module Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess (
glClientAttribDefault,
glPushClientAttribDefault,
glMatrixLoadf,
glMatrixLoadd,
glMatrixMultf,
glMatrixMultd,
glMatrixLoadIdentity,
glMatrixRotatef,
glMatrixRotated,
glMatrixScalef,
glMatrixScaled,
glMatrixTranslatef,
glMatrixTranslated,
glMatrixOrtho,
glMatrixFrustum,
glMatrixPush,
glMatrixPop,
glTextureParameteri,
glTextureParameteriv,
glTextureParameterf,
glTextureParameterfv,
glTextureImage1D,
glTextureImage2D,
glTextureSubImage1D,
glTextureSubImage2D,
glCopyTextureImage1D,
glCopyTextureImage2D,
glCopyTextureSubImage1D,
glCopyTextureSubImage2D,
glGetTextureImage,
glGetTextureParameterfv,
glGetTextureParameteriv,
glGetTextureLevelParameterfv,
glGetTextureLevelParameteriv,
glTextureImage3D,
glTextureSubImage3D,
glCopyTextureSubImage3D,
glBindMultiTexture,
glMultiTexCoordPointer,
glMultiTexEnvf,
glMultiTexEnvfv,
glMultiTexEnvi,
glMultiTexEnviv,
glMultiTexGend,
glMultiTexGendv,
glMultiTexGenf,
glMultiTexGenfv,
glMultiTexGeni,
glMultiTexGeniv,
glGetMultiTexEnvfv,
glGetMultiTexEnviv,
glGetMultiTexGendv,
glGetMultiTexGenfv,
glGetMultiTexGeniv,
glMultiTexParameteri,
glMultiTexParameteriv,
glMultiTexParameterf,
glMultiTexParameterfv,
glMultiTexImage1D,
glMultiTexImage2D,
glMultiTexSubImage1D,
glMultiTexSubImage2D,
glCopyMultiTexImage1D,
glCopyMultiTexImage2D,
glCopyMultiTexSubImage1D,
glCopyMultiTexSubImage2D,
glGetMultiTexImage,
glGetMultiTexParameterfv,
glGetMultiTexParameteriv,
glGetMultiTexLevelParameterfv,
glGetMultiTexLevelParameteriv,
glMultiTexImage3D,
glMultiTexSubImage3D,
glCopyMultiTexSubImage3D,
glEnableClientStateIndexed,
glDisableClientStateIndexed,
glGetFloatIndexedv,
glGetDoubleIndexedv,
glGetPointerIndexedv,
glEnableIndexed,
glDisableIndexed,
glIsEnabledIndexed,
glGetIntegerIndexedv,
glGetBooleanIndexedv,
glNamedProgramString,
glNamedProgramLocalParameter4d,
glNamedProgramLocalParameter4dv,
glNamedProgramLocalParameter4f,
glNamedProgramLocalParameter4fv,
glGetNamedProgramLocalParameterdv,
glGetNamedProgramLocalParameterfv,
glGetNamedProgramiv,
glGetNamedProgramString,
glCompressedTextureImage3D,
glCompressedTextureImage2D,
glCompressedTextureImage1D,
glCompressedTextureSubImage3D,
glCompressedTextureSubImage2D,
glCompressedTextureSubImage1D,
glGetCompressedTextureImage,
glCompressedMultiTexImage3D,
glCompressedMultiTexImage2D,
glCompressedMultiTexImage1D,
glCompressedMultiTexSubImage3D,
glCompressedMultiTexSubImage2D,
glCompressedMultiTexSubImage1D,
glGetCompressedMultiTexImage,
glMatrixLoadTransposef,
glMatrixLoadTransposed,
glMatrixMultTransposef,
glMatrixMultTransposed,
glNamedBufferData,
glNamedBufferSubData,
glMapNamedBuffer,
glUnmapNamedBuffer,
glGetNamedBufferParameteriv,
glGetNamedBufferPointerv,
glGetNamedBufferSubData,
glProgramUniform1f,
glProgramUniform2f,
glProgramUniform3f,
glProgramUniform4f,
glProgramUniform1i,
glProgramUniform2i,
glProgramUniform3i,
glProgramUniform4i,
glProgramUniform1fv,
glProgramUniform2fv,
glProgramUniform3fv,
glProgramUniform4fv,
glProgramUniform1iv,
glProgramUniform2iv,
glProgramUniform3iv,
glProgramUniform4iv,
glProgramUniformMatrix2fv,
glProgramUniformMatrix3fv,
glProgramUniformMatrix4fv,
glProgramUniformMatrix2x3fv,
glProgramUniformMatrix3x2fv,
glProgramUniformMatrix2x4fv,
glProgramUniformMatrix4x2fv,
glProgramUniformMatrix3x4fv,
glProgramUniformMatrix4x3fv,
glTextureBuffer,
glMultiTexBuffer,
glTextureParameterIiv,
glTextureParameterIuiv,
glGetTextureParameterIiv,
glGetTextureParameterIuiv,
glMultiTexParameterIiv,
glMultiTexParameterIuiv,
glGetMultiTexParameterIiv,
glGetMultiTexParameterIuiv,
glProgramUniform1ui,
glProgramUniform2ui,
glProgramUniform3ui,
glProgramUniform4ui,
glProgramUniform1uiv,
glProgramUniform2uiv,
glProgramUniform3uiv,
glProgramUniform4uiv,
glNamedProgramLocalParameters4fv,
glNamedProgramLocalParameterI4i,
glNamedProgramLocalParameterI4iv,
glNamedProgramLocalParametersI4iv,
glNamedProgramLocalParameterI4ui,
glNamedProgramLocalParameterI4uiv,
glNamedProgramLocalParametersI4uiv,
