OpenGLRaw-1.5.0.0: A raw binding for the OpenGL graphics system

Copyright(c) Sven Panne 2013
LicenseBSD3
MaintainerSven Panne <svenpanne@gmail.com>
Stabilitystable
Portabilityportable
Safe HaskellNone
LanguageHaskell98

Graphics.Rendering.OpenGL.Raw.NV.VertexProgram

Contents

Description

All raw functions and tokens from the NV_vertex_program extension, see http://www.opengl.org/registry/specs/NV/vertex_program.txt.

Synopsis

Functions

Tokens

gl_MATRIX0_NV :: GLenum Source

Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.

gl_MATRIX1_NV :: GLenum Source

Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.

gl_MATRIX2_NV :: GLenum Source

Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.

gl_MATRIX3_NV :: GLenum Source

Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.

gl_MATRIX4_NV :: GLenum Source

Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.

gl_MATRIX5_NV :: GLenum Source

Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.

gl_MATRIX6_NV :: GLenum Source

Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.

gl_MATRIX7_NV :: GLenum Source

Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.