Copyright | (c) Sven Panne 2013 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell98 |
All raw functions and tokens from the NV_texture_shader3 extension, see http://www.opengl.org/registry/specs/NV/texture_shader3.txt.
- gl_OFFSET_PROJECTIVE_TEXTURE_2D :: GLenum
- gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE :: GLenum
- gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE :: GLenum
- gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE :: GLenum
- gl_OFFSET_HILO_TEXTURE_2D :: GLenum
- gl_OFFSET_HILO_TEXTURE_RECTANGLE :: GLenum
- gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D :: GLenum
- gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE :: GLenum
- gl_DEPENDENT_HILO_TEXTURE_2D :: GLenum
- gl_DEPENDENT_RGB_TEXTURE_3D :: GLenum
- gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP :: GLenum
- gl_DOT_PRODUCT_PASS_THROUGH :: GLenum
- gl_DOT_PRODUCT_TEXTURE_1D :: GLenum
- gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE :: GLenum
- gl_HILO8 :: GLenum
- gl_SIGNED_HILO8 :: GLenum
- gl_FORCE_BLUE_TO_ONE :: GLenum