glGetNamedProgramLocalParameterIiv,
glGetNamedProgramLocalParameterIuiv,
glNamedRenderbufferStorage,
glGetNamedRenderbufferParameteriv,
glNamedRenderbufferStorageMultisample,
glNamedRenderbufferStorageMultisampleCoverage,
glCheckNamedFramebufferStatus,
glNamedFramebufferTexture1D,
glNamedFramebufferTexture2D,
glNamedFramebufferTexture3D,
glNamedFramebufferRenderbuffer,
glGetNamedFramebufferAttachmentParameteriv,
glGenerateTextureMipmap,
glGenerateMultiTexMipmap,
glFramebufferDrawBuffer,
glFramebufferDrawBuffers,
glFramebufferReadBuffer,
glGetFramebufferParameteriv,
glNamedFramebufferTexture,
glNamedFramebufferTextureLayer,
glNamedFramebufferTextureFace,
glTextureRenderbuffer,
glMultiTexRenderbuffer,
gl_PROGRAM_MATRIX,
gl_TRANSPOSE_PROGRAM_MATRIX,
gl_PROGRAM_MATRIX_STACK_DEPTH
) where
import Foreign.C.Types
import Foreign.Ptr
import Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments
import Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects
import Graphics.Rendering.OpenGL.Raw.Core31.Types
import Graphics.Rendering.OpenGL.Raw.Extensions
#include "HsOpenGLRaw.h"
extensionNameString :: String
extensionNameString = "GL_EXT_direct_state_access"
EXTENSION_ENTRY(dyn_glClientAttribDefault,ptr_glClientAttribDefault,"glClientAttribDefault",glClientAttribDefault,GLbitfield -> IO ())
EXTENSION_ENTRY(dyn_glPushClientAttribDefault,ptr_glPushClientAttribDefault,"glPushClientAttribDefault",glPushClientAttribDefault,GLbitfield -> IO ())
EXTENSION_ENTRY(dyn_glMatrixLoadf,ptr_glMatrixLoadf,"glMatrixLoadf",glMatrixLoadf,GLenum -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glMatrixLoadd,ptr_glMatrixLoadd,"glMatrixLoadd",glMatrixLoadd,GLenum -> Ptr GLdouble -> IO ())
EXTENSION_ENTRY(dyn_glMatrixMultf,ptr_glMatrixMultf,"glMatrixMultf",glMatrixMultf,GLenum -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glMatrixMultd,ptr_glMatrixMultd,"glMatrixMultd",glMatrixMultd,GLenum -> Ptr GLdouble -> IO ())
EXTENSION_ENTRY(dyn_glMatrixLoadIdentity,ptr_glMatrixLoadIdentity,"glMatrixLoadIdentity",glMatrixLoadIdentity,GLenum -> IO ())
EXTENSION_ENTRY(dyn_glMatrixRotatef,ptr_glMatrixRotatef,"glMatrixRotatef",glMatrixRotatef,GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glMatrixRotated,ptr_glMatrixRotated,"glMatrixRotated",glMatrixRotated,GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
EXTENSION_ENTRY(dyn_glMatrixScalef,ptr_glMatrixScalef,"glMatrixScalef",glMatrixScalef,GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glMatrixScaled,ptr_glMatrixScaled,"glMatrixScaled",glMatrixScaled,GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())
EXTENSION_ENTRY(dyn_glMatrixTranslatef,ptr_glMatrixTranslatef,"glMatrixTranslatef",glMatrixTranslatef,GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glMatrixTranslated,ptr_glMatrixTranslated,"glMatrixTranslated",glMatrixTranslated,GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())
EXTENSION_ENTRY(dyn_glMatrixOrtho,ptr_glMatrixOrtho,"glMatrixOrtho",glMatrixOrtho,GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
EXTENSION_ENTRY(dyn_glMatrixFrustum,ptr_glMatrixFrustum,"glMatrixFrustum",glMatrixFrustum,GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
EXTENSION_ENTRY(dyn_glMatrixPush,ptr_glMatrixPush,"glMatrixPush",glMatrixPush,GLenum -> IO ())
EXTENSION_ENTRY(dyn_glMatrixPop,ptr_glMatrixPop,"glMatrixPop",glMatrixPop,GLenum -> IO ())
EXTENSION_ENTRY(dyn_glTextureParameteri,ptr_glTextureParameteri,"glTextureParameteri",glTextureParameteri,GLuint -> GLenum -> GLenum -> GLint -> IO ())
EXTENSION_ENTRY(dyn_glTextureParameteriv,ptr_glTextureParameteriv,"glTextureParameteriv",glTextureParameteriv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())
EXTENSION_ENTRY(dyn_glTextureParameterf,ptr_glTextureParameterf,"glTextureParameterf",glTextureParameterf,GLuint -> GLenum -> GLenum -> GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glTextureParameterfv,ptr_glTextureParameterfv,"glTextureParameterfv",glTextureParameterfv,GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glTextureImage1D,ptr_glTextureImage1D,"glTextureImage1D",glTextureImage1D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())
