'Graphics.GL.Tokens.GL_INDEX_ARRAY_POINTER_EXT') -- * 'Graphics.GL.Tokens.GL_INSTRUMENT_BUFFER_POINTER_SGIX' -- * 'Graphics.GL.Tokens.GL_NORMAL_ARRAY_POINTER' (alias: 'Graphics.GL.Tokens.GL_NORMAL_ARRAY_POINTER_EXT') -- * 'Graphics.GL.Tokens.GL_SELECTION_BUFFER_POINTER' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COORD_ARRAY_POINTER' (alias: 'Graphics.GL.Tokens.GL_TEXTURE_COORD_ARRAY_POINTER_EXT') -- * 'Graphics.GL.Tokens.GL_VERTEX_ARRAY_POINTER' (alias: 'Graphics.GL.Tokens.GL_VERTEX_ARRAY_POINTER_EXT') -- -- === #GetTextureParameter# GetTextureParameter -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS' -- * 'Graphics.GL.Tokens.GL_DETAIL_TEXTURE_LEVEL_SGIS' -- * 'Graphics.GL.Tokens.GL_DETAIL_TEXTURE_MODE_SGIS' -- * 'Graphics.GL.Tokens.GL_DUAL_TEXTURE_SELECT_SGIS' -- * 'Graphics.GL.Tokens.GL_GENERATE_MIPMAP_SGIS' -- * 'Graphics.GL.Tokens.GL_POST_TEXTURE_FILTER_BIAS_SGIX' -- * 'Graphics.GL.Tokens.GL_POST_TEXTURE_FILTER_SCALE_SGIX' -- * 'Graphics.GL.Tokens.GL_QUAD_TEXTURE_SELECT_SGIS' -- * 'Graphics.GL.Tokens.GL_SHADOW_AMBIENT_SGIX' -- * 'Graphics.GL.Tokens.GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS' -- * 'Graphics.GL.Tokens.GL_TEXTURE_4DSIZE_SGIS' -- * 'Graphics.GL.Tokens.GL_TEXTURE_ALPHA_SIZE' -- * 'Graphics.GL.Tokens.GL_TEXTURE_BASE_LEVEL_SGIS' -- * 'Graphics.GL.Tokens.GL_TEXTURE_BLUE_SIZE' -- * 'Graphics.GL.Tokens.GL_TEXTURE_BORDER' -- * 'Graphics.GL.Tokens.GL_TEXTURE_BORDER_COLOR' (alias: 'Graphics.GL.Tokens.GL_TEXTURE_BORDER_COLOR_NV') -- * 'Graphics.GL.Tokens.GL_TEXTURE_CLIPMAP_CENTER_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_CLIPMAP_DEPTH_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_CLIPMAP_FRAME_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_CLIPMAP_OFFSET_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPARE_OPERATOR_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPARE_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPONENTS' (alias: 'Graphics.GL.Tokens.GL_TEXTURE_INTERNAL_FORMAT') -- * 'Graphics.GL.Tokens.GL_TEXTURE_DEPTH_EXT' -- * 'Graphics.GL.Tokens.GL_TEXTURE_FILTER4_SIZE_SGIS' -- * 'Graphics.GL.Tokens.GL_TEXTURE_GEQUAL_R_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_GREEN_SIZE' -- * 'Graphics.GL.Tokens.GL_TEXTURE_HEIGHT' -- * 'Graphics.GL.Tokens.GL_TEXTURE_INTENSITY_SIZE' -- * 'Graphics.GL.Tokens.GL_TEXTURE_LEQUAL_R_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_LOD_BIAS_R_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_LOD_BIAS_S_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_LOD_BIAS_T_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_LUMINANCE_SIZE' -- * 'Graphics.GL.Tokens.GL_TEXTURE_MAG_FILTER' -- * 'Graphics.GL.Tokens.GL_TEXTURE_MAX_CLAMP_R_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_MAX_CLAMP_S_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_MAX_CLAMP_T_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_MAX_LEVEL_SGIS' -- * 'Graphics.GL.Tokens.GL_TEXTURE_MAX_LOD_SGIS' -- * 'Graphics.GL.Tokens.GL_TEXTURE_MIN_FILTER' -- * 'Graphics.GL.Tokens.GL_TEXTURE_MIN_LOD_SGIS' -- * 'Graphics.GL.Tokens.GL_TEXTURE_PRIORITY' -- * 'Graphics.GL.Tokens.GL_TEXTURE_RED_SIZE' -- * 'Graphics.GL.Tokens.GL_TEXTURE_RESIDENT' -- * 'Graphics.GL.Tokens.GL_TEXTURE_WIDTH' -- * 'Graphics.GL.Tokens.GL_TEXTURE_WRAP_Q_SGIS' -- * 'Graphics.GL.Tokens.GL_TEXTURE_WRAP_R_EXT' -- * 'Graphics.GL.Tokens.GL_TEXTURE_WRAP_S' -- * 'Graphics.GL.Tokens.GL_TEXTURE_WRAP_T' -- -- === #HintMode# HintMode -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_DONT_CARE' -- * 'Graphics.GL.Tokens.GL_FASTEST' -- * 'Graphics.GL.Tokens.GL_NICEST' -- -- === #HintTarget# HintTarget -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_ALLOW_DRAW_FRG_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_ALLOW_DRAW_MEM_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_ALLOW_DRAW_OBJ_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_ALLOW_DRAW_WIN_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_ALWAYS_FAST_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_ALWAYS_SOFT_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_BACK_NORMALS_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_BINNING_CONTROL_HINT_QCOM' -- * 'Graphics.GL.Tokens.GL_CLIP_FAR_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_CLIP_NEAR_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_CLIP_VOLUME_CLIPPING_HINT_EXT' -- * 'Graphics.GL.Tokens.GL_CONSERVE_MEMORY_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_CONVOLUTION_HINT_SGIX' -- * 'Graphics.GL.Tokens.GL_FOG_HINT' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_SHADER_DERIVATIVE_HINT' (aliases: 'Graphics.GL.Tokens.GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB', 'Graphics.GL.Tokens.GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES') -- * 'Graphics.GL.Tokens.GL_FULL_STIPPLE_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_GENERATE_MIPMAP_HINT' (alias: 'Graphics.GL.Tokens.GL_GENERATE_MIPMAP_HINT_SGIS') -- * 'Graphics.GL.Tokens.GL_LINE_QUALITY_HINT_SGIX' -- * 'Graphics.GL.Tokens.GL_LINE_SMOOTH_HINT' -- * 'Graphics.GL.Tokens.GL_MATERIAL_SIDE_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_MAX_VERTEX_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_MULTISAMPLE_FILTER_HINT_NV' -- * 'Graphics.GL.Tokens.GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_NATIVE_GRAPHICS_END_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_PACK_CMYK_HINT_EXT' -- * 'Graphics.GL.Tokens.GL_PERSPECTIVE_CORRECTION_HINT' -- * 'Graphics.GL.Tokens.GL_PHONG_HINT_WIN' -- * 'Graphics.GL.Tokens.GL_POINT_SMOOTH_HINT' -- * 