module Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject (
glGetUniformIndices,
glGetActiveUniformsiv,
glGetActiveUniformName,
glGetUniformBlockIndex,
glGetActiveUniformBlockiv,
glGetActiveUniformBlockName,
glBindBufferRange,
glBindBufferBase,
glGetIntegeri_v,
glUniformBlockBinding,
gl_UNIFORM_BUFFER,
gl_UNIFORM_BUFFER_BINDING,
gl_UNIFORM_BUFFER_START,
gl_UNIFORM_BUFFER_SIZE,
gl_MAX_VERTEX_UNIFORM_BLOCKS,
gl_MAX_GEOMETRY_UNIFORM_BLOCKS,
gl_MAX_FRAGMENT_UNIFORM_BLOCKS,
gl_MAX_COMBINED_UNIFORM_BLOCKS,
gl_MAX_UNIFORM_BUFFER_BINDINGS,
gl_MAX_UNIFORM_BLOCK_SIZE,
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT,
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,
gl_ACTIVE_UNIFORM_BLOCKS,
gl_UNIFORM_TYPE,
gl_UNIFORM_SIZE,
gl_UNIFORM_NAME_LENGTH,
gl_UNIFORM_BLOCK_INDEX,
gl_UNIFORM_OFFSET,
gl_UNIFORM_ARRAY_STRIDE,
gl_UNIFORM_MATRIX_STRIDE,
gl_UNIFORM_IS_ROW_MAJOR,
gl_UNIFORM_BLOCK_BINDING,
gl_UNIFORM_BLOCK_DATA_SIZE,
gl_UNIFORM_BLOCK_NAME_LENGTH,
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS,
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,
gl_INVALID_INDEX
) where
import Foreign.Ptr
import Foreign.C.Types
import Graphics.Rendering.OpenGL.Raw.Extensions
import Graphics.Rendering.OpenGL.Raw.Core31.Types
#include "HsOpenGLRaw.h"
extensionNameString :: String
extensionNameString = "GL_ARB_uniform_buffer_object"
EXTENSION_ENTRY(dyn_glGetUniformIndices,ptr_glGetUniformIndices,"glGetUniformIndices",glGetUniformIndices,GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ())
EXTENSION_ENTRY(dyn_glGetActiveUniformsiv,ptr_glGetActiveUniformsiv,"glGetActiveUniformsiv",glGetActiveUniformsiv,GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ())
EXTENSION_ENTRY(dyn_glGetActiveUniformName,ptr_glGetActiveUniformName,"glGetActiveUniformName",glGetActiveUniformName,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
EXTENSION_ENTRY(dyn_glGetUniformBlockIndex,ptr_glGetUniformBlockIndex,"glGetUniformBlockIndex",glGetUniformBlockIndex,GLuint -> Ptr GLchar -> IO GLuint)
EXTENSION_ENTRY(dyn_glGetActiveUniformBlockiv,ptr_glGetActiveUniformBlockiv,"glGetActiveUniformBlockiv",glGetActiveUniformBlockiv,GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ())
EXTENSION_ENTRY(dyn_glGetActiveUniformBlockName,ptr_glGetActiveUniformBlockName,"glGetActiveUniformBlockName",glGetActiveUniformBlockName,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
EXTENSION_ENTRY(dyn_glBindBufferRange,ptr_glBindBufferRange,"glBindBufferRange",glBindBufferRange,GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ())
EXTENSION_ENTRY(dyn_glBindBufferBase,ptr_glBindBufferBase,"glBindBufferBase",glBindBufferBase,GLenum -> GLuint -> GLuint -> IO ())
EXTENSION_ENTRY(dyn_glGetIntegeri_v,ptr_glGetIntegeri_v,"glGetIntegeri_v",glGetIntegeri_v,GLenum -> GLuint -> Ptr GLint -> IO ())
EXTENSION_ENTRY(dyn_glUniformBlockBinding,ptr_glUniformBlockBinding,"glUniformBlockBinding",glUniformBlockBinding,GLuint -> GLuint -> GLuint -> IO ())
gl_UNIFORM_BUFFER :: GLenum
gl_UNIFORM_BUFFER = 0x8A11
gl_UNIFORM_BUFFER_BINDING :: GLenum
gl_UNIFORM_BUFFER_BINDING = 0x8A28
gl_UNIFORM_BUFFER_START :: GLenum
gl_UNIFORM_BUFFER_START = 0x8A29
gl_UNIFORM_BUFFER_SIZE :: GLenum
gl_UNIFORM_BUFFER_SIZE = 0x8A2A
gl_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
gl_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
gl_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
gl_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
gl_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
gl_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
gl_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
gl_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
gl_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
gl_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
gl_MAX_UNIFORM_BLOCK_SIZE :: GLenum
gl_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
gl_ACTIVE_UNIFORM_BLOCKS :: GLenum
gl_ACTIVE_UNIFORM_BLOCKS = 0x8A36
gl_UNIFORM_TYPE :: GLenum
gl_UNIFORM_TYPE = 0x8A37
gl_UNIFORM_SIZE :: GLenum
gl_UNIFORM_SIZE = 0x8A38
gl_UNIFORM_NAME_LENGTH :: GLenum
gl_UNIFORM_NAME_LENGTH = 0x8A39
gl_UNIFORM_BLOCK_INDEX :: GLenum
gl_UNIFORM_BLOCK_INDEX = 0x8A3A
gl_UNIFORM_OFFSET :: GLenum
gl_UNIFORM_OFFSET = 0x8A3B
gl_UNIFORM_ARRAY_STRIDE :: GLenum
gl_UNIFORM_ARRAY_STRIDE = 0x8A3C
gl_UNIFORM_MATRIX_STRIDE :: GLenum
gl_UNIFORM_MATRIX_STRIDE = 0x8A3D
gl_UNIFORM_IS_ROW_MAJOR :: GLenum
gl_UNIFORM_IS_ROW_MAJOR = 0x8A3E
gl_UNIFORM_BLOCK_BINDING :: GLenum
gl_UNIFORM_BLOCK_BINDING = 0x8A3F
gl_UNIFORM_BLOCK_DATA_SIZE :: GLenum
gl_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
gl_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
gl_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
gl_INVALID_INDEX :: GLenum
gl_INVALID_INDEX = 0xFFFFFFFF