EXTENSION_ENTRY(dyn_glTextureImage2D,ptr_glTextureImage2D,"glTextureImage2D",glTextureImage2D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())
EXTENSION_ENTRY(dyn_glTextureSubImage1D,ptr_glTextureSubImage1D,"glTextureSubImage1D",glTextureSubImage1D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())
EXTENSION_ENTRY(dyn_glTextureSubImage2D,ptr_glTextureSubImage2D,"glTextureSubImage2D",glTextureSubImage2D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())
EXTENSION_ENTRY(dyn_glCopyTextureImage1D,ptr_glCopyTextureImage1D,"glCopyTextureImage1D",glCopyTextureImage1D,GLuint -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ())
EXTENSION_ENTRY(dyn_glCopyTextureImage2D,ptr_glCopyTextureImage2D,"glCopyTextureImage2D",glCopyTextureImage2D,GLuint -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ())
EXTENSION_ENTRY(dyn_glCopyTextureSubImage1D,ptr_glCopyTextureSubImage1D,"glCopyTextureSubImage1D",glCopyTextureSubImage1D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ())
EXTENSION_ENTRY(dyn_glCopyTextureSubImage2D,ptr_glCopyTextureSubImage2D,"glCopyTextureSubImage2D",glCopyTextureSubImage2D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())
EXTENSION_ENTRY(dyn_glGetTextureImage,ptr_glGetTextureImage,"glGetTextureImage",glGetTextureImage,GLuint -> GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())
EXTENSION_ENTRY(dyn_glGetTextureParameterfv,ptr_glGetTextureParameterfv,"glGetTextureParameterfv",glGetTextureParameterfv,GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glGetTextureParameteriv,ptr_glGetTextureParameteriv,"glGetTextureParameteriv",glGetTextureParameteriv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())
EXTENSION_ENTRY(dyn_glGetTextureLevelParameterfv,ptr_glGetTextureLevelParameterfv,"glGetTextureLevelParameterfv",glGetTextureLevelParameterfv,GLuint -> GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glGetTextureLevelParameteriv,ptr_glGetTextureLevelParameteriv,"glGetTextureLevelParameteriv",glGetTextureLevelParameteriv,GLuint -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ())
EXTENSION_ENTRY(dyn_glTextureImage3D,ptr_glTextureImage3D,"glTextureImage3D",glTextureImage3D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())
EXTENSION_ENTRY(dyn_glTextureSubImage3D,ptr_glTextureSubImage3D,"glTextureSubImage3D",glTextureSubImage3D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())
EXTENSION_ENTRY(dyn_glCopyTextureSubImage3D,ptr_glCopyTextureSubImage3D,"glCopyTextureSubImage3D",glCopyTextureSubImage3D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())
EXTENSION_ENTRY(dyn_glBindMultiTexture,ptr_glBindMultiTexture,"glBindMultiTexture",glBindMultiTexture,GLenum -> GLenum -> GLuint -> IO ())
EXTENSION_ENTRY(dyn_glMultiTexCoordPointer,ptr_glMultiTexCoordPointer,"glMultiTexCoordPointer",glMultiTexCoordPointer,GLenum -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ())
EXTENSION_ENTRY(dyn_glMultiTexEnvf,ptr_glMultiTexEnvf,"glMultiTexEnvf",glMultiTexEnvf,GLenum -> GLenum -> GLenum -> GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glMultiTexEnvfv,ptr_glMultiTexEnvfv,"glMultiTexEnvfv",glMultiTexEnvfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glMultiTexEnvi,ptr_glMultiTexEnvi,"glMultiTexEnvi",glMultiTexEnvi,GLenum -> GLenum -> GLenum -> GLint -> IO ())
EXTENSION_ENTRY(dyn_glMultiTexEnviv,ptr_glMultiTexEnviv,"glMultiTexEnviv",glMultiTexEnviv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())
EXTENSION_ENTRY(dyn_glMultiTexGend,ptr_glMultiTexGend,"glMultiTexGend",glMultiTexGend,GLenum -> GLenum -> GLenum -> GLdouble -> IO ())
EXTENSION_ENTRY(dyn_glMultiTexGendv,ptr_glMultiTexGendv,"glMultiTexGendv",glMultiTexGendv,GLenum -> GLenum -> GLenum -> Ptr GLdouble -> IO ())