'Graphics.GL.Tokens.GL_POLYGON_SMOOTH_HINT' -- * 'Graphics.GL.Tokens.GL_PREFER_DOUBLEBUFFER_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_PROGRAM_BINARY_RETRIEVABLE_HINT' -- * 'Graphics.GL.Tokens.GL_RECLAIM_MEMORY_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_SCALEBIAS_HINT_SGIX' -- * 'Graphics.GL.Tokens.GL_STRICT_DEPTHFUNC_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_STRICT_LIGHTING_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_STRICT_SCISSOR_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPRESSION_HINT' (alias: 'Graphics.GL.Tokens.GL_TEXTURE_COMPRESSION_HINT_ARB') -- * 'Graphics.GL.Tokens.GL_TEXTURE_MULTI_BUFFER_HINT_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_STORAGE_HINT_APPLE' -- * 'Graphics.GL.Tokens.GL_TRANSFORM_HINT_APPLE' -- * 'Graphics.GL.Tokens.GL_UNPACK_CMYK_HINT_EXT' -- * 'Graphics.GL.Tokens.GL_VERTEX_ARRAY_STORAGE_HINT_APPLE' -- * 'Graphics.GL.Tokens.GL_VERTEX_CONSISTENT_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_VERTEX_DATA_HINT_PGI' -- * 'Graphics.GL.Tokens.GL_VERTEX_PRECLIP_HINT_SGIX' -- * 'Graphics.GL.Tokens.GL_VERTEX_PRECLIP_SGIX' -- * 'Graphics.GL.Tokens.GL_WIDE_LINE_HINT_PGI' -- -- === #HistogramTargetEXT# HistogramTargetEXT -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_HISTOGRAM' (alias: 'Graphics.GL.Tokens.GL_HISTOGRAM_EXT') -- * 'Graphics.GL.Tokens.GL_PROXY_HISTOGRAM' (alias: 'Graphics.GL.Tokens.GL_PROXY_HISTOGRAM_EXT') -- -- === #IndexPointerType# IndexPointerType -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_DOUBLE' -- * 'Graphics.GL.Tokens.GL_FLOAT' -- * 'Graphics.GL.Tokens.GL_INT' -- * 'Graphics.GL.Tokens.GL_SHORT' -- -- === #InterleavedArrayFormat# InterleavedArrayFormat -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_C3F_V3F' -- * 'Graphics.GL.Tokens.GL_C4F_N3F_V3F' -- * 'Graphics.GL.Tokens.GL_C4UB_V2F' -- * 'Graphics.GL.Tokens.GL_C4UB_V3F' -- * 'Graphics.GL.Tokens.GL_N3F_V3F' -- * 'Graphics.GL.Tokens.GL_T2F_C3F_V3F' -- * 'Graphics.GL.Tokens.GL_T2F_C4F_N3F_V3F' -- * 'Graphics.GL.Tokens.GL_T2F_C4UB_V3F' -- * 'Graphics.GL.Tokens.GL_T2F_N3F_V3F' -- * 'Graphics.GL.Tokens.GL_T2F_V3F' -- * 'Graphics.GL.Tokens.GL_T4F_C4F_N3F_V4F' -- * 'Graphics.GL.Tokens.GL_T4F_V4F' -- * 'Graphics.GL.Tokens.GL_V2F' -- * 'Graphics.GL.Tokens.GL_V3F' -- -- === #InternalFormat# InternalFormat -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_ALPHA12' -- * 'Graphics.GL.Tokens.GL_ALPHA16' -- * 'Graphics.GL.Tokens.GL_ALPHA4' -- * 'Graphics.GL.Tokens.GL_ALPHA8' -- * 'Graphics.GL.Tokens.GL_DEPTH_COMPONENT16_SGIX' -- * 'Graphics.GL.Tokens.GL_DEPTH_COMPONENT24_SGIX' -- * 'Graphics.GL.Tokens.GL_DEPTH_COMPONENT32_SGIX' -- * 'Graphics.GL.Tokens.GL_DUAL_ALPHA12_SGIS' -- * 'Graphics.GL.Tokens.GL_DUAL_ALPHA16_SGIS' -- * 'Graphics.GL.Tokens.GL_DUAL_ALPHA4_SGIS' -- * 'Graphics.GL.Tokens.GL_DUAL_ALPHA8_SGIS' -- * 'Graphics.GL.Tokens.GL_DUAL_INTENSITY12_SGIS' -- * 'Graphics.GL.Tokens.GL_DUAL_INTENSITY16_SGIS' -- * 'Graphics.GL.Tokens.GL_DUAL_INTENSITY4_SGIS' -- * 'Graphics.GL.Tokens.GL_DUAL_INTENSITY8_SGIS' -- * 'Graphics.GL.Tokens.GL_DUAL_LUMINANCE12_SGIS' -- * 'Graphics.GL.Tokens.GL_DUAL_LUMINANCE16_SGIS' -- * 'Graphics.GL.Tokens.GL_DUAL_LUMINANCE4_SGIS' -- * 'Graphics.GL.Tokens.GL_DUAL_LUMINANCE8_SGIS' -- * 'Graphics.GL.Tokens.GL_DUAL_LUMINANCE_ALPHA4_SGIS' -- * 'Graphics.GL.Tokens.GL_DUAL_LUMINANCE_ALPHA8_SGIS' -- * 'Graphics.GL.Tokens.GL_INTENSITY' -- * 'Graphics.GL.Tokens.GL_INTENSITY12' -- * 'Graphics.GL.Tokens.GL_INTENSITY16' -- * 'Graphics.GL.Tokens.GL_INTENSITY4' -- * 'Graphics.GL.Tokens.GL_INTENSITY8' -- * 'Graphics.GL.Tokens.GL_LUMINANCE12' -- * 'Graphics.GL.Tokens.GL_LUMINANCE12_ALPHA12' -- * 'Graphics.GL.Tokens.GL_LUMINANCE12_ALPHA4' -- * 'Graphics.GL.Tokens.GL_LUMINANCE16' -- * 'Graphics.GL.Tokens.GL_LUMINANCE16_ALPHA16' -- * 'Graphics.GL.Tokens.GL_LUMINANCE4' -- * 'Graphics.GL.Tokens.GL_LUMINANCE4_ALPHA4' -- * 'Graphics.GL.Tokens.GL_LUMINANCE6_ALPHA2' -- * 'Graphics.GL.Tokens.GL_LUMINANCE8' -- * 'Graphics.GL.Tokens.GL_LUMINANCE8_ALPHA8' -- * 'Graphics.GL.Tokens.GL_QUAD_ALPHA4_SGIS' -- * 'Graphics.GL.Tokens.GL_QUAD_ALPHA8_SGIS' -- * 'Graphics.GL.Tokens.GL_QUAD_INTENSITY4_SGIS' -- * 'Graphics.GL.Tokens.GL_QUAD_INTENSITY8_SGIS' -- * 'Graphics.GL.Tokens.GL_QUAD_LUMINANCE4_SGIS' -- * 'Graphics.GL.Tokens.GL_QUAD_LUMINANCE8_SGIS' -- * 'Graphics.GL.Tokens.GL_R3_G3_B2' -- * 'Graphics.GL.Tokens.GL_RGB10' -- * 'Graphics.GL.Tokens.GL_RGB10_A2' -- * 'Graphics.GL.Tokens.GL_RGB12' -- * 'Graphics.GL.Tokens.GL_RGB16' -- * 'Graphics.GL.Tokens.GL_RGB2_EXT' -- * 'Graphics.GL.Tokens.GL_RGB4' -- * 'Graphics.GL.Tokens.GL_RGB5' -- * 'Graphics.GL.Tokens.GL_RGB5_A1' -- * 'Graphics.GL.Tokens.GL_RGB8' -- * 'Graphics.GL.Tokens.GL_RGBA12' -- * 'Graphics.GL.Tokens.GL_RGBA16' -- * 'Graphics.GL.Tokens.GL_RGBA2' -- * 'Graphics.GL.Tokens.GL_RGBA4' -- * 'Graphics.GL.Tokens.GL_RGBA8' -- -- === #LightEnvModeSGIX# LightEnvModeSGIX -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_ADD' -- * 'Graphics.GL.Tokens.GL_MODULATE' -- * 'Graphics.GL.Tokens.GL_REPLACE' -- -- === #LightEnvParameterSGIX# LightEnvParameterSGIX -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_LIGHT_ENV_MODE_SGIX' -- -- === #LightModelColorControl# LightModelColorControl -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_SEPARATE_SPECULAR_COLOR' (alias: 'Graphics.GL.Tokens.GL_SEPARATE_SPECULAR_COLOR_EXT') -- * 'Graphics.GL.Tokens.GL_SINGLE_COLOR' (alias: 'Graphics.GL.Tokens.GL_SINGLE_COLOR_EXT') -- -- === #LightModelParameter# LightModelParameter -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_LIGHT_MODEL_AMBIENT' -- * 