{-# LANGUAGE ForeignFunctionInterface, CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64 -- Copyright : (c) Sven Panne 2014 -- License : BSD3 -- -- Maintainer : Sven Panne -- Stability : stable -- Portability : portable -- -- All raw functions and tokens from the ARB_gpu_shader_fp64 extension, see -- . -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64 ( -- * Functions glUniform1d, glUniform2d, glUniform3d, glUniform4d, glUniform1dv, glUniform2dv, glUniform3dv, glUniform4dv, glUniformMatrix2dv, glUniformMatrix3dv, glUniformMatrix4dv, glUniformMatrix2x3dv, glUniformMatrix2x4dv, glUniformMatrix3x2dv, glUniformMatrix3x4dv, glUniformMatrix4x2dv, glUniformMatrix4x3dv, glGetUniformdv, -- * Tokens gl_DOUBLE_VEC2, gl_DOUBLE_VEC3, gl_DOUBLE_VEC4, gl_DOUBLE_MAT2, gl_DOUBLE_MAT3, gl_DOUBLE_MAT4, gl_DOUBLE_MAT2x3, gl_DOUBLE_MAT2x4, gl_DOUBLE_MAT3x2, gl_DOUBLE_MAT3x4, gl_DOUBLE_MAT4x2, gl_DOUBLE_MAT4x3 ) where import Foreign.C.Types import Foreign.Ptr import Graphics.Rendering.OpenGL.Raw.Core31.Types import Graphics.Rendering.OpenGL.Raw.Extensions -------------------------------------------------------------------------------- #include "HsOpenGLRaw.h" extensionNameString :: String extensionNameString = "GL_ARB_gpu_shader_fp64" EXTENSION_ENTRY(dyn_glUniform1d,ptr_glUniform1d,"glUniform1d",glUniform1d,GLint -> GLdouble -> IO ()) EXTENSION_ENTRY(dyn_glUniform2d,ptr_glUniform2d,"glUniform2d",glUniform2d,GLint -> GLdouble -> GLdouble -> IO ()) EXTENSION_ENTRY(dyn_glUniform3d,ptr_glUniform3d,"glUniform3d",glUniform3d,GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()) EXTENSION_ENTRY(dyn_glUniform4d,ptr_glUniform4d,"glUniform4d",glUniform4d,GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) EXTENSION_ENTRY(dyn_glUniform1dv,ptr_glUniform1dv,"glUniform1dv",glUniform1dv,GLint -> GLsizei -> Ptr GLdouble -> IO ()) EXTENSION_ENTRY(dyn_glUniform2dv,ptr_glUniform2dv,"glUniform2dv",glUniform2dv,GLint -> GLsizei -> Ptr GLdouble -> IO ()) EXTENSION_ENTRY(dyn_glUniform3dv,ptr_glUniform3dv,"glUniform3dv",glUniform3dv,GLint -> GLsizei -> Ptr GLdouble -> IO ()) EXTENSION_ENTRY(dyn_glUniform4dv,ptr_glUniform4dv,"glUniform4dv",glUniform4dv,GLint -> GLsizei -> Ptr GLdouble -> IO ()) EXTENSION_ENTRY(dyn_glUniformMatrix2dv,ptr_glUniformMatrix2dv,"glUniformMatrix2dv",glUniformMatrix2dv,GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) EXTENSION_ENTRY(dyn_glUniformMatrix3dv,ptr_glUniformMatrix3dv,"glUniformMatrix3dv",glUniformMatrix3dv,GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) EXTENSION_ENTRY(dyn_glUniformMatrix4dv,ptr_glUniformMatrix4dv,"glUniformMatrix4dv",glUniformMatrix4dv,GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) EXTENSION_ENTRY(dyn_glUniformMatrix2x3dv,ptr_glUniformMatrix2x3dv,"glUniformMatrix2x3dv",glUniformMatrix2x3dv,GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) EXTENSION_ENTRY(dyn_glUniformMatrix2x4dv,ptr_glUniformMatrix2x4dv,"glUniformMatrix2x4dv",glUniformMatrix2x4dv,GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) EXTENSION_ENTRY(dyn_glUniformMatrix3x2dv,ptr_glUniformMatrix3x2dv,"glUniformMatrix3x2dv",glUniformMatrix3x2dv,GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) EXTENSION_ENTRY(dyn_glUniformMatrix3x4dv,ptr_glUniformMatrix3x4dv,"glUniformMatrix3x4dv",glUniformMatrix3x4dv,GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) EXTENSION_ENTRY(dyn_glUniformMatrix4x2dv,ptr_glUniformMatrix4x2dv,"glUniformMatrix4x2dv",glUniformMatrix4x2dv,GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) EXTENSION_ENTRY(dyn_glUniformMatrix4x3dv,ptr_glUniformMatrix4x3dv,"glUniformMatrix4x3dv",glUniformMatrix4x3dv,GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) EXTENSION_ENTRY(dyn_glGetUniformdv,ptr_glGetUniformdv,"glGetUniformdv",glGetUniformdv,GLuint -> GLint -> Ptr GLdouble -> IO ()) gl_DOUBLE_VEC2 :: GLenum gl_DOUBLE_VEC2 = 0x8FFC gl_DOUBLE_VEC3 :: GLenum gl_DOUBLE_VEC3 = 0x8FFD gl_DOUBLE_VEC4 :: GLenum gl_DOUBLE_VEC4 = 0x8FFE gl_DOUBLE_MAT2 :: GLenum gl_DOUBLE_MAT2 = 0x8F46 gl_DOUBLE_MAT3 :: GLenum gl_DOUBLE_MAT3 = 0x8F47 gl_DOUBLE_MAT4 :: GLenum gl_DOUBLE_MAT4 = 0x8F48 gl_DOUBLE_MAT2x3 :: GLenum gl_DOUBLE_MAT2x3 = 0x8F49 gl_DOUBLE_MAT2x4 :: GLenum gl_DOUBLE_MAT2x4 = 0x8F4A gl_DOUBLE_MAT3x2 :: GLenum gl_DOUBLE_MAT3x2 = 0x8F4B gl_DOUBLE_MAT3x4 :: GLenum gl_DOUBLE_MAT3x4 = 0x8F4C gl_DOUBLE_MAT4x2 :: GLenum gl_DOUBLE_MAT4x2 = 0x8F4D gl_DOUBLE_MAT4x3 :: GLenum gl_DOUBLE_MAT4x3 = 0x8F4E