EXTENSION_ENTRY(dyn_glMultiTexGenf,ptr_glMultiTexGenf,"glMultiTexGenf",glMultiTexGenf,GLenum -> GLenum -> GLenum -> GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glMultiTexGenfv,ptr_glMultiTexGenfv,"glMultiTexGenfv",glMultiTexGenfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glMultiTexGeni,ptr_glMultiTexGeni,"glMultiTexGeni",glMultiTexGeni,GLenum -> GLenum -> GLenum -> GLint -> IO ())
EXTENSION_ENTRY(dyn_glMultiTexGeniv,ptr_glMultiTexGeniv,"glMultiTexGeniv",glMultiTexGeniv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())
EXTENSION_ENTRY(dyn_glGetMultiTexEnvfv,ptr_glGetMultiTexEnvfv,"glGetMultiTexEnvfv",glGetMultiTexEnvfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glGetMultiTexEnviv,ptr_glGetMultiTexEnviv,"glGetMultiTexEnviv",glGetMultiTexEnviv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())
EXTENSION_ENTRY(dyn_glGetMultiTexGendv,ptr_glGetMultiTexGendv,"glGetMultiTexGendv",glGetMultiTexGendv,GLenum -> GLenum -> GLenum -> Ptr GLdouble -> IO ())
EXTENSION_ENTRY(dyn_glGetMultiTexGenfv,ptr_glGetMultiTexGenfv,"glGetMultiTexGenfv",glGetMultiTexGenfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glGetMultiTexGeniv,ptr_glGetMultiTexGeniv,"glGetMultiTexGeniv",glGetMultiTexGeniv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())
EXTENSION_ENTRY(dyn_glMultiTexParameteri,ptr_glMultiTexParameteri,"glMultiTexParameteri",glMultiTexParameteri,GLenum -> GLenum -> GLenum -> GLint -> IO ())
EXTENSION_ENTRY(dyn_glMultiTexParameteriv,ptr_glMultiTexParameteriv,"glMultiTexParameteriv",glMultiTexParameteriv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())
EXTENSION_ENTRY(dyn_glMultiTexParameterf,ptr_glMultiTexParameterf,"glMultiTexParameterf",glMultiTexParameterf,GLenum -> GLenum -> GLenum -> GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glMultiTexParameterfv,ptr_glMultiTexParameterfv,"glMultiTexParameterfv",glMultiTexParameterfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glMultiTexImage1D,ptr_glMultiTexImage1D,"glMultiTexImage1D",glMultiTexImage1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())
EXTENSION_ENTRY(dyn_glMultiTexImage2D,ptr_glMultiTexImage2D,"glMultiTexImage2D",glMultiTexImage2D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())
EXTENSION_ENTRY(dyn_glMultiTexSubImage1D,ptr_glMultiTexSubImage1D,"glMultiTexSubImage1D",glMultiTexSubImage1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())
EXTENSION_ENTRY(dyn_glMultiTexSubImage2D,ptr_glMultiTexSubImage2D,"glMultiTexSubImage2D",glMultiTexSubImage2D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())
EXTENSION_ENTRY(dyn_glCopyMultiTexImage1D,ptr_glCopyMultiTexImage1D,"glCopyMultiTexImage1D",glCopyMultiTexImage1D,GLenum -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ())
EXTENSION_ENTRY(dyn_glCopyMultiTexImage2D,ptr_glCopyMultiTexImage2D,"glCopyMultiTexImage2D",glCopyMultiTexImage2D,GLenum -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ())
EXTENSION_ENTRY(dyn_glCopyMultiTexSubImage1D,ptr_glCopyMultiTexSubImage1D,"glCopyMultiTexSubImage1D",glCopyMultiTexSubImage1D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ())
EXTENSION_ENTRY(dyn_glCopyMultiTexSubImage2D,ptr_glCopyMultiTexSubImage2D,"glCopyMultiTexSubImage2D",glCopyMultiTexSubImage2D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())
EXTENSION_ENTRY(dyn_glGetMultiTexImage,ptr_glGetMultiTexImage,"glGetMultiTexImage",glGetMultiTexImage,GLenum -> GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())
EXTENSION_ENTRY(dyn_glGetMultiTexParameterfv,ptr_glGetMultiTexParameterfv,"glGetMultiTexParameterfv",glGetMultiTexParameterfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glGetMultiTexParameteriv,ptr_glGetMultiTexParameteriv,"glGetMultiTexParameteriv",glGetMultiTexParameteriv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())
EXTENSION_ENTRY(dyn_glGetMultiTexLevelParameterfv,ptr_glGetMultiTexLevelParameterfv,"glGetMultiTexLevelParameterfv",glGetMultiTexLevelParameterfv,GLenum -> GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glGetMultiTexLevelParameteriv,ptr_glGetMultiTexLevelParameteriv,"glGetMultiTexLevelParameteriv",glGetMultiTexLevelParameteriv,GLenum -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ())