'Graphics.GL.Tokens.GL_LIGHT_MODEL_COLOR_CONTROL' (alias: 'Graphics.GL.Tokens.GL_LIGHT_MODEL_COLOR_CONTROL_EXT') -- * 'Graphics.GL.Tokens.GL_LIGHT_MODEL_LOCAL_VIEWER' -- * 'Graphics.GL.Tokens.GL_LIGHT_MODEL_TWO_SIDE' -- -- === #LightName# LightName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT0_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT1_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT2_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT3_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT4_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT5_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT6_SGIX' -- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT7_SGIX' -- * 'Graphics.GL.Tokens.GL_LIGHT0' -- * 'Graphics.GL.Tokens.GL_LIGHT1' -- * 'Graphics.GL.Tokens.GL_LIGHT2' -- * 'Graphics.GL.Tokens.GL_LIGHT3' -- * 'Graphics.GL.Tokens.GL_LIGHT4' -- * 'Graphics.GL.Tokens.GL_LIGHT5' -- * 'Graphics.GL.Tokens.GL_LIGHT6' -- * 'Graphics.GL.Tokens.GL_LIGHT7' -- -- === #LightParameter# LightParameter -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_AMBIENT' -- * 'Graphics.GL.Tokens.GL_CONSTANT_ATTENUATION' -- * 'Graphics.GL.Tokens.GL_DIFFUSE' -- * 'Graphics.GL.Tokens.GL_LINEAR_ATTENUATION' -- * 'Graphics.GL.Tokens.GL_POSITION' -- * 'Graphics.GL.Tokens.GL_QUADRATIC_ATTENUATION' -- * 'Graphics.GL.Tokens.GL_SPECULAR' -- * 'Graphics.GL.Tokens.GL_SPOT_CUTOFF' -- * 'Graphics.GL.Tokens.GL_SPOT_DIRECTION' -- * 'Graphics.GL.Tokens.GL_SPOT_EXPONENT' -- -- === #ListMode# ListMode -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_COMPILE' -- * 'Graphics.GL.Tokens.GL_COMPILE_AND_EXECUTE' -- -- === #ListNameType# ListNameType -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_2_BYTES' -- * 'Graphics.GL.Tokens.GL_3_BYTES' -- * 'Graphics.GL.Tokens.GL_4_BYTES' -- * 'Graphics.GL.Tokens.GL_BYTE' -- * 'Graphics.GL.Tokens.GL_FLOAT' -- * 'Graphics.GL.Tokens.GL_INT' -- * 'Graphics.GL.Tokens.GL_SHORT' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_BYTE' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_SHORT' -- -- === #ListParameterName# ListParameterName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_LIST_PRIORITY_SGIX' -- -- === #LogicOp# LogicOp -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_AND' -- * 'Graphics.GL.Tokens.GL_AND_INVERTED' -- * 'Graphics.GL.Tokens.GL_AND_REVERSE' -- * 'Graphics.GL.Tokens.GL_CLEAR' -- * 'Graphics.GL.Tokens.GL_COPY' -- * 'Graphics.GL.Tokens.GL_COPY_INVERTED' -- * 'Graphics.GL.Tokens.GL_EQUIV' -- * 'Graphics.GL.Tokens.GL_INVERT' -- * 'Graphics.GL.Tokens.GL_NAND' -- * 'Graphics.GL.Tokens.GL_NOOP' -- * 'Graphics.GL.Tokens.GL_NOR' -- * 'Graphics.GL.Tokens.GL_OR' -- * 'Graphics.GL.Tokens.GL_OR_INVERTED' -- * 'Graphics.GL.Tokens.GL_OR_REVERSE' -- * 'Graphics.GL.Tokens.GL_SET' -- * 'Graphics.GL.Tokens.GL_XOR' -- -- === #MapBufferUsageMask# MapBufferUsageMask -- A bitwise combination of several of the following values: -- -- * 'Graphics.GL.Tokens.GL_CLIENT_STORAGE_BIT' -- * 'Graphics.GL.Tokens.GL_DYNAMIC_STORAGE_BIT' -- * 'Graphics.GL.Tokens.GL_MAP_COHERENT_BIT' -- * 'Graphics.GL.Tokens.GL_MAP_FLUSH_EXPLICIT_BIT' (alias: 'Graphics.GL.Tokens.GL_MAP_FLUSH_EXPLICIT_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_MAP_INVALIDATE_BUFFER_BIT' (alias: 'Graphics.GL.Tokens.GL_MAP_INVALIDATE_BUFFER_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_MAP_INVALIDATE_RANGE_BIT' (alias: 'Graphics.GL.Tokens.GL_MAP_INVALIDATE_RANGE_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_MAP_PERSISTENT_BIT' -- * 'Graphics.GL.Tokens.GL_MAP_READ_BIT' (alias: 'Graphics.GL.Tokens.GL_MAP_READ_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_MAP_UNSYNCHRONIZED_BIT' (alias: 'Graphics.GL.Tokens.GL_MAP_UNSYNCHRONIZED_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_MAP_WRITE_BIT' (alias: 'Graphics.GL.Tokens.GL_MAP_WRITE_BIT_EXT') -- -- === #MapTarget# MapTarget -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_GEOMETRY_DEFORMATION_SGIX' -- * 'Graphics.GL.Tokens.GL_MAP1_COLOR_4' -- * 'Graphics.GL.Tokens.GL_MAP1_INDEX' -- * 'Graphics.GL.Tokens.GL_MAP1_NORMAL' -- * 'Graphics.GL.Tokens.GL_MAP1_TEXTURE_COORD_1' -- * 'Graphics.GL.Tokens.GL_MAP1_TEXTURE_COORD_2' -- * 'Graphics.GL.Tokens.GL_MAP1_TEXTURE_COORD_3' -- * 'Graphics.GL.Tokens.GL_MAP1_TEXTURE_COORD_4' -- * 'Graphics.GL.Tokens.GL_MAP1_VERTEX_3' -- * 'Graphics.GL.Tokens.GL_MAP1_VERTEX_4' -- * 'Graphics.GL.Tokens.GL_MAP2_COLOR_4' -- * 'Graphics.GL.Tokens.GL_MAP2_INDEX' -- * 'Graphics.GL.Tokens.GL_MAP2_NORMAL' -- * 'Graphics.GL.Tokens.GL_MAP2_TEXTURE_COORD_1' -- * 'Graphics.GL.Tokens.GL_MAP2_TEXTURE_COORD_2' -- * 'Graphics.GL.Tokens.GL_MAP2_TEXTURE_COORD_3' -- * 'Graphics.GL.Tokens.GL_MAP2_TEXTURE_COORD_4' -- * 'Graphics.GL.Tokens.GL_MAP2_VERTEX_3' -- * 'Graphics.GL.Tokens.GL_MAP2_VERTEX_4' -- * 'Graphics.GL.Tokens.GL_TEXTURE_DEFORMATION_SGIX' -- -- === #MapTextureFormatINTEL# MapTextureFormatINTEL -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_LAYOUT_DEFAULT_INTEL' -- * 'Graphics.GL.Tokens.GL_LAYOUT_LINEAR_CPU_CACHED_INTEL' -- * 'Graphics.GL.Tokens.GL_LAYOUT_LINEAR_INTEL' -- -- === #MaterialFace# MaterialFace -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_BACK' -- * 'Graphics.GL.Tokens.GL_FRONT' -- * 'Graphics.GL.Tokens.GL_FRONT_AND_BACK' -- -- === #MaterialParameter# MaterialParameter -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_AMBIENT' -- * 'Graphics.GL.Tokens.GL_AMBIENT_AND_DIFFUSE' -- * 'Graphics.GL.Tokens.GL_COLOR_INDEXES' -- * 'Graphics.GL.Tokens.GL_DIFFUSE' -- * 'Graphics.GL.Tokens.GL_EMISSION' -- * 'Graphics.GL.Tokens.GL_SHININESS' -- * 