| Copyright | (c) Sven Panne 2015 |
|---|---|
| License | BSD3 |
| Maintainer | Sven Panne <svenpanne@gmail.com> |
| Stability | stable |
| Portability | portable |
| Safe Haskell | None |
| Language | Haskell2010 |
Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject
Description
The ARB_uniform_buffer_object extension.
- gl_ACTIVE_UNIFORM_BLOCKS :: GLenum
- gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
- gl_INVALID_INDEX :: GLuint
- gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
- gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
- gl_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
- gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
- gl_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
- gl_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
- gl_MAX_UNIFORM_BLOCK_SIZE :: GLenum
- gl_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
- gl_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
- gl_UNIFORM_ARRAY_STRIDE :: GLenum
- gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
- gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
- gl_UNIFORM_BLOCK_BINDING :: GLenum
- gl_UNIFORM_BLOCK_DATA_SIZE :: GLenum
- gl_UNIFORM_BLOCK_INDEX :: GLenum
- gl_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
- gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
- gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
- gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
- gl_UNIFORM_BUFFER :: GLenum
- gl_UNIFORM_BUFFER_BINDING :: GLenum
- gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
- gl_UNIFORM_BUFFER_SIZE :: GLenum
- gl_UNIFORM_BUFFER_START :: GLenum
- gl_UNIFORM_IS_ROW_MAJOR :: GLenum
- gl_UNIFORM_MATRIX_STRIDE :: GLenum
- gl_UNIFORM_NAME_LENGTH :: GLenum
- gl_UNIFORM_OFFSET :: GLenum
- gl_UNIFORM_SIZE :: GLenum
- gl_UNIFORM_TYPE :: GLenum
- glBindBufferBase :: MonadIO m => GLenum -> GLuint -> GLuint -> m ()
- glBindBufferRange :: MonadIO m => GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> m ()
- glGetActiveUniformBlockName :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
- glGetActiveUniformBlockiv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint -> m ()
- glGetActiveUniformName :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
- glGetActiveUniformsiv :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> m ()
- glGetIntegeri_v :: MonadIO m => GLenum -> GLuint -> Ptr GLint -> m ()
- glGetUniformBlockIndex :: MonadIO m => GLuint -> Ptr GLchar -> m GLuint
- glGetUniformIndices :: MonadIO m => GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> m ()
- glUniformBlockBinding :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()
Enums
Functions
Manual pages for OpenGL 3.x or OpenGL 4.x
Arguments
| :: MonadIO m | |
| => GLenum |
|
| -> GLuint |
|
| -> GLuint |
|
| -> GLintptr |
|
| -> GLsizeiptr |
|
| -> m () |
Manual pages for OpenGL 3.x or OpenGL 4.x
glGetActiveUniformBlockName Source
Arguments
| :: MonadIO m | |
| => GLuint |
|
| -> GLuint |
|
| -> GLsizei |
|
| -> Ptr GLsizei |
|
| -> Ptr GLchar |
|
| -> m () |
Manual pages for OpenGL 3.x or OpenGL 4.x
glGetActiveUniformBlockiv Source
Arguments
| :: MonadIO m | |
| => GLuint |
|
| -> GLuint |
|
| -> GLenum |
|
| -> Ptr GLint |
|
| -> m () |
Manual pages for OpenGL 3.x or OpenGL 4.x
Arguments
| :: MonadIO m | |
| => GLuint |
|
| -> GLuint |
|
| -> GLsizei |
|
| -> Ptr GLsizei |
|
| -> Ptr GLchar |
|
| -> m () |
Manual pages for OpenGL 3.x or OpenGL 4.x
Arguments
| :: MonadIO m | |
| => GLuint |
|
| -> GLsizei |
|
| -> Ptr GLuint |
|
| -> GLenum |
|
| -> Ptr GLint |
|
| -> m () |
Manual pages for OpenGL 3.x or OpenGL 4.x
Arguments
| :: MonadIO m | |
| => GLenum |
|
| -> GLuint |
|
| -> Ptr GLint |
|
| -> m () |
Manual pages for OpenGL 3.x or OpenGL 4.x
Arguments
| :: MonadIO m | |
| => GLuint |
|
| -> Ptr GLchar |
|
| -> m GLuint |
Manual pages for OpenGL 3.x or OpenGL 4.x
Arguments
| :: MonadIO m | |
| => GLuint |
|
| -> GLsizei |
|
| -> Ptr (Ptr GLchar) |
|
| -> Ptr GLuint |
|
| -> m () |
Manual pages for OpenGL 3.x or OpenGL 4.x
Arguments
| :: MonadIO m | |
| => GLuint |
|
| -> GLuint |
|
| -> GLuint |
|
| -> m () |
Manual pages for OpenGL 3.x or OpenGL 4.x