EXTENSION_ENTRY(dyn_glMultiTexImage3D,ptr_glMultiTexImage3D,"glMultiTexImage3D",glMultiTexImage3D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())
EXTENSION_ENTRY(dyn_glMultiTexSubImage3D,ptr_glMultiTexSubImage3D,"glMultiTexSubImage3D",glMultiTexSubImage3D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())
EXTENSION_ENTRY(dyn_glCopyMultiTexSubImage3D,ptr_glCopyMultiTexSubImage3D,"glCopyMultiTexSubImage3D",glCopyMultiTexSubImage3D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())
EXTENSION_ENTRY(dyn_glEnableClientStateIndexed,ptr_glEnableClientStateIndexed,"glEnableClientStateIndexed",glEnableClientStateIndexed,GLenum -> GLuint -> IO ())
EXTENSION_ENTRY(dyn_glDisableClientStateIndexed,ptr_glDisableClientStateIndexed,"glDisableClientStateIndexed",glDisableClientStateIndexed,GLenum -> GLuint -> IO ())
EXTENSION_ENTRY(dyn_glGetFloatIndexedv,ptr_glGetFloatIndexedv,"glGetFloatIndexedv",glGetFloatIndexedv,GLenum -> GLuint -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glGetDoubleIndexedv,ptr_glGetDoubleIndexedv,"glGetDoubleIndexedv",glGetDoubleIndexedv,GLenum -> GLuint -> Ptr GLdouble -> IO ())
EXTENSION_ENTRY(dyn_glGetPointerIndexedv,ptr_glGetPointerIndexedv,"glGetPointerIndexedv",glGetPointerIndexedv,GLenum -> GLuint -> Ptr (Ptr a) -> IO ())
EXTENSION_ENTRY(dyn_glEnableIndexed,ptr_glEnableIndexed,"glEnableIndexed",glEnableIndexed,GLenum -> GLuint -> IO ())
EXTENSION_ENTRY(dyn_glDisableIndexed,ptr_glDisableIndexed,"glDisableIndexed",glDisableIndexed,GLenum -> GLuint -> IO ())
EXTENSION_ENTRY(dyn_glIsEnabledIndexed,ptr_glIsEnabledIndexed,"glIsEnabledIndexed",glIsEnabledIndexed,GLenum -> GLuint -> IO GLboolean)
EXTENSION_ENTRY(dyn_glGetIntegerIndexedv,ptr_glGetIntegerIndexedv,"glGetIntegerIndexedv",glGetIntegerIndexedv,GLenum -> GLuint -> Ptr GLint -> IO ())
EXTENSION_ENTRY(dyn_glGetBooleanIndexedv,ptr_glGetBooleanIndexedv,"glGetBooleanIndexedv",glGetBooleanIndexedv,GLenum -> GLuint -> Ptr GLboolean -> IO ())
EXTENSION_ENTRY(dyn_glNamedProgramString,ptr_glNamedProgramString,"glNamedProgramString",glNamedProgramString,GLuint -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())
EXTENSION_ENTRY(dyn_glNamedProgramLocalParameter4d,ptr_glNamedProgramLocalParameter4d,"glNamedProgramLocalParameter4d",glNamedProgramLocalParameter4d,GLuint -> GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
EXTENSION_ENTRY(dyn_glNamedProgramLocalParameter4dv,ptr_glNamedProgramLocalParameter4dv,"glNamedProgramLocalParameter4dv",glNamedProgramLocalParameter4dv,GLuint -> GLenum -> GLuint -> Ptr GLdouble -> IO ())
EXTENSION_ENTRY(dyn_glNamedProgramLocalParameter4f,ptr_glNamedProgramLocalParameter4f,"glNamedProgramLocalParameter4f",glNamedProgramLocalParameter4f,GLuint -> GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glNamedProgramLocalParameter4fv,ptr_glNamedProgramLocalParameter4fv,"glNamedProgramLocalParameter4fv",glNamedProgramLocalParameter4fv,GLuint -> GLenum -> GLuint -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glGetNamedProgramLocalParameterdv,ptr_glGetNamedProgramLocalParameterdv,"glGetNamedProgramLocalParameterdv",glGetNamedProgramLocalParameterdv,GLuint -> GLenum -> GLuint -> Ptr GLdouble -> IO ())
EXTENSION_ENTRY(dyn_glGetNamedProgramLocalParameterfv,ptr_glGetNamedProgramLocalParameterfv,"glGetNamedProgramLocalParameterfv",glGetNamedProgramLocalParameterfv,GLuint -> GLenum -> GLuint -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glGetNamedProgramiv,ptr_glGetNamedProgramiv,"glGetNamedProgramiv",glGetNamedProgramiv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())
EXTENSION_ENTRY(dyn_glGetNamedProgramString,ptr_glGetNamedProgramString,"glGetNamedProgramString",glGetNamedProgramString,GLuint -> GLenum -> GLenum -> Ptr a -> IO ())
EXTENSION_ENTRY(dyn_glCompressedTextureImage3D,ptr_glCompressedTextureImage3D,"glCompressedTextureImage3D",glCompressedTextureImage3D,GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())