'Graphics.GL.Tokens.GL_SPECULAR' -- -- === #MatrixMode# MatrixMode -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_MODELVIEW' (alias: 'Graphics.GL.Tokens.GL_MODELVIEW0_EXT') -- * 'Graphics.GL.Tokens.GL_PROJECTION' -- * 'Graphics.GL.Tokens.GL_TEXTURE' -- -- === #MemoryBarrierMask# MemoryBarrierMask -- A bitwise combination of several of the following values: -- -- * 'Graphics.GL.Tokens.GL_ALL_BARRIER_BITS' (alias: 'Graphics.GL.Tokens.GL_ALL_BARRIER_BITS_EXT') -- * 'Graphics.GL.Tokens.GL_ATOMIC_COUNTER_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_ATOMIC_COUNTER_BARRIER_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_BUFFER_UPDATE_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_BUFFER_UPDATE_BARRIER_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT' -- * 'Graphics.GL.Tokens.GL_COMMAND_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_COMMAND_BARRIER_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_ELEMENT_ARRAY_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_ELEMENT_ARRAY_BARRIER_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_FRAMEBUFFER_BARRIER_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_PIXEL_BUFFER_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_PIXEL_BUFFER_BARRIER_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_QUERY_BUFFER_BARRIER_BIT' -- * 'Graphics.GL.Tokens.GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV' -- * 'Graphics.GL.Tokens.GL_SHADER_IMAGE_ACCESS_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_SHADER_STORAGE_BARRIER_BIT' -- * 'Graphics.GL.Tokens.GL_TEXTURE_FETCH_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_TEXTURE_FETCH_BARRIER_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_TEXTURE_UPDATE_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_TEXTURE_UPDATE_BARRIER_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_UNIFORM_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_UNIFORM_BARRIER_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT') -- -- === #MemoryObjectParameterName# MemoryObjectParameterName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_DEDICATED_MEMORY_OBJECT_EXT' -- * 'Graphics.GL.Tokens.GL_PROTECTED_MEMORY_OBJECT_EXT' -- -- === #MeshMode1# MeshMode1 -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_LINE' -- * 'Graphics.GL.Tokens.GL_POINT' -- -- === #MeshMode2# MeshMode2 -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FILL' -- * 'Graphics.GL.Tokens.GL_LINE' -- * 'Graphics.GL.Tokens.GL_POINT' -- -- === #MinmaxTargetEXT# MinmaxTargetEXT -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_MINMAX' (alias: 'Graphics.GL.Tokens.GL_MINMAX_EXT') -- -- === #NormalPointerType# NormalPointerType -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_BYTE' -- * 'Graphics.GL.Tokens.GL_DOUBLE' -- * 'Graphics.GL.Tokens.GL_FLOAT' -- * 'Graphics.GL.Tokens.GL_INT' -- * 'Graphics.GL.Tokens.GL_SHORT' -- -- === #OcclusionQueryEventMaskAMD# OcclusionQueryEventMaskAMD -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD' -- * 'Graphics.GL.Tokens.GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD' -- * 'Graphics.GL.Tokens.GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD' -- * 'Graphics.GL.Tokens.GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD' -- * 'Graphics.GL.Tokens.GL_QUERY_ALL_EVENT_BITS_AMD' -- -- === #PixelCopyType# PixelCopyType -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_COLOR' (alias: 'Graphics.GL.Tokens.GL_COLOR_EXT') -- * 'Graphics.GL.Tokens.GL_DEPTH' (alias: 'Graphics.GL.Tokens.GL_DEPTH_EXT') -- * 'Graphics.GL.Tokens.GL_STENCIL' (alias: 'Graphics.GL.Tokens.GL_STENCIL_EXT') -- -- === #PixelFormat# PixelFormat -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_ABGR_EXT' -- * 'Graphics.GL.Tokens.GL_ALPHA' -- * 'Graphics.GL.Tokens.GL_BLUE' -- * 'Graphics.GL.Tokens.GL_CMYKA_EXT' -- * 'Graphics.GL.Tokens.GL_CMYK_EXT' -- * 'Graphics.GL.Tokens.GL_COLOR_INDEX' -- * 'Graphics.GL.Tokens.GL_DEPTH_COMPONENT' -- * 'Graphics.GL.Tokens.GL_GREEN' -- * 'Graphics.GL.Tokens.GL_LUMINANCE' -- * 'Graphics.GL.Tokens.GL_LUMINANCE_ALPHA' -- * 'Graphics.GL.Tokens.GL_RED' (alias: 'Graphics.GL.Tokens.GL_RED_EXT') -- * 'Graphics.GL.Tokens.GL_RGB' -- * 'Graphics.GL.Tokens.GL_RGBA' -- * 'Graphics.GL.Tokens.GL_STENCIL_INDEX' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_SHORT' -- * 'Graphics.GL.Tokens.GL_YCRCB_422_SGIX' -- * 'Graphics.GL.Tokens.GL_YCRCB_444_SGIX' -- -- === #PixelMap# PixelMap -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_A_TO_A' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_B_TO_B' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_G_TO_G' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_A' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_B' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_G' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_I' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_R' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_R_TO_R' -- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_S_TO_S' -- -- === #PixelStoreParameter# PixelStoreParameter -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_PACK_ALIGNMENT' -- * 'Graphics.GL.Tokens.GL_PACK_IMAGE_DEPTH_SGIS' -- * 'Graphics.GL.Tokens.GL_PACK_IMAGE_HEIGHT' (alias: 'Graphics.GL.Tokens.GL_PACK_IMAGE_HEIGHT_EXT') -- * 'Graphics.GL.Tokens.GL_PACK_LSB_FIRST' -- * 'Graphics.GL.Tokens.GL_PACK_RESAMPLE_OML' -- * 'Graphics.GL.Tokens.GL_PACK_RESAMPLE_SGIX' -- * 'Graphics.GL.Tokens.GL_PACK_ROW_LENGTH' -- * 'Graphics.GL.Tokens.GL_PACK_SKIP_IMAGES' (alias: 'Graphics.GL.Tokens.GL_PACK_SKIP_IMAGES_EXT') -- * 