-------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.APPLE -- Copyright : (c) Sven Panne 2014 -- License : BSD3 -- -- Maintainer : Sven Panne -- Stability : stable -- Portability : portable -- -- A convenience module, combining all raw modules containing APPLE extensions. -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.APPLE ( -- module Graphics.Rendering.OpenGL.Raw.APPLE.SpecularVector, -- # 159 -- module Graphics.Rendering.OpenGL.Raw.APPLE.TransformHint, -- # 160 -- module Graphics.Rendering.OpenGL.Raw.APPLE.ClientStorage, -- # 270 -- module Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray, -- # 271 -- module Graphics.Rendering.OpenGL.Raw.APPLE.Fence, -- # 272 module Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject, -- # 273 -- module Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange, -- # 274 -- module Graphics.Rendering.OpenGL.Raw.APPLE.YCBCR422, -- # 275 module Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange, -- # 321 -- module Graphics.Rendering.OpenGL.Raw.APPLE.TextureRange, -- # 367 -- module Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels, -- # 368 -- module Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators,-- # 369 -- module Graphics.Rendering.OpenGL.Raw.APPLE.AuxDepthStencil, -- # 370 -- module Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable, -- # 371 -- module Graphics.Rendering.OpenGL.Raw.APPLE.RowBytes, -- # 372 -- module Graphics.Rendering.OpenGL.Raw.APPLE.RGB422, -- # 373 -- module Graphics.Rendering.OpenGL.Raw.APPLE.Texture2DLimitedNPOT, -- # ES 59 -- module Graphics.Rendering.OpenGL.Raw.APPLE.FramebufferMultisample, -- # ES 78 -- module Graphics.Rendering.OpenGL.Raw.APPLE.TextureFormatBGRA8888, -- # ES 79 -- module Graphics.Rendering.OpenGL.Raw.APPLE.TextureMaxLevel, -- # ES 80 -- module Graphics.Rendering.OpenGL.Raw.APPLE.CopyTextureLevels, -- # ES 123 -- module Graphics.Rendering.OpenGL.Raw.APPLE.Sync, -- # ES 124 ) where -- import Graphics.Rendering.OpenGL.Raw.APPLE.SpecularVector -- import Graphics.Rendering.OpenGL.Raw.APPLE.TransformHint -- import Graphics.Rendering.OpenGL.Raw.APPLE.ClientStorage -- import Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray -- import Graphics.Rendering.OpenGL.Raw.APPLE.Fence import Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject -- import Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange -- import Graphics.Rendering.OpenGL.Raw.APPLE.YCBCR422 import Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange -- import Graphics.Rendering.OpenGL.Raw.APPLE.TextureRange -- import Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels -- import Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators -- import Graphics.Rendering.OpenGL.Raw.APPLE.AuxDepthStencil -- import Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable -- import Graphics.Rendering.OpenGL.Raw.APPLE.RowBytes -- import Graphics.Rendering.OpenGL.Raw.APPLE.RGB422 -- import Graphics.Rendering.OpenGL.Raw.APPLE.Texture2DLimitedNPOT -- import Graphics.Rendering.OpenGL.Raw.APPLE.FramebufferMultisample -- import Graphics.Rendering.OpenGL.Raw.APPLE.TextureFormatBGRA8888 -- import Graphics.Rendering.OpenGL.Raw.APPLE.TextureMaxLevel -- import Graphics.Rendering.OpenGL.Raw.APPLE.CopyTextureLevels -- import Graphics.Rendering.OpenGL.Raw.APPLE.Sync