EXTENSION_ENTRY(dyn_glCompressedTextureImage2D,ptr_glCompressedTextureImage2D,"glCompressedTextureImage2D",glCompressedTextureImage2D,GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())
EXTENSION_ENTRY(dyn_glCompressedTextureImage1D,ptr_glCompressedTextureImage1D,"glCompressedTextureImage1D",glCompressedTextureImage1D,GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())
EXTENSION_ENTRY(dyn_glCompressedTextureSubImage3D,ptr_glCompressedTextureSubImage3D,"glCompressedTextureSubImage3D",glCompressedTextureSubImage3D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())
EXTENSION_ENTRY(dyn_glCompressedTextureSubImage2D,ptr_glCompressedTextureSubImage2D,"glCompressedTextureSubImage2D",glCompressedTextureSubImage2D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())
EXTENSION_ENTRY(dyn_glCompressedTextureSubImage1D,ptr_glCompressedTextureSubImage1D,"glCompressedTextureSubImage1D",glCompressedTextureSubImage1D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())
EXTENSION_ENTRY(dyn_glGetCompressedTextureImage,ptr_glGetCompressedTextureImage,"glGetCompressedTextureImage",glGetCompressedTextureImage,GLuint -> GLenum -> GLint -> Ptr a -> IO ())
EXTENSION_ENTRY(dyn_glCompressedMultiTexImage3D,ptr_glCompressedMultiTexImage3D,"glCompressedMultiTexImage3D",glCompressedMultiTexImage3D,GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())
EXTENSION_ENTRY(dyn_glCompressedMultiTexImage2D,ptr_glCompressedMultiTexImage2D,"glCompressedMultiTexImage2D",glCompressedMultiTexImage2D,GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())
EXTENSION_ENTRY(dyn_glCompressedMultiTexImage1D,ptr_glCompressedMultiTexImage1D,"glCompressedMultiTexImage1D",glCompressedMultiTexImage1D,GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())
EXTENSION_ENTRY(dyn_glCompressedMultiTexSubImage3D,ptr_glCompressedMultiTexSubImage3D,"glCompressedMultiTexSubImage3D",glCompressedMultiTexSubImage3D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())
EXTENSION_ENTRY(dyn_glCompressedMultiTexSubImage2D,ptr_glCompressedMultiTexSubImage2D,"glCompressedMultiTexSubImage2D",glCompressedMultiTexSubImage2D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())
EXTENSION_ENTRY(dyn_glCompressedMultiTexSubImage1D,ptr_glCompressedMultiTexSubImage1D,"glCompressedMultiTexSubImage1D",glCompressedMultiTexSubImage1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())
EXTENSION_ENTRY(dyn_glGetCompressedMultiTexImage,ptr_glGetCompressedMultiTexImage,"glGetCompressedMultiTexImage",glGetCompressedMultiTexImage,GLenum -> GLenum -> GLint -> Ptr a -> IO ())
EXTENSION_ENTRY(dyn_glMatrixLoadTransposef,ptr_glMatrixLoadTransposef,"glMatrixLoadTransposef",glMatrixLoadTransposef,GLenum -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glMatrixLoadTransposed,ptr_glMatrixLoadTransposed,"glMatrixLoadTransposed",glMatrixLoadTransposed,GLenum -> Ptr GLdouble -> IO ())
EXTENSION_ENTRY(dyn_glMatrixMultTransposef,ptr_glMatrixMultTransposef,"glMatrixMultTransposef",glMatrixMultTransposef,GLenum -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glMatrixMultTransposed,ptr_glMatrixMultTransposed,"glMatrixMultTransposed",glMatrixMultTransposed,GLenum -> Ptr GLdouble -> IO ())
EXTENSION_ENTRY(dyn_glNamedBufferData,ptr_glNamedBufferData,"glNamedBufferData",glNamedBufferData,GLuint -> GLsizeiptr -> Ptr a -> GLenum -> IO ())
EXTENSION_ENTRY(dyn_glNamedBufferSubData,ptr_glNamedBufferSubData,"glNamedBufferSubData",glNamedBufferSubData,GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())
EXTENSION_ENTRY(dyn_glMapNamedBuffer,ptr_glMapNamedBuffer,"glMapNamedBuffer",glMapNamedBuffer,GLuint -> GLenum -> IO ())
EXTENSION_ENTRY(dyn_glUnmapNamedBuffer,ptr_glUnmapNamedBuffer,"glUnmapNamedBuffer",glUnmapNamedBuffer,GLuint -> IO GLboolean)
EXTENSION_ENTRY(dyn_glGetNamedBufferParameteriv,ptr_glGetNamedBufferParameteriv,"glGetNamedBufferParameteriv",glGetNamedBufferParameteriv,GLuint -> GLenum -> Ptr GLint -> IO ())