'Graphics.GL.Tokens.GL_PACK_SKIP_PIXELS' -- * 'Graphics.GL.Tokens.GL_PACK_SKIP_ROWS' -- * 'Graphics.GL.Tokens.GL_PACK_SKIP_VOLUMES_SGIS' -- * 'Graphics.GL.Tokens.GL_PACK_SUBSAMPLE_RATE_SGIX' -- * 'Graphics.GL.Tokens.GL_PACK_SWAP_BYTES' -- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_CACHE_SIZE_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_GRID_DEPTH_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_GRID_HEIGHT_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_GRID_WIDTH_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_HEIGHT_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_WIDTH_SGIX' -- * 'Graphics.GL.Tokens.GL_UNPACK_ALIGNMENT' -- * 'Graphics.GL.Tokens.GL_UNPACK_IMAGE_DEPTH_SGIS' -- * 'Graphics.GL.Tokens.GL_UNPACK_IMAGE_HEIGHT' (alias: 'Graphics.GL.Tokens.GL_UNPACK_IMAGE_HEIGHT_EXT') -- * 'Graphics.GL.Tokens.GL_UNPACK_LSB_FIRST' -- * 'Graphics.GL.Tokens.GL_UNPACK_RESAMPLE_OML' -- * 'Graphics.GL.Tokens.GL_UNPACK_RESAMPLE_SGIX' -- * 'Graphics.GL.Tokens.GL_UNPACK_ROW_LENGTH' (alias: 'Graphics.GL.Tokens.GL_UNPACK_ROW_LENGTH_EXT') -- * 'Graphics.GL.Tokens.GL_UNPACK_SKIP_IMAGES' (alias: 'Graphics.GL.Tokens.GL_UNPACK_SKIP_IMAGES_EXT') -- * 'Graphics.GL.Tokens.GL_UNPACK_SKIP_PIXELS' (alias: 'Graphics.GL.Tokens.GL_UNPACK_SKIP_PIXELS_EXT') -- * 'Graphics.GL.Tokens.GL_UNPACK_SKIP_ROWS' (alias: 'Graphics.GL.Tokens.GL_UNPACK_SKIP_ROWS_EXT') -- * 'Graphics.GL.Tokens.GL_UNPACK_SKIP_VOLUMES_SGIS' -- * 'Graphics.GL.Tokens.GL_UNPACK_SUBSAMPLE_RATE_SGIX' -- * 'Graphics.GL.Tokens.GL_UNPACK_SWAP_BYTES' -- -- === #PixelStoreResampleMode# PixelStoreResampleMode -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_RESAMPLE_DECIMATE_SGIX' -- * 'Graphics.GL.Tokens.GL_RESAMPLE_REPLICATE_SGIX' -- * 'Graphics.GL.Tokens.GL_RESAMPLE_ZERO_FILL_SGIX' -- -- === #PixelStoreSubsampleRate# PixelStoreSubsampleRate -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_PIXEL_SUBSAMPLE_2424_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_SUBSAMPLE_4242_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_SUBSAMPLE_4444_SGIX' -- -- === #PixelTexGenMode# PixelTexGenMode -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_LUMINANCE' -- * 'Graphics.GL.Tokens.GL_LUMINANCE_ALPHA' -- * 'Graphics.GL.Tokens.GL_NONE' -- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX' -- * 'Graphics.GL.Tokens.GL_RGB' -- * 'Graphics.GL.Tokens.GL_RGBA' -- -- === #PixelTexGenParameterNameSGIS# PixelTexGenParameterNameSGIS -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS' -- * 'Graphics.GL.Tokens.GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS' -- -- === #PixelTransferParameter# PixelTransferParameter -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_ALPHA_BIAS' -- * 'Graphics.GL.Tokens.GL_ALPHA_SCALE' -- * 'Graphics.GL.Tokens.GL_BLUE_BIAS' -- * 'Graphics.GL.Tokens.GL_BLUE_SCALE' -- * 'Graphics.GL.Tokens.GL_DEPTH_BIAS' -- * 'Graphics.GL.Tokens.GL_DEPTH_SCALE' -- * 'Graphics.GL.Tokens.GL_GREEN_BIAS' -- * 'Graphics.GL.Tokens.GL_GREEN_SCALE' -- * 'Graphics.GL.Tokens.GL_INDEX_OFFSET' -- * 'Graphics.GL.Tokens.GL_INDEX_SHIFT' -- * 'Graphics.GL.Tokens.GL_MAP_COLOR' -- * 'Graphics.GL.Tokens.GL_MAP_STENCIL' -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_ALPHA_BIAS' (alias: 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI') -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_ALPHA_SCALE' (alias: 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI') -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_BLUE_BIAS' (alias: 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI') -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_BLUE_SCALE' (alias: 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI') -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_GREEN_BIAS' (alias: 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI') -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_GREEN_SCALE' (alias: 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI') -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_RED_BIAS' (alias: 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_RED_BIAS_SGI') -- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_RED_SCALE' (alias: 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_RED_SCALE_SGI') -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_ALPHA_BIAS' (alias: 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_ALPHA_BIAS_EXT') -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_ALPHA_SCALE' (alias: 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_ALPHA_SCALE_EXT') -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_BLUE_BIAS' (alias: 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_BLUE_BIAS_EXT') -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_BLUE_SCALE' (alias: 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_BLUE_SCALE_EXT') -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_GREEN_BIAS' (alias: 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_GREEN_BIAS_EXT') -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_GREEN_SCALE' (alias: 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_GREEN_SCALE_EXT') -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_RED_BIAS' (alias: 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_RED_BIAS_EXT') -- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_RED_SCALE' (alias: 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_RED_SCALE_EXT') -- * 'Graphics.GL.Tokens.GL_RED_BIAS' -- * 'Graphics.GL.Tokens.GL_RED_SCALE' -- -- === #PixelType# PixelType -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_BITMAP' -- * 