Copyright | (c) Sven Panne 2013 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell98 |
All raw functions and tokens from the EXT_light_texture extension, see http://www.opengl.org/registry/specs/EXT/light_texture.txt.
- glApplyTexture :: GLenum -> IO ()
- glTextureLight :: GLenum -> IO ()
- glTextureMaterial :: GLenum -> GLenum -> IO ()
- gl_FRAGMENT_MATERIAL :: GLenum
- gl_FRAGMENT_NORMAL :: GLenum
- gl_FRAGMENT_DEPTH :: GLenum
- gl_FRAGMENT_COLOR :: GLenum
- gl_ATTENUATION :: GLenum
- gl_SHADOW_ATTENUATION :: GLenum
- gl_TEXTURE_APPLICATION_MODE :: GLenum
- gl_TEXTURE_LIGHT :: GLenum
- gl_TEXTURE_MATERIAL_FACE :: GLenum
- gl_TEXTURE_MATERIAL_PARAMETER :: GLenum
Functions
glApplyTexture :: GLenum -> IO () Source
glTextureLight :: GLenum -> IO () Source
glTextureMaterial :: GLenum -> GLenum -> IO () Source