EXTENSION_ENTRY(dyn_glGetNamedBufferPointerv,ptr_glGetNamedBufferPointerv,"glGetNamedBufferPointerv",glGetNamedBufferPointerv,GLuint -> GLenum -> Ptr (Ptr a) -> IO ())
EXTENSION_ENTRY(dyn_glGetNamedBufferSubData,ptr_glGetNamedBufferSubData,"glGetNamedBufferSubData",glGetNamedBufferSubData,GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())
EXTENSION_ENTRY(dyn_glTextureBuffer,ptr_glTextureBuffer,"glTextureBuffer",glTextureBuffer,GLuint -> GLenum -> GLenum -> GLuint -> IO ())
EXTENSION_ENTRY(dyn_glMultiTexBuffer,ptr_glMultiTexBuffer,"glMultiTexBuffer",glMultiTexBuffer,GLenum -> GLenum -> GLenum -> GLuint -> IO ())
EXTENSION_ENTRY(dyn_glTextureParameterIiv,ptr_glTextureParameterIiv,"glTextureParameterIiv",glTextureParameterIiv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())
EXTENSION_ENTRY(dyn_glTextureParameterIuiv,ptr_glTextureParameterIuiv,"glTextureParameterIuiv",glTextureParameterIuiv,GLuint -> GLenum -> GLenum -> Ptr GLuint -> IO ())
EXTENSION_ENTRY(dyn_glGetTextureParameterIiv,ptr_glGetTextureParameterIiv,"glGetTextureParameterIiv",glGetTextureParameterIiv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())
EXTENSION_ENTRY(dyn_glGetTextureParameterIuiv,ptr_glGetTextureParameterIuiv,"glGetTextureParameterIuiv",glGetTextureParameterIuiv,GLuint -> GLenum -> GLenum -> Ptr GLuint -> IO ())
EXTENSION_ENTRY(dyn_glMultiTexParameterIiv,ptr_glMultiTexParameterIiv,"glMultiTexParameterIiv",glMultiTexParameterIiv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())
EXTENSION_ENTRY(dyn_glMultiTexParameterIuiv,ptr_glMultiTexParameterIuiv,"glMultiTexParameterIuiv",glMultiTexParameterIuiv,GLenum -> GLenum -> GLenum -> Ptr GLuint -> IO ())
EXTENSION_ENTRY(dyn_glGetMultiTexParameterIiv,ptr_glGetMultiTexParameterIiv,"glGetMultiTexParameterIiv",glGetMultiTexParameterIiv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())
EXTENSION_ENTRY(dyn_glGetMultiTexParameterIuiv,ptr_glGetMultiTexParameterIuiv,"glGetMultiTexParameterIuiv",glGetMultiTexParameterIuiv,GLenum -> GLenum -> GLenum -> Ptr GLuint -> IO ())
EXTENSION_ENTRY(dyn_glNamedProgramLocalParameters4fv,ptr_glNamedProgramLocalParameters4fv,"glNamedProgramLocalParameters4fv",glNamedProgramLocalParameters4fv,GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glNamedProgramLocalParameterI4i,ptr_glNamedProgramLocalParameterI4i,"glNamedProgramLocalParameterI4i",glNamedProgramLocalParameterI4i,GLuint -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())
EXTENSION_ENTRY(dyn_glNamedProgramLocalParameterI4iv,ptr_glNamedProgramLocalParameterI4iv,"glNamedProgramLocalParameterI4iv",glNamedProgramLocalParameterI4iv,GLuint -> GLenum -> GLuint -> Ptr GLint -> IO ())
EXTENSION_ENTRY(dyn_glNamedProgramLocalParametersI4iv,ptr_glNamedProgramLocalParametersI4iv,"glNamedProgramLocalParametersI4iv",glNamedProgramLocalParametersI4iv,GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ())
EXTENSION_ENTRY(dyn_glNamedProgramLocalParameterI4ui,ptr_glNamedProgramLocalParameterI4ui,"glNamedProgramLocalParameterI4ui",glNamedProgramLocalParameterI4ui,GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
EXTENSION_ENTRY(dyn_glNamedProgramLocalParameterI4uiv,ptr_glNamedProgramLocalParameterI4uiv,"glNamedProgramLocalParameterI4uiv",glNamedProgramLocalParameterI4uiv,GLuint -> GLenum -> GLuint -> Ptr GLuint -> IO ())
EXTENSION_ENTRY(dyn_glNamedProgramLocalParametersI4uiv,ptr_glNamedProgramLocalParametersI4uiv,"glNamedProgramLocalParametersI4uiv",glNamedProgramLocalParametersI4uiv,GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ())
EXTENSION_ENTRY(dyn_glGetNamedProgramLocalParameterIiv,ptr_glGetNamedProgramLocalParameterIiv,"glGetNamedProgramLocalParameterIiv",glGetNamedProgramLocalParameterIiv,GLuint -> GLenum -> GLuint -> Ptr GLint -> IO ())
EXTENSION_ENTRY(dyn_glGetNamedProgramLocalParameterIuiv,ptr_glGetNamedProgramLocalParameterIuiv,"glGetNamedProgramLocalParameterIuiv",glGetNamedProgramLocalParameterIuiv,GLuint -> GLenum -> GLuint -> Ptr GLuint -> IO ())