'Graphics.GL.Tokens.GL_BYTE' -- * 'Graphics.GL.Tokens.GL_FLOAT' -- * 'Graphics.GL.Tokens.GL_INT' -- * 'Graphics.GL.Tokens.GL_SHORT' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_BYTE' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_BYTE_3_3_2' (alias: 'Graphics.GL.Tokens.GL_UNSIGNED_BYTE_3_3_2_EXT') -- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_10_10_10_2' (alias: 'Graphics.GL.Tokens.GL_UNSIGNED_INT_10_10_10_2_EXT') -- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_8_8_8_8' (alias: 'Graphics.GL.Tokens.GL_UNSIGNED_INT_8_8_8_8_EXT') -- * 'Graphics.GL.Tokens.GL_UNSIGNED_SHORT' -- * 'Graphics.GL.Tokens.GL_UNSIGNED_SHORT_4_4_4_4' (alias: 'Graphics.GL.Tokens.GL_UNSIGNED_SHORT_4_4_4_4_EXT') -- * 'Graphics.GL.Tokens.GL_UNSIGNED_SHORT_5_5_5_1' (alias: 'Graphics.GL.Tokens.GL_UNSIGNED_SHORT_5_5_5_1_EXT') -- -- === #PointParameterNameSGIS# PointParameterNameSGIS -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_DISTANCE_ATTENUATION_EXT' (aliases: 'Graphics.GL.Tokens.GL_DISTANCE_ATTENUATION_SGIS', 'Graphics.GL.Tokens.GL_POINT_DISTANCE_ATTENUATION', 'Graphics.GL.Tokens.GL_POINT_DISTANCE_ATTENUATION_ARB') -- * 'Graphics.GL.Tokens.GL_POINT_FADE_THRESHOLD_SIZE' (aliases: 'Graphics.GL.Tokens.GL_POINT_FADE_THRESHOLD_SIZE_ARB', 'Graphics.GL.Tokens.GL_POINT_FADE_THRESHOLD_SIZE_EXT', 'Graphics.GL.Tokens.GL_POINT_FADE_THRESHOLD_SIZE_SGIS') -- * 'Graphics.GL.Tokens.GL_POINT_SIZE_MAX' (aliases: 'Graphics.GL.Tokens.GL_POINT_SIZE_MAX_ARB', 'Graphics.GL.Tokens.GL_POINT_SIZE_MAX_EXT', 'Graphics.GL.Tokens.GL_POINT_SIZE_MAX_SGIS') -- * 'Graphics.GL.Tokens.GL_POINT_SIZE_MIN' (aliases: 'Graphics.GL.Tokens.GL_POINT_SIZE_MIN_ARB', 'Graphics.GL.Tokens.GL_POINT_SIZE_MIN_EXT', 'Graphics.GL.Tokens.GL_POINT_SIZE_MIN_SGIS') -- -- === #PolygonMode# PolygonMode -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FILL' -- * 'Graphics.GL.Tokens.GL_LINE' -- * 'Graphics.GL.Tokens.GL_POINT' -- -- === #PrimitiveType# PrimitiveType -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_LINES' -- * 'Graphics.GL.Tokens.GL_LINES_ADJACENCY' (aliases: 'Graphics.GL.Tokens.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Tokens.GL_LINES_ADJACENCY_EXT') -- * 'Graphics.GL.Tokens.GL_LINE_LOOP' -- * 'Graphics.GL.Tokens.GL_LINE_STRIP' -- * 'Graphics.GL.Tokens.GL_LINE_STRIP_ADJACENCY' (aliases: 'Graphics.GL.Tokens.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Tokens.GL_LINE_STRIP_ADJACENCY_EXT') -- * 'Graphics.GL.Tokens.GL_PATCHES' (alias: 'Graphics.GL.Tokens.GL_PATCHES_EXT') -- * 'Graphics.GL.Tokens.GL_POINTS' -- * 'Graphics.GL.Tokens.GL_POLYGON' -- * 'Graphics.GL.Tokens.GL_QUADS' (alias: 'Graphics.GL.Tokens.GL_QUADS_EXT') -- * 'Graphics.GL.Tokens.GL_QUAD_STRIP' -- * 'Graphics.GL.Tokens.GL_TRIANGLES' -- * 'Graphics.GL.Tokens.GL_TRIANGLES_ADJACENCY' (aliases: 'Graphics.GL.Tokens.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Tokens.GL_TRIANGLES_ADJACENCY_EXT') -- * 'Graphics.GL.Tokens.GL_TRIANGLE_FAN' -- * 'Graphics.GL.Tokens.GL_TRIANGLE_STRIP' -- * 'Graphics.GL.Tokens.GL_TRIANGLE_STRIP_ADJACENCY' (aliases: 'Graphics.GL.Tokens.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Tokens.GL_TRIANGLE_STRIP_ADJACENCY_EXT') -- -- === #ReadBufferMode# ReadBufferMode -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_AUX0' -- * 'Graphics.GL.Tokens.GL_AUX1' -- * 'Graphics.GL.Tokens.GL_AUX2' -- * 'Graphics.GL.Tokens.GL_AUX3' -- * 'Graphics.GL.Tokens.GL_BACK' -- * 'Graphics.GL.Tokens.GL_BACK_LEFT' -- * 'Graphics.GL.Tokens.GL_BACK_RIGHT' -- * 'Graphics.GL.Tokens.GL_FRONT' -- * 'Graphics.GL.Tokens.GL_FRONT_LEFT' -- * 'Graphics.GL.Tokens.GL_FRONT_RIGHT' -- * 'Graphics.GL.Tokens.GL_LEFT' -- * 'Graphics.GL.Tokens.GL_RIGHT' -- -- === #RenderingMode# RenderingMode -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FEEDBACK' -- * 'Graphics.GL.Tokens.GL_RENDER' -- * 'Graphics.GL.Tokens.GL_SELECT' -- -- === #SamplePatternSGIS# SamplePatternSGIS -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_1PASS_EXT' (alias: 'Graphics.GL.Tokens.GL_1PASS_SGIS') -- * 'Graphics.GL.Tokens.GL_2PASS_0_EXT' (alias: 'Graphics.GL.Tokens.GL_2PASS_0_SGIS') -- * 'Graphics.GL.Tokens.GL_2PASS_1_EXT' (alias: 'Graphics.GL.Tokens.GL_2PASS_1_SGIS') -- * 'Graphics.GL.Tokens.GL_4PASS_0_EXT' (alias: 'Graphics.GL.Tokens.GL_4PASS_0_SGIS') -- * 'Graphics.GL.Tokens.GL_4PASS_1_EXT' (alias: 'Graphics.GL.Tokens.GL_4PASS_1_SGIS') -- * 'Graphics.GL.Tokens.GL_4PASS_2_EXT' (alias: 'Graphics.GL.Tokens.GL_4PASS_2_SGIS') -- * 'Graphics.GL.Tokens.GL_4PASS_3_EXT' (alias: 'Graphics.GL.Tokens.GL_4PASS_3_SGIS') -- -- === #SemaphoreParameterName# SemaphoreParameterName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_D3D12_FENCE_VALUE_EXT' -- -- === #SeparableTargetEXT# SeparableTargetEXT -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_SEPARABLE_2D' (alias: 'Graphics.GL.Tokens.GL_SEPARABLE_2D_EXT') -- -- === #ShadingModel# ShadingModel -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FLAT' -- * 'Graphics.GL.Tokens.GL_SMOOTH' -- -- === #StencilFaceDirection# StencilFaceDirection -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FRONT' -- * 'Graphics.GL.Tokens.GL_BACK' -- * 'Graphics.GL.Tokens.GL_FRONT_AND_BACK' -- -- === #StencilFunction# StencilFunction -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_ALWAYS' -- * 'Graphics.GL.Tokens.GL_EQUAL' -- * 'Graphics.GL.Tokens.GL_GEQUAL' -- * 'Graphics.GL.Tokens.GL_GREATER' -- * 'Graphics.GL.Tokens.GL_LEQUAL' -- * 'Graphics.GL.Tokens.GL_LESS' -- * 'Graphics.GL.Tokens.GL_NEVER' -- * 'Graphics.GL.Tokens.GL_NOTEQUAL' -- -- === #StencilOp# StencilOp -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_DECR' -- * 'Graphics.GL.Tokens.GL_INCR' -- * 'Graphics.GL.Tokens.GL_INVERT' -- * 'Graphics.GL.Tokens.GL_KEEP' -- * 'Graphics.GL.Tokens.GL_REPLACE' -- * 'Graphics.GL.Tokens.GL_ZERO' -- -- === #StringName# StringName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_EXTENSIONS' -- * 'Graphics.GL.Tokens.GL_RENDERER' -- * 'Graphics.GL.Tokens.GL_VENDOR' -- * 'Graphics.GL.Tokens.GL_VERSION' -- * 'Graphics.GL.Tokens.GL_SHADING_LANGUAGE_VERSION' -- -- === #TexCoordPointerType# TexCoordPointerType -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_DOUBLE' -- * 'Graphics.GL.Tokens.GL_FLOAT' -- * 'Graphics.GL.Tokens.GL_INT' -- * 'Graphics.GL.Tokens.GL_SHORT' -- -- === #TextureCoordName# TextureCoordName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_S' -- * 'Graphics.GL.Tokens.GL_T' -- * 'Graphics.GL.Tokens.GL_R' -- * 'Graphics.GL.Tokens.GL_Q' -- -- === #TextureEnvMode# TextureEnvMode -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_ADD' -- * 'Graphics.GL.Tokens.GL_BLEND' -- * 'Graphics.GL.Tokens.GL_DECAL' -- * 'Graphics.GL.Tokens.GL_MODULATE' -- * 'Graphics.GL.Tokens.GL_REPLACE_EXT' -- * 'Graphics.GL.Tokens.GL_TEXTURE_ENV_BIAS_SGIX' -- -- === #TextureEnvParameter# TextureEnvParameter -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_TEXTURE_ENV_COLOR' -- * 'Graphics.GL.Tokens.GL_TEXTURE_ENV_MODE' -- -- === #TextureEnvTarget# TextureEnvTarget -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_TEXTURE_ENV' -- -- === #TextureFilterFuncSGIS# TextureFilterFuncSGIS -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FILTER4_SGIS' -- -- === #TextureGenMode# TextureGenMode -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_EYE_DISTANCE_TO_LINE_SGIS' -- * 'Graphics.GL.Tokens.GL_EYE_DISTANCE_TO_POINT_SGIS' -- * 'Graphics.GL.Tokens.GL_EYE_LINEAR' -- * 'Graphics.GL.Tokens.GL_OBJECT_DISTANCE_TO_LINE_SGIS' -- * 'Graphics.GL.Tokens.GL_OBJECT_DISTANCE_TO_POINT_SGIS' -- * 'Graphics.GL.Tokens.GL_OBJECT_LINEAR' -- * 'Graphics.GL.Tokens.GL_SPHERE_MAP' -- -- === #TextureGenParameter# TextureGenParameter -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_EYE_LINE_SGIS' -- * 'Graphics.GL.Tokens.GL_EYE_PLANE' -- * 'Graphics.GL.Tokens.GL_EYE_POINT_SGIS' -- * 'Graphics.GL.Tokens.GL_OBJECT_LINE_SGIS' -- * 'Graphics.GL.Tokens.GL_OBJECT_PLANE' -- * 'Graphics.GL.Tokens.GL_OBJECT_POINT_SGIS' -- * 'Graphics.GL.Tokens.GL_TEXTURE_GEN_MODE' -- -- === #TextureLayout# TextureLayout -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_LAYOUT_GENERAL_EXT' -- * 'Graphics.GL.Tokens.GL_LAYOUT_COLOR_ATTACHMENT_EXT' -- * 'Graphics.GL.Tokens.GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT' -- * 'Graphics.GL.Tokens.GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT' -- * 'Graphics.GL.Tokens.GL_LAYOUT_SHADER_READ_ONLY_EXT' -- * 'Graphics.GL.Tokens.GL_LAYOUT_TRANSFER_SRC_EXT' -- * 'Graphics.GL.Tokens.GL_LAYOUT_TRANSFER_DST_EXT' -- -- === #TextureMagFilter# TextureMagFilter -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FILTER4_SGIS' -- * 'Graphics.GL.Tokens.GL_LINEAR' -- * 'Graphics.GL.Tokens.GL_LINEAR_DETAIL_ALPHA_SGIS' -- * 'Graphics.GL.Tokens.GL_LINEAR_DETAIL_COLOR_SGIS' -- * 'Graphics.GL.Tokens.GL_LINEAR_DETAIL_SGIS' -- * 'Graphics.GL.Tokens.GL_LINEAR_SHARPEN_ALPHA_SGIS' -- * 'Graphics.GL.Tokens.GL_LINEAR_SHARPEN_COLOR_SGIS' -- * 'Graphics.GL.Tokens.GL_LINEAR_SHARPEN_SGIS' -- * 'Graphics.GL.Tokens.GL_NEAREST' -- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_Q_CEILING_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_Q_ROUND_SGIX' -- -- === #TextureMinFilter# TextureMinFilter -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_FILTER4_SGIS' -- * 'Graphics.GL.Tokens.GL_LINEAR' -- * 'Graphics.GL.Tokens.GL_LINEAR_CLIPMAP_LINEAR_SGIX' -- * 'Graphics.GL.Tokens.GL_LINEAR_CLIPMAP_NEAREST_SGIX' -- * 'Graphics.GL.Tokens.GL_LINEAR_MIPMAP_LINEAR' -- * 'Graphics.GL.Tokens.GL_LINEAR_MIPMAP_NEAREST' -- * 'Graphics.GL.Tokens.GL_NEAREST' -- * 'Graphics.GL.Tokens.GL_NEAREST_CLIPMAP_LINEAR_SGIX' -- * 'Graphics.GL.Tokens.GL_NEAREST_CLIPMAP_NEAREST_SGIX' -- * 'Graphics.GL.Tokens.GL_NEAREST_MIPMAP_LINEAR' -- * 'Graphics.GL.Tokens.GL_NEAREST_MIPMAP_NEAREST' -- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_Q_CEILING_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX' -- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_Q_ROUND_SGIX' -- -- === #TextureParameterName# TextureParameterName -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_DETAIL_TEXTURE_LEVEL_SGIS' -- * 'Graphics.GL.Tokens.GL_DETAIL_TEXTURE_MODE_SGIS' -- * 'Graphics.GL.Tokens.GL_DUAL_TEXTURE_SELECT_SGIS' -- * 'Graphics.GL.Tokens.GL_GENERATE_MIPMAP' (alias: 'Graphics.GL.Tokens.GL_GENERATE_MIPMAP_SGIS') -- * 'Graphics.GL.Tokens.GL_POST_TEXTURE_FILTER_BIAS_SGIX' -- * 'Graphics.GL.Tokens.GL_POST_TEXTURE_FILTER_SCALE_SGIX' -- * 'Graphics.GL.Tokens.GL_QUAD_TEXTURE_SELECT_SGIS' -- * 'Graphics.GL.Tokens.GL_SHADOW_AMBIENT_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_BORDER_COLOR' -- * 'Graphics.GL.Tokens.GL_TEXTURE_CLIPMAP_CENTER_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_CLIPMAP_DEPTH_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_CLIPMAP_FRAME_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_CLIPMAP_OFFSET_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPARE_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_LOD_BIAS_R_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_LOD_BIAS_S_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_LOD_BIAS_T_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_MAG_FILTER' -- * 