EXTENSION_ENTRY(dyn_glNamedRenderbufferStorage,ptr_glNamedRenderbufferStorage,"glNamedRenderbufferStorage",glNamedRenderbufferStorage,GLuint -> GLenum -> GLsizei -> GLsizei -> IO ())
EXTENSION_ENTRY(dyn_glGetNamedRenderbufferParameteriv,ptr_glGetNamedRenderbufferParameteriv,"glGetNamedRenderbufferParameteriv",glGetNamedRenderbufferParameteriv,GLuint -> GLenum -> Ptr GLint -> IO ())
EXTENSION_ENTRY(dyn_glNamedRenderbufferStorageMultisample,ptr_glNamedRenderbufferStorageMultisample,"glNamedRenderbufferStorageMultisample",glNamedRenderbufferStorageMultisample,GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
EXTENSION_ENTRY(dyn_glNamedRenderbufferStorageMultisampleCoverage,ptr_glNamedRenderbufferStorageMultisampleCoverage,"glNamedRenderbufferStorageMultisampleCoverage",glNamedRenderbufferStorageMultisampleCoverage,GLuint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
EXTENSION_ENTRY(dyn_glCheckNamedFramebufferStatus,ptr_glCheckNamedFramebufferStatus,"glCheckNamedFramebufferStatus",glCheckNamedFramebufferStatus,GLuint -> GLenum -> IO GLenum)
EXTENSION_ENTRY(dyn_glNamedFramebufferTexture1D,ptr_glNamedFramebufferTexture1D,"glNamedFramebufferTexture1D",glNamedFramebufferTexture1D,GLuint -> GLenum -> GLenum -> GLuint -> GLint -> IO ())
EXTENSION_ENTRY(dyn_glNamedFramebufferTexture2D,ptr_glNamedFramebufferTexture2D,"glNamedFramebufferTexture2D",glNamedFramebufferTexture2D,GLuint -> GLenum -> GLenum -> GLuint -> GLint -> IO ())
EXTENSION_ENTRY(dyn_glNamedFramebufferTexture3D,ptr_glNamedFramebufferTexture3D,"glNamedFramebufferTexture3D",glNamedFramebufferTexture3D,GLuint -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ())
EXTENSION_ENTRY(dyn_glNamedFramebufferRenderbuffer,ptr_glNamedFramebufferRenderbuffer,"glNamedFramebufferRenderbuffer",glNamedFramebufferRenderbuffer,GLuint -> GLenum -> GLenum -> GLuint -> IO ())
EXTENSION_ENTRY(dyn_glGetNamedFramebufferAttachmentParameteriv,ptr_glGetNamedFramebufferAttachmentParameteriv,"glGetNamedFramebufferAttachmentParameteriv",glGetNamedFramebufferAttachmentParameteriv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())
EXTENSION_ENTRY(dyn_glGenerateTextureMipmap,ptr_glGenerateTextureMipmap,"glGenerateTextureMipmap",glGenerateTextureMipmap,GLuint -> GLenum -> IO ())
EXTENSION_ENTRY(dyn_glGenerateMultiTexMipmap,ptr_glGenerateMultiTexMipmap,"glGenerateMultiTexMipmap",glGenerateMultiTexMipmap,GLenum -> GLenum -> IO ())
EXTENSION_ENTRY(dyn_glFramebufferDrawBuffer,ptr_glFramebufferDrawBuffer,"glFramebufferDrawBuffer",glFramebufferDrawBuffer,GLuint -> GLenum -> IO ())
EXTENSION_ENTRY(dyn_glFramebufferDrawBuffers,ptr_glFramebufferDrawBuffers,"glFramebufferDrawBuffers",glFramebufferDrawBuffers,GLuint -> GLsizei -> Ptr GLenum -> IO ())
EXTENSION_ENTRY(dyn_glFramebufferReadBuffer,ptr_glFramebufferReadBuffer,"glFramebufferReadBuffer",glFramebufferReadBuffer,GLuint -> GLenum -> IO ())
EXTENSION_ENTRY(dyn_glNamedFramebufferTexture,ptr_glNamedFramebufferTexture,"glNamedFramebufferTexture",glNamedFramebufferTexture,GLuint -> GLenum -> GLuint -> GLint -> IO ())
EXTENSION_ENTRY(dyn_glNamedFramebufferTextureLayer,ptr_glNamedFramebufferTextureLayer,"glNamedFramebufferTextureLayer",glNamedFramebufferTextureLayer,GLuint -> GLenum -> GLuint -> GLint -> GLint -> IO ())
EXTENSION_ENTRY(dyn_glNamedFramebufferTextureFace,ptr_glNamedFramebufferTextureFace,"glNamedFramebufferTextureFace",glNamedFramebufferTextureFace,GLuint -> GLenum -> GLuint -> GLint -> GLenum -> IO ())
EXTENSION_ENTRY(dyn_glTextureRenderbuffer,ptr_glTextureRenderbuffer,"glTextureRenderbuffer",glTextureRenderbuffer,GLuint -> GLenum -> GLuint -> IO ())
EXTENSION_ENTRY(dyn_glMultiTexRenderbuffer,ptr_glMultiTexRenderbuffer,"glMultiTexRenderbuffer",glMultiTexRenderbuffer,GLenum -> GLenum -> GLuint -> IO ())
gl_PROGRAM_MATRIX :: GLenum
gl_PROGRAM_MATRIX = 0x8E2D
gl_TRANSPOSE_PROGRAM_MATRIX :: GLenum
gl_TRANSPOSE_PROGRAM_MATRIX = 0x8E2E
gl_PROGRAM_MATRIX_STACK_DEPTH :: GLenum
gl_PROGRAM_MATRIX_STACK_DEPTH = 0x8E2F