'Graphics.GL.Tokens.GL_TEXTURE_MAX_CLAMP_R_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_MAX_CLAMP_S_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_MAX_CLAMP_T_SGIX' -- * 'Graphics.GL.Tokens.GL_TEXTURE_MIN_FILTER' -- * 'Graphics.GL.Tokens.GL_TEXTURE_PRIORITY' (alias: 'Graphics.GL.Tokens.GL_TEXTURE_PRIORITY_EXT') -- * 'Graphics.GL.Tokens.GL_TEXTURE_WRAP_Q_SGIS' -- * 'Graphics.GL.Tokens.GL_TEXTURE_WRAP_R' (aliases: 'Graphics.GL.Tokens.GL_TEXTURE_WRAP_R_EXT', 'Graphics.GL.Tokens.GL_TEXTURE_WRAP_R_OES') -- * 'Graphics.GL.Tokens.GL_TEXTURE_WRAP_S' -- * 'Graphics.GL.Tokens.GL_TEXTURE_WRAP_T' -- * 'Graphics.GL.Tokens.GL_TEXTURE_BASE_LEVEL' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPARE_MODE' -- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPARE_FUNC' -- * 'Graphics.GL.Tokens.GL_TEXTURE_LOD_BIAS' -- * 'Graphics.GL.Tokens.GL_TEXTURE_MIN_LOD' -- * 'Graphics.GL.Tokens.GL_TEXTURE_MAX_LOD' -- * 'Graphics.GL.Tokens.GL_TEXTURE_MAX_LEVEL' -- * 'Graphics.GL.Tokens.GL_TEXTURE_SWIZZLE_R' -- * 'Graphics.GL.Tokens.GL_TEXTURE_SWIZZLE_G' -- * 'Graphics.GL.Tokens.GL_TEXTURE_SWIZZLE_B' -- * 'Graphics.GL.Tokens.GL_TEXTURE_SWIZZLE_A' -- * 'Graphics.GL.Tokens.GL_TEXTURE_SWIZZLE_RGBA' -- * 'Graphics.GL.Tokens.GL_TEXTURE_TILING_EXT' -- * 'Graphics.GL.Tokens.GL_DEPTH_STENCIL_TEXTURE_MODE' -- -- === #TextureTarget# TextureTarget -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_DETAIL_TEXTURE_2D_SGIS' -- * 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_1D' (alias: 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_1D_EXT') -- * 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_1D_ARRAY' (alias: 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_1D_ARRAY_EXT') -- * 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_2D' (alias: 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_2D_EXT') -- * 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_2D_ARRAY' (alias: 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_2D_ARRAY_EXT') -- * 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_2D_MULTISAMPLE' -- * 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY' -- * 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_3D' (alias: 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_3D_EXT') -- * 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_4D_SGIS' -- * 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_CUBE_MAP' (aliases: 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_CUBE_MAP_ARB', 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_CUBE_MAP_EXT') -- * 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_CUBE_MAP_ARRAY' (alias: 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB') -- * 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_RECTANGLE' (aliases: 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_RECTANGLE_ARB', 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_RECTANGLE_NV') -- * 'Graphics.GL.Tokens.GL_TEXTURE_1D' -- * 'Graphics.GL.Tokens.GL_TEXTURE_2D' -- * 'Graphics.GL.Tokens.GL_TEXTURE_3D' (aliases: 'Graphics.GL.Tokens.GL_TEXTURE_3D_EXT', 'Graphics.GL.Tokens.GL_TEXTURE_3D_OES') -- * 'Graphics.GL.Tokens.GL_TEXTURE_4D_SGIS' -- * 'Graphics.GL.Tokens.GL_TEXTURE_RECTANGLE' -- * 'Graphics.GL.Tokens.GL_TEXTURE_CUBE_MAP' -- * 'Graphics.GL.Tokens.GL_TEXTURE_CUBE_MAP_POSITIVE_X' -- * 'Graphics.GL.Tokens.GL_TEXTURE_CUBE_MAP_NEGATIVE_X' -- * 'Graphics.GL.Tokens.GL_TEXTURE_CUBE_MAP_POSITIVE_Y' -- * 'Graphics.GL.Tokens.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y' -- * 'Graphics.GL.Tokens.GL_TEXTURE_CUBE_MAP_POSITIVE_Z' -- * 'Graphics.GL.Tokens.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z' -- * 'Graphics.GL.Tokens.GL_TEXTURE_CUBE_MAP_ARRAY' (aliases: 'Graphics.GL.Tokens.GL_TEXTURE_CUBE_MAP_ARRAY_ARB', 'Graphics.GL.Tokens.GL_TEXTURE_CUBE_MAP_ARRAY_EXT', 'Graphics.GL.Tokens.GL_TEXTURE_CUBE_MAP_ARRAY_OES') -- * 'Graphics.GL.Tokens.GL_TEXTURE_1D_ARRAY' -- * 'Graphics.GL.Tokens.GL_TEXTURE_2D_ARRAY' -- * 'Graphics.GL.Tokens.GL_TEXTURE_2D_MULTISAMPLE' -- * 'Graphics.GL.Tokens.GL_TEXTURE_2D_MULTISAMPLE_ARRAY' -- -- === #TextureWrapMode# TextureWrapMode -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_CLAMP' -- * 'Graphics.GL.Tokens.GL_CLAMP_TO_BORDER' (aliases: 'Graphics.GL.Tokens.GL_CLAMP_TO_BORDER_ARB', 'Graphics.GL.Tokens.GL_CLAMP_TO_BORDER_NV', 'Graphics.GL.Tokens.GL_CLAMP_TO_BORDER_SGIS') -- * 'Graphics.GL.Tokens.GL_CLAMP_TO_EDGE' (alias: 'Graphics.GL.Tokens.GL_CLAMP_TO_EDGE_SGIS') -- * 'Graphics.GL.Tokens.GL_REPEAT' -- -- === #UseProgramStageMask# UseProgramStageMask -- A bitwise combination of several of the following values: -- -- * 'Graphics.GL.Tokens.GL_VERTEX_SHADER_BIT' (alias: 'Graphics.GL.Tokens.GL_VERTEX_SHADER_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_FRAGMENT_SHADER_BIT' (alias: 'Graphics.GL.Tokens.GL_FRAGMENT_SHADER_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_GEOMETRY_SHADER_BIT' (alias: 'Graphics.GL.Tokens.GL_GEOMETRY_SHADER_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_TESS_CONTROL_SHADER_BIT' (alias: 'Graphics.GL.Tokens.GL_TESS_CONTROL_SHADER_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_TESS_EVALUATION_SHADER_BIT' (alias: 'Graphics.GL.Tokens.GL_TESS_EVALUATION_SHADER_BIT_EXT') -- * 'Graphics.GL.Tokens.GL_COMPUTE_SHADER_BIT' -- * 'Graphics.GL.Tokens.GL_ALL_SHADER_BITS' (alias: 'Graphics.GL.Tokens.GL_ALL_SHADER_BITS_EXT') -- -- === #VertexPointerType# VertexPointerType -- One of the following values: -- -- * 'Graphics.GL.Tokens.GL_DOUBLE' -- * 'Graphics.GL.Tokens.GL_FLOAT' -- * 'Graphics.GL.Tokens.GL_INT' -- * 'Graphics.GL.Tokens.GL_SHORT'